Search found 33 matches

by Vaulth516
30 Nov 2020, 12:03
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

Re: [Immersion Mod] Might and Magic S&M - Complete Edition

Alright, the mod is fully done, and a final revision was also made to Tatalia's new theme's intro. This music project was a thought that I took off on and sacrificed sleep to see it to fruition. I've done all I can for it, if there's a future update for Merge that might require adjustments to this t...
by Vaulth516
29 Nov 2020, 21:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902138

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

How to disable all level scaling, i want the game to play like the original game with no levels scaling period why would you want that? this game is easy, without level scaling there's no fun. It depends how do you understand "fun". Scalling level in present shape in not balanced, because...
by Vaulth516
28 Nov 2020, 04:52
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 55
Views: 28611

Re: MM7 Refilled (Merge compatible)

Ok, I'll look into this.
by Vaulth516
28 Nov 2020, 01:45
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 55
Views: 28611

Re: MM7 Refilled (Merge compatible)

Sounds good, looking forward to it.
Hmm, who is Echo and where can I find that mod? it's not on the lists.
by Vaulth516
27 Nov 2020, 14:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902138

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

For non-necromancers/before Master-rank in Water magic, just find a Gate Master NPC.
by Vaulth516
27 Nov 2020, 06:07
Forum: Might and Magic
Topic: How to do remove all level scaling from might and magic merge?
Replies: 2
Views: 2087

Re: How to do remove all level scaling from might and magic merge?

Why u gotta triple post the same question, why u do dis... :disagree:
by Vaulth516
27 Nov 2020, 06:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902138

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Butcer wrote:How to disable all level scaling, i want the game to play like the original game with no levels scaling period
why would you want that? this game is easy, without level scaling there's no fun.
by Vaulth516
26 Nov 2020, 18:18
Forum: Might and Magic
Topic: MM FAQ/Walkthrough list
Replies: 20
Views: 64983

Re: MM FAQ/Walkthrough list

Hi, I found this gem here that is very helpful.
http://www.mj-oystein.no/index_htm_files/MM8.pdf
by Vaulth516
25 Nov 2020, 12:36
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

Re: [Immersion Mod] Might and Magic S&M - Complete Edition

Now, in the mod, that tune is limited to only play in Castle Harmondale, Stone City and Dwarven Compound. The middle section of the modded song was strongly tension building before releasing mentally. It was a stage performance of a renowned musician, which brings a sense of angst and dread to perso...
by Vaulth516
25 Nov 2020, 12:20
Forum: Might and Magic
Topic: Little things that make the games way easier (MM6-8)
Replies: 6
Views: 4400

Re: Little things that make the games way easier (MM6-8)

That lvl 50 Dark Elf has been one of the causes of MM8 being broken for a long time. :( This sounds like a subject that could be corrected through MMMerge, (as it is what hosts all MM6-8 in one). Perhaps they could add some codes that would cause Cauri to say something like, "sorry, your party ...
by Vaulth516
25 Nov 2020, 10:31
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 55
Views: 28611

Re: MM7 Refilled (Merge compatible)

Hiya, so you're deciding to make this for the Merge, nice. Can you make a lite version preview of 1-2 areas and release it as a demo? Just a faint suggestion btw, sometimes less is more, a light touch of a few more monsters would suffice, not a lot. And also, there must be some sort of adjustments t...
by Vaulth516
25 Nov 2020, 02:15
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

Re: [Immersion Mod] Might and Magic S&M - Complete Edition

Very nice, can't wait for finished Steal skill implementation. :oex: Ok, to address a few concepts, keep in mind that all I had to work with- was what the source music themes within certain locations were. It's like I was given a pickaxe and a stone and asked to make a statue. The music in any RPG a...
by Vaulth516
24 Nov 2020, 17:55
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

Re: [Immersion Mod] Might and Magic S&M - Complete Edition

Nice observation. It may just be from the latter, as the former's music is too mainstream. :devious:

Final version is now available! prepare yourself, mwuahahaha! :oex:
by Vaulth516
21 Nov 2020, 22:39
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

Re: Might and Magic Merge Music Mod - HQ Enhanced/Class Immersion Overhaul

Ok, here we go... :hoo: For the locations that needed Redbook Track changes, the available songs were mapped into dungeons based on their interior design, atmosphere, difficulty, and similarity in relation to another location. i.e. if a dungeon is sanctified looking with a religious overtone, then a...
by Vaulth516
21 Nov 2020, 16:13
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

Re: Might and Magic Merge Music Mod - HQ Enhanced/Class Immersion Overhaul

I've been listening to your new soundtracks as I've been working on my mod. It's a vast improvement. Very well done! This has a permanent spot in my Merge :D Thanks, glad you like it. ;) Quickly looking through: you haven't changed MapStats.txt (from EnglishT.lod, modified version can be put into D...
by Vaulth516
20 Nov 2020, 14:35
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

Re: Might and Magic Merge Music Mod - HQ Enhanced/Class Immersion Overhaul

Yea, just copy the Music files corresponding to your game variation(6, 7, or 8). :devious: Yes! At long last! It is complete! It's alive!! Mwuahahahahahaha!!! :oex: I've spent days and nights without sleep working on it... this project has drained me so much. Thanks to anyone who's listening and sup...
by Vaulth516
17 Nov 2020, 14:24
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

Class Masteries / Starting Skills

==CLASS STARTING SKILLS== * This revision provides an immersive alternative angle to their starting positions, focusing on the true lore factor of the game and what each class name should ideally have, as opposed to previous traditions. Like normal, classes begin with 2 default skills and may selec...
by Vaulth516
17 Nov 2020, 14:24
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

Keypoints / Starting Stats Adjustments / HP MP Rebalancing

Regarding the other portion of the mod, there are several files in the package. FILES - Patch.UI.txt : This fixes the UI bug that crashed when choosing a different UI in game. (courtesy of CkNoSFeRaTU, introduced by CognizanceGamer) - Character selection.txt (from Templayer) : The Character Selectio...
by Vaulth516
17 Nov 2020, 14:23
Forum: Might and Magic
Topic: [Immersion Mod] Might and Magic S&M - Complete Edition
Replies: 15
Views: 22542

[Immersion Mod] Might and Magic S&M - Complete Edition

"HALT! ...Who goes there?!" [Enter] ===================================================================== "His Grace, Lord Valthyr, Harbinger of the Undead, Grand Maestro of Sound, High Necromancer of Enroth!" =====================================================================...
by Vaulth516
16 Nov 2020, 11:15
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 930
Views: 505173

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Ok, I got the Editor running, trying to figure out some basics... Damn, this is brutal... 1/ How do I change monster size? Also, when I clicked on the ground in [New] a window pops up where I can type in codes, what is that coding windows? 2/ how to add an NPC and set up a story dialogue, where woul...

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