Search found 340 matches

by cthscr
Oct 11 2021, 5:20
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 23
Views: 1518

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

I have no idea about M&M coordinates tbh. Anything's fine as far as I'm concerned, I gave these quests/items to community here to use them/modify them/ignore them as they see fit :) I barely have time anymore to drop by... Oh, I was addressing community with that question, perhaps should made i...
by cthscr
Oct 11 2021, 4:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

The script that controls which team members randomly populate the training locations is NPCMercenaries. I am trying to find the conditions that caused them to stop spawning. if mapvars.LastMercsRefill ~= Game.Month and CurContinent ~= 4 and math.random(1,6) > Party.count then Also you should have a...
by cthscr
Sep 6 2021, 17:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Gold is mon.Items[3] with mon.Items[3].Bonus2 being an amount. See also events PickCorpse and CastTelepathy. Do you know how to use events.PickCorpse ? Let's say we want to pick all corpses in the current map, obviously, the code will be like: for _, mon in Map.Monsters do if mon.HP == 0 then [...]...
by cthscr
Sep 6 2021, 16:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

File path was <game>/Extra/CommunityDefault/Data/Tables/ Files in Extra have no effect, only those that are in <game>/Data/Tables/ have. Though the whole topic is probably about non-updated [hardcoded] event rather than class skills distribution. Upd: yes, unlike in MM8, Knight shouldn't be able to...
by cthscr
Aug 23 2021, 15:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

MM6 has an early -200 REP quest, and the magnitude of effect is a lot different. In both Revamp and Comm reputation effect is divided by 40, so -200 rep will turn, say, 90 gold into 94. Rodril in latest patch has rewritten original event reputation values, reducing them 20 times iirc. (That change ...
by cthscr
Aug 23 2021, 15:10
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 23
Views: 1518

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Task: Find a sword stuck in stone in Ravage Roaming and pull it out.
Sword coordinates are required. I don't mind using (4489, -13360) but there could be a better spot.
by cthscr
Aug 17 2021, 21:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I hit a crash bug last night in the community branch, that resulted in a corrupt save where the game would crash every time I went into turn-based mode. Luckily, I had a previous save from not far back I could revert to. It happened in Enroth at the entrance to the Longfang Witherhide dragon cave i...
by cthscr
Aug 17 2021, 21:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

1) since the interface is a bit different from the original game, (in the original game I curved left or right with the arrow keys and now instead I curve with the mouse), now I can't find the way to manage the NPC hired, I can't see who he it that I hired by mistake and especially I can not get ri...
by cthscr
Aug 17 2021, 20:57
Forum: Might and Magic
Topic: MM7 Rev4 mod for MMMerge
Replies: 4
Views: 610

Re: MM7 Rev4 mod for MMMerge

which Merge version should I make the mod for (base, community, revamp, cthscr's community etc.)? Obvious Revamp is obvious. Even in its pre-alpha it's still better option for modding. were there any changes in MM7 scripts (evt files, because lua files will be easily preserved) from vanilla I shoul...
by cthscr
Aug 5 2021, 5:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

bump git remote add cthscr https://gitlab.com/cthscr/mmmerge.git git fetch cthscr git cherry-pick 2e2bce39 git cherry-pick 4e939810 2e2bce39 - house tooltip fix for conditional EnterHouse (and maybe something else) 4e939810 - voice types fix A quick fix is moving the NPCText file from "Text lo...
by cthscr
Aug 4 2021, 5:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Ethric's Staff (MM7, +15 meditation, evil only) is probably what i'm most curious about - most of the others are ignorable; if i side with light in MM7 (though i usually go dark) then go to Jadame/MM8 - will i be able to use it with, say, a lich i recruit there? That's mostly what i'm curious about...
by cthscr
Aug 4 2021, 5:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Could the pathfinding part of the mod function outside of the mod itself? And if yes, would it work only on mm8?
Asmpatches part is for MM8 only.
by cthscr
Aug 4 2021, 5:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

The race skills table shows, for our example here Minotaurs, "E/1/4/0/1" - how does that translate to? Default is expert axe for minotaurs regardless of class and the numbers are the skill mastery added depending on class or something else? Not sure how the numbers are added. Also does &q...
by cthscr
Jul 29 2021, 7:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Upon new game and cycling the voices available for Man or Woman, I found voice 30 there is no sound. Also on for MAN it cycles through a Woman voice: 38. 30 is a copy of first dragon voice for unknown reason attached to male chars (since at least 2019). MM8 dragons don't have "Choose me" ...
by cthscr
Jul 28 2021, 20:40
Forum: Might and Magic
Topic: mm8 - Secret door in regna/harecksburg
Replies: 1
Views: 309

Re: mm8 - Secret door in regna/harecksburg

Code: Select all

evt.hint[490] = evt.str[14] -- "Door" evt.map[490] = function() evt.FaceAnimation{Player = "Current", Animation = 18} evt.StatusText(15) -- "The door is locked" end
Some doors can be just locked forever. Especially in unfinished locations like Regna.
by cthscr
Jul 22 2021, 18:37
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 23
Views: 1518

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

MM8 Troll promotion quest is probably the messiest. There should be someone called Dartin Dunewalker somewhere in Ravage Roaming who tell you about Murmurwoods (now this line is attached to Volog Sandwind). Quest is completed when you entered Ancient Troll Home AND is completed second time when you...
by cthscr
Jul 20 2021, 8:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6909
Views: 1124110

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I want to start this merge, over from scratch. What is the latest community patch that goes with the latest Rodril's patch on the 1st post? mmmerge-comm.zip has files dated from 14-07-2021 mmmerge-master.zip from 04-03-2021 Which is correct? mmmerge-comm.zip. See them links in https://www.celestial...
by cthscr
Jul 20 2021, 6:16
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 23
Views: 1518

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Rogue -> Burglar (new topic)
Dark Shade is Evil Gnome Robber.
by cthscr
Jul 17 2021, 19:28
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 23
Views: 1518

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

MM8 Troll promotion quest is probably the messiest. There should be someone called Dartin Dunewalker somewhere in Ravage Roaming who tell you about Murmurwoods (now this line is attached to Volog Sandwind). Quest is completed when you entered Ancient Troll Home AND is completed second time when you ...
by cthscr
Jul 5 2021, 16:15
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 23
Views: 1518

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Just don't expect them to be implemented too soon.
Meanwhile: added NPCs will require portraits, locations and some other texts (iirc every quest-giving NPC had at least two topics).

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