Made my share of HIII maps, but just now trying HV ones....
When I want to put in custom icons for heros, it needs .tgt file (I can do that) but I get an error saying that "texture format needs to be 128 X 128 X 32." What does this mean and how do I do that? I use adobe photoshop. thanks.
noob custom icon question. Please help
It's saying that picture should be having format 32x32 pixels (weidth x high) in 32bits colour depth.
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
It can be also just 32 colours, from the context it not seems to be fully clear. But for the textures it would give more sense. Else saving in 32bits depth is possible somehow through CMYK or HDR images. No met with that need before so no idea how to - currently.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
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32 bit is just RGBA - Red, Green, Blue and Alpha. You just need an alpha channel (for transparency). Go to Window->Channels and press the Create Channel button. You should have a new channel named Alpha 1.
Now, in that channel, Black means completely transparent and White means opaque. The values in between (grey colors) mean some transparency (a darker grey is more transparent than a whiter grey, etc). If you don't want transparency, fill this channel with White.
Now, in that channel, Black means completely transparent and White means opaque. The values in between (grey colors) mean some transparency (a darker grey is more transparent than a whiter grey, etc). If you don't want transparency, fill this channel with White.
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