Search found 556 matches

by Rodril
06 Nov 2023, 11:39
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88432

Re: Multiplayer for MMMerge [beta 23.07.2023/17]

Hello. I've updated version to 23.07.2023/17. It contains fix for Zombie condition, in multiplayer there was a way to loose data about pre-zombified portrait of the characeter, causing the glitch. Objects synchronization method is reverted to stable one, please note me about all weird behaivor you'l...
by Rodril
06 Nov 2023, 11:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hello. Updating version to 05.11.2023. Main reason of this update is better compatibility with revamp branch, but version also have handful of features: -- Extra settings menu: "Increased view range" option had no effect after MMPatch 2.5.7 (view range is controlled in mm8.ini file now), s...
by Rodril
04 Nov 2023, 10:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Any update here, or fix for Stone City remaining closed? I started on Enroth. I didn't want to get blasters, so I played Enroth to the start of the memory sphere quests, I have gotten to the point of needing to do the elemental plane quests in Jadame. Seeing this was about the same spot progress wi...
by Rodril
04 Nov 2023, 01:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Anybody else getting 2 cubes from Tolberti/Robert the wise? If not, I managed to screw up two installations in the exact same way :D savegame at https://ufile.io/folvlcn1 It is bug of current version, it should not affect gameplay other than giving excess cube. I will post upcoming version soon, bu...
by Rodril
04 Nov 2023, 00:50
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88432

Re: Multiplayer for MMMerge [beta 23.07.2023/15]

If you folks know (like the console) a fix please let me know. I did try with the save editors but could not get far with only the mm8 editor working obviously. Hello. Triggering map refill should help. Last versions of the mod have some improvements to prevent map data collisions, if possible, upd...
by Rodril
31 Oct 2023, 13:59
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 483069

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

But, before I get to that branch, I want to at least finish MMMerge Base first (which I have never achieved). I did not try it in Redone. It current version of Base TrainPerWeek(n) is functional: TrainPerWeek(2) correctly sets it to 2 levels per week. Also there is event related to training time, p...
by Rodril
31 Oct 2023, 13:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Its been eons since I was here. I recently reinstalled Merge678 and despite being only level 14 5 man party, bolstering had already been turned on despite only being in Enroth in the Temple of Baa. I thought Bolstering wasn't until level 50? Was it because my party was a combined level 50? I turned...
by Rodril
24 Oct 2023, 21:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

MM7 i hired a scholar (for unlimited identify) but not works... I cant identify anything... Please fix even for MM6. This is inteded, and i won't change that. This NPC still able to identify any item, except weapons and armors. I see original behaivor as clear oversight, because it nulifies meaning...
by Rodril
23 Oct 2023, 20:46
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88432

Re: Multiplayer for MMMerge [beta 23.07.2023/15]

While we had no crashes this time, MAW uses charges in item field to extabilish extra enchants. Dropping an item on the ground would cause charges to change kinda randomly deleting items enchant most of the time. Beside that everything went smooth and clean! I did use free 3 bytes of Charges field ...
by Rodril
21 Oct 2023, 05:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

How can i set a human use axe skill at GM? Master is max. Dwarfs can use GM as Knight but humans only Master. Check also "Race skills.txt" in "Data/Tables" folder. It has racial skill bonuses (this table make dwarfs be able to GM axe as knights). Format of the values: min master...
by Rodril
21 Oct 2023, 04:45
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88432

Re: Multiplayer for MMMerge [beta 23.07.2023/14]

MM7, last version + MAW: ... 2. also in several different dungeons, gold and items would be duplicated for some players - in a sense player would pick up gold that others wouldn't even see at all, while they themselves have collected their copies of said gold/item, it's like personal loot in wow lo...
by Rodril
19 Oct 2023, 08:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

no, not all things are there. some of them are somewhere in the original mm8 files, but I can't find them. Properties of most mm8 artifacts are hardcoded, i.e. their effect is part of executable file itself, there is no way to edit them, untill related bytecode of mm8.exe is found. Mm6 and mm7 arti...
by Rodril
19 Oct 2023, 00:02
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88432

Re: Multiplayer for MMMerge [beta 23.07.2023/13]

One minor inconvenience I have when healing is that, personally, I'd love to use 1,2,3,4,5 after a keybind for heals, where 1 is my own character (just like in single player). I see the problem, but still can not figure out, how to solve it in optimal way. Having thoughts to share. Simple idea, i h...
by Rodril
18 Oct 2023, 23:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi, guys, need your help: I opened MMEdit, create a new outdoor map, and add a new monster on it. If set the monster's invisible is true, it will disappear at once. How do I make the monster appear again? (This phenomenon occurs both rodril fix 0927 and master branch 2023.10.10) Hello. It seems to ...
by Rodril
12 Oct 2023, 01:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I'm in the Necromancer' Guild with Dyson, did the door puzzle locked it all up, and no matter what I try I can't get the quest to complete, or the cutscene to blow up the Transformer. I have Dyson in my party, I've tried zoning in and out, going in and out of the room. I'm at a loss for what to do ...
by Rodril
07 Oct 2023, 21:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

The game folder copied to another location, exe files set to the correct compatibility mode, latest merge pack used (media pack not needed, correct?), then the latest patch, then the revamp. Did you delete "Scripts" folder, before applying revamp? Does it work without revamp? If it does n...
by Rodril
06 Oct 2023, 10:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8269
Views: 6246002

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi, Any chance I can make it work on Windows 11 (Lenovo Yoga 12th gen 12-core i7 EVO, GPU Intel Iris XE Graphics)? XP SP2 compatibility mode doesn't work. When I start the game, I can see controls (portrait, active spells, buttons), but the main screen looks like a dancing rainbow radiating from th...
by Rodril
06 Oct 2023, 09:59
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88432

Re: Multiplayer for MMMerge [beta 23.07.2023/13]

I've added support for spell data transfer, thus updating version name to 23.07.2023/13, so mod will ensure all players within game have this addition. so far the code was all in scripts/general, but: Multiplayer.allow_remote_event("MAWMapvarArrived") Will return error unless it's inside s...
by Rodril
02 Oct 2023, 22:54
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88432

Re: Multiplayer for MMMerge [beta 23.07.2023/12]

^this to broadcast required mapvars, basically I call the function in the map file when an event is triggered. I see the problem, multiplayer does not allow to define exact remote player upon receiving heal. Best solution would be if all calculations could be done inside PlayerCastSpell event, with...
by Rodril
30 Sep 2023, 19:03
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
Replies: 257
Views: 88432

Re: Multiplayer for MMMerge [beta 23.07.2023/12]

Hello, updating vesrion to 23.07.2023/12. -- Option to change keybinds of remote players UI (toggle button can be keybinded too now); -- PlayerCastSpell event should properly handle change in skill and mastery; -- Various player sounds will be emited now for remote players, sounds are categorized, c...

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