Search found 175 matches

by tnevolin
24 Mar 2021, 01:01
Forum: Campfire
Topic: What is this diagonal band on my info?
Replies: 0
Views: 1637

What is this diagonal band on my info?

Anybody knows what is this black and red diagonal band in the right top corner of my info? Cannot read what it says.
https://www.celestialheavens.com/forum/10/17131
by tnevolin
24 Mar 2021, 00:41
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

RE: -Right clicking on monsters shows their statistics, attacks, resistances etc. (which is amazing, thank you), however if you try to do it again after they take damage (right click on them, to check their current hp for instance) it crashes the game quite often. I have tried it and didn't notice a...
by tnevolin
23 Mar 2021, 17:46
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

-Monsters seem to be moving way too fast. My estimation is they're "running" at 2x speed. If that is the case, I would encourage you to slow them down at least at 1.5x speed, as 2x feels way too unnatural. That was the point to make them move faster than player so party cannot escape them...
by tnevolin
23 Mar 2021, 17:24
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

While archer skill point damage bonus on bows shows up on stat screen, it doesn't work. The attacks do not get the added damage on the mobs. I made a level 100 warrior mage with 60 points in bow (master) and was doing about 15 points of damage to goblins in New Sorpigal with a stellar bow (and ofte...
by tnevolin
23 Mar 2021, 17:18
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

Welcome, Quanenth. I sure like suggestions and good discussion. -Unless it's the old machine I'm trying the mod on (because mine kind of died a couple days ago), character stat screen is quite laggy-slow. Not sure if this is something apparent in newer pcs or if it is something that can be fixed. Di...
by tnevolin
01 Mar 2021, 02:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 495761

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

By the way, I have a mm6 mod that emphasizes skills over items. People constantly asking me whether it can be combined with merge mod. Since you are the big contributor there feel free to have a look at it and port any features into merge or ask me to help you with that. I know that I can also build...
by tnevolin
28 Feb 2021, 03:23
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 495761

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Anybody knows the text color scheme? I figured out it is 2 byte value. However, I failed to understand how bits are mapped to RGB.
by tnevolin
26 Feb 2021, 18:37
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 495761

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Very good explanation. Thank you. I think I can code these events properly now.

So you are the author of Community merge. Cool work!
You mentioned base merge branch there but I could not locate it anywhere on the net or description for it. Is community branch a de-facto standard for most users now?
by tnevolin
26 Feb 2021, 18:16
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

https://github.com/tnevolin/mm6-skill-e ... version-55
Thank you for GrayFace awesome event tool I was able to tap into shrine events. Enjoy!
by tnevolin
26 Feb 2021, 13:22
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 495761

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Thank you for response. Neither of them. Put it directly in map script main body. I don't understand what is map script main body? I have downloaded MME2.2 and Scripts\Maps directory is empty. Should I take one of the decompiled scripts *.lua and put it there? Should I put *.txt file there as well? ...
by tnevolin
26 Feb 2021, 04:38
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 495761

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Why these tables are empty when I check them in console?

Code: Select all

> dump(vars)
  "{\
}"
> dump(mapvars)
  "{\
}"
by tnevolin
26 Feb 2021, 04:20
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 495761

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello, everybody. Trying to modify map events. Some things are a little bit unclear from the description. Anyone can clarify? Thank you. Do I need to initialize (override) map event every time map is loaded or it could be done once at game initialization? Which event should I use to initialize map e...
by tnevolin
25 Feb 2021, 18:51
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

I have researched the seer - altar mechanics in a game and it is exceptionally convoluted and intertwined in a game even engine. No simple fix and I am afraid to even touch it now. I can do it later. So far it does not bother me much as it is not about main mod idea anyway.
by tnevolin
25 Feb 2021, 18:47
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

It is too much of weapons in the game and too little parametrization for them. All three weapon parameters are essentially combined into single damage rate value. That is analogous to spell damage value. So essentially weapon parameters boil down to a single damage rate value. Like, for example, dag...
by tnevolin
25 Feb 2021, 18:03
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

#54 I've assessed spear extra attack bonus and found it just slightly excessive. Not that disastrous anyway but I have toned it down a little. Now it advances 1.5 times faster than other weapons attack on master rank. Still axe becomes better general assault weapon above skill level 15. I've also to...
by tnevolin
25 Feb 2021, 16:22
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

Ugh. When this balancing work ever ends?! :( :) I don't think spear becomes too powerful with that. Attack is weakest property and it gets saturated at 100% hit chance (or when it gets closer to that). Spear does not improve speed and looses to axe by that. So let's say your party is moderately adva...
by tnevolin
25 Feb 2021, 15:45
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

Indeed I found a bug in 53. Thank you for report. Fixed and reuploaded. Try again, please.
by tnevolin
25 Feb 2021, 15:34
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

Edit: Trying version 51 with an old save results in the following error whenever an attack is made to a target: Trying version 53 with an old save results in the following error whenever a character sheet is accessed: Sorry. I cannot possibly test compatibility with all previous versions every time...
by tnevolin
25 Feb 2021, 15:17
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 68044

Re: MM6 skill emphasis mod

In vanilla I used to beef up my characters before battle, but with your mod I try my luck with key battles unbuffed. So you are right. It is a bit easier. Though it is also a result of skill being more effective than other buffs. 1 skill in a weapon provide the same bonus for 4 levels of hour of po...

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