Search found 154 matches

by Vitirr
Nov 11 2006, 12:29
Forum: Articles
Topic: Producer Interview: Fabrice Cambounet
Replies: 29
Views: 6457

Producer Interview: Fabrice Cambounet

"Why can't they just announce they are going to do MM X :( " I guess it all will depend on sales. I think if they decide to make a M&MX it will be a big project, bigger than HOMM, and will require a big investement. So they'll have to show some good figures first to convince some bosses. However, ri...
by Vitirr
Nov 10 2006, 16:07
Forum: Mapmaking Guild
Topic: The Map Editor
Replies: 8
Views: 4697

You could probably creat one through scripts, but would need a bit of coding.
by Vitirr
Nov 10 2006, 10:26
Forum: Mapmaking Guild
Topic: Patch 1.4 removes objects from editor - how to get them back
Replies: 31
Views: 17589

Thanks Najibarr, very useful info.
by Vitirr
Nov 10 2006, 0:00
Forum: Mapmaking Guild
Topic: Patch 1.4 removes objects from editor - how to get them back
Replies: 31
Views: 17589

Perhaps you can simulate those objects. Just add another static object in the map and try to change the 3D model. The model of the arena and conquest objects might still be there. There might be a way to make two installations of the game too. One to use the 1.3 map editor and another to play (and u...
by Vitirr
Nov 9 2006, 23:45
Forum: Modcrafting Guild
Topic: Initial number of neutral creatures, how to change them
Replies: 9
Views: 4155

Thanks Sir_Troejam I'll have a look at it ;)
by Vitirr
Nov 9 2006, 22:01
Forum: Mapmaking Guild
Topic: Patch 1.4 removes objects from editor - how to get them back
Replies: 31
Views: 17589

Are those the "improvements" of the map editor? :|
by Vitirr
Nov 9 2006, 21:53
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 6217

LOL, great Pitsu! Good workaround. I wonder what will happen though after 3 months of gameplay if you keep adding lights and "antilights" each day/week. I wonder if it will have any effect on performance.
by Vitirr
Nov 9 2006, 10:42
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 6217

I'll try, but the function definition doesn''t seem to suggest that, because it says it "adds" point lights, not set them. But the definition could be wrong of course.
by Vitirr
Nov 9 2006, 10:38
Forum: Modcrafting Guild
Topic: Initial number of neutral creatures, how to change them
Replies: 9
Views: 4155

what about scripting neutral stacks in the map editor? there might be a way to do that, but of course you'd have to do it for every map. You mean a script that when a hero enters a battle checks the kind of unit and set his number accordingly? Hmm, could work, though I don't know if it's possible t...
by Vitirr
Nov 8 2006, 20:41
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 6217

I know you can add point lights to objects through scripts, but anybody knows if they can be also removed?
by Vitirr
Nov 8 2006, 0:58
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 6217

Re: Basic scripting resources

You can do like in C5M5. The light texture file has name/internal name reference fields in its body. Give them one and use the reference name in SetAmbientLight command. Stupid me, I only had to add a new ambientlight in the map properties tree. I only used one, so the other ambientlight to swap, t...
by Vitirr
Nov 7 2006, 22:57
Forum: Screenshots
Topic: The Dwarves of Yesterday
Replies: 18
Views: 5025

The Dwarves of Yesterday

Oh, the good old days of M&M7....
by Vitirr
Nov 6 2006, 21:00
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 6217

Re: Basic scripting resources

Click on start ->All Programs->Ubisoft->HOMM5. Then you will see Map Editor Manual, which is 4 parts. Go through the practical and theoretical guides. Yes, as if those have much info about scripts :p Ok since it looks like there are no guides or tutorials and the only way to learn is the hard way, ...
by Vitirr
Nov 6 2006, 12:43
Forum: Modcrafting Guild
Topic: Initial number of neutral creatures, how to change them
Replies: 9
Views: 4155

Thanks Sir_Troejam but from what I've seen there, the only thing you can modify are coeficients that are applied for all the neutrals. So, you can make neutrals stacks bigger or smaller, but you can't specify exact numbers (I guess everything is relative to internal numbers used in other place, anot...
by Vitirr
Nov 6 2006, 12:17
Forum: Mapmaking Guild
Topic: Basic scripting resources
Replies: 22
Views: 6217

Basic scripting resources

Is there any tutorial or guide to learn the basics of scripting? I'm starting to learn about it but I can't find good info. Right now I don't know if I must make my map scripts in lua files, or just use the editor field called "script text" (or something like that), I don't know what are the fields ...
by Vitirr
Nov 6 2006, 11:47
Forum: Modcrafting Guild
Topic: Initial number of neutral creatures, how to change them
Replies: 9
Views: 4155

Initial number of neutral creatures, how to change them

Hi, anybody knows which files must be modified to change the initial number of neutral creatures for the different difficulty settings? I think they are quite poorly balanced, and ranged and caster creatures should have much lower numbers than slow walking units, because right now, a mp map can be r...
by Vitirr
Oct 18 2006, 9:13
Forum: News
Topic: On Steam and Might and Magic X
Replies: 17
Views: 5341

On Steam and Might and Magic X

Angelspit wrote: "Dark Messiah looks a lot like a RPG already: an inventory, a selection of spells, NPCs, a plot, etc. Perhaps they could use this as a basis for the development of Might and Magic X." Well, the question is, would M&M fans accept a single player game with a combat/adventure orientati...
by Vitirr
Oct 10 2006, 13:45
Forum: Articles
Topic: Q&A with Arkane
Replies: 9
Views: 2840

Q&A with Arkane

DM and HOMM are related through the story. However story of the new worl of M&M is in hands of UBI and nor Nival nor Arcane have to do anything with it. So I see natural that the contact between Nival and Arcane was completely unnecesary. BTW, I agree with arturchix about the last answer. I think th...
by Vitirr
Aug 1 2006, 22:51
Forum: News
Topic: Ubisoft Posts a New Manual
Replies: 63
Views: 10645

Ubisoft Posts a New Manual

Of course not King Imp.
by Vitirr
Aug 1 2006, 22:37
Forum: News
Topic: Ubisoft Posts a New Manual
Replies: 63
Views: 10645

Ubisoft Posts a New Manual

About the ATB, which experiences did you make to test it Pitsu? because I think it must be really hard to do any test, as the ATB value is not visible and the turns don't stop right after your move, but when the next unit has it's turn. On the other hand there's the possibility that the threshold va...

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