Search found 311 matches

by Phobos
Dec 29 2017, 15:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah, the Seer isn't very good at returning lost items. I lost the Devil Plans, and the Seer didn't give them back.
by Phobos
Dec 27 2017, 16:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The MM6 world has some other text inaccuracies besides the archer and priest promotions now that the worlds have been unified, mainly regarding skills. - some skill tutors show an inaccurate price in the descriptions but actually seem to take the same amount of money as they take in Jadame (like the...
by Phobos
Dec 26 2017, 14:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I'm still playing this, can't get enough of it! The pilgrimage of Might worked perfectly but Intellect one on Misty Islands didn't. It just says 'You pray at the shrine' even though I talked to the seer before going. Haven't tested the others yet. The 'Let them pass' sound when you enter a Lord's ca...
by Phobos
Dec 26 2017, 10:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

1) I can't find the spell book fly. Even on regna. 2) noticed that I can travel to any continent by town portal but to random regions, when using this spell near the stone circle in murmured woods. 1) I don't remember seeing it in Regna either, but it can be found in Free Haven and Celeste. Free Ha...
by Phobos
Dec 22 2017, 13:40
Forum: Might and Magic
Topic: MM7 Learning Master
Replies: 8
Views: 2067

Re: MM7 Learning Master

^Yes, exactly. That would result in an effective skill level of 30*5 (GM) + 9 (extra bonus) + 5 (Scholar) + 10 (Teacher) + 15 (Cap) = 189, multiplying exp gains by 2,89. However, I don't think it is economical to invest beyond a level of 10 GM unless you really value experience, because the skill po...
by Phobos
Dec 21 2017, 20:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Thank you! Such quick work again. A minor thing occurred to me just now: because MM6 had different names for the promotions, Lords Stone and Stromgard use the wrong titles for archers and priests. Maybe it would make sense to change their references to 'Battle Mages' to 'Warrior Mages', 'Warrior Mag...
by Phobos
Dec 20 2017, 10:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wow, that is very interesting! I'll have to look into these lua scripts more. Good job as always! I can't wait to see MM6 artifacts in the game :D Oh, it seems Lathean ignores the first character when promoting Necromancers to Liches. She is left untransformed, even though the jar is taken. The rest...
by Phobos
Dec 19 2017, 22:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It seems that MM6 fountains/shrines that deal with resistances have some issues concerning Fire resistance. The shrine of Gods gives +40 permanent to Fire and +20 to others. It's like the game boosts all resistances and then adds +20 to Fire again for some reason. The fountain that should give +5 te...
by Phobos
Dec 19 2017, 10:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

New update with some recent fixes is in first post (new artifact's bonuses, black potions hunt and some other), thanks. Hmm, there seems to be something off about Ghost Ring. At level 10 Spirit Magic, it gives a bonus of +13. Yes, it gives preservation buff, and mulitiplies skill in spirit and dark...
by Phobos
Dec 18 2017, 17:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Two more bugs: 1) my cleric seems to have preservation on all the time. Every 2 minutes it auto-casts again. I didn't notice when did this start happening but now it is always on. 2) You can keep giving ingredients to The guy who wants ingredients for a black potion in ironsand desert and he'll kee...
by Phobos
Dec 18 2017, 12:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Genie Lamp bonuses always seem to go to the 4th character, no matter who uses the lamp. Hmm... This is odd! When I cast Fire Aura on a hand weapon, it is sometimes applied to a different weapon in the character's inventory (on the left side). The spell may fail when there are lots of weapons in the ...
by Phobos
Dec 17 2017, 22:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Okay, this might be a strange idea, but it just struck me as I misread something in a post... Would it be at all possible (in a mod, perhaps, or something) to grow the promotion quests to have additional steps to utilize all continent promotion quests and extend the progression? So that the longer ...
by Phobos
Dec 17 2017, 21:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I love how efficient you are with developing this, keep up the fantastic work! Hmm, there seems to be something off about Ghost Ring. At level 10 Spirit Magic, it gives a bonus of +13. Shadow's Mask has the right graphic but its coordinates are wrong on the paper-doll; it appears in the top-left cor...
by Phobos
Dec 17 2017, 10:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

^There's also an Officer's Leather on that island. It lacks a paper-doll model, too. - Should I be able to promote Wizard to Liches in Jadame? I brought Vetrinus the book, which he accepted, and when I brought the Jars to Lathean in hopes of getting promoted, he just keeps saying that I need one for...
by Phobos
Dec 16 2017, 20:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Prince Nicolai won't disappear from my party upon resting, so I'm stuck with the quest Entertain Nicolai.
by Phobos
Dec 15 2017, 13:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

ryugasen wrote:EDIT: I am also unable to dimension door from in front of the paramount guild of water over there. My water grandmaster lich just casts town portal, although the spell works fine when I try it from Dragonsand
Touch the guild first. ;)
by Phobos
Dec 15 2017, 12:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've been installing updates and been able to continue where I left off just fine :)
by Phobos
Dec 15 2017, 10:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- Elf women have too much Might as a starting stat (11 instead of 7). - It seems I can't freely change a male character's voice. It always offers that of Simon Templar when I try to switch. - Trash Heaps in Castle Harmondale inflict disease but don't give out items. The one next to the entrance is t...
by Phobos
Dec 14 2017, 15:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4857
Views: 445481

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- Acolytes of Baa will just run away (faulty AI). - Fleetfingers artifact doesn't add Bow damage even at GM level (for my Master Archers); the rest of the bonuses seem to work fine. - The reputation rewards for quests on Enroth are very high; they don't seem to fit with the MM8 system. Completing a ...
by Phobos
Dec 10 2017, 15:47
Forum: Might and Magic
Topic: MM7 Learning Master
Replies: 8
Views: 2067

Re: MM7 Learning Master

I don't think either MM6 or MM7 (or MM8) considered the temporary bonuses when judging eligibility for Master level. Iirc, the learning master in Silver Cove (MM6) had an intellect fountain nearby which counted towards the requirement for learning skill. I dunno, I could be mistaken and I already ha...

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