Search found 560 matches
- 15 Nov 2017, 18:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982533
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
And how much is difficult to prescribe in MM8 race, like in MM7? I've done it, but could not decide which system is better (just a little change in CharacterOutfits.lua). Unpack this into game folder: https://www.dropbox.com/s/c23ml4kg07azatf/MM8%20Races.zip?dl=0 . Game.CharacterPortraits[] structu...
- 14 Nov 2017, 18:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982533
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Really? I hope so, try it. Isn't there a maximum map number in MM8 (I'm pretty sure MM6 and 7 have such limit), which prevents you from importing all three games' indoor and outdoor maps into one game? It was removed by Grayface. There were other limits: monsters, items, npc tables, transitions etc...
- 13 Nov 2017, 18:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982533
Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Installation instruction for Revamp and community branch: https://www.celestialheavens.com/forum/10/17261 Hello. Here is thing i did for past time: merge of mm6, mm7, and mm8 on base of mm8 using MMExtension. In case if info in this post becomes outdated, check link in the quote above. Game files v...
- 26 Sep 2017, 14:54
- Forum: Might and Magic
- Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
- Replies: 11
- Views: 6064
Re: Using Lua to mod Monster stats?
https://imgur.com/a/lvDxB As Troller stated, lines are case-sensitive, but also one thing i did not understand at once: changes in Game.MonstersTxt affecting only monsters who were spawned durning gameplay. Peasants at "oute3.odm" are predefined, they were placed at map-editing stage, and...
- 23 Sep 2017, 12:34
- Forum: Might and Magic
- Topic: Using Lua to mod Monster stats? UPDATE: Solved the HP Issue!!!!
- Replies: 11
- Views: 6064
Re: Using Lua to mod Monster stats?
Hello. Those fields you changing are wrong. Check manual: https://sites.google.com/site/sergroj/mm/mmextension/reference#structs.MonstersTxtItem "Game.MonstersTxt[121].Hitpoints = 100" - MonstersTxt item does not contain "Hitpoints" field, you must change "FullHP" or &q...
- 23 Sep 2017, 12:27
- Forum: Might and Magic
- Topic: [MM8] Custom Item Mod Help ?
- Replies: 1
- Views: 1926
Re: [MM8] Custom Item Mod Help ?
Hello, you can use MMAcrhive to extract items.txt, change it and put back after, though it does not allow to add new items or repaint complex-ones (like armors with few appearances according to paperdoll). MMExtension required to extend capabilities, links at GrayFace's site seems broken so here is ...
- 23 Sep 2017, 12:18
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. Have new tool, seems funny and useful - simple interface manager for MM8. It allows to create custom buttons, icons, texts and animations over or behind default interface, it does not allow to change existing elements, but, in general, by abusing events.Action we can just disable default inte...
- 30 Aug 2017, 05:21
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Structure maps, these could be used to change values in game, i've changed ArmorPicsCoords, so it uses index of doll instead of it's name now:
https://www.dropbox.com/s/aouakyhl1xqb0 ... p.txt?dl=0
https://www.dropbox.com/s/aouakyhl1xqb0 ... p.txt?dl=0
- 26 Aug 2017, 16:12
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Move out of tables folder or rename file "Complex item pictures.txt", so script will generate it again, then refill it by new pattern if needed. It should look like this: https://www.dropbox.com/s/z61ihs4ogi13ogb/Complex%20item%20pictures.txt?dl=0 . These changes required to make it expand...
- 23 Aug 2017, 00:42
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Aw. Edited first post, also here:
https://www.dropbox.com/s/s2ssrhuiphe0z ... s.lua?dl=0
New class name should be set through class.txt from lod, other stats from files in tables folder (need to add columns to most of them).
https://www.dropbox.com/s/s2ssrhuiphe0z ... s.lua?dl=0
New class name should be set through class.txt from lod, other stats from files in tables folder (need to add columns to most of them).
- 19 Aug 2017, 21:26
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. Also mirror for Editor: https://www.dropbox.com/s/c9jtx6n5fxw79t3/MMEditor.rar?dl=0 ---- I would make another video, but unfortunately it require a lot of time and i still have not started, here are few scripts which allow to tweak character outfits a lot (and character - defined special atta...
- 09 Jul 2017, 16:24
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Rodril, there is posibility to add in MM8 using postfixes for Blasters images? Also, can you send me pics of converted leather from MM7? In mm8 weapons are not supposed to have few pictures, it would require a lot of tweaks, i'd suggest to tweak image instead. I've rotated blaster image to 90 degre...
- 08 Jul 2017, 17:48
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Forgot that some items can be used directly (apple, horseshoe etc.). Added handler for it. Details in video at 9:42, links are same.
- 04 Jul 2017, 17:07
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
I've made new versions of my patches recognize 0 price items as unsellable. They can now be identified and repaired (for 1 gold though). I'll test your script with the new patch to see if tweaks are needed on my part. I use hooks at 0x49003c, 0x49004c ("mouse under" event) and at 0x4bb632...
- 01 Jul 2017, 18:01
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. Here is new script - "RemoveItemsLimits.lua" (only mm8). https://www.dropbox.com/s/uiasg1cklxpxgqd/RemoveItemsLimits.lua?dl=0 Untested, but seems stable, put it into "...Scripts/Structs" folder. It does following: 1. Limits of Items.txt removed - we can append any item of ...
- 22 May 2017, 22:21
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
I have found a bug caused by RemoveNPCTablesLimits script. I can use Quest function to set greetings, but if I will set greeting from NPCGREET.txt the game will be showing nothing or some errors like this: Hello, i've fixed it. Somehow i gave twice lower space then needed to NPCGreet, now should wo...
- 13 May 2017, 18:41
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Hello. Grayface, can you help me? Here is hex code of barrel near magic shop at daggerwound island (Out01.odm file). 00280DB0 E3 00 00 00 A0 0E 00 00 28 39 00 00 20 02 00 00 00280DC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Is it possible to add bolded and underlined words to MMEditor GUI som...
- 22 Apr 2017, 06:37
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512932
Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Monsters Portraits script v1.0 Hello, it is awesome! Would be great to add all this mon*** to array instead of individual variables and read it from memory at first launch to get defaults. Maybe it should be unloaded to another .txt table in datatables folder and loaded into memory each launch? Als...
- 10 Mar 2017, 19:32
- Forum: Might and Magic
- Topic: Mod idea questions.
- Replies: 10
- Views: 6172
Re: Mod idea questions.
Does "easily" still apply when we're talking about a n00b like me? How would you do that? You can open monster's stats through MapEditor, change whatever you want and press "ctrl-e". https://www.dropbox.com/s/v9eny23njm2omb2/MonsterSelected.png?dl=0 I don't know if any way to ma...
- 10 Mar 2017, 19:07
- Forum: Might and Magic
- Topic: Map of World of Enroth (or C.O.L.O.N.Y.)
- Replies: 218
- Views: 148022
Re: Map of World of Enroth (or C.O.L.O.N.Y.)
It is most believable world map of Enroth i have seen so far, thanks for great job.Markon Phoenix wrote:This is my version world map: