Might & Magic 10; been in development for years + teaser
- Macros the Black
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- Deadguy118
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My problem with M&M VI is how ridiculous the dungeons are in the later parts of the game. Alamos, Darkmoor, Gharik's forge, and the Tomb of VARN are all examples of massive sprawling hulks that are too big. (and that is also why I can't play Daggerfall without some measure of frustration. But that is not a Might and Magic game so I'll leave it at that.)
This was fixed in M&M VII but then the inverse was true in M&M VIII with its one room dungeons.
Hopefully MMX won't have this problem. Right?!?!
Also, keep up the good work. Even if you are treading over familiar territory it's still better than what Ubisoft would do with the license if they bothered to make an official MMX.
This was fixed in M&M VII but then the inverse was true in M&M VIII with its one room dungeons.
Hopefully MMX won't have this problem. Right?!?!
Also, keep up the good work. Even if you are treading over familiar territory it's still better than what Ubisoft would do with the license if they bothered to make an official MMX.
Back from the dead? Maybe.
How could anyone do so, after Pool of Radiance!I certainly wouldn't trust Ubisoft.
Now that it's been patched it runs ok. Is there a hack or mod out for it? If they tweak the character generation and made the items random, it would be much better. I thought the combat style was excellent.
The other thing that I would just watching for in a new game, is the constant hitting of the walls when trying to hit things that are partially blocked by them.
Last edited by Variol on 31 Oct 2008, 19:14, edited 1 time in total.
- Macros the Black
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I think part of the reason why the dungeons were so rediculous later on is because of Lloyd's Beacon. Using that spell, you can constantly be +30 level, +50 stats and instant heal whenever you want. Then, combine that with shooting out loads of Shrapmetal right in the opponent's faces, and yeah.. they pretty much had to make those dungeons rediculous to keep the game challenging.Deadguy118 wrote:My problem with M&M VI is how ridiculous the dungeons are in the later parts of the game. Alamos, Darkmoor, Gharik's forge, and the Tomb of VARN are all examples of massive sprawling hulks that are too big. (and that is also why I can't play Daggerfall without some measure of frustration. But that is not a Might and Magic game so I'll leave it at that.)
This was fixed in M&M VII but then the inverse was true in M&M VIII with its one room dungeons.
Hopefully MMX won't have this problem. Right?!?!
Also, keep up the good work. Even if you are treading over familiar territory it's still better than what Ubisoft would do with the license if they bothered to make an official MMX.
So.. Town Portal is okay, but Lloyd's Beacon is gamebreaking.
- DarthVadre
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I don't think so. The problem is they didn't balance it in MM7 and MM8. In MM6, even though you could get Loyd's Beacon right away, they balanced it. Plus, I really like the ridiculously large dungeons.So.. Town Portal is okay, but Lloyd's Beacon is gamebreaking.
On a side note, I really like the pasted photos of real people in MM6 more than the rendered ones in MM7 and MM8.
- Macros the Black
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I hear you, definately. One thing I've always thought was a shame though, there's only two people who look "cool" enough for me to choose, so I always choose them and then just choose something random for the other two ^^.DarthVadre wrote:On a side note, I really like the pasted photos of real people in MM6 more than the rendered ones in MM7 and MM8.
- DarthVadre
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- Macros the Black
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Well, let's say it this way: the idea of having actual pictures is better than having those rendered ones. However, they should've used alot better actors for those pictures xD
The two characters I do like from MM6 (the guy with the eyepatch and the other dude who's Tim the Sorcerer in RPGgenie's MM6 playthrough vids) are better than anything MM7 and 8 have imo. Just a shame all the other people you can choose in MM6 are all ugly or just can't be taken seriously.
The two characters I do like from MM6 (the guy with the eyepatch and the other dude who's Tim the Sorcerer in RPGgenie's MM6 playthrough vids) are better than anything MM7 and 8 have imo. Just a shame all the other people you can choose in MM6 are all ugly or just can't be taken seriously.
- DarthVadre
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- Macros the Black
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- darknessfood
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Well, here's a small update for yu guys.
The project is kinda paused, not that nothing is beeing worked on, just that one of our workers has real life issues. I can't and won't say what's going on (kinda personal, and I told him I won't say anything about it), but he's working it out, and until that, he can't work on MMX.
Like I said before, Corlagon and myself are still working. Corlagon is writing history and such, and I am still busy with creating (promotion) quests, ass for promotion quests that's about done like 80%. Corlagon found them good (and if HE finds it good, then it's MM style, he can tell) and I read some of his work, really awesome to read, and my respects to him for creating such an amazing plot that's well thought of and will really continue the MM universe.
Today, I will send a e-mail to the person to get a bit of state were in, I will also ask for the other people's e-mail and will ask how they are doing.
Maybe as a bit of a gift, you maybe get an quest to read for yourself and please let us know how your feelings are on that one, because of course, you are the one's who are going to play it, and you should like it.
Thanks for understanding , and if I know anything else, we are sure to let you know soon enough...
Thanks for understanding...
The project is kinda paused, not that nothing is beeing worked on, just that one of our workers has real life issues. I can't and won't say what's going on (kinda personal, and I told him I won't say anything about it), but he's working it out, and until that, he can't work on MMX.
Like I said before, Corlagon and myself are still working. Corlagon is writing history and such, and I am still busy with creating (promotion) quests, ass for promotion quests that's about done like 80%. Corlagon found them good (and if HE finds it good, then it's MM style, he can tell) and I read some of his work, really awesome to read, and my respects to him for creating such an amazing plot that's well thought of and will really continue the MM universe.
Today, I will send a e-mail to the person to get a bit of state were in, I will also ask for the other people's e-mail and will ask how they are doing.
Maybe as a bit of a gift, you maybe get an quest to read for yourself and please let us know how your feelings are on that one, because of course, you are the one's who are going to play it, and you should like it.
Thanks for understanding , and if I know anything else, we are sure to let you know soon enough...
Thanks for understanding...
You can either agree with me, or be wrong...
- darknessfood
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- DarthVadre
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- darknessfood
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Well, there will be plenty of quests for you to do, trust me. You got the promotion quest from each class (1 normal and 1good/bad) and there shall be loads of sidequests. We plan to make these bigger, more story telling at some point, kind of a quest chain. These are exceptions though, but they will come. Of course you got traditional quests...
You can either agree with me, or be wrong...
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