Search found 143 matches
- 28 Jul 2006, 19:09
- Forum: Wake of Gods
- Topic: Stack Experience
- Replies: 18
- Views: 9262
as for creature exp: in wog options menu you can set the rate at which AI will gain experience (some sort of multiplier). This should help. Also try to collect many warlord banners and set them to +50% experience. It helps a lot. as for thunderbolt... well the twice casting is because creature exper...
- 25 Jul 2006, 13:06
- Forum: Wake of Gods
- Topic: Scripting
- Replies: 4
- Views: 3497
- 25 Jul 2006, 13:03
- Forum: Wake of Gods
- Topic: Pros & Cons of WoG
- Replies: 30
- Views: 19559
I generally like everything but especially stack experience and the fact that you can change many things using either some text files or by writing ERM scripts. I dislike the fact that sometimes you can`t finish a script without some new receivers being added. Also I think that there are too many op...
- 24 Jun 2006, 14:04
- Forum: Wake of Gods
- Topic: upg sharpshooters "arrows"
- Replies: 13
- Views: 7977
- 24 Jun 2006, 06:45
- Forum: Wake of Gods
- Topic: Nightmare
- Replies: 12
- Views: 9617
- 24 Jun 2006, 06:43
- Forum: Wake of Gods
- Topic: upg sharpshooters "arrows"
- Replies: 13
- Views: 7977
- 23 Jun 2006, 13:34
- Forum: Wake of Gods
- Topic: A few questions about erm
- Replies: 9
- Views: 5864
Well I think that the main difference is that in WOG you can`t be sure which variables must be stored in a savegame and which are temporary variables that can be reset each time you run the game. So if you don`t know that it`s safer to save all variables - which takes more place. That`s what I think...
- 23 Jun 2006, 13:31
- Forum: Heroes I-IV
- Topic: Heroes 3 creature editing
- Replies: 96
- Views: 47724
as for death ripple: it is useless, but the discussion is about raising it`s damage :) The thing is that in any ocasion death ripple should deal less damage than destroy undead because it has bigger 'spectrum' of monster to damage. creature abilities: you can change them in WOG, and if you`d want to...
- 17 Jun 2006, 19:39
- Forum: Wake of Gods
- Topic: A few questions about erm
- Replies: 9
- Views: 5864
- 17 Jun 2006, 16:11
- Forum: Wake of Gods
- Topic: A few questions about erm
- Replies: 9
- Views: 5864
well I guess that you could say that wog is mostly hard coded options (c++ afaik)+ scripts (erm) + graphics. Anyway erm is one of the most impoertant things in wog. As for memory - each script uses some variables. Problems are when few scripts use the same variables (fe. one script holds there playe...
- 14 Jun 2006, 20:59
- Forum: Wake of Gods
- Topic: Looking for someone willing to do some scripts
- Replies: 10
- Views: 6222
well each version adds something new to ERM. It all depends on what you need - sometimes new options help a lot and sometimes you can find them useless for your scripts - but they can be a savior for someone else. It really depends on what you need. From my experience I`d say that it`s not worth to ...
- 14 Jun 2006, 20:54
- Forum: Wake of Gods
- Topic: A few questions about erm
- Replies: 9
- Views: 5864
you can already change spells using Sptraits.txt file. It has tabled info about all spells (like mana, school, damage etc) - you can change it to your liking (I suggest to open it using ERM scripter - you open it and that choose 'reopen as table' it`s very readable then). Then you place your altered...
- 11 Jun 2006, 18:30
- Forum: Wake of Gods
- Topic: What about WOG for Heroes V?
- Replies: 15
- Views: 9728
- 10 Jun 2006, 08:20
- Forum: Heroes I-IV
- Topic: Who wants to fight with my skeletons? he
- Replies: 35
- Views: 10167
with 7 stack of antichrist!(they have 50% chance to paralyze your skeletons,and don't take any retaliation(if you only have one stack of skeletons,I have 350% chance to paralyze them each turn,and I can win with only 7 antichrists!(and with no misluck too))) You rather mean that you have 50% chance...
- 08 Jun 2006, 13:41
- Forum: Heroes I-IV
- Topic: Heroes III: Monster vs Monster
- Replies: 12
- Views: 8224
- 06 Jun 2006, 07:53
- Forum: Heroes I-IV
- Topic: Who wants to fight with my skeletons? he
- Replies: 35
- Views: 10167
well... armageddon could be better, because you`d have to multiply it`s damage by number of creatures on the battlefield. On the other hand you damage your own units.... Still it is a good damage dealer - it would be quite hard for your enemy to ressurect all creatures he lost (especially if you cas...
- 05 Jun 2006, 13:23
- Forum: Heroes I-IV
- Topic: Who wants to fight with my skeletons? he
- Replies: 35
- Views: 10167
- 05 Jun 2006, 10:18
- Forum: Heroes I-IV
- Topic: Who wants to fight with my skeletons? he
- Replies: 35
- Views: 10167
- 03 Jun 2006, 18:32
- Forum: Heroes I-IV
- Topic: Heroes 3 creature editing
- Replies: 96
- Views: 47724
- 26 May 2006, 19:17
- Forum: Wake of Gods
- Topic: removing battle000.wav
- Replies: 16
- Views: 7980