Search found 1523 matches

by GrayFace
Dec 30 2020, 0:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6368
Views: 882942

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I've finally fixed the bugs with sprites, doorways and some doors on MM6 maps in the editor. I've also figured out how Untouchable facet property (indoor staircases need it) should be treated when importing MM6 maps. This effects both the Editor and "Convert Blv.lua". Here they are: https:...
by GrayFace
Dec 26 2020, 15:53
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134053

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

SpectralDragon wrote:As is written above and another question, how are the color-coordinated enemies going on (ones that you don't see to be color-coordinated in the vanilla version, like Boulders, Elementals and Crystal Dragons)? :)

I have so many things I should release...
by GrayFace
Nov 11 2020, 8:36
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 1238

Re: How do Special items work?

cthscr wrote:When is new MMExtension release expected? You have fixed a ton of bugs since last version.

As with everything else - not even a slightest idea.
by GrayFace
Nov 11 2020, 8:34
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134053

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

But there's a problem. The pixel scaling seems off, especially when you look at the text, unlike when I run the game in software mode. Is there a INI option to improve it? Also, is there an option to completely disable texture filtering on 3D elements? The problem is old DirectX version used in MM7...
by GrayFace
Oct 8 2020, 16:11
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 1238

Re: How do Special items work?

cthscr wrote:And so did I.

Like I said there must be an issue with items.txt. You can send it to me to check alongside other *items.txt files.
by GrayFace
Sep 12 2020, 2:29
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 1238

Re: How do Special items work?

cthscr wrote:Well, you can check MM8 yourself

I already did.
by GrayFace
Sep 8 2020, 0:17
Forum: Might and Magic
Topic: How do Special items work?
Replies: 10
Views: 1238

Re: How do Special items work?

In MM7 and MM8 we have items of Special material. Several of them have VarA set (which should be something like Bonus2 aka Special Bonus). Game.ItemsTxt contains no such bonus set, item itself has no such bonus set. Does it ever work? Yes it does, but varA values must exactly match the "of ......
by GrayFace
Aug 20 2020, 20:35
Forum: Might and Magic
Topic: A new (upcoming) interview with Tim Lang!
Replies: 17
Views: 2677

Re: A new (upcoming) interview with Tim Lang!

2) After MM8 was finished , was there any other story concepts for MM9 , like continue in old universe rather than Axeoth. How was decision to switch setting made. Also, if you know, why was it made in such an unnatural way - in an intro? If The Reckoning could be played through in a HOMM4 campaign...
by GrayFace
Aug 12 2020, 21:05
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 443
Views: 265841

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

I originally used a save Editor called MM7VIEW, and I'm wondering if that messed with something. discord suggests sticking to MM7CHE instead, so I'm going to fiddle around with a few things and see if I can't replicate the problem. MMExtension adds a new file to save game and some editors may behav...
by GrayFace
Aug 7 2020, 6:21
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 443
Views: 265841

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

this is when getting hit by shrapmetal, it's happened in other places (the wine celler with undead comes to mind) but in this particular instance it was in Watchtower 6, cast by a Power Lich. That's weird! What I see in code is that the bug happens if the resistance value is negative and adds up to...
by GrayFace
Aug 5 2020, 10:27
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 545
Views: 261780

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I did an uninstall, reinstalled to C:\games\ - the full location is C:\Games\Might and Magic VI Limited Edition\. Amazon sells it as part of a package that has all the first 6 games. The exe for MM6 is in that folder, and there are folders (mm1, mm2, mm6, etc) for the other games. There is also an ...
by GrayFace
Aug 5 2020, 10:24
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 443
Views: 265841

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

I keep having issues with the sparks trap in Markham's Manor, and whenever I get hit by the Shrapmetal spell. Upload the ErrorLog.txt file from the game folder. if it so much as touches me, the game just straight up crashes! I've tried everything but it's a common dark magic spell. anyone have a fi...
by GrayFace
Jul 16 2020, 17:54
Forum: Might and Magic
Topic: Might and Magic Beyond
Replies: 11
Views: 2303

Re: Might and Magic Beyond

Looks very promising!

vladtheimpaler wrote:
    * DOF (depth of field) effect

.. And would look so much better without this effect!
by GrayFace
Jul 16 2020, 17:44
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134053

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

It allows the game to be rendered at higher resolutions, and this can make even today's hardware take a hit as the engine doesn't run very well at those settings. Rendering to bigger resolution isn't a problem I'm sure. Custom scaling code for UI is a drag, as well as the fact whole UI is redrawn o...
by GrayFace
Jun 28 2020, 22:18
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 545
Views: 261780

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

I got a copy of the 2.4 patch, and ran it. I get an error message that says "Exception EAssertionFailed in module PatchTxt.exe at 0002A459. File missing" and then it list the full registry of where the game files are loaded ... "\data\icons.lod." Install the game somewhere outsi...
by GrayFace
Jun 23 2020, 9:51
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 128
Views: 28171

Re: The Chaos Conspiracy Redone

About the missing texture see the two links: https://drive.google.com/file/d/1IqMNfaoxakvFCA3TctzH0EdcJmtPgBDg/view?usp=sharing and https://drive.google.com/file/d/11luUaubJTW7riZE_g6f0SJqrVJlqCwn6/view?usp=sharing It is the front and back of the sign after you apply the patch. Access Denied. About...
by GrayFace
Jun 22 2020, 23:28
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 244437

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

As it stands for now, rooms generation is a problematic step in any workflow, you also need to create portals at the same time. Quake does use portals and rooms, so I wonder if output from its BSP generation step could be used. Will it be sufficient to just mark all room entrances with box shapes t...
by GrayFace
Jun 22 2020, 12:14
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 128
Views: 28171

Re: The Chaos Conspiracy Redone

Turns out it was my fault the game was crashing. I made the editor respect Foggy attribute of maps, but not fog ranges. Here's another problem in TCCR - Morgana and her companion are missing in outc3. It may be due to old version. Did you only change models and decorative sprites, or spawn points(or...
by GrayFace
Jun 22 2020, 11:01
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 128
Views: 28171

Re: The Chaos Conspiracy Redone

You need to apply patch 4 from the nexus or patch 3 from ModJob. This does fix the missing textures in signs and the new shops. At list it do for me. It's already applied. Only the one in outb1 is missing. The missing texture is "2 NorseS". About the pyramid, that's something that Big Dad...
by GrayFace
Jun 21 2020, 6:03
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 128
Views: 28171

Re: The Chaos Conspiracy Redone

Looks like it would take a lot of work to convert all images in BITMAPS.lod, Icons.lod, and Sprites.lod. No, only icons.lod. Bitmaps and Sprites need common palettes and MMArchive can't help with that. Also, if you have semi-transparent images, I can help remove the teal border around them. outb1 -...

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