Search found 4 matches

by Tomsod
Aug 18 2020, 16:53
Forum: Might and Magic
Topic: Resistances in MM6-MM8
Replies: 4
Views: 593

Re: Resistances in MM6-MM8

There we go! Although I don't think the player can legitimately get negative base or bonus resistance values. The only times I remember having negative resistances was when using certain artifacts. Have you tried casting fireball on yourself while wielding the Trident of Rulership?
by Tomsod
Aug 17 2020, 23:47
Forum: Might and Magic
Topic: Resistances in MM6-MM8
Replies: 4
Views: 593

Re: Resistances in MM6-MM8

Good question! Unfortunately I can't open the disassembly right now, but logically it should be. One can't get worse than not having any resistance: there isn't any code to increase elemental damage (only to decrease if you resist), and one certainly can't get a status condition twice. But of course...
by Tomsod
Jul 31 2020, 21:37
Forum: Might and Magic
Topic: Elemental Mod for MM7
Replies: 1
Views: 553

Elemental Mod ver. 1.0 changelog

Main change: revamped, MM6-like elemental system All attacks (spell or otherwise) now belong to one of the following elements: fire, shock (electricity), cold, poison, physical (e.g. weapon attacks), mind, magic, holy (undead-targeting attacks), or energy (ignores resistances). It differs from MM6 ...
by Tomsod
Jul 31 2020, 21:35
Forum: Might and Magic
Topic: Elemental Mod for MM7
Replies: 1
Views: 553

Elemental Mod for MM7

Greetings everyone! I would like to introduce my mod for Might & Magic VII, the Elemental Mod. It's rather modest so far: its main goal is to re-implement MM6's elemental system (fire/elec/cold/poison/magic) in MM7. (I've always found it more aesthetically appealing.) There is also some undead-r...

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