Search found 584 matches

by cthscr
12 Mar 2024, 11:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Not sure, but might be a bug: I haven't cleaned out vampire vault in Tatalia (I actually escaped in disgrace because I got beaten up there), but still the quest was marked as done when I came to Crag Hack. I think that's a vanilla bug (or not fully implemented) that was never fixed. It is said in u...
by cthscr
06 Mar 2024, 08:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

1. The following scripts is no longer valid in the new version: evt.Set{"ArmorClassBonus", Value = 40} This will cause the magic well in the Kriegspire(MM6) and Tatalia(MM7) that increases temporary AC to become ineffective. Script is valid still, problem is Party[x].ArmorClassBonus value...
by cthscr
20 Feb 2024, 14:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I found that after winning arcomage games in the tavern in MM6, there are records in the autonotes, and rewards for arcomage games can be set based on this characteristic, eg. This is revamp specific. And it will be checked based on current player awards while speaking with specific npc. Who is not...
by cthscr
20 Feb 2024, 14:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Doesn't happen to me. Please provide savegame if possible. I get the same error message even with a new save. Try turning the Bolster monsters option off, save over it and restart the game, then load the save file and try to enter the Temple of the Snake dungeon. Got it. Workaround is added. Not su...
by cthscr
18 Feb 2024, 16:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

There's one bug (or should I say missing feature) I've noticed. While shields or other apparel enchanted with "of Shielding" will provide a permanent individual Shield effect on a character, unenchanted grandmaster shields will not. The GM perk of shield mastery is supposed to be "pr...
by cthscr
18 Feb 2024, 13:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Terelyn wrote: 16 Feb 2024, 11:16 You get an error message relating to the Bolster monsters function when you enter the Temple of the Snake in Blackshire.
Doesn't happen to me. Please provide savegame if possible.
by cthscr
14 Feb 2024, 10:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

There's no door with id 53. Someone should create it and assign corresponding facet to it. Editor doesn't seem to let you make it easy way. (Requires map recompile. Both Base and Revamp.) Haven't thought about Ctrl. So part about Editor isn't true. Should be fixed. It doesn't work work for me. I'm ...
by cthscr
12 Feb 2024, 14:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

3. There is a secret room in Gharik's Forge that's inaccessible because it doesn't open when you pull the right the lever. There's no door with id 53. Someone should create it and assign corresponding facet to it. Editor doesn't seem to let you make it easy way. (Requires map recompile. Both Base a...
by cthscr
09 Feb 2024, 17:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

1. You can't give harpy feathers to Bonnie Rotterdam in exchange for gold. Not a bug. You can but feathers from the Circus only (that aren't reagents). No, in vanilla MM6 you can sell all circus items in Free Haven. It's not really worth it, but the option is there. There is MM7's reagent Harpy Fea...
by cthscr
09 Feb 2024, 15:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I found some bugs in the Might and Magic 6 section. 1. You can't give harpy feathers to Bonnie Rotterdam in exchange for gold. Not a bug. You can but feathers from the Circus only (that aren't reagents). 2. Clicking on the tree beside the invisible bridge should make it visible in Mire of the Damne...
by cthscr
09 Feb 2024, 12:45
Forum: Might and Magic
Topic: MMMerge aka Merge 678 links
Replies: 16
Views: 93432

Re: MMMerge aka Merge 678 links

Patch 05.01.2024
Release post
Patch 13.01.2024
Release post
Patch 16.01.2024
Release post
by cthscr
05 Feb 2024, 15:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Excuse me, the magic resistance in the game can only reach 255. Is there a way to break through the limit of 255? Yes, several asmpatches in proc 0x4485EC (twice near 0x448A00 for Base Resistance, twice near 0x448A6A for BonusResistance). ASM scripts are a bit difficult for me. Is it possible for f...
by cthscr
05 Feb 2024, 13:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

It works in MM6 because MM6 didn't lock anything behind masteries to begin with (even the Baa Temple's Perception requirement - you just need to have a high enough perception score that just happens to be what you'd have with Expert 4) I'd say that's because CheckSkill was bugged in vanilla MM6-8: ...
by cthscr
05 Feb 2024, 10:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

toadking wrote: 01 Feb 2024, 00:25 Excuse me, the magic resistance in the game can only reach 255. Is there a way to break through the limit of 255?
Yes, several asmpatches in proc 0x4485EC (twice near 0x448A00 for Base Resistance, twice near 0x448A6A for BonusResistance).
by cthscr
05 Feb 2024, 10:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

It works in MM6 because MM6 didn't lock anything behind masteries to begin with (even the Baa Temple's Perception requirement - you just need to have a high enough perception score that just happens to be what you'd have with Expert 4) I'd say that's because CheckSkill was bugged in vanilla MM6-8: ...
by cthscr
05 Feb 2024, 10:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Terelyn wrote: 03 Feb 2024, 23:02 The game crashes if you attempt to enter the Blades' End in New Sorpigal before purchasing membership. I'm using the lastest version of the Merge with Revamp.
Works for me. Have you deleted Scripts directory before copying Revamp files?
Or do you use some localization?
by cthscr
19 Jan 2024, 09:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Gray Magic Expert wrote: 18 Jan 2024, 16:53 The very same good characters, who paralyze their enemies and then kill those helpless immobilized foes?
Nitpick: paralyzed enemies are ignored as targets in vanilla (just like stoned ones).
by cthscr
19 Jan 2024, 08:47
Forum: Might and Magic
Topic: MMMerge Revamp russian localization
Replies: 22
Views: 1708

Re: MMMerge Revamp russian localization

As for feminitives... MM8 (and MMMerge) NPCs don't have Sex field set yet. I'm going to add field to NPCData.txt since we already have field in structure (and shrink this field from 4 bytes to 1). Where it was stored (and from where it was get) in MM7? Not sure I understand the question. It's at of...
by cthscr
19 Jan 2024, 08:43
Forum: Might and Magic
Topic: MMMerge Revamp russian localization
Replies: 22
Views: 1708

Re: MMMerge Revamp russian localization

Hi Adding more consistency into translation is very good idea to me since there are a lot overlapping between mm6, mm7, mm8 old original translations and new content. I would like to use your script to work on further improvement of localization, but I ran into several problems, maybe because I hav...
by cthscr
16 Jan 2024, 06:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5900927

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

rampage77t wrote: 16 Jan 2024, 04:43 I would need new audios in Spanish of certain characters that appear exclusively in this mod (bone dragons, zombie minotaur, etc.).
They were created by Templayer based on present localized files. Can't tell if asking him directly would help in any way now.

Go to advanced search