Search found 118 matches
- 21 Apr 2009, 18:03
- Forum: Might and Magic
- Topic: Modding MM6
- Replies: 75
- Views: 26730
- 19 Apr 2009, 15:55
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412500
Everyting is in the first post. You may be surprised by some new things :) Maybe I did something wrong, but I've been re-coding all the shrines to give you the bonus without having to visit the seer, I noticed that Blackshire has two entries in the .str file, one for +10 fire Res and one for +10 Ma...
- 18 Apr 2009, 17:29
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412500
Everyting is in the first post. You may be surprised by some new things :) Maybe I did something wrong, but I've been re-coding all the shrines to give you the bonus without having to visit the seer, I noticed that Blackshire has two entries in the .str file, one for +10 fire Res and one for +10 Ma...
- 18 Apr 2009, 16:53
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
OH!? It sounds like you're right. I have not encountered anything out of the ordinary in Ironfist. I will run the download again. Do I have to start a new game as well? Edit: I downloaded the file again and started a new party. I went straight to Ironfist and I still see the Baa priests. They are n...
- 18 Apr 2009, 16:41
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 412500
- 16 Apr 2009, 16:55
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
- 16 Apr 2009, 13:08
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
motter, I would really recommend changing the look of most, if not all items. I started the game and was met with the same inventory as always. They don't even have to be more powerful, although they should be a little more so, since you say the game is harder. I was immediately bored and stopped p...
- 15 Apr 2009, 17:04
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
Indeed, it's really harder. I Had to abuse of AI glitches to get rid of goblins :D You said the mages gave as much experience and gold as Genies, but they don't! They indeed cast Genies' magics and fly around, however give normal exp. and about 8-12 gold. Goblins do give about 500 gold though, and ...
- 15 Apr 2009, 15:24
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
I just downloaded and installed it to the game. I assumed it should be installed in the root directory? ..might be worth clarifying. Well, I said copy the MM6 folder over your current MM6 folder, it does the rest itself. I would also be very nice to be able to select all 4 starting skills, instead ...
- 15 Apr 2009, 11:54
- Forum: Might and Magic
- Topic: Four knights team - possible?
- Replies: 37
- Views: 10397
You want to beat the game with Lvl 0 party?!?!?!..... and you say my mod is to hardSureValla wrote:arturchix is an BEAST!arturchix wrote:Sure thing, here's the proof.
INHUMAN to complete it on lvl 0!
But i need to give it a try!
I want that reward on my live too
- 13 Apr 2009, 12:28
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
Otter i told you the mod was to hard for some people Well, like I say, it's actually not, if you play the game the way you did before it will be to hard, but if you realize some monster's are tougher than they used to be and avoid them till you're a higher level you will see this mod is not as toug...
- 12 Apr 2009, 23:45
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
I'm afraid your mod has defeated me, Otter. I made it to level 3 killing a couple of goblins at a time, running back for healing, killing a couple more. etc. Then either a goblin shaman or an apprentice mage toasted my entire party with a single shot, at which point I gave up. I would call this a g...
- 12 Apr 2009, 13:04
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
Sorry, but I'm not replaying any version of MM6 ever again until the Knight/Paladin/Archer classes get something to make them better offensively (Armsmaster from MM7/MM8) I've seen this posted before, it is a good idea, but I think people have to understand the limits of what can and can't be modde...
- 10 Apr 2009, 22:52
- Forum: Might and Magic
- Topic: It's Begun!
- Replies: 65
- Views: 22907
- 10 Apr 2009, 18:10
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
If you need an play/beta tester plz PM me. And i will tell my statistics! Definitely, if you want to Beta Test follow the link and download the mod, let me know of any bugs you find or any suggestions comments at all, good or bad, feel free to be honest, if you know any other's who want to Beta tes...
- 09 Apr 2009, 18:31
- Forum: Might and Magic
- Topic: Modding MM6
- Replies: 75
- Views: 26730
Re: Modding MM6
well, full command would be 2305, 2304, 2303, 2302(never seen it used), 2301(never seen it used), 2300(seen it don't know why). Just checks your character 0, 1, 2, 3, or all 4 - 2305 Matt, the modify next by member 0, 1, 2, 3 are used regularly in each class promotion (at quest complete) to determi...
- 09 Apr 2009, 07:42
- Forum: Might and Magic
- Topic: Modding MM6
- Replies: 75
- Views: 26730
Re: Modding MM6
I have plans for high-level events language. For now you can use my 010Editor templates to edit events. 23 – Checky Party Quite a strange name for a command that chooses a character to which the commands after it would be applied. well, full command would be 2305, 2304, 2303, 2302, 2301, 2300. Just...
- 09 Apr 2009, 01:35
- Forum: Might and Magic
- Topic: Blasters screw up the game!
- Replies: 51
- Views: 18851
I hate Blasters. When I played my first game of MM6 (my first EVER MM game) I loved the Medieval atmosphere of the game. Then when the end-game was near and I was thrown into a sci-fi atmosphere I was disappointed. I know that the sci-fi element was part of the MM Universe since the beginning, but ...
- 09 Apr 2009, 01:00
- Forum: Might and Magic
- Topic: Modding MM6
- Replies: 75
- Views: 26730
Cool, how can I change quests now? Not sure what you mean, you can make new quests, or it's easier to mod existing one's, or do you want to keep the current quests as is? You can do it either way. BDJ's tutorial are really good, even tho they are for 7. I can go more in depth if you want, just PM m...
- 08 Apr 2009, 15:58
- Forum: Might and Magic
- Topic: Playtesters needed for Otter's 1st MM6 mod Release.....
- Replies: 66
- Views: 21288
excellent! :D i hope i can help, but i cannot download the file. i know lots of file hosting service that may be better: http://www.mediafire.com/ http://skydrive.live.com/ http://code.google.com/ http://www.fileden.com/ http://www.live-share.com/ etc. mediafire, skydrive by microsoft and Project h...