Search found 386 matches
- Today, 04:14
- Forum: Might and Magic
- Topic: MM7: Is there a way to extract map height maps and textures?
- Replies: 2
- Views: 50
Re: MM7: Is there a way to extract map height maps and textures?
For modifying maps you need MMExtension with MMEditor. In particular, height and texture indices of the current map can be accessed via console as Map.HeightMap and Map.TileMap respectively.
- 06 Feb 2025, 02:24
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
It worked. I set floatingscreens to 0 and now the order button is there. Oh I see, I never noticed that option! I guess I'll need to make my mod compatible with it somehow, but it's not critical. I am now in the new dungeon in bracada desert, i passed the first 2 parts of the dungeon but in the thi...
- 05 Feb 2025, 23:44
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
Only a "Close" button Well, this is how it should look: https://i.imgur.com/lbnHoGa.png Since you can see your hireling while inside the shop, I suspect it's either a widescreen UI problem, or (more likely) a screen mismatch. Could you try disabling widescreen (easiest through switching t...
- 05 Feb 2025, 18:50
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
I'm trying a game to see if there are many changes now, ordering items in the shops looks interesting, but when I request a ring, for example, it shows me the gold, minerals and the required item but I don't know how to confirm the order. There should be an "Order" button in the bottom ri...
- 04 Feb 2025, 00:06
- Forum: Might and Magic
- Topic: M&M8 Alchemy Mod 1.5
- Replies: 22
- Views: 18735
Re: M&M8 Alchemy Mod 1.5
This seems to be a working link to version 2.5 (download as .zip, .zi in name must be a typo).
- 03 Feb 2025, 04:19
- Forum: Might and Magic
- Topic: MM6-7-8 internal data structure
- Replies: 3
- Views: 256
Re: MM6-7-8 internal data structure
Spells.txt in ICONS.LOD. Some things like damage values cannot be edited, though.
- 02 Feb 2025, 06:21
- Forum: Might and Magic
- Topic: MM6-7-8 internal data structure
- Replies: 3
- Views: 256
Re: MM6-7-8 internal data structure
Yes, it's all inside lods by default. (Which lod has the text files varies per game.) Use MMArchive to open them.
- 01 Feb 2025, 18:09
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
Alright, I've packed all the fixes in a minor release! Also there are two new features. First, monsters have "predictive aim" (except on Easy difficulty), extrapolating party position in realtime mode based on your current movement direction, and on Hard the party's hitbox for projectile c...
- 29 Jan 2025, 21:29
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
No, even in vanilla items stolen from monsters are not marked as stolen. I guess the idea is that you wouldn't have paid for it either way.
- 29 Jan 2025, 09:30
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
The number of throwing daggers that can be reapired goes down fast and appears to halves every time. I bought a set with 76, after clearing dragonflies it was down to 20 . Weapon shop hadn't restocked yet, had to rest several days before i got a new one. Just like wands, knives degrade based on ski...
- 28 Jan 2025, 19:39
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
Alright, the culprit is the RemoveMapStatsLimit.lua script in Structs/After. Removing it fixes the reputation issue. I've made sure to work around it in MMExt 2.3, but somehow missed that 2.2 also has that script (and evidently it's different enough). MM7 fun fact: did you know that when the game ch...
- 27 Jan 2025, 16:59
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
Gotcha, this seems to be another bug that only shows with MMExt 2.2. With 2.3 or no MMExt it's okay, but with 2.2 the mod seems to think you're in an unpopulated area (such as Eeofol or Shoals), and the reputation gets fixed at zero. I'll investigate this shortly.
- 27 Jan 2025, 07:27
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
In vanilla donating to temples gives +1 rep per donation with a max of 5 . Also solving the missing contestants quest gives rep +5 . Neither of those happen in the mod with diff easy No, that's not right! What's more, I can't reproduce this, reputation changes work for me. Are you saying it's just ...
- 26 Jan 2025, 18:47
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13090540
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Nor items. I think that one area was some other different dungeon at first, until it got repurposed for WoM, but NWC forgot to remove the items and barrels, and then decided to just roll with it and placed some more barrels as a reward. IMO having something good at the end is not that bad, it's the ...
- 26 Jan 2025, 17:30
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
I like having a teacher in party and can't find one on EI. reloading doesn't change hireling profession anymore, I wanted to look in NPCDIST.TXT but that's not in eng.events or rus.events. Do you still use it or have you switched hireling generation to something else ? NPCDIST.TXT is here (it doesn...
- 26 Jan 2025, 17:20
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13090540
Re: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
I've reported the barrel thing to Grayface before, but he apparently doesn't think it needs fixing.
- 25 Jan 2025, 18:20
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
How to change speed of turning around? Now when i try to look left or right i do almost 360 degree circle Get a vanilla MM7 install on the same system, change turn speed there, it's system-wide so it will affect the mod too. In retrospect, I should've just fixed turn speed at smooth when I removed ...
- 25 Jan 2025, 12:59
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
Status report: MMExt tables wrangled, now working on the Monk thing. After that I'll try something to improve monster aim on higher difficulties, then it's probably a minor release. Longread and my feedback about Elemental Mode 3.12. Some ideads and possible bug report. That's very welcome! I should...
- 24 Jan 2025, 04:36
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
I don't know if it's because I installed it wrong, but since I installed the MMExtension in the stables they take me to areas that I shouldn't, for example from the Harmondale stable I can go directly to the Altar of Wishes, or even to Deyja, and it takes me to the center of the map instead of taki...
- 23 Jan 2025, 18:10
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 195
- Views: 90201
Re: Elemental Mod for MM7 -- v4.0 open beta
Good luck! Elf sorcs are extremely fragile so you'll want to stack aggro (aura of conflict etc.) on your other characters. Goblin thief may be able to throw an occasional fireball if you stack +SP items or possibly a soul stealing weapon. In the late game you can focus the paladin on light magic (si...