Search found 545 matches

by Rodril
19 Oct 2023, 08:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

no, not all things are there. some of them are somewhere in the original mm8 files, but I can't find them. Properties of most mm8 artifacts are hardcoded, i.e. their effect is part of executable file itself, there is no way to edit them, untill related bytecode of mm8.exe is found. Mm6 and mm7 arti...
by Rodril
19 Oct 2023, 00:02
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/13]

One minor inconvenience I have when healing is that, personally, I'd love to use 1,2,3,4,5 after a keybind for heals, where 1 is my own character (just like in single player). I see the problem, but still can not figure out, how to solve it in optimal way. Having thoughts to share. Simple idea, i h...
by Rodril
18 Oct 2023, 23:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi, guys, need your help: I opened MMEdit, create a new outdoor map, and add a new monster on it. If set the monster's invisible is true, it will disappear at once. How do I make the monster appear again? (This phenomenon occurs both rodril fix 0927 and master branch 2023.10.10) Hello. It seems to ...
by Rodril
12 Oct 2023, 01:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I'm in the Necromancer' Guild with Dyson, did the door puzzle locked it all up, and no matter what I try I can't get the quest to complete, or the cutscene to blow up the Transformer. I have Dyson in my party, I've tried zoning in and out, going in and out of the room. I'm at a loss for what to do ...
by Rodril
07 Oct 2023, 21:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

The game folder copied to another location, exe files set to the correct compatibility mode, latest merge pack used (media pack not needed, correct?), then the latest patch, then the revamp. Did you delete "Scripts" folder, before applying revamp? Does it work without revamp? If it does n...
by Rodril
06 Oct 2023, 10:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi, Any chance I can make it work on Windows 11 (Lenovo Yoga 12th gen 12-core i7 EVO, GPU Intel Iris XE Graphics)? XP SP2 compatibility mode doesn't work. When I start the game, I can see controls (portrait, active spells, buttons), but the main screen looks like a dancing rainbow radiating from th...
by Rodril
06 Oct 2023, 09:59
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/13]

I've added support for spell data transfer, thus updating version name to 23.07.2023/13, so mod will ensure all players within game have this addition. so far the code was all in scripts/general, but: Multiplayer.allow_remote_event("MAWMapvarArrived") Will return error unless it's inside s...
by Rodril
02 Oct 2023, 22:54
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/12]

^this to broadcast required mapvars, basically I call the function in the map file when an event is triggered. I see the problem, multiplayer does not allow to define exact remote player upon receiving heal. Best solution would be if all calculations could be done inside PlayerCastSpell event, with...
by Rodril
30 Sep 2023, 19:03
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/12]

Hello, updating vesrion to 23.07.2023/12. -- Option to change keybinds of remote players UI (toggle button can be keybinded too now); -- PlayerCastSpell event should properly handle change in skill and mastery; -- Various player sounds will be emited now for remote players, sounds are categorized, c...
by Rodril
29 Sep 2023, 08:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Question about minimum recovery time.

Hello, I am a new user. Wonderful work! I love the program. I like how easy it is to customize class rules in the tab-delimited text files. Just one question: In MM6 Grayface patch there is a switch in mm6.ini to control the minimum recovery time for ranged weapons. Can I use this same switch in th...
by Rodril
25 Sep 2023, 09:20
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/11]

Finally we were able to complete the 3 continents, but I think something strange happened and it does not allow us to advance with the verdant missions, in the list of missions we have 2 missions left, one which is to enter the elemental planes and the other to obtain the metal that is found in Alv...
by Rodril
24 Sep 2023, 22:02
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/8]

- might be cool an option for Player UI don't go away when players are a bit distant, but to keep it permanent and add opacity when player are in other maps. Being able then to change party order instead of being "loading" order would be even better. - ctrl+1-2-3... is a bit uncomfortable...
by Rodril
24 Sep 2023, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi everyone! I played MM678Merge mod several times (it was downloaded from torrent) Now i download new version 23/07/2023 and patches and GOG version of MM8 and do the same steps as in the instruction. And the game crash. nothing i can do to start it. Please advise :) If you are using windows 7, yo...
by Rodril
23 Sep 2023, 15:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

cthscr wrote: 20 Sep 2023, 08:29 So, I've put my hands on pack lods finally.
Correct pack contains MM678_Merged_2022_08_30_nomedia and MM678_Merged_media_2021, without feb2022 archive right? If not, could you just send me archive with latest updates for base, made after february 2022? It all became too confusing.
by Rodril
23 Sep 2023, 15:03
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/10]

1. no 4th ally portrait in UI, not sure if resolution related, I play at 1366x768 due to old laptop, visually there's enough space for one more portrait. 2. ability to hear other player barks in combat would be nice 3. can we use some kind of console script to activate Malwick's quest? he got accid...
by Rodril
20 Sep 2023, 09:24
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/8]

I've just checked but abandoned temple seems to have still the same issue on that room. If that map was compiled with error, issue will persist. You have to load backup d05.blv / d05.dlv prior to changes with flawous editor. I've briefly reopened the map, recompiled and checked it, and it seems fin...
by Rodril
19 Sep 2023, 06:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

pyrahead wrote: 18 Sep 2023, 11:01 Ingame most of the Keypresses don't work but in the settings menu they do. :wall:
I don't have steamdeck, but I remember having issue with hotkeys on desktop: game does not recognize them, if you have more than one keyboard layout, and current one is not english.
by Rodril
19 Sep 2023, 06:18
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/8]

I am thinking about playing this mod with a friend of mine. Is it possible that each of us have 2 characters? We would like to play Paladin / Thief but you always need a Wizard for flying... Yes, you can have up to 5 characters in each party, like in solo. I did not post updates, but there are few:...
by Rodril
02 Sep 2023, 08:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8191
Views: 4530994

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

@Rodril Awards for quests from Verdant. I added awards to the file Quest_SavingGoobers.lua They work great, but after saving and reloading the game, they no longer appear in Awards. If you've added them with new MMExtension functionality, you also have to store them in save game data manually: func...
by Rodril
26 Aug 2023, 11:34
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 244
Views: 82863

Re: Multiplayer for MMMerge [beta 23.07.2023/8]

Updated version to 23.07.2023/8. It contains few fixes, only important - fix for crash on connection attempt, caused by custom UI initialization. Also it includes Anerag's fix for spell skill overflow. NPCs take some of the gold dropped by players when picking up with spacebar, but not when picking ...

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