Search found 164 matches
- 14 Oct 2006, 19:47
- Forum: Mapmaking Guild
- Topic: Here are official H5 maps converted to .h5m
- Replies: 48
- Views: 44943
Do I need to change ALL .pak files to zip and extract All to original Data folder or create a new dir for these files? Wouldn't it be enough just to unpak the Map Folder from the Texts.pak file? All .pak files must be extracted, because in each of these files, there are only parts of all files that...
- 14 Oct 2006, 10:20
- Forum: News
- Topic: A Treasure Chest of Maps
- Replies: 17
- Views: 5446
- 13 Oct 2006, 20:24
- Forum: Heroes V-VI
- Topic: Single Player map - Heritage
- Replies: 7
- Views: 2976
- 13 Oct 2006, 18:57
- Forum: Heroes V-VI
- Topic: What do you like best for single player
- Replies: 15
- Views: 5064
- 13 Oct 2006, 15:34
- Forum: Heroes V-VI
- Topic: Dying community??
- Replies: 172
- Views: 37002
Patch 1.3 didn't brought me back to the game, but I'm sure user made maps will. I totally agree. Don't forget that the game (talking about game itself, without maps) is only a tool to play maps! Maps are the game! Because ingame scenarios weren't enjoyable enough we have to wait for user-made ones,...
- 13 Oct 2006, 15:26
- Forum: Heroes V-VI
- Topic: Dying community??
- Replies: 172
- Views: 37002
If someone don't like H5... our CDs with prevoius HoMM games still exist on this Earth. :-D Why don't they (unhappy people) go back to them? I do this every month, and get much fun of it :) Maybe H5 is not liked by all fans, but please don't bury whole series because of it... Play previous Heroes! R...
- 13 Oct 2006, 14:23
- Forum: Mapmaking Guild
- Topic: A simple Working Quest Hut
- Replies: 21
- Views: 9883
I've just realized that this was GiveHeroSkill() not HasHeroSkill() :) You can use code that I wrote with HasHeroSkill() function, just check it, you will see that it works :) When talking about GiveHeroSkill() , I'm not sure if this function returns any value at all, but if it does, than my code wi...
- 13 Oct 2006, 14:12
- Forum: Mapmaking Guild
- Topic: Here are official H5 maps converted to .h5m
- Replies: 48
- Views: 44943
- 13 Oct 2006, 13:47
- Forum: Mapmaking Guild
- Topic: A simple Working Quest Hut
- Replies: 21
- Views: 9883
You can use this instead:JagoBC wrote:The function checker says the value of true is not recognized.
Code: Select all
If GiveHeroSkill(heroname, 29) then
.
- 13 Oct 2006, 13:40
- Forum: Mapmaking Guild
- Topic: Editor tips for H5
- Replies: 30
- Views: 76593
I am playing in singleplayer, but could the script only work if the map is set up as scenario? Scripts always work on multiplayer map when playing in singleplayer mode. Also, when I check the function, it gets the following errors: Function not defined line 1 Oldowner not defined line 1 townname no...
- 13 Oct 2006, 04:26
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224809
Oh, I've never heard about it So, Marzhin, you were rightmyythryyn wrote:many times the game wants the heroscript name.
http://www.heroesofmightandmagic.com/he ... ames.shtml
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- 12 Oct 2006, 17:16
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224809
Maybe you should use the scripting name of the hero ? That's what we actually were talking about :) That's what I had done. But no result. Maybe the problem is here: REGION_ENTER_AND_STOP_TRIGGER – the hero enters the region (and must stay within it) REGION_ENTER_WITHOUT_STOP_TRIGGER – the hero ent...
- 12 Oct 2006, 15:26
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 224809
Probably, you've changed hero name in wrong place... Here's what must be done: Open object properties tree. To do this, mark by the cursor the hero on the map. When it's red, press CTRL+SPACE. Now, add name of the hero in this tree. It's important to do it here, because done in hero properties windo...
- 11 Oct 2006, 15:25
- Forum: Mapmaking Guild
- Topic: I´ve submitted a map
- Replies: 7
- Views: 5258
- 10 Oct 2006, 21:21
- Forum: Mapmaking Guild
- Topic: Map Selection Pictures
- Replies: 17
- Views: 9026
- 10 Oct 2006, 18:12
- Forum: Mapmaking Guild
- Topic: Editor tips for H5
- Replies: 30
- Views: 76593
- 09 Oct 2006, 16:52
- Forum: Mapmaking Guild
- Topic: Map Selection Pictures
- Replies: 17
- Views: 9026
- 08 Oct 2006, 18:19
- Forum: Mapmaking Guild
- Topic: Map Selection Pictures
- Replies: 17
- Views: 9026
- 08 Oct 2006, 17:57
- Forum: Mapmaking Guild
- Topic: Map Selection Pictures
- Replies: 17
- Views: 9026
- 08 Oct 2006, 17:51
- Forum: Mapmaking Guild
- Topic: Here are official H5 maps converted to .h5m
- Replies: 48
- Views: 44943
Can you answer 2nd part of my question? (check map and it said there were more than 8 towns (could this cause a problem not being able to see it in the custom game list?) Yes, it could cause the problem. It's been said by Nival that there can be only 8 towns on the map, but I've heard somewhere (I ...