Spin the Skill Wheel
- SageShadowbane
- Leprechaun
- Posts: 29
- Joined: 01 Nov 2006
- Location: The Netherlands
Skill Wheel
If I recall correctly it's an active ability (aka you select an enemy creature on your hero's turn, costs no mana). You can only mark one target at a time.
Example: You fight one stack of skeleton archers and one stack of plague zombies. You mark the plague zombies. Next turn you fire an eldritch arrow (spell) at the skeleton archer. You will now cast 2 arrows. One at the plague zombies and one at the skeleton archers. Had you marked the skeleton archers they would be taking 2 eldritch arrow hits.
Errr. hope that made it any clearer
Example: You fight one stack of skeleton archers and one stack of plague zombies. You mark the plague zombies. Next turn you fire an eldritch arrow (spell) at the skeleton archer. You will now cast 2 arrows. One at the plague zombies and one at the skeleton archers. Had you marked the skeleton archers they would be taking 2 eldritch arrow hits.
Errr. hope that made it any clearer
"I am the Purifier, the Light that clears all Shadows."
It also works on your friendly troops much the same. If you mark a friendly and bless, phantom force, ect another stack then the one your marked also gets the benifit of that spell. However I am not sure how it 'doubles' bless. If you cast say Phantom Force on the marked stack then two copies instead of 1 are made.
Warning, may cause confusion, blindness, raising of eybrows, and insanity.
Skill Wheel
Aside from adding a wheel for the Dwarven faction, the skill wheel needs to be updated to account for the following (introduced with patch 1.4):
- perk "Power of speed" was changed and grants "Mass Haste" spell now
- perk "Power of Endurance" was changed and grants "Mass Endurance" spell now
- perk “Imbue Ballista” (Ranger) can't be obtained by the hero without perk “Imbue Arrow” now.
- Warlock can get "Resistance" and "Counterspell" perks now. (appears to be a fix - change in requirements)
Edited on Fri, Nov 10 2006, 11:40 by Shad0WeN
- perk "Power of speed" was changed and grants "Mass Haste" spell now
- perk "Power of Endurance" was changed and grants "Mass Endurance" spell now
- perk “Imbue Ballista” (Ranger) can't be obtained by the hero without perk “Imbue Arrow” now.
- Warlock can get "Resistance" and "Counterspell" perks now. (appears to be a fix - change in requirements)
Edited on Fri, Nov 10 2006, 11:40 by Shad0WeN
- Grumpy Old Wizard
- Round Table Knight
- Posts: 2205
- Joined: 06 Jan 2006
- Location: Tower Grump
Skill Wheel
In trying to download the new version I am getting 404 Not Found
The requested URL /homm5/skillwheel/en/en=2.0.zip.zip does not exist
The requested URL /homm5/skillwheel/en/en=2.0.zip.zip does not exist
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
I thought the Weakening Strike for Knights was kind of a bug, and they corrected it in 1.4. But it's there still?!! Really, what's the point? It improves the Mark of the Damned, which is a Demon Lord specialty. Is there a catch that I miss people?
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
Skill Wheel
Oh, Aurelain, there's a small bug. There are two "Arcane Brilliance" perks for the Demon Lord, I forgot what one of them should be though.
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Skill Wheel
It amazes me how bugs keep creeping in . The Arcane Brilliance bug is new, because I re-imported all the text. Once a handful of bugs is spotted, I'll fix them.
Other than that, all that Shad0WeN mentioned is already implemented (all text are extracted directly from the game files, so, hopefully, all mistakes belong to Nival).
Other than that, all that Shad0WeN mentioned is already implemented (all text are extracted directly from the game files, so, hopefully, all mistakes belong to Nival).
Skill Wheel
What I would like is hear your opinion on the following two new features:
1. reverse mode: upon clicking a skill, you would see all skills that derive from it. It answers the question: "Where does this skill lead me to?"
2. build-up mode: skills are additive, so you can build your hero just like in the game.
Keep in mind that it might clutter the interface and the usage.
1. reverse mode: upon clicking a skill, you would see all skills that derive from it. It answers the question: "Where does this skill lead me to?"
2. build-up mode: skills are additive, so you can build your hero just like in the game.
Keep in mind that it might clutter the interface and the usage.
Skill Wheel
There's a little mistake with the Demon SkillWheel. The Urgash's Call is wrong, instead of that it shows the Warlock's ultimate ability. There's also an obsolete info about the quantity of gated creatures.
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- SageShadowbane
- Leprechaun
- Posts: 29
- Joined: 01 Nov 2006
- Location: The Netherlands
Skill Wheel
Wow! Great job once more Aurelain! Thanks a lot.
Build up mode sounds really good and I think it'd go a long way to preparing your "ultimate hero".
I don't think reverse mode would serve much purpose though. It's pretty clear already what skills lead to by the arrows.
Build up mode sounds really good and I think it'd go a long way to preparing your "ultimate hero".
I don't think reverse mode would serve much purpose though. It's pretty clear already what skills lead to by the arrows.
"I am the Purifier, the Light that clears all Shadows."
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- Leprechaun
- Posts: 1
- Joined: 21 Nov 2006
Skill Wheel
Thanks for the great job! I have one naive question? How does ignite really work? It says it will inflict 100% of the current fire damage over the next 3 rounds to the affected creature(s). That sounds very overpowered. If you cast armageddon, do the opponents' creatures take armageddon damage for the next 3 rounds???
Skill Wheel
Great job as always! Thanks:)
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
Skill Wheel
Indeed one of the best and usefull fan-made features for the game! My sincere thx to creator!
- Gnoll_Mage
- Peasant
- Posts: 92
- Joined: 06 Jan 2006
Skill Wheel
Nice work, very nice!!
On a slightly different note, why is there no Ultimate RL icon in HoF?
On a slightly different note, why is there no Ultimate RL icon in HoF?
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
Noone cared to answer my question... Is it a bug to have the "Weakening Strike" for a Knight? I mean is it really in the game, and if so what is the point? I don't want to open a new thread for this
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
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