Search found 301 matches

by Phobos
Dec 18 2017, 12:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Genie Lamp bonuses always seem to go to the 4th character, no matter who uses the lamp. Hmm... This is odd! When I cast Fire Aura on a hand weapon, it is sometimes applied to a different weapon in the character's inventory (on the left side). The spell may fail when there are lots of weapons in the ...
by Phobos
Dec 17 2017, 22:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Okay, this might be a strange idea, but it just struck me as I misread something in a post... Would it be at all possible (in a mod, perhaps, or something) to grow the promotion quests to have additional steps to utilize all continent promotion quests and extend the progression? So that the longer ...
by Phobos
Dec 17 2017, 21:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I love how efficient you are with developing this, keep up the fantastic work! Hmm, there seems to be something off about Ghost Ring. At level 10 Spirit Magic, it gives a bonus of +13. Shadow's Mask has the right graphic but its coordinates are wrong on the paper-doll; it appears in the top-left cor...
by Phobos
Dec 17 2017, 10:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

^There's also an Officer's Leather on that island. It lacks a paper-doll model, too. - Should I be able to promote Wizard to Liches in Jadame? I brought Vetrinus the book, which he accepted, and when I brought the Jars to Lathean in hopes of getting promoted, he just keeps saying that I need one for...
by Phobos
Dec 16 2017, 20:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Prince Nicolai won't disappear from my party upon resting, so I'm stuck with the quest Entertain Nicolai.
by Phobos
Dec 15 2017, 13:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

ryugasen wrote:EDIT: I am also unable to dimension door from in front of the paramount guild of water over there. My water grandmaster lich just casts town portal, although the spell works fine when I try it from Dragonsand
Touch the guild first. ;)
by Phobos
Dec 15 2017, 12:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've been installing updates and been able to continue where I left off just fine :)
by Phobos
Dec 15 2017, 10:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- Elf women have too much Might as a starting stat (11 instead of 7). - It seems I can't freely change a male character's voice. It always offers that of Simon Templar when I try to switch. - Trash Heaps in Castle Harmondale inflict disease but don't give out items. The one next to the entrance is t...
by Phobos
Dec 14 2017, 15:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

- Acolytes of Baa will just run away (faulty AI). - Fleetfingers artifact doesn't add Bow damage even at GM level (for my Master Archers); the rest of the bonuses seem to work fine. - The reputation rewards for quests on Enroth are very high; they don't seem to fit with the MM8 system. Completing a ...
by Phobos
Dec 10 2017, 15:47
Forum: Might and Magic
Topic: MM7 Learning Master
Replies: 8
Views: 1779

Re: MM7 Learning Master

I don't think either MM6 or MM7 (or MM8) considered the temporary bonuses when judging eligibility for Master level. Iirc, the learning master in Silver Cove (MM6) had an intellect fountain nearby which counted towards the requirement for learning skill. I dunno, I could be mistaken and I already ha...
by Phobos
Dec 7 2017, 22:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

ryugasen wrote:2) Requirements for becoming magic master in enroth are still not identical to the two other games. It's weird having to go to level 12 just to become a master.

The descriptions claim that you need 12, but you only need 7. I've tried this myself.
by Phobos
Dec 7 2017, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

So I'm having a question, if I started in Enroth, is it ok to go ahead and do MM6 promotion quests? Or should I be careful and pick them from the right continent? One other thing I'm noticing is that savescumming outside shops no longer works. It looks like shop stock is determined when you enter t...
by Phobos
Dec 7 2017, 17:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Lovely, another update! "Visit the altar of the sun" Great Druid quest does not disappear from the log upon completion. There seems to be a weird issue about enchanting weapons with Fire Aura. I can only enchant Blood Daggers when they are in the left hand, not right, and Elven Long Spears...
by Phobos
Dec 6 2017, 21:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The new Elf women seem to have their voices the wrong way around (Red-hair used to be the annoying one :D), and they have 11 Might instead of 7. Also, I don't know if this is intentional, but they have less Luck than the others. Treasure Bags in Temple of Baa, for example, cannot be picked up for go...
by Phobos
Dec 4 2017, 20:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Challenges are working perfectly! And this new script that affects monsters is very interesting. I think I'll have to start a new game so I'll be able to enjoy it to the fullest. :D
by Phobos
Nov 30 2017, 17:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Great fixes! Things are progressing very smoothly. A couple of more things: Bounty Hunting quests in Jadame only give experience points to the first character. Castle Harmondale respawns (bad for those who thought it would be safe to keep stuff in the chests). 'Bring the letter detailing Silvertongu...
by Phobos
Nov 27 2017, 22:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Eric von Stromgard takes away the Dragon Tower Keys upon the completion of the first promotion quest, so you can't reset the towers after that. (It does work if you turn the towers off before reporting the first promotion quest and report both things at once.) The AI of Common rats, Ghosts, Acolytes...
by Phobos
Nov 26 2017, 13:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I agree with Bandobras, you're doing a fantastic job! Boat travel works great now, no crashes whatsoever. No bugged items either! I'm really enjoying the game. However, the challenges are causing problems again :D Now they've gone back to saying "You have failed the game", even though I ha...
by Phobos
Nov 25 2017, 12:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Fantastic! Now my Lich and the promotion quests work correctly, and challenges recognize my stats - however, all of the various challenges only award +3 skill points: 'Games of X' should give +3 skill points, 'Contests' +5 SP (stat requirement 50), 'Tests' +7 SP (req 100), and 'Challenges' +10 SP (r...
by Phobos
Nov 23 2017, 10:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3637
Views: 309845

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Wow, another update so quickly! Thanks! I sent you my game file, as you requested. I like how you increased the availability of the Elemental and Self spells! Makes things progress much more smoothly :) However, there is another issue: the Light and Dark M and GM spells seem to be no longer availabl...

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