Search found 442 matches

by cthscr
Sep 8 2022, 13:31
Forum: Might and Magic
Topic: Melee weapon recovery time cap
Replies: 9
Views: 230

Re: Melee weapon recovery time cap

Hey all, is there a way to lower the 30ms cap on melee recovery time? Newest MMExtension (from repo), Game.MinMeleeRecoveryTime Just to be clear - 30 milliseconds is 33 attacks per second. Why, precisely, are we trying to get that even lower? Because it is not 30 ms actually? If you want some numbe...
by cthscr
Sep 5 2022, 13:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Merge Pack 2022-08-30 (mega)- nomedia, use with Media 2021 archive. is for the comm-version or for both? (so i dont fall into mixing branches) It's Base (aka 'rodril'). One can set up either (NOT both) Fixes ('rodril-fixes') or Revamp ('master') on top of it following installation instruction .
by cthscr
Sep 3 2022, 20:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

rampage77t wrote: Sep 1 2022, 2:57 Can anyone tell me if anyone else has the wrong class names? For example the class with the skills of the thief is called dark dragon. Maybe I made a mistake at some point in the installation but I want to check it before making another change.
"Do NOT mix branches."
by cthscr
Aug 30 2022, 20:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Merge Pack 2022-08-30 (mega)- nomedia, use with Media 2021 archive. [*] Fixed Item:Randomize() and Item:InitSpecial() function (props to eksekk) [*] Fixed crash when player casted Dispel Magic [*] Fixed crashes when monster casted Spirit Lash (Inferno and Prismatic Light were potentially affected a...
by cthscr
Aug 27 2022, 21:44
Forum: Might and Magic
Topic: MM6 new modding
Replies: 21
Views: 869

Re: MM6 new modding

It was reported MM6Patch 2.5.7 together with MMExtension 2.2 produce crashing maps. MM6Patch 2.5.7 with current MMExtension from GrayFace's repo work fine.
by cthscr
Aug 23 2022, 15:19
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 286
Views: 22089

Re: MM6 skill emphasis mod (#74)

Ark_Tolei wrote: Aug 23 2022, 9:35 4: Town portal seems to be pointing to the wrong locations. I don't think I have any other mods installed that could be the culprit.
Regenerating Data/Tables and DataFiles worked for me (when I've switched MMExtension from 2.2 to repo).
by cthscr
Aug 21 2022, 15:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Apologies if this is a dumb question, but how 'finished' would y'all say this merge project is? I've been aware of this for a while, but I was waiting for it to be in a more or less complete state before I picked it up, as I'm not very familiar with modding of any kind and I don't want to try troub...
by cthscr
Aug 21 2022, 15:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 67
Views: 7348

Re: Might and Magic 6, 7, 8 merge redone

re: skills above rank 60 is the code for this portable to other projects? Merge Redone and a presently-hypothetical Level 255 Mod for MM6 both could use it. For MM8-based projects (heavy patching of mm8.exe), small adjustments will be required. Someone can "port" it (write his own patches...
by cthscr
Aug 14 2022, 16:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

raekuul wrote: Aug 14 2022, 14:48
Spoiler:
Actually no,
Spoiler:
by cthscr
Aug 14 2022, 12:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 67
Views: 7348

Re: Might and Magic 6, 7, 8 merge redone

and re-open game, the issue resolved. For the issue is not 100% occured, I don't know if this modification will affect the game? Now try to fly with you first party member being Knight or just having 0 sp. Oops. I bought a flying scroll to cast by party member ,both of cases have the same result. K...
by cthscr
Aug 14 2022, 8:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 67
Views: 7348

Re: Might and Magic 6, 7, 8 merge redone

toadking wrote: Aug 13 2022, 7:18 and re-open game, the issue resolved.

For the issue is not 100% occured, I don't know if this modification will affect the game?
Now try to fly with you first party member being Knight or just having 0 sp. Oops.
by cthscr
Aug 5 2022, 19:41
Forum: Might and Magic
Topic: M&M 6-8 Pre-rendered Assets
Replies: 2
Views: 431

Re: M&M 6-8 Pre-rendered Assets

GrayFace's MMArchive - https://grayface.github.io/mm/#MMArchive
Inside .vid archive there are smk and bik files.
by cthscr
Aug 3 2022, 14:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Keep running into this one when fighting MM6 Master Swordsmen. Results in a CTD. As you might have guessed, it's not 100% reproducible (for example, I've cleared Lair twice without crashes). So you didn't provided some crucial detail. Luckily, there was another report which was reproducible. Commit...
by cthscr
Aug 3 2022, 9:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 67
Views: 7348

Re: Might and Magic 6, 7, 8 merge redone

When a "Greater Vampire" is near teams and attacks teams with his magic, the game reports an error and exit. Finally it can be reproduced. Workaround : Modify RSMem.lua Line 1423: from "if a1 >= 0 and a1 < n then" to "if a1 >= 0 and a1 <= n then" This is not a workarou...
by cthscr
Aug 3 2022, 7:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 67
Views: 7348

Re: Might and Magic 6, 7, 8 merge redone

Issue5:I found it is related to scripts\maps\bralvar.lua,from line 259,following "if" statement return false resulting in failure to enter the compound: evt.map[53] = function() if evt.MoveToMap{0,0,0,0,0,0,710,3,"BrBase.blv"} then QSet.EnteredBasement = false evt.MoveToMap{0,0,...
by cthscr
Jul 26 2022, 17:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Casting Dispel Magic caused this to happen for me. This is a bug in MMExtension triggered by probably a bug in MM8. Dispel has no projectile in ObjList but proc tries to create map object of this type and sends -1 as map object index. Lazy workaround, applied in Revamp: --- a/Scripts/Core/events.lu...
by cthscr
Jul 14 2022, 15:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Verbatim, what I did the last time, was applying the base mod, removing the scripts, then applying the "Merge Revamp latest version", exactly as the instructions said, and that left me with characters 3 and 4 portraitless. I tried reapplying the stuff from the base mod again, and then I h...
by cthscr
Jul 13 2022, 8:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Usually the fix is to use more recent pack. I was surprised to see people that still use officially bugged MM8Patch 2.5.4. I downloaded the "Merge Revamp latest version" and "Latest Fixes for Base Merge" you linked, copied them into the folder the same way I did to apply the mod...
by cthscr
Jul 8 2022, 21:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610422

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Now when I loading game save (or starting a new game) I see index error messages from Scripts\Global\PromotionTopics.lua (lines 10-21). It is reported that in NPCText.txt only 2715 lines and an error when calling Game.NPCText[2782], Game.NPCText[2783] etc. But NPCText.txt both "revamp_02Loc_RU...

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