Search found 1334 matches

by Templayer
08 Oct 2018, 12:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Fixed some formatting issues in the Tracker that were screwing up the Outline at the left.
by Templayer
07 Oct 2018, 17:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I agree that the armors should be intermingled no matter the continent. (perhaps only a little bit... a 50% more chance to get a MM6 armor in Enroth, but still possible to get in Erathia and Jadame, even if a bit uncommon on other continents - sounds like the right thing to do) Too many armors, Gray...
by Templayer
07 Oct 2018, 16:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Just for Rodril - there is basically almost a whole page of reported bugs on the bug tracker. I'm going to put it here through code so that it doesn't spam the thread page with its height. Reported by Strobe: - Heroic Sword (Two-Handed) right hand texture is buggy (which doesn't hold the sword) - Hi...
by Templayer
07 Oct 2018, 16:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Does arcomage quest work in MM7? I get the list of all thirteen taverns, won everywhere (I excluded the tavern from the the list after i won), but can't finish the quest. Added to the bug tracker. I remember someone here having the very same problem, but I do not remember why that was, or the solut...
by Templayer
07 Oct 2018, 13:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Templayer I don't want to look like a complete idiot, but i think its important. :down: As a beginner like me, it would be great to have some text-tutorial like a " how-to-start " as a plus info besides the MM8 item modif video. I mean, im inspecting the data folder, but i have no idea wh...
by Templayer
07 Oct 2018, 13:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I went with not just the looks, but also with the flavor text. The MM7 armor is described as being made of improperly cured leather and stink of chemicals, while the MM6 armor is described as "of average quality", though it does look paper thin and a bit weird. The leather jerkin from MM8...
by Templayer
07 Oct 2018, 11:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've created my proposal for the tiering of body armors when they all come to the game. It's much like my earlier file with the weapons. Here: https://www.dropbox.com/s/smrpujkjatc0tuq/MM%20Merge%20Body%20Armors%20%2B%20Change%20Suggestions.docx?dl=0 Please let me know if you like it! I might get a...
by Templayer
07 Oct 2018, 11:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I got bsod video scheduel internal error by playing mm8 and i cant still fix it i have up to date graphics card everything is installed i dont know how to fix. Added to the bug tracker. However this sounds way more like a driver / card malfunction error, than a game error. If you have another graph...
by Templayer
07 Oct 2018, 09:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Added to temporary bugtracker. But I don't really remember anyone else having that problem, except for the early phases of this thread. Thank you. I have a game with 30.09 update. The game was fully reinstalled with first start script compilied, not just patched. Additional info added to the bug tr...
by Templayer
07 Oct 2018, 08:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello! Can y help me with some questions? I play Merge with challenge "dead is dead" when i dismiss killed party members. And at some point (treveling to next mm part) i got a bug, 80% peasants have broken inventory. Thay dont have base loot, and the main problem they cant handl the items...
by Templayer
06 Oct 2018, 20:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Xfing wrote:But combining dragons with classes? That's far-fetched. Just leave them as what they are now, seriously...
Why? Why not Dragon Necromancers? :D
Also you can do that in-game. Won't be able to use dragon abilities or equipment, though.
by Templayer
06 Oct 2018, 20:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

As for dragons, like I said - the least invasive way to go about it would be to set their breath weapon to be fire based and give them a melee attack based on Dragon Ability. Everyone should be happy then :P I wouldn't. Those should synergize with the Unarmed skill (while being based on Dragon Abil...
by Templayer
06 Oct 2018, 19:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It is not that important anyway, if someone will repaint zombie paperdolls they could be used to bring back mm7 alike-behavior of reanimation spell and dark temples. Wow, never knew you could get zombies from Reanimation spell! Never used it on party members and only used it on monsters for fun a f...
by Templayer
06 Oct 2018, 19:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Dwarfs will be added eventually, as soon as somebody paints them to fit on one of the paperdoll types in MM8 (which is used as a base for the mod) I though maybe minotaur paperdoll would be ok for them, but probably not and also they're male only. Here's how you can do screenshots with any item: ev...
by Templayer
06 Oct 2018, 18:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

And the dragons in vanilla MM8? They are just broken. I made suggestions on how to fix them properly. I think making their attack damage depend on skill expertise would be a good step. They're especially powerful before the party gets to GM skills, although they're themselves very fast at acquiring...
by Templayer
06 Oct 2018, 17:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Yeah, that's the idea :P I know. And if that is how it is in the final version, then I am fine with it. Renaming duplicites and such, of course. That's what I did for all the weapons, and then Rodril overhauled them. I will do that alright, I just need a screenshot or a few with MM6's armors, as I ...
by Templayer
06 Oct 2018, 16:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

a lot of numbers I've read it, but the amount of numbers is staggering, and I came to see it in this light - As long as it: a) makes logical sense (if an armour looks visually better, it should be better) and b) there is a number divergence between the eras (MM678), I'm fine with it. Just put it so...
by Templayer
06 Oct 2018, 13:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Oh my goodness! Just one day off the boards and so much has happened already! The repaints of the armors are spot-on, and the ideas to make MM6 unique armors stand out are fantastic! The speed of work is breathtaking too. I'm really thankful for this. I'll try and come up with value tables for the ...
by Templayer
06 Oct 2018, 08:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Templayer Amazing dude, many thanks for your work! This helps a lot. I’ll try to work on something. Also there are actually more armors made by grayface, but since they aren't really cooperating with me I had to check the entire thread and I have put the pictures from it into the tracker. I presume...
by Templayer
05 Oct 2018, 20:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8302
Views: 7715855

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I'd only like new features/races/stuff, if its not so much a game-altering change. You mentioned racial skills being unfinished, what do you mean? Were not races just supposed to give extra stats at start of the game and some extra resistances? The problem with the Racial skills is that they WERE s...

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