First Aid Tent "Waiting"
First Aid Tent "Waiting"
Why does the first aid tent skip it's turn with the notification that it's "waiting" when there are injured stacks on the field?
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It also heals too little on it's own. Maybe it should heal based on creature levels. 1 or 2 point extra for each "tier" after one. At least the shots can be coutered with the Ammo Cart.Rapier wrote:First aid tent is worthless right now, they made it better imo. But the shots it has make it useless, it's still too easy to kill as well.
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I belive it heals more if you have the First Aid skill.DaemianLucifer wrote: So it heals just measly 30 hit points?
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- DaemianLucifer
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I don't know how it works exactly, but yeah, it only becomes useful when you're Expert + First Aid specialist. Though that is something that could be said about a number of skills.
Anyway, 3 shots is too low, and at the same time, i'm not sure it is. Against neutrals, combined with good tactics, it can ensure you get no loss. In a big battle, you rarely get to use the 3 shots before the tent is destroyed anyway.
Anyway, 3 shots is too low, and at the same time, i'm not sure it is. Against neutrals, combined with good tactics, it can ensure you get no loss. In a big battle, you rarely get to use the 3 shots before the tent is destroyed anyway.
If you have the First Aid skill, here's the stat:
Basic War Machine - heals 10hp
Advance War Machine - heals 50hp
Expert War Machine - heals 100hp
It will resurrect some creatures. I will give you an example.
I have 5 Cavaliers, each cavalier has 100hp. The stack got hit for 150 damage. So now I have 4 Cavaliers left and the top Cavalier will have only 50hp.
You have Expert War Machine + First Aid, it will heal you 100hp to the Cavalier
Now, you have 5 Cavaliers and the top Cavalier will have 50hp. So, it resurrects 1 Cavalier depending on the hit points.
Basic War Machine - heals 10hp
Advance War Machine - heals 50hp
Expert War Machine - heals 100hp
It will resurrect some creatures. I will give you an example.
I have 5 Cavaliers, each cavalier has 100hp. The stack got hit for 150 damage. So now I have 4 Cavaliers left and the top Cavalier will have only 50hp.
You have Expert War Machine + First Aid, it will heal you 100hp to the Cavalier
Now, you have 5 Cavaliers and the top Cavalier will have 50hp. So, it resurrects 1 Cavalier depending on the hit points.
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I belive that with the Ammo Cart present it doesn't run out of shots. But still, 3 is crap.
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Currently a First Aid Tent heals 3x10HP both with and without Basic War Machines (3x50HP with Adv.WM and 3x100HP with Exp.WM) - and First Aid skill only allows manual control over when and what mobs to heal.
Imo the First Aid Tent should be affected by the War Machine skills as follows:
Basic WM - 4 x 20 HP healed
Adv. WM - 5 x 50 HP healed
Exp. WM - 6 x 100 HP healed
First Aid skill - double shots available and manual control
This would give 8x20HP(Basic WM), 10x50HP(Adv. WM) and 12x100HP(Exp. WM) healed with the First Aid skill chosen.
I can even see a new Haven skill emerging (possibly available to other factions as well)
- Healing Adept: First Aid Tent heals 50% more HP (requires First Aid and Benediction skills)
Imo the First Aid Tent should be affected by the War Machine skills as follows:
Basic WM - 4 x 20 HP healed
Adv. WM - 5 x 50 HP healed
Exp. WM - 6 x 100 HP healed
First Aid skill - double shots available and manual control
This would give 8x20HP(Basic WM), 10x50HP(Adv. WM) and 12x100HP(Exp. WM) healed with the First Aid skill chosen.
I can even see a new Haven skill emerging (possibly available to other factions as well)
- Healing Adept: First Aid Tent heals 50% more HP (requires First Aid and Benediction skills)
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