exp difference between pursuing and letting them flee
exp difference between pursuing and letting them flee
i noticed that differently from previous homms in homm5 you get exp even if you dont pursue when enemy wants to flee(a nice thing, less oh-yet-another-boring-weak-peasant slaughters). i want to know if there is a difference in gained exp? do you get more exp if you still take the fight?
No, you get less xp. The actual formulae will probably be on here somewhere, but I don't know offhand what it is.
It shouldn't be too difficult to get an idea, simply save the game before you fight a stack, then reload and let them flee. Do that a few times and you will get an idea of the difference. It seems to me that it will be percentage based, and whether any hero skills / stats affect it I don't know either.
I have found that usually the stacks created by "week of the *" tend not to fight, so try with them.
I am sure if you check back here in a day or so, some bright spark will post the actual stats.
It shouldn't be too difficult to get an idea, simply save the game before you fight a stack, then reload and let them flee. Do that a few times and you will get an idea of the difference. It seems to me that it will be percentage based, and whether any hero skills / stats affect it I don't know either.
I have found that usually the stacks created by "week of the *" tend not to fight, so try with them.
I am sure if you check back here in a day or so, some bright spark will post the actual stats.
We will either find a way, or we will make one. Emperor Hannibal.
might be because already month 2 all low-tiers are dead and then the week-of-the-*(usually low-tier) appear and are weaker compared to the rest of the surviving neutral critters and thus weaker vs players who have now better armies. fleeing still depends on your army strength compared to neutral stack's strength, right? it isnt just random?Bonzer wrote: I have found that usually the stacks created by "week of the *" tend not to fight, so try with them.
Correct, the "week of the *" creatures are usually low in level and number. By then, you will usually have an army big enough to frighten them off. So relative army strength does play a big part in their decision.
If you have diplomacy it can help them join, as can having some of them already in your army, a hero from the same "town type", and of course a much stronger army.
If you have diplomacy it can help them join, as can having some of them already in your army, a hero from the same "town type", and of course a much stronger army.
We will either find a way, or we will make one. Emperor Hannibal.
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