Search found 1896 matches
- 06 Jan 2006, 13:55
- Forum: Campfire
- Topic: It's here! Rage of the Carrots revived!!
- Replies: 1490
- Views: 375530
- 06 Jan 2006, 11:41
- Forum: Mapmaking Guild
- Topic: Mapmaking tricks (H4)
- Replies: 57
- Views: 111968
Re: Mapmaking tricks
Oh, another thing, I thought of a way to get a timed event after a triggered one. If you want a text message (or anything else) after a triggered scipted, you should use a numerical value in the trigger and set boolean, like 'time' set with number that reprisent the number of days + 1. The boolean ...
- 06 Jan 2006, 11:15
- Forum: Campfire
- Topic: How would you rate the new forums?
- Replies: 133
- Views: 52422
Voted 'Good' 1. I was kinda attached to the dark background / straightforward text boxes of the old forum. Made things pretty clear to read. I guess I just need to get used to the new style. 2. the active topics function was all I ever used (with 1 or 2 exceptions). With it gone, I'm feeling lost 8|...
- 06 Jan 2006, 10:29
- Forum: Campfire
- Topic: Questions?
- Replies: 138
- Views: 46923
- 06 Jan 2006, 07:19
- Forum: Campfire
- Topic: Questions?
- Replies: 138
- Views: 46923
- 05 Jan 2006, 15:47
- Forum: Campfire
- Topic: It's here! Rage of the Carrots revived!!
- Replies: 1490
- Views: 375530
- 05 Jan 2006, 15:21
- Forum: Campfire
- Topic: It's here! Rage of the Carrots revived!!
- Replies: 1490
- Views: 375530
- 05 Jan 2006, 15:16
- Forum: Campfire
- Topic: It's here! Rage of the Carrots revived!!
- Replies: 1490
- Views: 375530
- 04 Sep 2005, 10:11
- Forum: Articles
- Topic: Discourses of M&M
- Replies: 90
- Views: 35303
@ Corribus: Good points; I agree! I'm pretty much devoted to H4 indeed, but I'd like to point out that I've played a lot more of H3 so far (logical considering the games' release dates). I love both games, but I became bored with H3's relatively superficial nature eventually. H4's system opened up a...
- 03 Sep 2005, 08:42
- Forum: Articles
- Topic: Discourses of M&M
- Replies: 90
- Views: 35303
- 30 Aug 2005, 09:36
- Forum: Articles
- Topic: Discourses of M&M
- Replies: 90
- Views: 35303
@ Corribus: Sure, I agree. Thought we were talking about combat AI earlier though. A quick comparative scan of balance factors would lead me to say that H4 adv AI was flawed, and H3 towns, creatures, skills, specialties and spells were unbalanced. I still think H4 is overall better balanced than H3,...
- 30 Aug 2005, 06:36
- Forum: News
- Topic: Map Contest Results
- Replies: 18
- Views: 8473
- 29 Aug 2005, 07:52
- Forum: Articles
- Topic: Discourses of M&M
- Replies: 90
- Views: 35303
@ Corribus: You're right in that H4 combat AI had it's quirks. But so did the AI in H3; so I don't really see the point there. Beating the AI in combat generally was easier in H3, so I'd say that combat AI in H3 was less advanced than in H4. Whether I call it unbalanced or unfinished makes enough di...
- 28 Aug 2005, 13:35
- Forum: Articles
- Topic: Discourses of M&M
- Replies: 90
- Views: 35303
- 19 Aug 2005, 06:57
- Forum: Articles
- Topic: Discourses of M&M
- Replies: 90
- Views: 35303
Nice read! Two points of disagreement : The examples of games that cloned and prospered you put forth, basically come down to using the same engine in a new playground. Which makes perfect sense for those types of games. The analogy in HoMM however is not a cloned game, but ‘a new map’. For which yo...
- 11 Apr 2005, 14:02
- Forum: Articles
- Topic: Map Contest
- Replies: 7
- Views: 4734