Search found 560 matches
- 10 Mar 2017, 19:04
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
HouseRules script for mm7 and a lot of fixes in mm8 version: https://www.dropbox.com/s/ukhr1q9f9ria8vi/RemoveHouseRulesLimits.zip?dl=0 What would you use for the quest scripts? Or for the cookpots/large bags/flour sacks? You can download quest examples from MMExt site: https://dl.dropboxusercontent....
- 22 Feb 2017, 08:24
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Thanks! Very good. I expanded it a bit and added to script, structures works now.GrayFace wrote:So, if I understand correctly, something like this:
I missed existance of ShopItems, just correcting pointer and count then.
Here new link: https://www.dropbox.com/s/ukhr1q9f9ria8 ... s.zip?dl=0 .
- 21 Feb 2017, 09:46
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
How to define type of Spellbook shops (Elemental, Self, Dark, Light)? Edit: Ok, I checked this and it is like I wrote. Yes, it is, type in "House movies.txt" define actual behavior of shop, for spellbook shops rules no need to define shop type. What arrays/structures do you want to make? ...
- 19 Feb 2017, 14:26
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. Grayface, can you help me? Can you explain, at least briefly, how can i set array/structure, which will behave like MMExt arrays/structures? I.e. to bind them and their elements to actual addresses, which i want. In scripts about MonstersTxt and HostileTxt i just changed existing. I'm doing s...
- 28 Jan 2017, 13:33
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
BTW, did I understand correctly that monster hostile to another monster is activated only if he is in some group? It is disabled if he is in 0 group? Not exactly, they must be in diffrent(!) groups, does not matter which. Monsters in group 0 will fight with monsters in group 10, but will never figh...
- 28 Jan 2017, 11:07
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Look at my Hostile.txt file. I don't know what is wrong. https://www.sendspace.com/file/ev4li0 I've teseted it and everything works fine for me: https://www.dropbox.com/s/yeycsp2jd4edfw8/HostileTxtTest.mp4?dl=0 Maybe you have something like "00 patch.EnglishT.lod" in data folder? Or somet...
- 25 Jan 2017, 18:30
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Now I have this error: Are you sure, you have something in Hostile.txt at line 75 (it is not typo, i mean 75: first line does not counts, second line ("party") counts as 0 in .exe)? (Have you put .txt into .lod? I'm always forgetting). If you think, everything is right, add one line with ...
- 22 Jan 2017, 18:17
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
I have a problem with HostileTxt again. Though MM8 declaring 89 rows in HostileTxt, in fact it does not read rows after 66 (seems it is hastily patched legacy from MM7). I forgot about it and set default number as 89 for MM8, so HostileTxtLimitsRemoval did not work if you added less then 24 new mon...
- 05 Jan 2017, 17:24
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Damn, i've encountered this, fixed in console, but forgot to add to script... Redownload archive please, link is same.J. M. Sower wrote:Edit: There is weird situation. When I write Game.HostileTxt[89][40] it is good, but when I write Game.HostileTxt[40][89] then I have this
- 04 Jan 2017, 19:01
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Game is crashing on start (MM7). :/ Have not you forgot to put following tables into related .lod archives? Here is last fixes i've added: https://www.dropbox.com/s/i5nlfy077fe3yn2/RLMonstersAndHostileTxtMM78.zip?dl=0 Restore original structs.lua (from MMExt archive), hostile.txt and Monsters.txt t...
- 03 Jan 2017, 03:01
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
http://www.mediafire.com/file/6hij7g1qcbf5wkr/MM8LevelEditor.zip Has it been done by old MM8LevelEditor? I thought it was .lua script. I missed one number somewhere in script for hostile.txt removal, so it was impossible to start new game in mm8 (crash), and at last i've found purpose of those 0x66...
- 02 Jan 2017, 18:11
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
GrayFace, can you reupload "MM8 Choose party script", please? Link in first post seem to be broken and i can not find it anywhere on your site. I'm wondering how custom buttons were added there to interface.
- 02 Jan 2017, 13:31
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. Uhh... I forgot there are also restrictions for hostile.txt. Removing them is the last thing I really need. Have not played with hostile.txt before, but tried after you said, and yes, they are. Problem is .exe use byte variables instead of words or dwords to define hostile.txt bounds, so i di...
- 31 Dec 2016, 15:55
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Edit2: When I'am searching MM7 values I found defect in your script. In line 102 must be this(you forgot "+ 96") Checked it, you are right. I've fixed it in my archive, thank you. Edit: I found one equivalent adress but I do not know how you determined that in MM8 number 25732 is 268*96+4...
- 30 Dec 2016, 20:16
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. Happy Christmas and New Year for everyone. I played with MonstersTxt (mm8) few days ago and have found that i can not add monster with index above 267. Did not find any workaround, so tried to solve it myself. I am not sure if it is in best state at mean time, but you can test it: https://www...
- 10 Dec 2016, 18:16
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Yes, it's Party.QBits. Strange. Both QBits and WasInGame work fine for me. Are you using the intermediate version https://dl.dropboxusercontent.com/u/44735333/mm/MMExtensionTmp.rar ? In new version both issues have gone. TownPortalSwitch now supports 6th and 7th versions of MM as well (though with ...
- 06 Dec 2016, 18:17
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
I know about these two projects: http://mmgames.ru/index.php?option=com_content&view=article&id=96&Itemid=188&lang=en https://www.celestialheavens.com/forum/10/10974 (though they did use another ways to modify game, don't know how it now and if they are still active) But often someon...
- 05 Dec 2016, 10:39
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. New thingie is here. Town portal switcher script for Might and Magic 8. Download: https://www.dropbox.com/s/x79qgp42fjdj3gs/TownPortalSwitch.zip?dl=0 Check readme.txt for detailed information, leave here any questions. Video demonstration: https://www.dropbox.com/s/juh5ww2dmxqe7bv/MM8%20TownP...
- 26 Nov 2016, 13:48
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. Arcomage script now (at least on my two PCs) supports Might and Magic 7. Also it have been improved a bit - no more tweaking so-called event handler (function at 0x42edd8 - mm8, 0x4304d6 - mm7), variables now stored out of mm.exe module, and their adresses not predefined anymore, and no more ...
- 23 Nov 2016, 19:11
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 930
- Views: 505180
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello, issue with registration have been solved and i'm here. Thanks for posting my message. J. M. Sower, i have not tested the script on another systems then win7 x64, but after your message i've tried it on win xp x32 and error appeared. Problematic point is smackw32.dll, which win7 somewhat doesn...