Search found 317 matches
- 11 Jan 2023, 16:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 120
- Views: 22237
Re: Might and Magic 6, 7, 8 merge redone
hi, i recently found a "cycle of life" ring while looting dragons. since in the original merge it is a present from V to your chars after her quest, i asked cthscr first. he thinks its maybe a change in rnditems.txt from your mod that made this happen. if its intentional for your mod -> al...
- 11 Jan 2023, 16:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
thank you,the quest isnt completing tho,i drank from the well adn got the 'something happened' graphic,but dude in the house doesnt recognize it is completed To be clear: You spoke to Albert Newton first. You recovered SP when you drank. I know in Vanilla you can't just drink-and-go, there's someth...
- 08 Jan 2023, 21:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
In mm6 portion of the mmm,do you hafta have a sorc in party to do the wizard (edit:promotion) quest?cause i did the quest and even tried evt.set qbits and cannot complete is this a bug?or do i have to have a sorc in party? edit : or how can i trouble shoot thsi myself?what script has the 'house' qu...
- 05 Jan 2023, 18:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
hi, some other, maybe stupid question: in mm7 when you play the light side, you cant enter the vampire crypt in erathia cause its part of the dark way. is there a console command, which would let my party enter the dungeon on the light path? has anyone ever made a vori mod? if so, would it be possib...
- 30 Dec 2022, 08:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
hi, i am wondering, if anyone ever noticed the behaviour of the percival-bow when shooting flying creatures: the explosive damages still occurs, but the grafics is like "hitting the monster and then sending a fireball to the ground" (sorry, dont know how to describe it better). is this som...
- 29 Dec 2022, 17:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 120
- Views: 22237
Re: Might and Magic 6, 7, 8 merge redone
hi dave, there is an updated pack availiable (end of august 2022) from the main thread, which maybe could fix some of the former mentioned errors. maybe you wanna consider using it in an updated version of your merge on nexusmods/etc. when you find some time to do it (maybe there even is a chance it...
- 29 Dec 2022, 10:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hi, another thing, thats imho not fixed still, is the cauldron thing with the intelligence-increase in mm6 at agars laboratory (and if it is, i have read over it on the pages, my bad - please correct me) since you cant switch positions of the characters in the mm8 engine, somehow only the current la...
- 29 Dec 2022, 09:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
heya In merge is this website of skill upgrades still valid for mm6? also is it also valid for nicoli quest?> https://the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html edit : or does a merge walkthrough exist? most skill upgrades are still the same, although the master teachers now ...
- 25 Dec 2022, 10:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
hi, found some things worth mentioning: Sometimes when a dialog happens inside a house (teacher, or anyone else) and you click through the topics way to fast, the game is gonna hardcrash to desktop. The armsmaster expert (the gong guy), master/gm (winston squire) are all located in free haven (mm6) ...
- 22 Dec 2022, 19:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 120
- Views: 22237
Re: Might and Magic 6, 7, 8 merge redone
hi dave, another thing from which i dont know its original merge or not: the armsmaster expert (the gong guy), master/gm (winston squire) are all located in free haven - so far so good. but now they all live on elevated platforms (gongguy near the council and winston near the training hall) and caus...
- 21 Dec 2022, 16:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Any idea how to make a brand new group [5] during the game? I would like to start lvling brand new characters [basic values etc. from "New Game"] but not the hireable ones. I would be so happy to have a solution. Thank you!!! :))) thats probably never gonna happen, imho there is no possib...
- 20 Dec 2022, 05:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
hi,
recently i began a new playthrough with the latest version.
i saw that the door-riddle in ghariks forge (mm6, new sorpigal) is still bugged.
anyone ever solved this or can the door be opened via console commands too?
thx for answers
justl
recently i began a new playthrough with the latest version.
i saw that the door-riddle in ghariks forge (mm6, new sorpigal) is still bugged.
anyone ever solved this or can the door be opened via console commands too?
thx for answers
justl
- 19 Dec 2022, 21:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
hi, quick question from my side: in mm6 vanilla you needed perception 4 and expert to search skullpiles, also you needed spear 4 and expert to break of crystals in the various caves what are the requirements in the merge? could anyone plz be so kind to look it up in the code for me? thx. justl edit:...
- 19 Dec 2022, 21:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 120
- Views: 22237
Re: Might and Magic 6, 7, 8 merge redone
hi, found another thing worth mentioning (dont know if its from rodrils merge originating or not) : sometimes when in dialog happens inside a house (teacher, or anyone else) and you click through the options way to fast, the game is gonna hardcrash to desktop. justl I do not know what you mean by o...
- 19 Dec 2022, 19:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7617
- Views: 2071940
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
afaik the dragon egg is not in the plane of fire but in the barbarian fortress in ravage roaming
- 19 Dec 2022, 18:26
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 120
- Views: 22237
Re: Might and Magic 6, 7, 8 merge redone
hi,
found another thing worth mentioning (dont know if its from rodrils merge originating or not) :
sometimes when in dialog happens inside a house (teacher, or anyone else) and you click through the options way to fast, the game is gonna hardcrash to desktop.
justl
found another thing worth mentioning (dont know if its from rodrils merge originating or not) :
sometimes when in dialog happens inside a house (teacher, or anyone else) and you click through the options way to fast, the game is gonna hardcrash to desktop.
justl
- 16 Dec 2022, 12:41
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 120
- Views: 22237
Re: Might and Magic 6, 7, 8 merge redone
Hi, found a minor issue with the game (nothin serious or gambreaking). In snergles Ironmines in Mire of the Damned you get the Key to Snergles Chambers when freeing the steward from the prison. I got 3 keys (3x the same) also sometimes, when an opponent drops an ingriedient, the grafic of it is way ...
- 10 Dec 2022, 20:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 120
- Views: 22237
Re: Might and Magic 6, 7, 8 merge redone
Hi, another thing i noticed: sometimes, when changing into turn based modus, some monster in the near vision vincinity dont seem to recognise this - they walk around and stop after only some seconds. some other enemys simply try to walk, but get stuck in other enemys with the walk animation - makin...
- 09 Dec 2022, 12:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 120
- Views: 22237
Re: Might and Magic 6, 7, 8 merge redone
It is not a good idea to install the game in drive C: Problems can occur. I have mind in drive D: No problems. I think it is in the ini file to disable that thing about the wands. David my installation is on f-drive, so that cant be the issue. ill have a look in to the ini-file for the wands. thx j...
- 08 Dec 2022, 15:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 120
- Views: 22237
Re: Might and Magic 6, 7, 8 merge redone
Hi, another thing i noticed: sometimes, when changing into turn based modus, some monster in the near vision vincinity dont seem to recognise this - they walk around and stop after only some seconds. some other enemys simply try to walk, but get stuck in other enemys with the walk animation - making...