New Indie MM "Clone"
- Charles-cgr
- Leprechaun
- Posts: 11
- Joined: 17 Jan 2011
New Indie MM "Clone"
First I'd like to thank Kalah for allowing me to post here
I thought some of the older folks here might like to know I made a game that is strongly inspired by the first two Might and Magics those came out before Heroes even existed). It's a pretty big project that offers 20-40 hours of old school gameplay.
Similarities include the classes, the eternal 'square by square' map exploration, and the general combat mechanics.
Enhancements include automapping, some character attributes like Berserk (Knight), Bleed (Rogue) or Barrage (Archer), a much more prominent storyline & NPC interaction, higher def sound & graphics...
I'd love to read feedback from hardcore MM fans!
Find Swords and Sorcery - Underworld on www.olderbytes.com
I thought some of the older folks here might like to know I made a game that is strongly inspired by the first two Might and Magics those came out before Heroes even existed). It's a pretty big project that offers 20-40 hours of old school gameplay.
Similarities include the classes, the eternal 'square by square' map exploration, and the general combat mechanics.
Enhancements include automapping, some character attributes like Berserk (Knight), Bleed (Rogue) or Barrage (Archer), a much more prominent storyline & NPC interaction, higher def sound & graphics...
I'd love to read feedback from hardcore MM fans!
Find Swords and Sorcery - Underworld on www.olderbytes.com
Last edited by Charles-cgr on 27 Jan 2013, 00:57, edited 1 time in total.
Underworld and Sovereign, hommage to MM2.
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- Leprechaun
- Posts: 36
- Joined: 02 Dec 2010
- Charles-cgr
- Leprechaun
- Posts: 11
- Joined: 17 Jan 2011
Heyy tolich! Nice seeing you again!
The engine does evolve but it definitely won't become an MM 6-8 engine anytime soon
I like blobbers & make blobbers for blobber fans.
The engine does evolve but it definitely won't become an MM 6-8 engine anytime soon
I like blobbers & make blobbers for blobber fans.
Underworld and Sovereign, hommage to MM2.
- Talin_Trollbane
- Swordsman
- Posts: 598
- Joined: 23 Apr 2006
- Location: Up North
well, it looks nice and plays nice, but those encounter images...
i dunno but they dont look like they really belong ingame, ex that Necromancer who has a Naga as a representation pic.
maybe you should ask someone to make some nice NPC/monster/encounter pics for you.
other then that, good job.
i dunno but they dont look like they really belong ingame, ex that Necromancer who has a Naga as a representation pic.
maybe you should ask someone to make some nice NPC/monster/encounter pics for you.
other then that, good job.
Ultima, Elder Scrolls and Might and Magic Veteran.
- Charles-cgr
- Leprechaun
- Posts: 11
- Joined: 17 Jan 2011
Actually the naga would be a race and necromancer a class so I don't see the discrepancy there. As for the monster images in general I guess it's mostly a question of taste. I hope to find the time to hand-draw monsters for a sequel.
Thanks for giving it a try!
Thanks for giving it a try!
Underworld and Sovereign, hommage to MM2.
- Charles-cgr
- Leprechaun
- Posts: 11
- Joined: 17 Jan 2011
Much, much has changed with a graphical overhaul, new content, new mechanics (skills, combat tactical options, puzzles and NPC interaction...)
I built on the MM2 inspiration mostly, but expanded on that a little.
Also, I announced a sequel, which will probably be a new thread soon.
And the name of the company is OlderBytes now. OMG it's been two years
I built on the MM2 inspiration mostly, but expanded on that a little.
Also, I announced a sequel, which will probably be a new thread soon.
And the name of the company is OlderBytes now. OMG it's been two years
Underworld and Sovereign, hommage to MM2.
- legendoferthia
- Marksman
- Posts: 400
- Joined: 09 Dec 2008
- Location: Canada
- Contact:
You finally completed it! Great work, I will have a look at it in the next couple of days. I am loving the screenshots! Also, it's great to know that you are making a sequel too. We need more of these kinds of games.
MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
https://www.facebook.com/thelegendoferthia
https://www.facebook.com/thelegendoferthia
- Charles-cgr
- Leprechaun
- Posts: 11
- Joined: 17 Jan 2011
Hi Agalloch,
Browsing the forums might give you an idea what players think of it.
www.olderbytes.com/community
Just steer clear of the ones marked as spoilers
EDIT - Yes, MM2 is a major influence. I expanded on a few things, namely NPCs, battle tactical options and a somewhat more visible storyline.
Browsing the forums might give you an idea what players think of it.
www.olderbytes.com/community
Just steer clear of the ones marked as spoilers
EDIT - Yes, MM2 is a major influence. I expanded on a few things, namely NPCs, battle tactical options and a somewhat more visible storyline.
Underworld and Sovereign, hommage to MM2.
- Charles-cgr
- Leprechaun
- Posts: 11
- Joined: 17 Jan 2011
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- Leprechaun
- Posts: 12
- Joined: 30 Jan 2012
I watched a trailer. Looks good, but there is one awful problem with there not being a variation of textures for walls/cave outlines. It makes it very awkward because you don't feel like you're moving, but rather that walls are sliding inside some rails. A small difference here and there would go a long way to make you feel you are actually moving.
- Charles-cgr
- Leprechaun
- Posts: 11
- Joined: 17 Jan 2011
Actually there are torches :p
Still, I've been thinking about adding moss. That was for the sequel though.
Still, I've been thinking about adding moss. That was for the sequel though.
Underworld and Sovereign, hommage to MM2.
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