Search found 1499 matches

by GrayFace
Jun 18 2020, 8:17
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 731
Views: 221925

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

What does it mean for MMEditor? Trenchbroom exports objects as a set of segments / brushes. That means that room import will not work since every wall will be considered a separate room. As it stands for now, rooms generation is a problematic step in any workflow, you also need to create portals at...
by GrayFace
Jun 18 2020, 7:59
Forum: Might and Magic
Topic: MM6 ddm data format
Replies: 2
Views: 437

Re: MM6 ddm data format

vladtheimpaler wrote:Does anyone have more information on this? Would MMExtension source code/scripts help me here?

Sure. Look at MapMonster in Scripts\Structs\01 common structs.lua. CompileOdm at the end of Editor Odm Data.lua would give you the overall structure of Odm and Ddm.
by GrayFace
Jun 15 2020, 11:05
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 731
Views: 221925

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Vertical offsets I was exploring on how the game interprets vertical texture offsets and I am trying to figure out this behavior: https://i.imgur.com/g0eCs8Y.png Can it be limitation of the engine or it's just 2 engines interpreting offsets in a different way? Either a bug in Trenchbroom export to ...
by GrayFace
Jun 12 2020, 10:36
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 731
Views: 221925

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I've done an editor update for this Trenchbroom process at https://github.com/GrayFace/MMExtension This will export all maps as .obj: BatchExport() This will make import use texture name without the need to alter .mtl (save it as a Lua script in Global or General folder): events.EditorImportMissingT...
by GrayFace
Jun 12 2020, 6:32
Forum: Might and Magic
Topic: Generating a bitmap based on models + terrain
Replies: 1
Views: 468

Re: Generating a bitmap based on models + terrain

Yes, they're rendered, then post-processed (except in MM6). Here's not-quite a guide that I've made back in the day: https://www.dropbox.com/s/kzp8ykif63nol ... p.rar?dl=1
It involves Blender and Corel Photo-Paint. I didn't use GIMP back then.
by GrayFace
Jun 10 2020, 16:51
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 731
Views: 221925

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello! There is now a guide on how to use Trenchbroom to make geometry for Might and Magic maps. There are some possible enhancements on the side of MMEditor which will make the process more streamlined. It would be really nice if those tools could work together smoothly. https://mm6.wiki/w/Making_...
by GrayFace
Jun 10 2020, 16:35
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 731
Views: 221925

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Oh, I'm already logging them. Problem is two actions 113 are used to quit from subscreen. And I'm unable to do two actions at once [at least yet]. Looks like action 113 supposes to clear actions queue if Param2 is 0. Setting it to something else won't help though. There's a function for exiting a s...
by GrayFace
Jun 6 2020, 9:02
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 731
Views: 221925

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Is there info on mem.call arguments (specifically the second one - 0 is "all onto stack", 1 is "first into ecx, following - onto stack", what about others)? Yes, 0 - stdcall or cdecl (stack) 1 - thiscall (ecx, stack) 2 - fastcall (ecx, edx, stack) 3 - just for completeness (ecx,...
by GrayFace
May 31 2020, 21:33
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 254
Views: 122545

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

The game runs in software mode if I simply start mm8.exe. With both setup and mm8.exe being set to no compatibility and running the game through setup, it runs in hw mode (with your UI and other things). Now that's strange. When it's set to HW is has to run in HW and possibly fail to create a device.
by GrayFace
May 31 2020, 18:30
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 254
Views: 122545

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

May not be the right place to ask this and I'm sorry if it's not, but I have 2 questions. What tool would I have to use to get the party in my save file into the plane between planes? I guess the easiest is writing eve.MoveToMap{Name='pbp.odm'} in MMExtension console (Ctrl+F1). And is the lloyd's b...
by GrayFace
May 29 2020, 16:51
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 731
Views: 221925

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I'd like to fetch it without MMExtensions (actually I''m interested in all these tables). Could you help with information? As I understand, these tables generated by MMExtensions. Where do MMExtensions fetch them from? Are these tables are packed inside mm6.exe? Yes, dmonlist.bin. Just take it from...
by GrayFace
May 28 2020, 5:26
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 114
Views: 18808

Re: The Chaos Conspiracy Redone

DaveHer wrote:I did. It is also at ModJobs website. Here is the link: https://www.moddb.com/mods/the-chaos-conspiracy-redone :)

But it's missing from the main post. Also doesn't have CCR Patch 4.

DaveHer wrote:I found a solution for the monsters summoning monsters in MM7Rev4modR1 Redone.

Cool!
by GrayFace
May 27 2020, 20:03
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 731
Views: 221925

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

MM8 GameParty.GetRepuataion [why don't rename it to GetReputation with compatibility alias?(*)] should call 0x47603F rather than jump into the middle of its caller (and cause a game crash). (*) same with GameParty.Pri t sonTerms Yes, I should provide backward compatibility options, but I usually ju...
by GrayFace
May 27 2020, 19:41
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 114
Views: 18808

Re: The Chaos Conspiracy Redone

Nexusmods is trash. Messed up requirement of registration to download. Registration is made as cumbersome as possible - manually entering verification code letter by letter, stupid restrictions on passwords, no Google/FaceBook/etc. login support. You should mirror it to some better place, more peopl...
by GrayFace
May 25 2020, 20:38
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 254
Views: 122545

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

What's your screen resolution? Is width bigger than 2000? If yes, that's due to a bug in DX7. Yes, I'm running at 3440x1440. And BTW, if you want, I'll gladly test stuff for you, if you wish to properly support 21:9 aspect ratio. Indeed, it's 1920x1440 for classic mode, while UILayout mode gets ren...
by GrayFace
May 24 2020, 19:22
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 254
Views: 122545

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

1. Would it be possible to increase the draw distance of the game world? Yes, I just haven't got around to doing it in the patches yet. 2. HD interface option is fantastic, but it seems to produce a weird blur to the whole image, compared to the vanilla UI. Vanilla UI produces almost pixel perfect ...
by GrayFace
May 23 2020, 17:42
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 254
Views: 122545

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

BTW if I may ask - I really like the ability to increase FoV in the new patch, however, I don't dare go past 1.15 multiplier (ideally I'd like something like 1.25), because then you see a lot of objects appearing/disappearing on the sides of the screen. Would it be possible to make the game also re...
by GrayFace
May 20 2020, 4:24
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 254
Views: 122545

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Novi wrote:Eh, far as I can tell, the animation that plays when you click on one is the correct one (it shows the surrounding area you're in, in this case the mountains).

The surrounding area is the same for all animations.
by GrayFace
May 18 2020, 0:25
Forum: Might and Magic
Topic: ALL MODDERS READ!!Major untapped modding potental for MM9
Replies: 22
Views: 7487

Re: ALL MODDERS READ!!Major untapped modding potental for MM9

but what this game really needs is imxo support for a wide screen. Unfortunately, the game’s game interface remains fixed 800 * 600 and the .TXT file in the INTERFACESCREENS folder seems to have nothing to control, you need someone who understands disassembly to change the main exe file. Try applyi...
by GrayFace
May 16 2020, 13:30
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 440
Views: 251851

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Tracks 2-4 are shuffled (6 outdoor maps). Tracks 7-9 are shuffled (most dungeons). Tracks 14-15 are shuffled (all temples). In a weird twist, all indoor areas get the title track shuffled in if it's between 9:00 PM and 11:59 PM. And I know it's vanilla behavior because remastering a retail MM6 CD wi...

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