So I played as a Necromancer and got the Haunt Mines skill for my hero at level 2. I then flagged a mine and noticed it got 5 Manes as guardians.
I could take them out of the garrison and put them in my army. Is this an exploit, or did they really mean to give you five free L3s just for flagging a mine?
Haunt Mines Exploit?
- Bandobras Took
- Genie
- Posts: 1018
- Joined: 06 Jan 2006
Haunt Mines Exploit?
Far too many people speak their minds without first verifying the quality of their source material.
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
Depends. One could see it as a bonus one gets from flagging mines, and so it's more a question of whether 5 manes are too many. On the other hand, if the AI can't handle the situation, an exploit would be to constantly lure the AI to flag some unimportant mine and immedeately retake them and get the manes.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
- Campaigner
- Vampire
- Posts: 917
- Joined: 06 Jan 2006
- Location: Campaigner
Which is the A.I. programmers job to deal with.Gaidal Cain wrote:Depends. One could see it as a bonus one gets from flagging mines, and so it's more a question of whether 5 manes are too many. On the other hand, if the AI can't handle the situation, an exploit would be to constantly lure the AI to flag some unimportant mine and immedeately retake them and get the manes.
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