Search found 1014 matches

by Bandobras Took
Jun 20 2021, 14:06
Forum: Might and Magic
Topic: MMX: Legacy Info
Replies: 13
Views: 13231

Re: MMX: Legacy Info

Honestly, MMX makes so much more sense with Seahaven available early that I wouldn't be surprised if blocking off the bridge were an executive idea rather than a designer idea.
by Bandobras Took
Jun 19 2021, 20:15
Forum: Might and Magic
Topic: MMX: Legacy Info
Replies: 13
Views: 13231

Re: MMX: Legacy Info

In addition to the above, to make the bridge passable from the start of a new game, go into StreamingAssets/Maps/theworld.xml and look for: <Slot Height="6.13505" Terrain="BLOCKED" TerrainSound="NONE" MapArea="ASHEN_HILLS"> <Position> <X>106</X> <Y>67</Y> </Po...
by Bandobras Took
Jun 17 2021, 23:43
Forum: Might and Magic
Topic: MMX: Legacy Info
Replies: 13
Views: 13231

Re: MMX: Legacy Info

Ubisoft has shut down the MMX server. As the game checks whether you're signed on to the server in order to progress past act 1, this poses some difficulty in playing the game. From: https://steamcommunity.com/app/238750/discussions/0/3115908865100513179/ Apparently, Ubisoft's MMX Servers were turne...
by Bandobras Took
Jun 11 2021, 20:20
Forum: Articles
Topic: Might & Magic: Heroes VI - Stronghold - The Barbarous Seven
Replies: 9
Views: 6219

Re: Might & Magic: Heroes VI - Stronghold - The Barbarous Seven

I have to wonder at the thought process on the part of the mapmaker: "You know what would be fun? A map where we'll spawn three heroes at once who can go around terrain barriers to hit in two days what takes the player four days to get to." "No, that's not fun enough. Make sure that e...
by Bandobras Took
Jun 7 2021, 2:19
Forum: Articles
Topic: Might & Magic: Heroes VI - Inferno - Angel, Angel, Burning Bright
Replies: 3
Views: 2433

Re: Might & Magic: Heroes VI - Inferno - Angel, Angel, Burning Bright

Unfortunately, 5) Frenzy no longer works to stun a stack for two turns. Has anybody beat the last boss fight recently?
by Bandobras Took
Jun 6 2021, 16:27
Forum: Articles
Topic: Might & Magic: Heroes VI - Sanctuary - The Fury and the Mire
Replies: 11
Views: 8652

Re: Might & Magic: Heroes VI - Sanctuary - The Fury and the Mire

On my last playthrough, I completed the Trickster's Set, so all pieces are available.
by Bandobras Took
Jun 5 2021, 14:12
Forum: Articles
Topic: Might & Magic: Heroes VI - Sanctuary - The Blood-Dimmed Tide
Replies: 9
Views: 6482

Re: Might & Magic: Heroes VI - Sanctuary - The Blood-Dimmed Tide

In my most recent playthrough, landing on the Necromancer island in the top left corner and triggering the conversation there seems to have stopped the invasions through the whirlpool. The next time I play through, perhaps I'll test it, if I remember. :)
by Bandobras Took
Jun 28 2020, 15:09
Forum: Heroes V-VI
Topic: Can't play
Replies: 1
Views: 16149

Re: Can't play

If they weren't cloudsaved, you may be out of luck. On the other hand, between the might/magic choice and the blood/tears choice, the campaigns are eminently replayable (I recently started over, myself, and for much the same reason . . . I didn't copy over my saves when I got a new computer). Are yo...
by Bandobras Took
Apr 11 2020, 1:09
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 30
Views: 6126

Re: MM7 - WORST team compo?

Far more than 25%. The time you spend not having to heal/raise anybody allows you to go full offense, meaning they're dead even sooner.
by Bandobras Took
Feb 14 2020, 17:03
Forum: Might and Magic
Topic: Is Armor Worth It? Interesting Numbers
Replies: 19
Views: 6007

Re: Is Armor Worth It? Interesting Numbers

Well i quoted it just because i remember mm7 better than 6, but point remains same, mm6 have same level of monsters, in fact I would say mm6 have it worse because it doesn't have get out of jail free card of protection from magic, which nullifies one if hardest danger that armor doesn't mitigate. A...
by Bandobras Took
Feb 8 2020, 13:45
Forum: Might and Magic
Topic: Is Armor Worth It? Interesting Numbers
Replies: 19
Views: 6007

