Search found 267 matches

by cthscr
Apr 4 2021, 17:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Don't install GrayFace's patch, it's already included. If you don't want to listen to this, do NOT check the lods that are incompatible with Merge (GrayFace's patch installer tells you about them). If you already install those incompatible lods, remove 'Data/00 patch.*.lod' files except for '00 patc...
by cthscr
Mar 30 2021, 5:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Greetings, I decided to start a new playthrough with MMMerge fully featured. My issue is that I want to start in Enroth with classes available in later games, particularly the thief. There is no thief option in Enroth, though I could do it in older pre-MMMerge. Also, there were no Dragon characters...
by cthscr
Mar 30 2021, 5:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

alekssandros wrote:Do the regnan pirates in Dagger Wound keep spawning until their fleet is sunk?

No, until you kill their leader at outpost (that's unfinished mm8 quest).
by cthscr
Mar 30 2021, 5:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hi, could anyone help me? I've got the mod up and running, but some of the dialogue options don't work. I start off in Enroth, but I can't give the letter to Andover Potbello. I've exported the mod into the MM8 GOG folder, and I've tried it with and without running the greyface patch over it. Does ...
by cthscr
Mar 27 2021, 9:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

TAB only cycles through the characters by default, the only thing that frees the cursor for me is holding the right mouse button and clicking on the head icon while holding right click doesn't do anything. Middle button (temporary effect) or CapsLock. I prefer the latter. I was trying to change ui ...
by cthscr
Mar 22 2021, 4:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Most probably, GrayFace's patch installed before Merge. Files like 'Data/00 patch.games.lod' and 'Data/00 patch.T.lod' are conflicting with Merge's ones.
by cthscr
Mar 15 2021, 19:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

voidlistener wrote:How would I go about changing classes in community Merge? I have tables set up for 51 classes and constants are properly changed, at least I think so.

Use Community Merge tables as template. 122 class there (half of them aren't used though).
by cthscr
Mar 15 2021, 19:25
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 133982

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

raekuul wrote:Which cd tracks in MM8 correspond to which regions?

See "Redbook track" column of MapStats.txt.
by cthscr
Mar 8 2021, 8:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

2) seen these in the script mon.Experience = TxtMon.Experience mon.TreasureItemPercent = TxtMon.TreasureItemPercent mon.TreasureItemLevel = TxtMon.TreasureItemLevel mon.Level = TxtMon.Level i looked at https://grayface.github.io/mm/ext/ref/#Flowers-you-can-pick-up-(MM8 didnt find the gold drops Gol...
by cthscr
Mar 7 2021, 6:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Can promotions be altered? I remember seeing a concept of separate race/class promotions and think of creating table for that. They can whatever you mean by "altered". See Global/PromotionTopics.lua. Also there is Data/Tables/Promotions.txt in Comm master, which affects a few promotions o...
by cthscr
Mar 2 2021, 8:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

can anyone point me twards a list of event numbers? I guess your assumption is kinda wrong here. ;) Anyway - here are decompiled events (might be overwritten by Scripts/ so you have to check there as well). wanta make well stats thingies affect all party members and once per well Map events, not gl...
by cthscr
Feb 28 2021, 10:31
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 244263

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

So you are the author of Community merge. Cool work! You mentioned base merge branch there but I could not locate it anywhere on the net or description for it. Is community branch a de-facto standard for most users now? I'd say I'm main code contributor now. "Base Merge" is the term for M...
by cthscr
Feb 26 2021, 18:20
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 244263

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Thank you for response. Neither of them. Put it directly in map script main body. I don't understand what is map script main body? I have downloaded MME2.2 and Scripts\Maps directory is empty. Should I take one of the decompiled scripts *.lua and put it there? Should I put *.txt file there as well?...
by cthscr
Feb 26 2021, 5:45
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 768
Views: 244263

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Do I need to initialize (override) map event every time map is loaded or it could be done once at game initialization? Former. You Scripts/Maps/*.lua (and map events lines) will be reloaded every time the map is reloaded. You can opt to change event directly in *.evt file, but that's a bit harder t...
by cthscr
Feb 25 2021, 18:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I am having a hard time getting this to work. I followed the installation instructions and the game starts up fine, but after I choose my starting continent, make my party, and click Okay an error window pops up. After closing it, the game starts like normal but I only have one character in my part...
by cthscr
Feb 20 2021, 6:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Roxterat wrote:Actually I don't see MM7 Interface coded there, it's either elsewhere or I'm blind..

Well, try to look at 'Additional UI.txt'/'Additional UI.lua' then.
by cthscr
Feb 19 2021, 17:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I didn't know Templayer's Race Unlocker carried over to playable hirelings. I thought it was just for the initial character creation. Mercenaries classes are based on continent starting ones. Though you might end with random class (IIRC in MM8 with Party[0] being tier0 class). Please let me ask aga...
by cthscr
Feb 16 2021, 7:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6366
Views: 881406

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Dawn is 5:00 AM. Period. (It is hardcoded everywhere in exe AND used in various calculations.)

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