Search found 96 matches
- 24 Dec 2010, 08:31
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
I uploaded Divided sand version 0.02: I reverted several changes I did to slow the gameplay, but the version 0.01 ended too slow, so I reverted some changes like sawmills and ore pits do not have guards anymore, I shortened the distance of bottom and top town on the surface from enemy, and the most ...
- 22 Dec 2010, 07:05
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
- 21 Dec 2010, 07:46
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
- 20 Dec 2010, 19:21
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
I played online quite a bit, so I know all about crypt strats, etc. Sorry but thats its not interesting to me. Those are battle of knowledge, testing knowledge is not something im interested in. I played all the online Random templates like balance, jebus cross, etc, I played all the closed map like...
- 20 Dec 2010, 18:28
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
Quick combat: this is optional, and with a message (we already have this in WoG). Forcing the quick combat is not good idea. Any knows that AI is not very good and even a single unit casualty is bad result, when preparing human vs human battle. Everyone should be allowed to choose when he wants qui...
- 20 Dec 2010, 10:14
- Forum: Heroes I-IV
- Topic: H2: Strongest faction for MP play
- Replies: 14
- Views: 7403
- 20 Dec 2010, 10:11
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
- 20 Dec 2010, 10:06
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
Btw about my 0.01 mod. This version has many changes compared to my last unnumbered version and only played one game before uploading. An important change were that before you started with the 4 towns of your side under your control And I used to play on hard difficulty, while I recommend in this mo...
- 20 Dec 2010, 09:32
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
First thanks for your opinion. IMO you want to remove what it makes its strength. Morale and luck are not so randomly, they work following a very precise pattern. They provide the flavor to battles and adventure map. They are very praised by players, actually I know no one which wants them out (exce...
- 20 Dec 2010, 05:37
- Forum: Heroes I-IV
- Topic: H2: Strongest faction for MP play
- Replies: 14
- Views: 7403
Well I disagree about Skeletons, having huge numbers of skeletons is quite easy. Its true that Mummys are mediocre, lich, too expensive, and zombies...well why they are there?. Necro needs some punch to have things started (Reason they arent that great against barb rushes), but once they start, they...
- 20 Dec 2010, 03:00
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
I decided to upload the last version of the map PRE-WOG. In case you want to give a look at the map (Since it has kind of the same gameplay as post-wog, or at least it captures the same idea) but dont want to go by the hassle of installing WT and all the files.
http://www.megaupload.com/?d=045IHUM5
http://www.megaupload.com/?d=045IHUM5
- 20 Dec 2010, 00:43
- Forum: Heroes I-IV
- Topic: UndeadHalfOrc & Darmani's Heroes 2 balance patch
- Replies: 75
- Views: 54874
In small, medium maps, Barbarians reach , attack and kill warlock before any meaningfull amount of dragons arise, probably by week 2. In large and huge maps, necro is just so imbalanced that anything not necro shouldnt be talked about. I can give you that Warlock may be second best on large/huge map...
- 19 Dec 2010, 17:45
- Forum: Heroes I-IV
- Topic: UndeadHalfOrc & Darmani's Heroes 2 balance patch
- Replies: 75
- Views: 54874
I dont play heroes 2 anymore, only 3, but im thinking about it and im surprised about the discussion around. I played MP quite a bit online back in the day and the Concensus was that barbarian are the best side BY FAR. (in certain maps Necro could be as good or better though) They can expand faster ...
- 19 Dec 2010, 16:41
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
- 19 Dec 2010, 05:46
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
- 19 Dec 2010, 02:53
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
- 18 Dec 2010, 17:23
- Forum: Wake of Gods
- Topic: Water Mod
- Replies: 24
- Views: 18966
- 17 Dec 2010, 17:24
- Forum: Wake of Gods
- Topic: Help for my ¨buy spells scripts¨or at least where to find it
- Replies: 7
- Views: 6483
- 12 Dec 2010, 20:12
- Forum: Heroes V-VI
- Topic: How hard is it to look at Heroes 3 specifics for a 3D heroes
- Replies: 35
- Views: 14367
- 12 Dec 2010, 09:27
- Forum: Wake of Gods
- Topic: Help for my ¨buy spells scripts¨or at least where to find it
- Replies: 7
- Views: 6483