Search found 100 matches

by eilacomeva
Feb 18 2020, 21:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

It appears that the bug about choosing path has been fixed in the meantime; savegame just in case at https://1fichier.com/?tra820bnypr8jwcw2xqu --- btw, maybe I'm not such an idiot after all... I tried to just hire random peasants on the streets and I couldn't find anyone to join - all the hunters e...
by eilacomeva
Feb 18 2020, 16:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

When I did it it took me FOREVER for him to understand that yes means yes, don't be discouraged if the bug is still there. Oh, btw, when I did it I wanted sorcerer=>light and cleric=>dark, but my sorcerer knew a couple of dark spells, those were erased ALSO from my cleric - not sure if it's been fi...
by eilacomeva
Feb 16 2020, 18:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@templayer thank you Btw, is there any way to query/dump to stdout info from the savegames? I was thinking of the bug where people lost some skill, any grayface utility or something to check the level of skill X in a bunch of savegames? think $ deepmagic -query 'lightarmor.level <= 4' *.dod (or mayb...
by eilacomeva
Feb 16 2020, 17:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Who can become GM Light Magic? I've started in MM6. My priest has both MM6 promotions (High Priest) and can only become Light Master. Do I need the promotion quests in MM7 or 8 too to gain eligibility for GM Light? Talk to the dark/light master teacher, they will tell you to choose the path of dark...
by eilacomeva
Feb 15 2020, 19:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Pals, when it comes to Templayer, https://youtu.be/8SzKH5JZIk4 Might take a while for him to show up, so for now, we gotta do what we have. Oh fook... thank you for the warning. Nah. I'm fine. I hope. Just lazy. Just don't expect anything technical from me. I'm currently "stuck" on the po...
by eilacomeva
Feb 14 2020, 18:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Pals, when it comes to Templayer, https://youtu.be/8SzKH5JZIk4

Might take a while for him to show up, so for now, we gotta do what we have.
Oh fook... thank you for the warning.
by eilacomeva
Feb 14 2020, 18:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there any way to choose which place you want to go while changing continents? No matter how many times I reload I cannot seem to be able to teleport to Emerald Island anymore. A console command maybe? evt[0].MoveToMap{0,0,0,0,0,0,0,0,"7out01.odm"} Note for Templayer: I didn't know that...
by eilacomeva
Feb 14 2020, 17:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

And btw, since some bugs seem to rely on having (or not having) some old savegame, a silly script that I've been using for that purpose: For those with a unix shell (aka not on windows) #! /bin/sh set -u # Run under setlock -n or suffer. printusage() { echo "Usage: $0 [-aes]" echo "ke...
by eilacomeva
Feb 14 2020, 17:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

More on my stupidity(*): After you finish, put the youknowwhat youknowwhere and you'll find yourself... well, I was in New Sorpigal, at the beginning of the game. I went to the fountain to see if I could summon Verdant to checkif it was a restart-the-game or there was something new, clicked space, a...
by eilacomeva
Feb 14 2020, 17:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The bug has been fixed by cthscr.
You can either download the Community Branch of the Merge, or the Base Merge branch with fixes.
Why, thank you. Most importantly because I didn't know you had a bugfix-only branch :D
by eilacomeva
Jan 31 2020, 21:03
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 556
Views: 276723

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Good to hear
by eilacomeva
Jan 30 2020, 20:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ever felt like you're very, very stupid? As in, stoopid? My latest acts of stupidity: - skipped a dialogue, I thought Verdant would only contact you after finishing a continent - failed to realize that Verdant was taking the gems one at a time, kept reloading & looking for the (nonexisting) mis...
by eilacomeva
Jan 30 2020, 20:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, I couldn't find mention of it looking for "peasant" (50 occurrences), and I didn't even try with "class" (161), so I'll just ask here: is it normal that "become archer" is refused if I have a goblin peasant? In Harmondale if that helps; since you can have any race...
by eilacomeva
Jan 30 2020, 20:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A little bug which I can't verify right now (wrong computer): when I played the first time, Hades (the mm6 sword relic with negative regeneration) did poison damage by using a spell, which can hit the wrong target if you're bounty hunting in a town or if you're using the reanimate spell. Please ver...
by eilacomeva
Jan 28 2020, 21:39
Forum: Might and Magic
Topic: Might and Magic VI Music Files
Replies: 5
Views: 1376

Re: Might and Magic VI Music Files

The mp3 files go into a directory called "Music", "Sounds" if used by the game itself for other stuff :D --- Crap, I replied to the wrong person... :wall: Anyway if I'm reading your screenshot correctly the problem is that the files should be named "2.mp3", "3.mp3&...
by eilacomeva
Jan 28 2020, 21:32
Forum: Might and Magic
Topic: Travelling diagonally across maps
Replies: 10
Views: 8044

Re: Travelling diagonally across maps

Wow. Just wow. Accidentally discovered something new about MM6, and wondering if it's also possible in MM7 & MM8 as well. You can travel across maps diagonally. For example, from Castle Ironfist, if you go directly north, you end up in Bootleg Bay. If west, you end up in Mire of the Damned. How...
by eilacomeva
Jan 28 2020, 21:28
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 556
Views: 276723

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I was wondering: in mm6, hitting an enemy with an enchanted weapon shows a little animation depending on the kind of magic damage; would it be feasible (and take a non unreasonable amount of effort) to make that happen in mm7/mm8 as well? Mostly because the fire aura/vampiric weapon have a timer unt...
by eilacomeva
Jan 28 2020, 21:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A little bug which I can't verify right now (wrong computer): when I played the first time, Hades (the mm6 sword relic with negative regeneration) did poison damage by using a spell, which can hit the wrong target if you're bounty hunting in a town or if you're using the reanimate spell.
by eilacomeva
Jan 28 2020, 20:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, I couldn't find mention of it looking for "peasant" (50 occurrences), and I didn't even try with "class" (161), so I'll just ask here: is it normal that "become archer" is refused if I have a goblin peasant? In Harmondale if that helps; since you can have any race ...
by eilacomeva
Jan 28 2020, 20:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6871
Views: 1087235

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ever felt like you're very, very stupid? As in, stoopid? My latest acts of stupidity: - skipped a dialogue, I thought Verdant would only contact you after finishing a continent - failed to realize that Verdant was taking the gems one at a time, kept reloading & looking for the (nonexisting) miss...

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