[New Mod] Might and Magic VII: Amber island is finally out!

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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neutonm
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Re: [New Mod] Might and Magic VII: Amber island is finally out!

Unread postby neutonm » 10 Jun 2024, 10:06

Thanks for the congrats vladimir-maestro and Tomsod.

@Phobos

Thank you very much for the feedback. It was lovely to read it :)

As for that quest:
Spoiler
Search for the rabbit hole somewhere on the amber town island (and no other islands). It's quite distinguishable and not really hidden that well - no "pixel hunt" required. Let's just say that barrels that provide stats are using same logic of "hiding" as bunny home ;) - you probably just have'nt been to "that part" of the island.
Apart from that quest:
Spoiler
there is also "hidden" quest for the BECK sword you might have found in Abandoned Mines - you could simply return the sword to the owner.

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Macros the Black
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Re: [New Mod] Might and Magic VII: Amber island is finally out!

Unread postby Macros the Black » 11 Jun 2024, 19:27

Congrats on release of the mod! I finished it today. I really liked the adventure and how filled the areas were, level design was top notch - although, I didn't need that many potions xD

Is the last quest a hint at things to come?
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.

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neutonm
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Re: [New Mod] Might and Magic VII: Amber island is finally out!

Unread postby neutonm » Yesterday, 13:10

Macros the Black wrote: 11 Jun 2024, 19:27 Congrats on release of the mod! I finished it today. I really liked the adventure and how filled the areas were, level design was top notch - although, I didn't need that many potions xD

Is the last quest a hint at things to come?
Thanks!
Many potions are there to reduce "temple runs" and for those who wish to go on rampage with 4 sorcs :)

As for the last quest - yep.
Amber Island is like Emerald island - you supposed to get ~10 levels there, get experts at some skills and sail to mainland. A place with lot of outdoor locations and quests. The general idea is to make might and magic campaign with same amount of gameplay hours of original games.

It's of course a next milestone and gonna take a lot of time to develop.


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