Search found 5 matches

by plenum
Jun 1 2020, 23:45
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 88
Views: 7676

Re: MM7Rev4modR1 Redone

there's no way to regulate how much memory is allocated for creatures graphics? I wonder if guys doing m6-m8 merge (and tackling the codebase) may have ideas how to extend that memory...
by plenum
Jun 1 2020, 16:20
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 88
Views: 7676

Re: MM7Rev4modR1 Redone

David, did you manage to disable the summoning trait from problematic creatures?
by plenum
May 13 2020, 4:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5979
Views: 701141

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Hello! Just saw this amazing project.
Is this merge fully playable or still suffers from game-breaking bugs? Or maybe balance not adjusted yet?
by plenum
May 6 2020, 6:01
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 88
Views: 7676

Re: MM7Rev4modR1 Redone

Anubis mentioned also those:
These summons do NOT work well with the mod:

24 Devil
48 Whirl
54 Elven Lancer
64 Stone Gargoyle (in Barrow Downs only)
65 Marble Gargoyle (in Barrow Downs only)
211 Gigant

Do you plan to disable their summoning too?
by plenum
May 6 2020, 0:12
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 88
Views: 7676

Re: MM7Rev4modR1 Redone

Hey! Thanks for your effort!
Any news on summoning fix bundled in mod files?

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