Search found 988 matches

by Bandobras Took
Oct 17 2018, 21:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1279
Views: 113060

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I'm against that. HoMM is a spinoff series, and the creatures transforming upon upgrade never made sense to me, and as far as non-humans go, it was also never explained (or mentioned) lore-wise. Sure, you can train a pikeman to become a halberdier, and replace his pike with a halberd, but the drago...
by Bandobras Took
Sep 14 2018, 2:01
Forum: Might and Magic
Topic: MM8 Chatter
Replies: 6
Views: 649

Re: MM8 Chatter

GM Chain helps mitigate a Dark Elf's lack of toughness.
by Bandobras Took
Sep 5 2018, 18:19
Forum: Heroes I-IV
Topic: Well, isn't this lovely?
Replies: 13
Views: 924

Re: Well, isn't this lovely?

A few google searches indicate that the game can have problems if you're trying to display it on HDMI connections.
by Bandobras Took
Sep 5 2018, 1:30
Forum: Heroes I-IV
Topic: Well, isn't this lovely?
Replies: 13
Views: 924

Re: Well, isn't this lovely?

What kind of monitor do you have?
by Bandobras Took
Jul 31 2018, 23:29
Forum: Might and Magic
Topic: OpenMM8 - M&M8 Unity reimplementation
Replies: 14
Views: 2161

Re: OpenMM8 - M&M8 Unity reimplementation

Impressive. I'm glad to see you're continuing to work on it.
by Bandobras Took
Jul 18 2018, 21:20
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.1 [July 7, 2018]
Replies: 105
Views: 71833

Re: GrayFace MM8 Patch v2.1 [Aug 7, 2018]

Which monsters were supposed to be paralyzing me all this time that weren't? :)

And there's also mind resistance and items that give immunity.
by Bandobras Took
Jun 12 2018, 4:14
Forum: Heroes I-IV
Topic: Another Look At Heroes 4
Replies: 3
Views: 725

Another Look At Heroes 4

I've picked up Heroes 4 again and have been replaying the campaigns. To my surprise, I find myself both enjoying it more and having an easier time. After wondering why, I've come to the conclusion that it's too easy to go Combat-heavy in the campaigns without even meaning to. This is especially true...
by Bandobras Took
Jun 6 2018, 19:54
Forum: Heroes I-IV
Topic: [H4] What Determines Offered Skills On Level Up?
Replies: 9
Views: 750

Re: [H4] What Determines Offered Skills On Level Up?

This table from Heroes Corner is all I ever seen about this matter. It doesn't show the pictures properly (at least for me) but you can see the "weights" of each skill depending on the hero class on the crossing of primary skills. Can't say how reliable the numbers are nor how they were c...
by Bandobras Took
Jun 6 2018, 15:45
Forum: Heroes I-IV
Topic: [H4] What Determines Offered Skills On Level Up?
Replies: 9
Views: 750

Re: [H4] What Determines Offered Skills On Level Up?

And doing the Bohb campaign of Gathering Storm, upon leveling him up for the first time, my choices were: Herbalism/Healing/Conjuration In other words, all three were the spell point skills from basic skills I already had. I don't think that's a coincidence. And I'll attribute the lack of being offe...
by Bandobras Took
Jun 6 2018, 15:05
Forum: Heroes I-IV
Topic: [H4] What Determines Offered Skills On Level Up?
Replies: 9
Views: 750

Re: [H4] What Determines Offered Skills On Level Up?

There's more to it than probability; doing the first mission of the Elwin campaign, my level up choices for the first ~15 levels were:

Nature Magic/Summoning/Combat
by Bandobras Took
Jun 5 2018, 0:33
Forum: Heroes I-IV
Topic: [H4] What Determines Offered Skills On Level Up?
Replies: 9
Views: 750

Re: [H4] What Determines Offered Skills On Level Up?

I don't need to change them as such; I just want to know what they are so I can plan a campaign playthrough. :)
by Bandobras Took
Jun 4 2018, 2:46
Forum: Heroes I-IV
Topic: [H4] What Determines Offered Skills On Level Up?
Replies: 9
Views: 750

[H4] What Determines Offered Skills On Level Up?

I'm wondering if there's a specific and detailed resource somewhere out there.
by Bandobras Took
May 29 2018, 19:00
Forum: Might and Magic
Topic: Is Armor Worth It? Interesting Numbers
Replies: 5
Views: 813

Re: Is Armor Worth It? Interesting Numbers

Yes, but MM6 has many, many issues regarding class and skill balance anyway. :)

MM7 & MM8 are indeed what I was referring to, with the GM levels.
by Bandobras Took
May 29 2018, 3:03
Forum: Might and Magic
Topic: Is Armor Worth It? Interesting Numbers
Replies: 5
Views: 813

Re: Is Armor Worth It? Interesting Numbers

I think you're forgetting the big picture. Plate and Chain both reduce damage from physical attacks. That's a pretty valid reason to use them, with the added AC making the wearer a bit more survivable in the long run. I do agree, though, that it would be nice to see games where heavy armor was actua...
by Bandobras Took
May 18 2018, 12:54
Forum: Heroes I-IV
Topic: Was the Wait button in HoMM III a mistake?
Replies: 7
Views: 954

Re: Was the Wait button in HoMM III a mistake?

Thank you very much.
by Bandobras Took
May 16 2018, 17:54
Forum: Heroes I-IV
Topic: Was the Wait button in HoMM III a mistake?
Replies: 7
Views: 954

Re: Was the Wait button in HoMM III a mistake?

That's a well-presented argument. I've become pretty convinced that most of the game mechanics changes between HoMM II and HoMM III were mistakes. I have a couple pages of notes on this. I know there are many who disagree with this, and I would love to discuss it more over a metaphorical tea on a su...
by Bandobras Took
Apr 28 2018, 19:53
Forum: Might and Magic
Topic: Things you wish could've been in MM7/MM8 baseline
Replies: 1
Views: 366

Re: Things you wish could've been in MM7/MM8 baseline

The Dragon should have been MM8's variant of the Monk: Unarmed for attacks, Dodging for defense, and Dragon Ability if you want to breath fire at people. Preservation should have caused Death/Eradication to cause unconsciousness instead. I would have also added a neutral choice in addition to the go...
by Bandobras Took
Dec 17 2017, 14:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1279
Views: 113060

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Rodril wrote:It won't happen soon because of huge simplification of reputation system in mm8, stealing won't be punished anyhow in current state.


Not that the MM7 implementation of stealing made it actually useful except to get a cube . . .
by Bandobras Took
Dec 10 2017, 3:18
Forum: Might and Magic
Topic: MM7 Learning Master
Replies: 8
Views: 1119

Re: MM7 Learning Master

Learning is essentially trading skill points to get HP and MP sooner.

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