Gaidal Cain wrote:Jolly Joker wrote:The analogy is more correct this way:
Basically you would rob everyone at least something like 50% of their ability to Resurrect at all (certain other creatures with the ability and of course heroes), while you yourself had an option to Resurrect 50% more of everyone for double the mana cost, however if you'd cast AREA Resurrect your Angel would Resurrect only 50%.
That's not an analogy, that's just substituting destruction spells with resurrection and black dragons with Archangels. I still see no reason what made the previous one so flawed when it comes to pointing out what the trouble with IM is.
Yes, I couldn't agree more - up to a point at least. If you do 300 damage to your Dragons, but 2400 all in all to the 4 stacks that surrounds your dragon it might be a good deal. It might be, though.
If there are four stacks surronding your dragon which are capable of soaking ~2400 damage, you probably have used a bad tactic anyway.
This says it all, doesn't it? You don't want a "correct" analogy where everything is in the right perspective, you want a warped one. One that makes wrong assumptions like the hero would rob 50% resurrection which is not generally true, but only in special cases, I tried to correct.
You are so biassed and keen on "proving" something that you don't even see that you have no point. Not one.
You just claim something wild decree an answer as invalid by right of the gods, and then claim, hey, look here, no one has a valid point.
The poll is a question of liking: Should.... and so on. It's not asking whether it makes sense or is balanced. If you would make a poll about Devils and no-retaliation it would be the same, probably.
Of course the Dungeon would be stronger if the Dragons were not affcted by IM. It would be easiert to handle as well: close your eyes and boom!
But I think this is viewing things from the wrong perspective.
The main thing is the hero, the town and racial, not the creatures. You would maybe like to base something around certain strategies, but it's the other way round: you have the main theme of the towns and the heroes and you try to combine it with the creatures.
You can construct something for the other racials as well. Some of the following points are more valid than others, but the main thing to see is, that all those more or less valid points are completely inconsequential:
Academy: the racial special is forcing you (in the same sense as Dungeon is forced to cast area spells on Dragons) to block veluable resources you'd need for building dwellings: a clear disadvantage.
Sylvan: The racial is forcing you to always go back into town when you make new use of it. A clear disadvantage. Moreover you have no control over it
Haven: The racial is forcing you to let your own troops get hit to enjoy the racial.
Necro: the racial is forcing you to fight everything for maximum effect which is in itself boring and repetitive.
Inferno: that special is forcing you to a lot of micro-management in battle. Moreover the good speed of level 3 and 5 often doesn't allow making use of the racial because those creatures have to speed immediately to the front to attack and block creatures, another big disadvantage.
Now what will happen if I make the poll:
Should the Rangers be forced to go back to any home town when they want to change the favored enemy of their hero?
And you could discuss this, yes, would be better, but would be more powerful as well, so this had to be nerfed somehow...
How about changing one of the Avenger abilities into "Change Favored Enemy" which would allow a hero to change the favored enemy on the way (you'd still need the building) and because that would be so much more convenient favored enemy damage might drop a bit in percentage.
You could all do that, but it is not possible to prove that it should be so, there is no law against a racial being harmful in certain situations (completely under the owners control. mind you).
Lastly, here's another of your analogies. How about this one: Let's say Haven's Racial would be called Irresistable Retaliation. This would give all units the ability to retaliate with a certain percentage in a no-retaliation situation, especially when attacked by no-retal units like Cerberi, but also to counter skills like defense and so on, giving the Counterstrike racial in addition (with the basic efect that a unit could retaliate against no retal with 20/40/50% and that all hero-based skills and abilities guarding against retaliation damage would be negated or weakened). However, since this would affect the units that had the no-retaliation attack, the Imperial Griffins' Battle Dive would be affected and they would suffer up to 50% retaliation depending on the skill.
So what?