Search found 1317 matches

by Grumpy Old Wizard
Jan 4 2010, 10:34
Forum: Hall of the Heretics
Topic: Dragon Age
Replies: 66
Views: 14108

I'm having lots of fun with the game. There are some great cinematics! Here Leliani sings after a battle at camp. My character is dwarf. He is a templar-champion. Leliani is a bard for those who may not have the game. She has about 6 tales and a song to share with you if she likes you enough. I thin...
by Grumpy Old Wizard
Nov 1 2009, 5:47
Forum: Hall of the Heretics
Topic: Torchlight, a game from the ppl that brought you Diablo 1n2
Replies: 17
Views: 4864

I'll give them a bit of time to put out a first patch before I pick it up but the videos look great. :) I don't buy many games immediately anymore.
by Grumpy Old Wizard
Nov 1 2009, 5:44
Forum: Hall of the Heretics
Topic: Hellgate: London
Replies: 25
Views: 5710

A bit of thread necromancy. A fan patch that adds content for hellgate has been released that some might find interesting. I haven't played Hellgate in a while so I decided to give it a try. Patch Notes Installation instructions I downloaded and installed it a little while ago. It installed smoothly...
by Grumpy Old Wizard
Oct 24 2009, 18:10
Forum: Hall of the Heretics
Topic: Majesty 2
Replies: 30
Views: 10656

When I read in a review that sandbox (random maps) was not included that was a deal breaker for me. Maybe they will include it in an update.
by Grumpy Old Wizard
Sep 8 2009, 9:52
Forum: Heroes V-VI
Topic: Cant use lvl IV Destructive Magic
Replies: 3
Views: 1205

So when you click on the crossed swords in your spellbook they aren't there? Did you turn the page?

Are you sure you didn't load an earlier save and then not go learn the spells in the town?
by Grumpy Old Wizard
Sep 8 2009, 9:47
Forum: Heroes V-VI
Topic: Two Heroes 5 questions / possible bugs
Replies: 5
Views: 3533

Re: Two Heroes 5 questions / possible bugs

When you double click on a stack you should get a close up of the stack. In the lower right corner should be a dismiss button that should dismiss the stack. You can't dismiss the last stack a heroe has.
by Grumpy Old Wizard
Sep 8 2009, 9:40
Forum: Mapmaking Guild
Topic: [H5] Town shipyards, working?
Replies: 5
Views: 3706

I'm pretty sure the shipyard placement would be recalculated every time you save the map. But experimentation could easily prove is this is so. Well, actually I don't think the map is repacked until you save the map and close it in the editor. The game originally had an 8 time limit (or at least sai...
by Grumpy Old Wizard
Sep 6 2009, 19:42
Forum: Mapmaking Guild
Topic: Selecting Mage Guild spells in Heroes V
Replies: 5
Views: 2494

Hmmmm. Since that didn't work the town is only looking at the mapwide spell list to see what to put in the guild. Looking in the editor I don't see another way to do it but maybe somebody else can come up with something. Barring that you could disallow everything but a level 1 mage guild and set up ...
by Grumpy Old Wizard
Sep 6 2009, 3:05
Forum: Mapmaking Guild
Topic: Selecting Mage Guild spells in Heroes V
Replies: 5
Views: 2494

Assuming you want to do this on a mapwide scale, click on "View" on the toolbar --> Map Properties --> Spells and then make sure the spells you want to allow are checked and the ones you don't want to allow are unchecked. You can do the same for artifacts in case you want to disallow some ...
by Grumpy Old Wizard
Aug 29 2009, 16:49
Forum: Mapmaking Guild
Topic: Strange corruption
Replies: 0
Views: 992

Strange corruption

I've been working on a map and had a strange corruption of the map file earlier. After I saved and exited (after scripting an objective in the map properties tree ) to do some playtesting the game crashed when I tried to start it up. so I opened the map in the editor and all of the terrain had disap...
by Grumpy Old Wizard
Aug 22 2009, 20:50
Forum: Heroes V-VI
Topic: Need help on Map: Virgin of Ponce III
Replies: 2
Views: 1520

Re: Need help on Map: Virgin of Ponce III

That is a fun map.

