Search found 1322 matches

by Templayer
Oct 6 2018, 19:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It is not that important anyway, if someone will repaint zombie paperdolls they could be used to bring back mm7 alike-behavior of reanimation spell and dark temples. Wow, never knew you could get zombies from Reanimation spell! Never used it on party members and only used it on monsters for fun a f...
by Templayer
Oct 6 2018, 19:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Dwarfs will be added eventually, as soon as somebody paints them to fit on one of the paperdoll types in MM8 (which is used as a base for the mod) I though maybe minotaur paperdoll would be ok for them, but probably not and also they're male only. Here's how you can do screenshots with any item: ev...
by Templayer
Oct 6 2018, 18:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

And the dragons in vanilla MM8? They are just broken. I made suggestions on how to fix them properly. I think making their attack damage depend on skill expertise would be a good step. They're especially powerful before the party gets to GM skills, although they're themselves very fast at acquiring...
by Templayer
Oct 6 2018, 17:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah, that's the idea :P I know. And if that is how it is in the final version, then I am fine with it. Renaming duplicites and such, of course. That's what I did for all the weapons, and then Rodril overhauled them. I will do that alright, I just need a screenshot or a few with MM6's armors, as I ...
by Templayer
Oct 6 2018, 16:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

a lot of numbers I've read it, but the amount of numbers is staggering, and I came to see it in this light - As long as it: a) makes logical sense (if an armour looks visually better, it should be better) and b) there is a number divergence between the eras (MM678), I'm fine with it. Just put it so...
by Templayer
Oct 6 2018, 13:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Oh my goodness! Just one day off the boards and so much has happened already! The repaints of the armors are spot-on, and the ideas to make MM6 unique armors stand out are fantastic! The speed of work is breathtaking too. I'm really thankful for this. I'll try and come up with value tables for the ...
by Templayer
Oct 6 2018, 8:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Templayer Amazing dude, many thanks for your work! This helps a lot. I’ll try to work on something. Also there are actually more armors made by grayface, but since they aren't really cooperating with me I had to check the entire thread and I have put the pictures from it into the tracker. I presume...
by Templayer
Oct 5 2018, 20:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I'd only like new features/races/stuff, if its not so much a game-altering change. You mentioned racial skills being unfinished, what do you mean? Were not races just supposed to give extra stats at start of the game and some extra resistances? The problem with the Racial skills is that they WERE s...
by Templayer
Oct 5 2018, 20:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Sorry I won't be able to make actual tracker in nearest future, it is just too much for me at the moment. You can get list of nonconverted armors from "Complex items pictures.txt" in "Data\Tables" folder. Those are with line full of "0" are not converted. I already mad...
by Templayer
Oct 5 2018, 16:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Also since the Galahad (is it Galahad?) sprite modification was almost unnoticeable, I just wanted to show you variants in blue and green. Are they prettier? You can still compare with the vanilla version (which doesn't have unique sprites for artifacts and relics) https://i.imgur.com/mmYWGZo.png ht...
by Templayer
Oct 5 2018, 16:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

AdditionToMerge3 has been updated. I've updated water and 2 armors. Wavy water is the only option now because moving water outright doesn't work when there are 14 frames of it. If someone wants to try it anyway, I can upload. Here are the screenshots: https://www.dropbox.com/s/9fuzcftahcrnomo/scree...
by Templayer
Oct 5 2018, 14:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Are Duke Osric Temper, Baron Anthony Stone, Lady Loretta Fleise, Eric Von Stromgard and Franklin the Armorsmith supposed to live in Dagger Wound (alongside various Inns from all across the world)? If that is not the case, I think I might have some minor issues. I also can not take quests in MM6. di...
by Templayer
Oct 5 2018, 14:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

If Races/Classes were ever separated, i'd love to see Korbu become a hireable Nosferatu Black Knight after completing the Nosferatu promotion quest in M&M8. That'd be badass. I always imagined Korbu as some sort of Death Knight. They already are. The race / class division does exist in MM8, but...
by Templayer
Oct 5 2018, 12:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Here are rudimentary trackers. You can see me work on them in real time, if I remember some guy using it in school back when correctly. https://docs.google.com/document/d/1xf4RCg92qnZD6UNM_UDJH1qPHnli8_APq3a_ECxmZ3o/edit?usp=sharing For Rodril and Grayface - please give me your Google account names,...
by Templayer
Oct 5 2018, 12:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Screw it! I'm making the trackers myself!

They are going to be pretty rudimentary, though.
by Templayer
Oct 5 2018, 11:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Just an idea, modifying the dragon race a little bit could make the gameplay a little bit better. Maybe giving dragons the ability to wear weapons. They can wear rings, so why not a weapon?. Ok of coure no bows or armors, but a spear, a mace, or something else a dragon could hold in the hands. Also...
by Templayer
Oct 5 2018, 5:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Well, all those change ideas are really cool, but personally I'm happy this merge has remained as vanilla as can be. If some serious, game-altering changes were to be implemented, it would probably be better if they were a separate, parallel release. Just so us purists can be happy too :P I couldn'...
by Templayer
Oct 4 2018, 15:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hmm, it seems that in addition to a bug tracker, we might need a repaint tracker as well, seeing that there are now people here that want to try to repaint stuff, but do not know what has been repainted already and what wasn't. RODRIL! HEAR OUR PLEAS, OH LORD AND SAVIOUR! Also I'm glad that some peo...
by Templayer
Oct 3 2018, 15:31
Forum: Might and Magic
Topic: MM8 Chatter
Replies: 7
Views: 2202

Re: MM8 Chatter

GrayFace wrote:I've finished a Dark Elf solo run. He was fine. Damage output from Poison Spray was very decent, but I had to go to the temple a lot.


Try a MM7 Zombie Paladin Solo run. :d
by Templayer
Oct 3 2018, 15:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5701
Views: 601316

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Speaking of zombies, i have no idea how they can fit in might and magic lore as independent race, are not they were always supposed to be just necromancer's semi-brainless slaves? Well, Might and Magic is the original source material (whereas Heroes is the spinoff), and since you can become a zombi...

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