Search found 170 matches

by Tomsod
16 Nov 2022, 00:41
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

Another bug fixed in the upcoming release: all zombie PCs were considered human. Also, lich-zombie interaction was wonky. For instance, did you know you can legitimately restore the living portrait to a lich in vanilla MM7? To do so, target them with a reanimate spell while dead. It will not produce...
by Tomsod
12 Nov 2022, 20:26
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 2467

Re: Chaos Conspiracy Redone Enhanced Ultimate

A green button labeled "code" allows downloading a zip. You can also use a program called git to download everything and update it as necessary, but a zip is a simpler option.
by Tomsod
12 Nov 2022, 19:25
Forum: Might and Magic
Topic: Chaos Conspiracy Redone Enhanced Ultimate
Replies: 52
Views: 2467

Re: Chaos Conspiracy Redone Enhanced Ultimate

It's a continuously updated latest work-in-progress version of MMExt. It also contains the script above. But there might be bugs, as it's not a release.
by Tomsod
12 Nov 2022, 11:55
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

An update: apparently Thievery is thoroughly bugged; long story short, neither theft nor backstabs check the skill properly. Also, HP and SP regen doesn't work on robes (thanks, aniserg). Await a bugfix release, especially if you have a Thief. Maybe I'll delay it until the next MMExt release, if tha...
by Tomsod
08 Nov 2022, 07:59
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

I don't think it matters that much. I personally start to wear armor/shields not sooner than after getting expert, and in case of chain sometimes after getting master, and in case of plate always only after getting master. The recovery penalty is just too big handicap, and I don't notice increased ...
by Tomsod
07 Nov 2022, 04:36
Forum: Might and Magic
Topic: MM7 new modding
Replies: 5
Views: 476

Re: MM7 new modding

Very impressive! Don't be shy about asking for advice or help, we have a lot of good programmerfolk here (including me).
by Tomsod
05 Nov 2022, 10:09
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

You can invest points in dagger from the beginning , so it is possible to get GM level with no 10 but higher value, which gives you automatically 10+ bonus to damage. To start counting damage from armsmaster you need first to get 7 rank of this skill( means investing lots of points which can be use...
by Tomsod
04 Nov 2022, 16:48
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

The daggers dont care about armor penalties, because they are fast even without enchantments and most of classes using them wear light armor with low penalty. Any MM7 class except clerics can advance daggers to Expert. Most of these classes can, and arguably should, wear at least chain, because in ...
by Tomsod
04 Nov 2022, 11:37
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

Yes, you have a point that swords and daggers aren't the strongest weapons and offhand maces would be more powerful. But that's precisely why the former two can be dual-wielded and maces and other strong weapons can't! It's a very beautiful balance decision inherited from MM6. See, dual-wielding is ...
by Tomsod
04 Nov 2022, 02:59
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

Hi, Tomsod! Excellent skill changes:) I always wanted someone to make changes to dodging and unarmed skills in a way just you did:)). Evading incoming attack perk should be connected to dodge from the beginning- is more logical that dogde gives chance to evade than unarmed, which supose to be typic...
by Tomsod
27 Oct 2022, 15:54
Forum: Might and Magic
Topic: The original MM7 has been redone
Replies: 10
Views: 1057

Re: The original MM7 has been redone

That's a spambot though, see the signature. Apparently we have an infestation of them on the forum.
by Tomsod
26 Oct 2022, 20:15
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

One of the sidequests (steal the scarf thingy) can result in the Pit being hostile, but only if you go there. You're supposed to fight your way out to the surface.
by Tomsod
26 Oct 2022, 19:33
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

Precisely. Light and Darkness each have one non-story sidequest in vanilla, and you can now potentially complete both for promotion tokens.
by Tomsod
23 Oct 2022, 18:30
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.0 is done!
Replies: 111
Views: 17919

Re: Elemental Mod for MM7 -- v3.0 is done!

Hello again! I'm proud to finally present the next release of the mod. I dare say there's enough changes now that my mod won't be boring even if you're tired of vanilla MM7 -- give it a try! I've reworked the races (each gives unique and significant bonuses), classes (light and dark promotions diffe...
by Tomsod
02 Oct 2022, 06:13
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 182568

Re: GrayFace MM8 Patch v2.5.6 [Feb 5, 2022]

This reminds me of the fact that the Dragon's breath weapon was able to kill the NPCs in the Tomb of Lord Brinne, despite them being immune to literally everything. Is this also due to the fact that it too had no element assigned? IIRC dragons attack with "element number 50", but there ar...
by Tomsod
01 Oct 2022, 05:43
Forum: Might and Magic
Topic: Modelling problems
Replies: 8
Views: 755

Re: Modelling problems

If you're having problems selecting facets with mouse, I suggest using console. Last year when I was editing barrows sarcophagi, I had a small script that selected all facets with the same texture within a certain radius from the current selection. That way I could click on a sarcophagus, run the sc...
by Tomsod
28 Sep 2022, 16:07
Forum: Might and Magic
Topic: Favourite/Least favourite dungeon?
Replies: 83
Views: 19252

Re: Favourite/Least favourite dungeon?

Barrows music is indeed the best music. Although my favorite MM7 location is actually the sewer. I like how the entire dungeon is centered around a block-moving puzzle! There really isn't enough puzzles from MM6 onwards, the older games had it better.
by Tomsod
22 Sep 2022, 11:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7438
Views: 1694462

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Have you also updated Merge to the latest version? If not, do so.
by Tomsod
22 Sep 2022, 02:55
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 890
Views: 334249

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Okay. That's interesting, because Eksekk somehow got it to work in MM6, BUT I've just re-checked his example code, and neither a peasant nor a random goblin gave me those 50000 exp. My MM6 install has the patch v2.5.5 and MMExt v2.2, it's possible GrayFace has done something to this lately, or Eksek...

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