Re: Is Armor Worth It? Interesting Numbers

Speaker For The Dead isn't a MM6 Monster. Keep in mind, I'm talking about MM6. Okay; I did some testing, and here's an oddity: It looks like anything with a *ranged* non-physical auto-attack ignores Armor Class entirely. *Druid* enemies will hit you at 100% no matter your armor class. However, go fi...
by Bandobras Took
Feb 8 2020, 1:49
Forum: Might and Magic
Topic: Is Armor Worth It? Interesting Numbers
Replies: 19
Views: 6007

Re: Is Armor Worth It? Interesting Numbers

In the late game, everything hits with 99% accuracy anyway, so unless you can stack Power or Immunities or relevant resistances, you're back to "less helpful than it could be" Unless Grayface was lying, this is false. Nor has it been my experience. but i mm auto attacks from monster are f...
by Bandobras Took
Feb 6 2020, 23:40
Forum: Might and Magic
Topic: [MM6] Is There Any Data On Stuns From Weapon Skills?
Replies: 2
Views: 916

Re: [MM6] Is There Any Data On Stuns From Weapon Skills?

That's a question, too . . . is the stun effect of weapons just a copy of the Earth Spell, or is it its own effect?
by Bandobras Took
Feb 6 2020, 22:26
Forum: Might and Magic
Topic: [MM6] Is There Any Data On Stuns From Weapon Skills?
Replies: 2
Views: 916

[MM6] Is There Any Data On Stuns From Weapon Skills?

I'm assuming the chance to stun is equal to the skill rank, and that stunning an opponent keeps them from acting for a short time. Those are both vast assumptions, though. Even if they're accurate, how long does the stun last? Is it affected by anything? Are there enemies that are immune to it? Main...
by Bandobras Took
Feb 5 2020, 12:59
Forum: Might and Magic
Topic: Is Armor Worth It? Interesting Numbers
Replies: 19
Views: 6007

Re: Is Armor Worth It? Interesting Numbers

Armsmaster is without a doubt the way to go and makes dual-wield a no-brainer. However, as I mentioned, I was talking about MM6 in my last post, wherein Armsmaster doesn't exist. Without Armsmaster, swords aren't getting any bonus damage whatsoever, nor are daggers(other than a tripling of the *dagg...
by Bandobras Took
Feb 4 2020, 21:45
Forum: Might and Magic
Topic: Is Armor Worth It? Interesting Numbers
Replies: 19
Views: 6007

Re: Is Armor Worth It? Interesting Numbers

No matter the monster level or the AC, the monster's base chance to hit before taking into account any armor was 95 to 98 percent. AC 50 started approaching a mathematical limit of 75% vs. just about any monster level. AC 100 started approaching a mathematical limit of 50% vs. just about any monste...
by Bandobras Took
Nov 18 2019, 0:21
Forum: Articles
Topic: Might & Magic: Heroes VI - Haven - Something is Rotten
Replies: 13
Views: 128649

Re: Might & Magic: Heroes VI - Haven - Something is Rotten

One other note:

Once you've gotten the Orcs down to one town, it's worth it to use your towns' scrying ability to reveal all of the opposing Haven lands to determine the best time to take the last town and open the gates.
by Bandobras Took
Nov 17 2019, 16:03
Forum: Articles
Topic: Might & Magic: Heroes VI - Haven - Something is Rotten
Replies: 13
Views: 128649

Re: Might & Magic: Heroes VI - Haven - Something is Rotten

Update to the update to the update: :)

There is a window to get the Griffins if you ignore the central fort and focus on taking Orange's first fort. That allows some breathing room to unlock the Griffins and have a healthy stack for later wiping out Orange before Tan invades too far.
by Bandobras Took
Nov 17 2019, 0:10
Forum: Articles
Topic: Might & Magic: Heroes VI - Haven - Something is Rotten
Replies: 13
Views: 128649

Re: Might & Magic: Heroes VI - Haven - Something is Rotten

To update the Sir_Toejam update: My experience has been that by the time you get enough troops together to get through the wolves on the way to the orange town, they've assembled close to 100 Dreamwalkers if not more. That doesn't seem particularly beatable when you have no elite troops yourself (an...
by Bandobras Took
Nov 2 2019, 17:04
Forum: Articles
Topic: Might & Magic: Heroes VI - Necropolis - Towards the Within
Replies: 8
Views: 4986

Re: Might & Magic: Heroes VI - Necropolis - Towards the Within

I just barely decided enough time had passed to try a new heroes title. Looking over the patch notes through the game's lifespan, healing got nerfed and AoE got buffed, so depending on when you last played it, it wouldn't have been much of a problem. I just set the difficulty to Easy. That allows yo...

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