Search found 59 matches

by cthscr
Apr 5 2020, 12:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

I´ve noticed that the Gold Dragon in the Issue has a rogue pixel on his "bod" paperdoll. Here is the .zip that has it removed: https://drive.google.com/open?id=1Gb7m9nqThZpgPfUO2h3QSAaWtGdaSisf Good Luck. Thanks, saved. I hope I will produce lod next week (or this week if your week starts...
by cthscr
Mar 31 2020, 11:20
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 75
Views: 6823

Re: The Chaos Conspiracy Redone

Try evt[0].Add("Inventory", 412)
In MM8/Merge I'd use evt[0].Add{"Inventory", 412}
by cthscr
Mar 30 2020, 21:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

justl wrote:i toyed around with the extended view and continent user interface thing:
when i now load i get this error and am thrown out of the game:
...
how do i revert this?

Data/patch.UI.txt
by cthscr
Mar 23 2020, 15:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

As for Troll race non-Troll classes - check your 'Data/Tables/Race Skills.txt'. You might want to change (with GrayFace's TxtEdit) Regeneration (row)/Troll (column) value from 0/1/0 to B/1/0. Only classes that get the Regeneration skill can learn it at my temple. My Troll-Vampire could learn it, th...
by cthscr
Mar 23 2020, 7:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I have 2 trolls (race), one's a monk the other's a knight. Previously they came with normal rank regeneration. Now I had to re-install the game and play with hardware acceleration and the regeneration is missing. It's not available to learn in the temples or any other shop I've looked either. Can t...
by cthscr
Mar 21 2020, 12:17
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 694
Views: 195754

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Game.SkillNames and Game.SkillDescriptions arrays in MM8 should have size of 39 rather than 37. Patch: Scripts/Structs/00 structs.lua, lines 52-53: [mmv(nil, 0xAE3150, 0xBB3060)].array(mmv(nil, 37, 39)).EditPChar 'SkillNames' [mmv(nil, 0x5C88F0, 0x5E4CB0)].array(mmv(nil, 37, 39)).EditPChar 'SkillDes...
by cthscr
Mar 20 2020, 19:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Oh, he's back. Let the spamming of a spoiled brat continue. At least I have him blocked since like a half year ago, so I am safe from it. Those other poor souls in this thread though,.... I fear for their sanity. :S You know, he might be better than you design-wise. Though this thing is questionabl...
by cthscr
Mar 20 2020, 13:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Minotaurs (race) get the Axe skill, Dark Elves (race) get the Dark Elf Ability, regardless of the class they are. Are there any other race related skills, you always get, no matter what your class is? Yes, there are. It's defined by 'Data/Tables/Race Skills.txt' table. BTW, Minotaur Cleric shouldn'...
by cthscr
Mar 20 2020, 11:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Well, you were rather hostile to the idea that the vanilla game could add racial skill cap modifiers on top of class ones to mix things up in creating unique skill/class combos. You viewed that as a restriction too, while it was pitched with the very intention of promoting variety. Today I agree th...
by cthscr
Mar 15 2020, 13:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Another question: How can I switch to MM6 or MM7 interface? I saw the option in controls, but as I change it my game crashes as soon as I leave the options menu. I didn't find anything about that issue in the tracker. I also installed the InventoryGrids mod, could that be interfering with the UI ch...
by cthscr
Mar 14 2020, 22:12
Forum: Might and Magic
Topic: Unable to click quests in mm6-8 merge
Replies: 16
Views: 1074

Re: Unable to click quests in mm6-8 merge

One more guess: do you use MouseLook? If yes, does behavior change with enabled CapsLock?
by cthscr
Mar 13 2020, 20:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

NotABroom wrote:Can I allow MM8 races to be playable in MM6 somehow? I would like to play a dark elven knight.

Yes, change Data/Tables/Character selection.txt, Enroth, Available races. MM8 races are 1(Vampire),2(Dark Elf),3(Minotaur),4(Troll),5(Dragon)
by cthscr
Mar 10 2020, 21:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... It has already been fixed by cthscr, like yesterday or today or something. :D It should be at least in the rodril-fixes branch. CastFollowersSpell(27, 10, 3) means "mastery=3(M/GM?), skill=10", so ten hours instead of three. I don't have a master of flight or whatever it's called, so ...
by cthscr
Mar 10 2020, 10:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Check your filesystem.
Check your 'Saves' directory. (Perhaps try to move all files out of this directory and then add by one and check if it works properly.)
by cthscr
Mar 10 2020, 7:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Rodril wrote:
cthscr wrote:Usage of invalid pointer of [non-]summoned monster

This issue never occurred in my last playthrough.
Do you have savegame, or know spot where it happens often?

https://gitlab.com/templayer/mmmerge/-/issues/51

I've workarounded it in https://gitlab.com/templayer/mmmerge/-/ ... equests/26
by cthscr
Mar 9 2020, 14:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

New update is ready to deploy: https://www.dropbox.com/s/r64x5fv544s8saw/MM678%20Update%2008.03.2020.zip?dl=0 Things that look unfixed there to me (and were fixed by us): ⋅ Reputation lost when saved/loaded in dungeon ⋅ Usage of invalid pointer of [non-]summoned monster ⋅&n...
by cthscr
Mar 9 2020, 9:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have not inspect all fixes been made there, i'm not sure new update won't erase them. Quick Meld inspection on Scripts hasn't shown significant problems for merge. (Of course we have fixes for several problems that should still be present in Update 08.03.2020. I'm going to resolve all merge confl...
by cthscr
Mar 9 2020, 8:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5508
Views: 531252

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

New update is ready to deploy: https://www.dropbox.com/s/r64x5fv544s8saw/MM678%20Update%2008.03.2020.zip?dl=0 It includes pathfinder, new settings menu and a lot of fixes, but i have not edited first post yet. How do you want me to interact with gitlab? Should i create my own branch and push merge ...
by cthscr
Mar 8 2020, 9:56
Forum: Might and Magic
Topic: Unable to click quests in mm6-8 merge
Replies: 16
Views: 1074

Re: Unable to click quests in mm6-8 merge

Greenage3348 wrote:Yes, I have all 3 downloaded from GOG. I'll redownload from your link.

I hope you didn't take anything from MM6/MM7. You need just MM8.
by cthscr
Mar 7 2020, 19:27
Forum: Might and Magic
Topic: Unable to click quests in mm6-8 merge
Replies: 16
Views: 1074

Re: Unable to click quests in mm6-8 merge

Have you used gog version of MM8? Do you use any localization?
I've successfully installed Merge in Jan 2020 just following first post instructions. (success story)

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