The dragon scale shield is directly in front of the garrison that leads to the dragon farm. From the place where you start on the docks follow straight down the road and you can't miss it.

Heh, you just need to do a little exploring to find the ring.
by Grumpy Old Wizard
Aug 22 2009, 20:44
Forum: Hall of the Heretics
Topic: Diablo III
Replies: 442
Views: 78413

The new Diablo 2 patch is supposed to add a biger stash, add skill respecs (which I won't use) and fix some bugs. Hopefully the inferno and arctic blast bugs will be fixed. Speculation is it will nerf a couple of things (like blessed hammer and enigma) and add a new boss mayber (to drop the respec f...
by Grumpy Old Wizard
Aug 22 2009, 15:45
Forum: Heroes V-VI
Topic: Let's just amuse ourselves... (Swampy) Fortress in Heroes 5.
Replies: 24
Views: 8355

I like a Beholder for level 6 or 7. I like the idea of dragon turtles but there are already too many "dragon" things in the game. They already have basilisks so I wouldn't want a cockatrice. Shambling mound maybe? When it attacks it entangles like a treant but also does constriction damage...
by Grumpy Old Wizard
Aug 22 2009, 15:33
Forum: Hall of the Heretics
Topic: Diablo III
Replies: 442
Views: 78413

The monk class looks interesting. There is a good bit of video on this fan site. I suspect Blizzard will drag out announcing the final class, which I am sure will be a ranged character of some sort.

I'm wondering when the new Diablo 2 patch is going to be released.
by Grumpy Old Wizard
Aug 16 2009, 8:56
Forum: Mapmaking Guild
Topic: How do i make fully build cities in map editor?
Replies: 4
Views: 1635

Use the random dwelling of the level of creature you want. Let us say you chose random level 7. After you place it left click it if it is not highlighted. Then hit the space bar. Go to the "Random Type" tab and chose "like player" and the player number that corresponds to the app...
by Grumpy Old Wizard
Aug 15 2009, 3:35
Forum: Mapmaking Guild
Topic: How do i make fully build cities in map editor?
Replies: 4
Views: 1635

Hi and welcome to the Round Table. The best place to ask mapmaking questions is in the mapmaking guild a few fourms down from this one. Anyways, what you do is click the town to highlight it. Hit the space bar. Now click the buildings tab and you'll see the list of possible building. Now Click the &...
by Grumpy Old Wizard
Aug 14 2009, 21:13
Forum: Mapmaking Guild
Topic: Map Testers Wanted for Great and detailed Map
Replies: 10
Views: 2826

I played through the Academy's starting area as Nur on heroic difficulty. I "cleaned the plate" (killed everything and accessed all objects) so threre are no blocked paths there. I think the balance in the area is nice. I missed the travel boots on my first pass through because I didn't tu...
by Grumpy Old Wizard
Aug 14 2009, 12:56
Forum: Mapmaking Guild
Topic: Need Help!! Newbie Campaign maker
Replies: 4
Views: 2236

I just tried to create a campaign and it worked for me. Did you have a map open when you tried it? Tools-->Make Campaign-->File Name--> Add-->Chose map name from drop down, enter mission name and description, heroes, bonuses--> Now you see a screen with the first map in the campiagn, the one you &qu...
by Grumpy Old Wizard
Aug 7 2009, 10:21
Forum: Mapmaking Guild
Topic: Need help with gold mines HV (TotE)
Replies: 9
Views: 2647

I read that some scripts don't work right in multiplayer. I've only done scripting in single player maps. It is difficult to see why your script would cause a gold mine to disappear just from checking ownership of the mine. I checked mine ownership in a single player map that I was making (on which ...
by Grumpy Old Wizard
Jul 31 2009, 7:35
Forum: Hall of the Heretics
Topic: Diablo II
Replies: 16
Views: 2645

Hmmmmm. I would disagree that Diablo requires little skill or thinking. Of course if you play a hammerdin there is little need to do much but spam hammers. And multiplyer lets you rely on others. Oh, and normal isn't too challenging, but the difficulties are supposed to scale. Try playing hardcore s...

Go to advanced search