Search found 309 matches

by MattII
Mar 3 2014, 19:17
Forum: Heroes V-VI
Topic: Anything New on the HOMM Series?
Replies: 5
Views: 3190

Not gonna happen unless Ubisoft sells the franchise (hear the hollow ring).
by MattII
Nov 16 2013, 9:23
Forum: Heroes V-VI
Topic: Feel Unimaginably Sad: Heroes VI versus Starcraft 2
Replies: 23
Views: 13912

No good word for the massive amount of bugs and the fact the game was unplayable after release. Even the beta was more playable. But the lack of town screens is a choice not laziness. Town screens add little to gameplay and take quite a lot of time and energy to make. They didn't HAVE to add town s...
by MattII
Sep 2 2013, 20:43
Forum: Heroes V-VI
Topic: Is development for HoMM 6 finished?
Replies: 22
Views: 11882

+1 or +2 for every two rows added. As for tactical variety, on a flat field, probably not a lot, but it allows you to add in some much bigger obstacles without compromising free-access too much.
by MattII
Sep 1 2013, 23:01
Forum: Heroes V-VI
Topic: Is development for HoMM 6 finished?
Replies: 22
Views: 11882

So you increase movement speed and/or decrease the long-range power of archers.
by MattII
Jun 18 2013, 10:04
Forum: Campfire
Topic: HoMM.com issues
Replies: 4
Views: 2898

Well NOW it is, but it wasn't when I posted, or for some hours afterwards (it wasn't when I checked about an hour back).
by MattII
Jun 18 2013, 2:14
Forum: Campfire
Topic: HoMM.com issues
Replies: 4
Views: 2898

HoMM.com issues

Anyone know what's going on with the www.heroesofmightandmagic.com site? I've been unable to access it for the past couple of days.
by MattII
Jan 4 2013, 10:45
Forum: Heroes V-VI
Topic: Shades of Darkness
Replies: 98
Views: 93146

Well except for the Harpy, virtually all of the Stronghold units go red when they upgrade. Still, it seriously does look daft. Ought to see what Negativland over on Heroes Community can make of it.
by MattII
Dec 22 2012, 2:01
Forum: Heroes V-VI
Topic: old heroes feel, when is it coming back?
Replies: 15
Views: 10508

Never say never. You can see by HVI and its DLCs, that Ubisoft learnt some lessons, the questions is, is it enough to improve next games or they still will screw them up too? As we can see by H6's easy and friendly map editor, powerful Random Map Generator, modding support, simultanously turns, det...
by MattII
Dec 20 2012, 10:02
Forum: Heroes V-VI
Topic: old heroes feel, when is it coming back?
Replies: 15
Views: 10508

One of the latest comments on their facebook page is that the old universe is dead and gone, thus you'll never get it back.
by MattII
Aug 30 2012, 8:51
Forum: Heroes V-VI
Topic: A goodbye to HOMM! Heroes VI has ended my love for this game
Replies: 121
Views: 67031

As for saying H3 added nothing, what about spell schools and the 'paper doll'? Also the grail building although this is a mixed blessing, some people prefer the grail, some liked the old ultimate artifacts. Also, on that basis, isn't H2 just a slightly updated version of the original (the only reall...
by MattII
Jul 11 2012, 20:15
Forum: Heroes V-VI
Topic: MMH6 Town Screens
Replies: 34
Views: 15540

The castle as well is built in the shiro style, though with plain rather than painted wood. Some of the houses too look decidedly 'Aisan', with curved slope roofs and more ornate ridges than in many European buildings.
by MattII
Jul 2 2012, 8:53
Forum: Heroes V-VI
Topic: MMH6 Town Screens
Replies: 34
Views: 15540

Well the H3 Rampart had a decidedly Asian tone as well remember.
by MattII
Jun 17 2012, 9:42
Forum: Heroes V-VI
Topic: Expansion "Pirates of the Savage Sea" announced!
Replies: 15
Views: 6942

So that tells us what? That Ubisoft have finally realised the importance of Town Screens, 5 patches and more later than they should have done. That Ubisoft for some reason expects us to pay 10 euros/8 pounds for what is basically a fan-campaign.
by MattII
May 21 2012, 20:54
Forum: Heroes V-VI
Topic: Blackhole is probably going bankrupt
Replies: 38
Views: 14239

And that has what to do with the graphics? (hint: that's the art direction) . Naki said H6 had better graphics than H5, I was disagreeing with him. Okay so it might have been art direction rather than art quality , but that's neither here nor there really. Still, NWC knew what they were on about, t...
by MattII
May 19 2012, 11:29
Forum: Heroes V-VI
Topic: Blackhole is probably going bankrupt
Replies: 38
Views: 14239

The town shown on the adventure map. Also note my comment about scale.
by MattII
May 19 2012, 6:51
Forum: Heroes V-VI
Topic: Blackhole is probably going bankrupt
Replies: 38
Views: 14239

Naki wrote:Nope, better graphics! :D (Not that graphics matter in a TBS game much.)
Since the Haven looks like a bunch of ornamental garden shed, forgive me for disagreeing. Also, Ubisoft wrecked the scale, the hero now looks like a RPG character than the icon of a massive army.
by MattII
Jan 13 2012, 11:19
Forum: Heroes V-VI
Topic: Heroic: war machines
Replies: 17
Views: 5180

Among other things, yes. Do you have reservations about it apart from potential balance issues? Yes, because while both of them would be able to target creatures as well, they'd do so in completely different ways, the ballista would hit one stack and one stack alone, while the catapult would hit a ...
by MattII
Jan 13 2012, 2:01
Forum: Heroes V-VI
Topic: Heroic: war machines
Replies: 17
Views: 5180

Cliffs, if you don't have the right amount of cliffs, one side or the other is going to get an upper hand (provided it's not a mirror match). This is especially prevalent with the Zerg in a non-mirror match since they don't have a cliff-jumper/climber unit, while both Terran and Protoss have 2 each.
by MattII
Jan 12 2012, 22:16
Forum: Heroes V-VI
Topic: Heroic: war machines
Replies: 17
Views: 5180

But even Starcraft, which is properly balanced only on particular maps, keeps the fixed defences quite regular in function, for a game where each faction has to perform more-or-less equally across a variety of terrains (exempting perhaps the faction specifically made for that terrain), then there ha...
by MattII
Jan 12 2012, 19:38
Forum: Heroes V-VI
Topic: Heroic: war machines
Replies: 17
Views: 5180

In the Heroic design, however, different factions utilise different kinds of siege defences. The Nature town, for example, has walls made from living trees that can regrow during combat. In this instance, a fire-spewing Siphon is a much more effective siege weapon than a Catapult. The Undead town d...

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