Search found 492 matches
- 22 Mar 2023, 12:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Revamp version RU, sea voyage from Daggerwound to Alvar. ... Trying to hire a random NPC in Alvar. ... Your installation seems to be broken heavily. And to my mind it is broken before Merge things - perhaps MM8Patch and/or MMExtension. Having items out of Items.txt range is something that never hap...
- 10 Mar 2023, 20:50
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hello guys. I have not looked here for a long time, but I see that the latest updates are still dated from the beginning of last year. Is it because there haven't been any updates since then, or did you lose access to the first post and the actual links got lost somewhere among the 378 pages of the...
- 10 Mar 2023, 20:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
i finished a runthrough of mm6, and startet off at emerald island (came with ship from steadwick, got there via town portal @ high magical spot at new sorpigal/mm6). since i knew the deal where the contestants items are, i started of collecting them before i even entered the contest at lord markham...
- 28 Feb 2023, 07:55
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 33
- Views: 4451
Re: MM7 new modding
Latest line gives an answer: "Disclaimer: While both Gandalf and I have visited Vori, it may or may not have been in Might & Magic VII, and the above may or may not be based partly or even entirely on fantasy. On the other hand, so is MM7. Some believe, and some don't." Castlegobs was ...
- 14 Feb 2023, 19:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Greyface chest overflow fix is broken! No matter which chest I was opening, no items which didn't fit appear second time I open a chest! Have you tried to add FixChests=1 to mm8.ini? AFAIR it's still disabled by default after installing GrayFace's patch. 'of Power' (+5 level to character) enchant o...
- 14 Feb 2023, 14:21
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
More bugs: Elderaxe from Vault of Time (mm8 obelisk treasure) cannot be used by minotaurs, while it obviousy should be. Foulfang from Vault of Time (mm8 obelisk treasure) cannot be used by vampires, while it obviousy should be. You are wrong here. Obviously they should be (and are) used by minotaur...
- 13 Feb 2023, 19:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
More bugs: Elderaxe from Vault of Time (mm8 obelisk treasure) cannot be used by minotaurs, while it obviousy should be. Foulfang from Vault of Time (mm8 obelisk treasure) cannot be used by vampires, while it obviousy should be. You are wrong here. Obviously they should be (and are) used by minotaur...
- 13 Feb 2023, 19:19
- Forum: Might and Magic
- Topic: MM7Rev4modR1 Redone Ultimate
- Replies: 20
- Views: 2314
Re: MM7Rev4modR1 Redone Ultimate
I noticed it was acting like the GrayFace patch wasn't working (old Gui, no fullscreen/window select, no hardware gfx support, etc) so I tried to apply it and everything seems to be working great now. It's odd since it worked great the first day, maybe it just reverted somehow between when I shutdo...
- 11 Feb 2023, 09:35
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Hello. First of all, thanks for developing this great idea of a mod merge! It kinda gives new breathe to the legendary 6,7,8 games in the series, a new reason to (re)play. I've just installed it, as prescribed in the beggining; and was trying it out, but am experiencing a bug in the worlds of Enrot...
- 11 Feb 2023, 09:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hi guys, With a fresh install of revamp mod, I'm getting the following error when attempting to start a new game: Time: 09/02/2023 13:38:52 (09.02.2023 13:38:52 UTC) Windows Version 6.2 Exception EAccessViolation in module MM8.exe at 0008F068. Access violation at address 0048F068 in module 'MM8.exe...
- 02 Feb 2023, 08:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
i have never noticed this before: after cobbling and attuning the telelocator together, the character that does it seems to have 10 points less stats then before: also it seems, that attuning is missing out speed (cause it stayed the same value as before) is that "vanilla" merge behaviour...
- 31 Jan 2023, 20:26
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Ok - I cleared the Hive in the mod (first time playing it and it's great) - I went to the chest where the Hive Sanctum key should be and it's not there? So, that was baffling to me but I did some research and thought that evt.Add[0]("Inventory",570) would get it for me. I used https://mm6...
- 29 Jan 2023, 08:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
how to properly add voice clips? I've added them to sounds.txt, and then to Character voices.txt, with proper IDs (from 9400 to 9493) and added them to the Merge.D archive, but for some reason got some type of error and the voice is silent. So I'm guessing I need to do something else, or change sou...
- 23 Jan 2023, 13:30
- Forum: Might and Magic
- Topic: MM6 Disarm experiments and results
- Replies: 2
- Views: 745
Re: MM6 Disarm experiments and results
MM8 (and MM7 should be the same) still has "of thievery" spc bonus (0x23) applied to disarm chance. It doubles base skill level + skill from items WITHOUT skill mastery. After that skill mastery multiplicator (1-2-3-5) decreased by one is applied to base skill level - result is added to pr...
- 23 Jan 2023, 12:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I have been watching this mod for a long time, it's cool that it develops, new features, animations are added, there is activity on the forum. But personally, it always hurt my eyes how leather jackets look on female models. Here is my version. https://i.pinimg.com/originals/bb/c8/3b/bbc83b3501d647...
- 23 Jan 2023, 12:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I'm new to M&M modding, so I've wanted to add a new character/face to the mm8/merge, but I can't find a face.txt and faceanims.txt file. I've read that that you need to generate it by lua console, but I don't really know what command should I use. "Data/Tables/Character portraits.txt"...
- 23 Jan 2023, 12:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Sorry to bother your again,I used the master branch of 2022.12.29 patch for my games. After I added many monsters on the map of Alvar, I casted the magic Armageddon near the hive. Then I found that some of the dead wasp bodies were gone when the magic Armageddon was casted, leaving only their wings...
- 23 Jan 2023, 11:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Excuse me, ghost dragons have dark skills but cannot learn dark magic, is it specially set in the game or a bug? A bug that I don't know yet how I want to fix. You can use one of the follow files: MM8-like: https://gitlab.com/cthscr/mmmerge/-/blob/962952c7a1404d920f6b02a577780d7191f1018f/Extra/Spel...
- 23 Jan 2023, 11:19
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I notice that Artifacts that are supposed to give you Feather Fall, such as Lady's Escort and Hermes's Sandals don't actually give you Feather Fall. Is there a way to fix this so that those items give you Feather Fall like they're supposed to? I know how to edit artifacts in ExtraArtifacts.lua, but...
- 09 Jan 2023, 17:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7573
- Views: 1954763
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
In mm6 portion of the mmm,do you hafta have a sorc in party to do the wizard (edit:promotion) quest?cause i did the quest and even tried evt.set qbits and cannot complete is this a bug?or do i have to have a sorc in party? edit : or how can i trouble shoot thsi myself?what script has the 'house' qu...