Search found 1633 matches
- 12 Nov 2022, 19:55
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced Ultimate
- Replies: 52
- Views: 13104
Re: Chaos Conspiracy Redone Enhanced Ultimate
Ah, then you'd either need to replace "local BatchAdd = mem.BatchAdd" with definition from the older file or upgrade to new MMExt, which I'm hoping to release very soon. If you'd like, you can put the new MMExt somewhere and drop me a line in private, I'll happilly toss it in and report i...
- 12 Nov 2022, 11:34
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced Ultimate
- Replies: 52
- Views: 13104
Re: Chaos Conspiracy Redone Enhanced Ultimate
Ah, then you'd either need to replace "local BatchAdd = mem.BatchAdd" with definition from the older file or upgrade to new MMExt, which I'm hoping to release very soon.
- 11 Nov 2022, 20:33
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced Ultimate
- Replies: 52
- Views: 13104
Re: Chaos Conspiracy Redone Enhanced Ultimate
If you have something to take the place of the installer, I would like to make it available to everyone concerned. :tsup: Yes, when all's done I'll also make available for standard TCC. I have a new email address. click on Daveher under the icon (avatar) to send email. Got the save file, so I have ...
- 10 Nov 2022, 10:12
- Forum: Might and Magic
- Topic: Chaos Conspiracy Redone Enhanced Ultimate
- Replies: 52
- Views: 13104
Re: Chaos Conspiracy Redone Enhanced Ultimate
No, because of the way Part 2 is installed with an installer created by Big Daddy Jim and for that reason I can not modify part 2. :( Sorry. Don't bother with BDJ's installer. I can help you do without it. The disappearing ground is quite troubling though, Ellesia is really flickery. The entire gat...
- 18 Oct 2022, 00:01
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 13067006
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
I'm just so used to the map being on the top right from playing MM6 for so long. I love the new interface with GrayFace's patch, but is there a way to change the location of things, so I can move the automap from the bottom to the top (or at least the center)? Maybe I'll include it into the patch a...
- 15 Oct 2022, 00:47
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 259501
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
I'd like to ask how to disable strafing in mouse look mode in MM8, according to readme "NormalStrafe=1" in mm8.ini should do the trick, but that doesn't seem to have any effect for me. Using the most recent v2.5.7 [Mar 4, 2022] patch. Oops, I called it StandardStrafe in code and NormalStr...
- 13 Oct 2022, 11:33
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 938
- Views: 512936
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
I think I need to add such a patch for MMExt too, but for the task it would be better to change stats in MonstersTxt in addition to local monsters instead. This will make attributes of monsters that are summoned consistent.
- 04 Jul 2022, 06:09
- Forum: Might and Magic
- Topic: >> Adding a new Mobs to MM games (full easiest tutotial)
- Replies: 5
- Views: 3669
Re: >> Adding a new Mobs to MM games (full easiest tutotial)
Looks like IrfanView is even doing it slightly better than PhotoShop. Now recommended process is (very briefly):
Use DefTool2 to combine images, then IrfanView to convert to 8 bit, then Alt+Tab back to DefTool2 and Split it.
Use DefTool2 to combine images, then IrfanView to convert to 8 bit, then Alt+Tab back to DefTool2 and Split it.
- 12 Jun 2022, 14:08
- Forum: Might and Magic
- Topic: Widescreen vs 4:3 Grayface patch 2.5.7
- Replies: 4
- Views: 2982
Re: Widescreen vs 4:3 Grayface patch 2.5.7
The easiest way to avoid all this is to disable UAC. https://helpx.adobe.com/x-productkb/glo ... l-uac.html
On my patch side of things, I think I need to redirect registry operations to ini, but that would only solve this issue if the game isn't in a protected folder.
On my patch side of things, I think I need to redirect registry operations to ini, but that would only solve this issue if the game isn't in a protected folder.
- 27 May 2022, 04:55
- Forum: Might and Magic
- Topic: Tool to extract list of billboards on an outdoor map in MM6?
- Replies: 4
- Views: 2212
Re: Tool to extract list of billboards on an outdoor map in MM6?
Here's the easiest way: print(dump(Map.Sprites)) (write this in Ctrl+F1 console of MMExtension) For spawns of monsters and items: print(dump(Map.Spawns)) If you open the map with the editor first, print(dump(table.invert(Editor.State.Sprites))) would provide a cleaner output. There's also batch sav...
- 03 May 2022, 09:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982571
- 29 Apr 2022, 17:26
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 425354
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
It seems like I can find duplicates of some artifacts like Mordred, but not others like Percival. Mordred in that chest isn't randomly generated, so it's not counted towards found artifacts. Monsters also have ranged attacks that aren't spells, like arrows, dragons' breath attacks, or various 'magi...
- 18 Apr 2022, 12:26
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 259501
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Quick question, I had to dismiss a character to take on the troll for the main quest. However the dismissed character is not in the adventurer’s inn anymore… Is it gone forever? It’s not hard to replace but the cavaet is that he had all the cheese for that “cheese” quest in his inventory :( My bad....
- 04 Mar 2022, 14:00
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 259501
Re: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Version 2.5.7 << MM6 - MM8 >> [*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version. << MM7, MM8 >> [-] My bug: The Acid Burst fix that changes its element from Physical to Water was doing so even if it's explici...
- 04 Mar 2022, 14:00
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 13067006
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Version 2.5.7 << MM6 - MM8 >> [*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version. << MM7, MM8 >> [-] My bug: The Acid Burst fix that changes its element from Physical to Water was doing so even if it's explici...
- 04 Mar 2022, 13:59
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 425354
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Version 2.5.7
<< MM6 - MM8 >>
[*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version.
<< MM6 - MM8 >>
[*] Support (i.e. no problems like crashes) for old saves with inconsequential incorrect data caused by my bug fixed in the previous version.
- 04 Mar 2022, 09:31
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 259501
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
DisableHooks=44D96C,44DD9A,4541C9,47DA26,47DAA8,497A69 The map loaded without crash! Now, I have NO idea what the above line does, other than apparently disable features of your patch. Am I missing out on things by including that line? This one: [-] Now, when a location re-spawns, all artifacts gen...
- 03 Mar 2022, 05:51
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 259501
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
I deleted new.lod, started a new game, saved it, then loaded the save that caused the crashes. CTDs still occurred. I sent you a PM with the requested files. Thanks for your help! Of course it did, because it has bad data. However, what's strange is that the autosave also contains wrong data. Are y...
- 02 Mar 2022, 06:00
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 259501
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
If it makes any difference, this save was started using the 2.5.6 version of the patch that came pre-installed with the Merge file package. It never touched old patch versions. I suppose it might be that those map files were made in MMEditor using an older version of the patch. That would make some...
- 01 Mar 2022, 10:55
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 259501
Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]
Can you think of anything that might have changed in the MM8 patch since then that could cause consistent crashes on map load with custom maps (edited in MMEditor), and what I can do as a workaround? It's a newgame autosave corruption bug that's been present in my patch since the beginning of custo...