Search found 110 matches
- 04 Sep 2006, 16:46
- Forum: Articles
- Topic: Dungeon Creatures Statistics
- Replies: 76
- Views: 31810
Dungeon Creatures Statistics
You hold down the control key while attacking with the blood furies, and they'll not return. How did you guys flag mines without knowing this command?
- 04 Sep 2006, 16:31
- Forum: Heroes V-VI
- Topic: So the six dragons are...?
- Replies: 125
- Views: 39969
I think Ubisoft better be in charge of the story. The HOMM series won't be making too much money, because more players are quitting strategy games and switching into action-games and graphic-eye-candy. It will be Dark Messiah and all of *those* expansions, which is based on the storyline that we see...
- 04 Sep 2006, 16:14
- Forum: Heroes V-VI
- Topic: Renegade units in Addon
- Replies: 153
- Views: 62183
Academy: gremlins, beastman and orcs as lower-level beings Sylvan: imperialism and committing genocide (not just war) on their brethren. Haven: strict theocracy and serfdom Dungeons: cruel slavery and deadly treachery Necropolis: defiling graves and recklessly forcing their world-view Inferno: too r...
- 04 Sep 2006, 05:05
- Forum: Heroes V-VI
- Topic: Why the dungeon can not be a "might" faction...
- Replies: 46
- Views: 8487
Dungeons are clearly a hybrid faction. While they clearly have powerful spells, they aren't a magic faction like academy, because their knowledge plus spellpower is not up to a wizard yet. What their magic is meant to do is play a defensive role, protecting their fragile units by quickly reducing th...
- 04 Sep 2006, 04:48
- Forum: Heroes V-VI
- Topic: Renegade units in Addon
- Replies: 153
- Views: 62183
- 04 Sep 2006, 04:24
- Forum: Articles
- Topic: Two More Ranger Adventures
- Replies: 26
- Views: 16118
The Ranger - The Emerald Ones
I'm playing this mission right now, and I never struggled with a mission this way before. I tried attacking the NE castle as you said in the walkthrough, but the defense was far too formidable, and it only gets worse. The only time I could manage to take out that town was day 7 of week ONE, but then...
- 01 Sep 2006, 08:42
- Forum: Heroes V-VI
- Topic: Silly names in HoMMV! ...and alternatives to them!
- Replies: 312
- Views: 70857
- 01 Sep 2006, 08:02
- Forum: Heroes V-VI
- Topic: Expansion HOMM 5
- Replies: 525
- Views: 136203
- 31 Aug 2006, 02:18
- Forum: Heroes V-VI
- Topic: Empower spell work on Decay?
- Replies: 4
- Views: 2267
- 29 Aug 2006, 05:35
- Forum: News
- Topic: Heroes V Expansion Announced
- Replies: 110
- Views: 28183
Heroes V Expansion Announced
The bugs won't be ignored. I think they'll save it all up for the expansion. I would, however, not buy the game, if the map editor is only available in the expansion, which seems quite likely. Although, the rune magics does feel a little like the academy's arcane forge (how dare they even use the wo...
- 29 Aug 2006, 01:23
- Forum: Heroes V-VI
- Topic: Dungeon Sacrifice
- Replies: 19
- Views: 9232
- 28 Aug 2006, 01:53
- Forum: Heroes V-VI
- Topic: Expansion HOMM 5
- Replies: 525
- Views: 136203
I think their magic guilds will generate normal spells at random, but at the same time they will have a special rune-magic guild. To reply to previous post: first of all, I think that heroes dealing less damage to low-level creatures makes a lot of physics sense. It's easier to trample down a dragon...
- 28 Aug 2006, 01:36
- Forum: Heroes V-VI
- Topic: Necromancy balance changes
- Replies: 27
- Views: 7238
I don't really feel that necromacy needs to be regulated in anyway. It's still one of my less preferred factions. The rest of their army is sub-par, and it's not like the stack of skeleton archers can wipe out a stack in a shot anyway. It only means forcing you to deal with it eventually, and most a...
- 28 Aug 2006, 01:31
- Forum: Heroes V-VI
- Topic: Infinite money w/ the Wizards
- Replies: 12
- Views: 3413
- 26 Aug 2006, 03:34
- Forum: Heroes V-VI
- Topic: Are war machines of any significant use?
- Replies: 37
- Views: 11768
First of all, I would not even consider the ultimate when I play. The chances are too low, the risk too high, and the reward not that amazing. Besides, five level-15 heroes can easily out-manouvre one level-25 hero on the map (and is worth less experience), basically denying you of every town and mi...
- 26 Aug 2006, 03:06
- Forum: Heroes V-VI
- Topic: What would 8th tier be like?
- Replies: 56
- Views: 14044
I think the grail can provide the hero an extra slot just for that one level 8 creature. I'm really not sure if you could, with your mythological knowledge and imagination, make that creature more powerful than a whole stack of whatever else you could've brought along. Maybe you could give the hero ...
- 25 Aug 2006, 13:10
- Forum: Heroes V-VI
- Topic: What would 8th tier be like?
- Replies: 56
- Views: 14044
- 24 Aug 2006, 02:00
- Forum: Heroes V-VI
- Topic: Dungeon campaign last mission troubles
- Replies: 5
- Views: 1702
- 21 Aug 2006, 13:31
- Forum: Heroes V-VI
- Topic: Inferno - mission 3
- Replies: 32
- Views: 9976
- 20 Aug 2006, 11:42
- Forum: Heroes V-VI
- Topic: Are war machines of any significant use?
- Replies: 37
- Views: 11768
It's not really that easy to destroy a 1000hp catapult, assuming both sides finished creeping within a REASONABLE amount of time, as in they're not newbies. Plus, if your enemy is forced to hide in their castle, you're really winning. However, if it's one of those free-for-alls where you read a book...