Search found 547 matches

by Rodril
04 Jul 2017, 17:07
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I've made new versions of my patches recognize 0 price items as unsellable. They can now be identified and repaired (for 1 gold though). I'll test your script with the new patch to see if tweaks are needed on my part. I use hooks at 0x49003c, 0x49004c ("mouse under" event) and at 0x4bb632...
by Rodril
01 Jul 2017, 18:01
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hello. Here is new script - "RemoveItemsLimits.lua" (only mm8). https://www.dropbox.com/s/uiasg1cklxpxgqd/RemoveItemsLimits.lua?dl=0 Untested, but seems stable, put it into "...Scripts/Structs" folder. It does following: 1. Limits of Items.txt removed - we can append any item of ...
by Rodril
22 May 2017, 22:21
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I have found a bug caused by RemoveNPCTablesLimits script. I can use Quest function to set greetings, but if I will set greeting from NPCGREET.txt the game will be showing nothing or some errors like this: Hello, i've fixed it. Somehow i gave twice lower space then needed to NPCGreet, now should wo...
by Rodril
13 May 2017, 18:41
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hello. Grayface, can you help me? Here is hex code of barrel near magic shop at daggerwound island (Out01.odm file). 00280DB0 E3 00 00 00 A0 0E 00 00 28 39 00 00 20 02 00 00 00280DC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Is it possible to add bolded and underlined words to MMEditor GUI som...
by Rodril
22 Apr 2017, 06:37
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Monsters Portraits script v1.0 Hello, it is awesome! Would be great to add all this mon*** to array instead of individual variables and read it from memory at first launch to get defaults. Maybe it should be unloaded to another .txt table in datatables folder and loaded into memory each launch? Als...
by Rodril
10 Mar 2017, 19:32
Forum: Might and Magic
Topic: Mod idea questions.
Replies: 10
Views: 5875

Re: Mod idea questions.

Does "easily" still apply when we're talking about a n00b like me? How would you do that? You can open monster's stats through MapEditor, change whatever you want and press "ctrl-e". https://www.dropbox.com/s/v9eny23njm2omb2/MonsterSelected.png?dl=0 I don't know if any way to ma...
by Rodril
10 Mar 2017, 19:07
Forum: Might and Magic
Topic: Map of World of Enroth (or C.O.L.O.N.Y.)
Replies: 218
Views: 139096

Re: Map of World of Enroth (or C.O.L.O.N.Y.)

Markon Phoenix wrote:This is my version world map:
It is most believable world map of Enroth i have seen so far, thanks for great job.
by Rodril
10 Mar 2017, 19:04
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

HouseRules script for mm7 and a lot of fixes in mm8 version: https://www.dropbox.com/s/ukhr1q9f9ria8vi/RemoveHouseRulesLimits.zip?dl=0 What would you use for the quest scripts? Or for the cookpots/large bags/flour sacks? You can download quest examples from MMExt site: https://dl.dropboxusercontent....
by Rodril
22 Feb 2017, 08:24
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

GrayFace wrote:So, if I understand correctly, something like this:
Thanks! Very good. I expanded it a bit and added to script, structures works now.
I missed existance of ShopItems, just correcting pointer and count then.
Here new link: https://www.dropbox.com/s/ukhr1q9f9ria8 ... s.zip?dl=0 .
by Rodril
21 Feb 2017, 09:46
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

How to define type of Spellbook shops (Elemental, Self, Dark, Light)? Edit: Ok, I checked this and it is like I wrote. Yes, it is, type in "House movies.txt" define actual behavior of shop, for spellbook shops rules no need to define shop type. What arrays/structures do you want to make? ...
by Rodril
19 Feb 2017, 14:26
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hello. Grayface, can you help me? Can you explain, at least briefly, how can i set array/structure, which will behave like MMExt arrays/structures? I.e. to bind them and their elements to actual addresses, which i want. In scripts about MonstersTxt and HostileTxt i just changed existing. I'm doing s...
by Rodril
28 Jan 2017, 13:33
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

BTW, did I understand correctly that monster hostile to another monster is activated only if he is in some group? It is disabled if he is in 0 group? Not exactly, they must be in diffrent(!) groups, does not matter which. Monsters in group 0 will fight with monsters in group 10, but will never figh...
by Rodril
28 Jan 2017, 11:07
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Look at my Hostile.txt file. I don't know what is wrong. https://www.sendspace.com/file/ev4li0 I've teseted it and everything works fine for me: https://www.dropbox.com/s/yeycsp2jd4edfw8/HostileTxtTest.mp4?dl=0 Maybe you have something like "00 patch.EnglishT.lod" in data folder? Or somet...
by Rodril
25 Jan 2017, 18:30
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Now I have this error: Are you sure, you have something in Hostile.txt at line 75 (it is not typo, i mean 75: first line does not counts, second line ("party") counts as 0 in .exe)? (Have you put .txt into .lod? I'm always forgetting). If you think, everything is right, add one line with ...
by Rodril
22 Jan 2017, 18:17
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I have a problem with HostileTxt again. Though MM8 declaring 89 rows in HostileTxt, in fact it does not read rows after 66 (seems it is hastily patched legacy from MM7). I forgot about it and set default number as 89 for MM8, so HostileTxtLimitsRemoval did not work if you added less then 24 new mon...
by Rodril
05 Jan 2017, 17:24
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

J. M. Sower wrote:Edit: There is weird situation. When I write Game.HostileTxt[89][40] it is good, but when I write Game.HostileTxt[40][89] then I have this
Damn, i've encountered this, fixed in console, but forgot to add to script... Redownload archive please, link is same.
by Rodril
04 Jan 2017, 19:01
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Game is crashing on start (MM7). :/ Have not you forgot to put following tables into related .lod archives? Here is last fixes i've added: https://www.dropbox.com/s/i5nlfy077fe3yn2/RLMonstersAndHostileTxtMM78.zip?dl=0 Restore original structs.lua (from MMExt archive), hostile.txt and Monsters.txt t...
by Rodril
03 Jan 2017, 03:01
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

http://www.mediafire.com/file/6hij7g1qcbf5wkr/MM8LevelEditor.zip Has it been done by old MM8LevelEditor? I thought it was .lua script. I missed one number somewhere in script for hostile.txt removal, so it was impossible to start new game in mm8 (crash), and at last i've found purpose of those 0x66...
by Rodril
02 Jan 2017, 18:11
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

GrayFace, can you reupload "MM8 Choose party script", please? Link in first post seem to be broken and i can not find it anywhere on your site. I'm wondering how custom buttons were added there to interface.
by Rodril
02 Jan 2017, 13:31
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 475112

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Hello. Uhh... I forgot there are also restrictions for hostile.txt. Removing them is the last thing I really need. Have not played with hostile.txt before, but tried after you said, and yes, they are. Problem is .exe use byte variables instead of words or dwords to define hostile.txt bounds, so i di...

Go to advanced search