Search found 96 matches

by Pollo2002
24 Dec 2010, 08:31
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

I uploaded Divided sand version 0.02: I reverted several changes I did to slow the gameplay, but the version 0.01 ended too slow, so I reverted some changes like sawmills and ore pits do not have guards anymore, I shortened the distance of bottom and top town on the surface from enemy, and the most ...
by Pollo2002
22 Dec 2010, 07:05
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

Is there a way to reduce the amount of heroes that you can control to lower than 8?
by Pollo2002
21 Dec 2010, 07:46
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

Is there a way to change or stop the way neutral unowned towns get armies?.
I dont want them to get armies, and filling the slots with custom armies just make the town delete the weakest stack and add one of its own. Is there a way to stop that?
by Pollo2002
20 Dec 2010, 19:21
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

I played online quite a bit, so I know all about crypt strats, etc. Sorry but thats its not interesting to me. Those are battle of knowledge, testing knowledge is not something im interested in. I played all the online Random templates like balance, jebus cross, etc, I played all the closed map like...
by Pollo2002
20 Dec 2010, 18:28
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

Quick combat: this is optional, and with a message (we already have this in WoG). Forcing the quick combat is not good idea. Any knows that AI is not very good and even a single unit casualty is bad result, when preparing human vs human battle. Everyone should be allowed to choose when he wants qui...
by Pollo2002
20 Dec 2010, 10:14
Forum: Heroes I-IV
Topic: H2: Strongest faction for MP play
Replies: 14
Views: 7403

I would actually play you, if ti werent because heroes 2 gold, lags when i play and it becomes HIGHLY annoying, is like you are moving the cursor, it frezzes 2 seconds, then normal, then after 10 seconds, it freeze again for 2 seconds, and so on, it becomes super annoying.
by Pollo2002
20 Dec 2010, 10:11
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

About heroes 4, I never liked chaining and I hated heroes 4. Heroes 4 failure has nothing to do with lack of chaining.
by Pollo2002
20 Dec 2010, 10:06
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

Btw about my 0.01 mod. This version has many changes compared to my last unnumbered version and only played one game before uploading. An important change were that before you started with the 4 towns of your side under your control And I used to play on hard difficulty, while I recommend in this mo...
by Pollo2002
20 Dec 2010, 09:32
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

First thanks for your opinion. IMO you want to remove what it makes its strength. Morale and luck are not so randomly, they work following a very precise pattern. They provide the flavor to battles and adventure map. They are very praised by players, actually I know no one which wants them out (exce...
by Pollo2002
20 Dec 2010, 05:37
Forum: Heroes I-IV
Topic: H2: Strongest faction for MP play
Replies: 14
Views: 7403

Well I disagree about Skeletons, having huge numbers of skeletons is quite easy. Its true that Mummys are mediocre, lich, too expensive, and zombies...well why they are there?. Necro needs some punch to have things started (Reason they arent that great against barb rushes), but once they start, they...
by Pollo2002
20 Dec 2010, 03:00
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

I decided to upload the last version of the map PRE-WOG. In case you want to give a look at the map (Since it has kind of the same gameplay as post-wog, or at least it captures the same idea) but dont want to go by the hassle of installing WT and all the files.

http://www.megaupload.com/?d=045IHUM5
by Pollo2002
20 Dec 2010, 00:43
Forum: Heroes I-IV
Topic: UndeadHalfOrc & Darmani's Heroes 2 balance patch
Replies: 75
Views: 54874

In small, medium maps, Barbarians reach , attack and kill warlock before any meaningfull amount of dragons arise, probably by week 2. In large and huge maps, necro is just so imbalanced that anything not necro shouldnt be talked about. I can give you that Warlock may be second best on large/huge map...
by Pollo2002
19 Dec 2010, 17:45
Forum: Heroes I-IV
Topic: UndeadHalfOrc & Darmani's Heroes 2 balance patch
Replies: 75
Views: 54874

I dont play heroes 2 anymore, only 3, but im thinking about it and im surprised about the discussion around. I played MP quite a bit online back in the day and the Concensus was that barbarian are the best side BY FAR. (in certain maps Necro could be as good or better though) They can expand faster ...
by Pollo2002
19 Dec 2010, 16:41
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

Yes, but that also means im changing how much a a halberdier cost.

I want for example pikeman cost 100, halberdier 125, but upgrading from pikeman to halberdier cost 50. Thats how it worked in heroes 2.
by Pollo2002
19 Dec 2010, 05:46
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

Here is my version 0.01 of my mod. Have in mind Im uploading it to upload something. its "playable". But you can only play castle, this version compared to the old unnumbered version received hundred of changes so its barely play tested, and it has like 1% of the features I wish. Still its...
by Pollo2002
19 Dec 2010, 02:53
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

Im not sure what you mean, in Zcrtrait.txt you can change the cost of creatures, but not how much it cost to upgrade a creature.
by Pollo2002
18 Dec 2010, 17:23
Forum: Wake of Gods
Topic: Water Mod
Replies: 24
Views: 18966

Is there an easy way to change the upgrade creature cost? I realize now its the difference between the cost of the unupgraded and the upgraded, and I would like to change it to something like heroes 2 where the difference is bigger.
by Pollo2002
17 Dec 2010, 17:24
Forum: Wake of Gods
Topic: Help for my ¨buy spells scripts¨or at least where to find it
Replies: 7
Views: 6483

Thanks! thats very helpful, I still dont use well the DO, which is extremely useful.
by Pollo2002
12 Dec 2010, 20:12
Forum: Heroes V-VI
Topic: How hard is it to look at Heroes 3 specifics for a 3D heroes
Replies: 35
Views: 14367

Mirez wrote:I don't a connection between strategy and the size of units being realistic.
I thought I made 2 posts that explain it.
by Pollo2002
12 Dec 2010, 09:27
Forum: Wake of Gods
Topic: Help for my ¨buy spells scripts¨or at least where to find it
Replies: 7
Views: 6483

Ah, yes little detail, you first need to disable all spells in a mage guild. The script only works if the mage guild has no spells in first place. I did it manually changing the sptraits.txt But I guess I should make a script that empty all mage guilds from spells when the map starts.

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