Search found 1621 matches
- 18 Apr 2022, 12:26
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Quick question, I had to dismiss a character to take on the troll for the main quest. However the dismissed character is not in the adventurer’s inn anymore… Is it gone forever? It’s not hard to replace but the cavaet is that he had all the cheese for that “cheese” quest in his inventory :( My bad....
- 04 Mar 2022, 14:00
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Version 2.5.7 << MM6 - MM8 >> [*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version. << MM7, MM8 >> [-] My bug: The Acid Burst fix that changes its element from Physical to Water was doing so even if it's explici...
- 04 Mar 2022, 14:00
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 532
- Views: 354067
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Version 2.5.7 << MM6 - MM8 >> [*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version. << MM7, MM8 >> [-] My bug: The Acid Burst fix that changes its element from Physical to Water was doing so even if it's explici...
- 04 Mar 2022, 13:59
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 604
- Views: 348822
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Version 2.5.7
<< MM6 - MM8 >>
[*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version.
<< MM6 - MM8 >>
[*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version.
- 04 Mar 2022, 09:31
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
DisableHooks=44D96C,44DD9A,4541C9,47DA26,47DAA8,497A69 The map loaded without crash! Now, I have NO idea what the above line does, other than apparently disable features of your patch. Am I missing out on things by including that line? This one: [-] Now, when a location re-spawns, all artifacts gen...
- 03 Mar 2022, 05:51
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
I deleted new.lod, started a new game, saved it, then loaded the save that caused the crashes. CTDs still occurred. I sent you a PM with the requested files. Thanks for your help! Of course it did, because it has bad data. However, what's strange is that the autosave also contains wrong data. Are y...
- 02 Mar 2022, 06:00
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
If it makes any difference, this save was started using the 2.5.6 version of the patch that came pre-installed with the Merge file package. It never touched old patch versions. I suppose it might be that those map files were made in MMEditor using an older version of the patch. That would make some...
- 01 Mar 2022, 10:55
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
Can you think of anything that might have changed in the MM8 patch since then that could cause consistent crashes on map load with custom maps (edited in MMEditor), and what I can do as a workaround? It's a newgame autosave corruption bug that's been present in my patch since the beginning of custo...
- 22 Feb 2022, 05:38
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 532
- Views: 354067
Re: GrayFace MM7 Patch v2.5.6 [Feb 5, 2022]
Why I'm really posting this, though, is to ask if anyone knows any nested screens I missed? I'll want to fix this in my mod before the next release, as I'm adding an item that can cause the same bugs, and I'll most likely just forbid its usage in screens 10, 13, and 15 (makes sense anyway), but the...
- 22 Feb 2022, 05:23
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
*shrug* In my vocabulary it is definitely bug abuse. Not a bad thing, abusing bugs (together with other exploits) is kinda half of the fun with MM. I just admit that I'm bug abuser. It's only a clear bug in the eyes of someone who's seen the spells.txt file. For players it's more of a quirk. Since ...
- 22 Feb 2022, 04:58
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
Edit: And the third question came to my mind: do monsters that were intended to cast distance paralyze spells has this feature blocked definitely? Because if I recall correctly, ghouls in M&M7 where casting paralyze in melee combat, so maybe that's the solution? Yes, that's an option, but I sim...
- 15 Feb 2022, 09:34
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
For now it can be disabled with DisableHooks=453A31 for MM7 and DisableHooks=45119B for MM8. You were bug abuser, admit it like a man. Wrong. Best thing with spell damage types would be to respect spells.txt values, but MM code is a total mess there. That's exactly what original code did. Since fix...
- 15 Feb 2022, 09:15
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
That said, making this optional could be a good idea: I had to manually overwrite the fix in my mod, because my acid burst already does poison damage, and the patch was changing it to water/cold unconditionally. Not a big deal, but the fix could at least check if e.g. spells.txt is unmodified (at l...
- 15 Feb 2022, 08:43
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 532
- Views: 354067
Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]
https://www.celestialheavens.com/forums/viewtopic.php?f=10&t=10423&p=386221#p386221 also, does the "halving armor" effect at axe at GM works properly? when i hit monsters, yes i sometimes see that someone has "halved armor" and when i indetify the monster he has effect &q...
- 15 Feb 2022, 08:43
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 894
- Views: 370636
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Making GM Dagger do +2 damage/skill instead of +1 function events.CalcStatBonusBySkills(t) if t.Result ~= 0 and t.Stat == const.Stats.MeleeDamageBase then -- t.Result ~= 0 is for speedup local sk, mas = SplitSkill(t.Player.Skills[const.Skills.Dagger]) if mas >= const.GM then local it = t.Player:Get...
- 05 Feb 2022, 13:49
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 341
- Views: 201934
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
Version 2.5.6 << MM6 - MM8 >> [+] New command available to map scripts (*.evt) that powers some of the MM6 and MM7 changes of this version (code 0x45 - RefundChestArtifacts). [-] Items laying on the ground in one map were appearing in another when traveling by foot sometimes. Add FixItemDuplicates=...
- 05 Feb 2022, 13:48
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 532
- Views: 354067
Re: GrayFace MM7 Patch v2.5.6 [Feb 5, 2022]
Version 2.5.6 << MM6 - MM8 >> [+] New command available to map scripts (*.evt) that powers some of the MM6 and MM7 changes of this version (code 0x45 - RefundChestArtifacts). [-] Items laying on the ground in one map were appearing in another when traveling by foot sometimes. Add FixItemDuplicates=...
- 05 Feb 2022, 13:48
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 604
- Views: 348822
Re: GrayFace MM6 Patch v2.5.6 [Feb 5, 2022]
Version 2.5.6 << MM6 - MM8 >> [+] New command available to map scripts (*.evt) that powers some of the MM6 and MM7 changes of this version (code 0x45 - RefundChestArtifacts). [-] Items laying on the ground in one map were appearing in another when traveling by foot sometimes. Add FixItemDuplicates=...
- 31 Jan 2022, 11:40
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 532
- Views: 354067
Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]
Yes, which way do you want it to behave? +2/skill would be easier.
- 30 Jan 2022, 06:33
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 532
- Views: 354067
Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]
Wait, I just noticed a new bug (haven't really played with 2.5.5 much), but for some reason, with nothing changed in config, my game starts with mouselook off. I can turn it on, but when I do, it's not loading my cursor anymore (I have a custom one which is a little bigger than the default since I ...