Search found 4 matches
- Aug 18 2020, 16:53
- Forum: Might and Magic
- Topic: Resistances in MM6-MM8
- Replies: 4
- Views: 593
Re: Resistances in MM6-MM8
There we go! Although I don't think the player can legitimately get negative base or bonus resistance values. The only times I remember having negative resistances was when using certain artifacts. Have you tried casting fireball on yourself while wielding the Trident of Rulership?
- Aug 17 2020, 23:47
- Forum: Might and Magic
- Topic: Resistances in MM6-MM8
- Replies: 4
- Views: 593
Re: Resistances in MM6-MM8
Good question! Unfortunately I can't open the disassembly right now, but logically it should be. One can't get worse than not having any resistance: there isn't any code to increase elemental damage (only to decrease if you resist), and one certainly can't get a status condition twice. But of course...
- Jul 31 2020, 21:37
- Forum: Might and Magic
- Topic: Elemental Mod for MM7
- Replies: 1
- Views: 553
Elemental Mod ver. 1.0 changelog
Main change: revamped, MM6-like elemental system All attacks (spell or otherwise) now belong to one of the following elements: fire, shock (electricity), cold, poison, physical (e.g. weapon attacks), mind, magic, holy (undead-targeting attacks), or energy (ignores resistances). It differs from MM6 ...
- Jul 31 2020, 21:35
- Forum: Might and Magic
- Topic: Elemental Mod for MM7
- Replies: 1
- Views: 553
Elemental Mod for MM7
Greetings everyone! I would like to introduce my mod for Might & Magic VII, the Elemental Mod. It's rather modest so far: its main goal is to re-implement MM6's elemental system (fire/elec/cold/poison/magic) in MM7. (I've always found it more aesthetically appealing.) There is also some undead-r...