Search found 46 matches
- 04 Jan 2008, 06:29
- Forum: Heroes V-VI
- Topic: So what's the final verdict on Heroes V?
- Replies: 271
- Views: 58427
My take on this game: only good for multiplayer. The AI is horrible. It cheats and hogs your computer. Why does it need to pass those artifacts back and forth a billion times per turn? http://i115.photobucket.com/albums/n292/godlyatheist/stupid-heroes-ai.jpg Quick saves are a pain in the ass when th...
- 07 Oct 2007, 23:30
- Forum: Heroes V-VI
- Topic: Buying HOMMV with GMA950, Quick, quick!
- Replies: 5
- Views: 2000
- 23 Sep 2007, 04:20
- Forum: Heroes V-VI
- Topic: emphasize strength or compensate weakness?
- Replies: 28
- Views: 11346
I always try to emphasize the MOST NEEDED skill and perks of a faction. It might be strength or weakness. Take dungeon for example. I go after defense stats rather than atk cuz i know a might dungeon needs more survival skills for it's creature. Then i boost knowledge so i have mana to cast my spell...
- 22 Sep 2007, 00:13
- Forum: Heroes V-VI
- Topic: Why +2 morale?
- Replies: 13
- Views: 4562
So basically aaelgr you are arguing that luck is more powerful (and therefore should be reduced) than morale? Because if I understand it right, the morale and luck numbers are capped at 5 and then the rings are going to reduce them to 3. his point is that when you use the ring that reduces luck is ...
- 22 Sep 2007, 00:07
- Forum: Heroes V-VI
- Topic: Why +2 morale?
- Replies: 13
- Views: 4562
- 20 Sep 2007, 18:38
- Forum: Heroes V-VI
- Topic: Why +2 morale?
- Replies: 13
- Views: 4562
- 20 Sep 2007, 18:37
- Forum: Heroes V-VI
- Topic: Another bug - please help
- Replies: 6
- Views: 1934
- 20 Sep 2007, 04:04
- Forum: Heroes V-VI
- Topic: Heroic only with Freny, PM, or Phantom forces?
- Replies: 14
- Views: 5381
well, the easiest way to win the warlock campaign is to restart many times during the first mission so you can get light magic. This way you can use insane resurrect + super powerful dmg spell to blast your way through. Some people might say it's cheap, but it certainly works. Why control the crowd ...
- 20 Sep 2007, 04:00
- Forum: Heroes V-VI
- Topic: Sound question
- Replies: 6
- Views: 1802
- 19 Sep 2007, 18:49
- Forum: Heroes V-VI
- Topic: Is HoMMV might heavy?
- Replies: 48
- Views: 10489
- 18 Sep 2007, 04:23
- Forum: Heroes V-VI
- Topic: Is HoMMV might heavy?
- Replies: 48
- Views: 10489
godlyatheist wrote: Summoning is not the best magic, period Dungeon: Summoning-not very useful since it can't help you dish out that much damage. Ya pheonix is good but it cost a godly 35 mana, plus that pheonix doesn't reborn. Please. A simple raise dead is enough to keep the phoenix going strong....
- 17 Sep 2007, 20:34
- Forum: Heroes V-VI
- Topic: Starting heroes
- Replies: 11
- Views: 4319
Vayshan's ability is useless, but he does have a lot of troops. Eruina's lightning bolt cost too much in relation to her mana. Not sure I can agree with you here. Scouts/Assassins are useful throughout the game (seeing as they're pretty much your only shooter) so how can making them stronger every ...
- 14 Sep 2007, 22:56
- Forum: Heroes V-VI
- Topic: Is HoMMV might heavy?
- Replies: 48
- Views: 10489
about whether magic faction can beat might faction Well, if the might army doesn't use any magic or magic protection, then direct dmg spell and dark magic will cripple it very fast. I think of it this way: might factions has all of its dmg output in the creatures. Magic factions generally have lower...
- 14 Sep 2007, 22:14
- Forum: Heroes V-VI
- Topic: Is HoMMV might heavy?
- Replies: 48
- Views: 10489
Summoning is not the best magic, period Dungeon: Summoning-not very useful since it can't help you dish out that much damage. Ya pheonix is good but it cost a godly 35 mana, plus that pheonix doesn't reborn. It's just better to blast the crap out of your enemy with meteor show+slipper. Phatom force ...
- 14 Sep 2007, 21:28
- Forum: Heroes V-VI
- Topic: Ultimate ability
- Replies: 24
- Views: 9054
- 14 Sep 2007, 21:23
- Forum: Heroes V-VI
- Topic: best race against necromancer
- Replies: 24
- Views: 6674
Necro needs boneward and magic protection arties against dungeon. I'd say dungeon rush or academy MMR will own necro. Late game is more favorable for might faction races that have light magic. When i play necro i mod the DE points so i have like 400 in week two, enough for raising a pack of vamps :D...
- 14 Sep 2007, 21:14
- Forum: Heroes V-VI
- Topic: Starting heroes
- Replies: 11
- Views: 4319
haven: Irina with one griffin isn't gonna do much in the beginning. I've tried Vittorio's ballista, it's not that effective in the beginning. Klaus in the beggining is bad imo Dungeon Vayshan's ability is useless, but he does have a lot of troops. Eruina's lightning bolt cost too much in relation to...
- 14 Sep 2007, 03:46
- Forum: Heroes V-VI
- Topic: Starting heroes
- Replies: 11
- Views: 4319
Starting heroes
I'm no expert in homm v, but i feel that some factions have more choices in "good" starting heroes. Academy: Havez, Jhora, Nathir Haven: Dougal, anyone else? Dungeon: Sinitar, Yrwanna Inferno Deleb, anyone else? Necro: Naadir, kaspar Sylvan: Ossir, anyone else? Fortress: Ingvar, anyone els...
- 25 May 2007, 08:26
- Forum: Modcrafting Guild
- Topic: modding help--crash when selecting hero
- Replies: 0
- Views: 2360
modding help--crash when selecting hero
I read the modding for dummy guide and decided to change a few things in the original H5: 1) building cost 2) starting skill for some heroes I took the stuff i modded, compiled a zip archive called p3c-data.zip, and changed the extension to .pak. Now the game is using resource cost from version 1.0 ...
- 21 Mar 2007, 19:08
- Forum: Heroes V-VI
- Topic: Black Dragon spell immunity
- Replies: 17
- Views: 5611