Search found 103 matches

by cthscr
Jul 4 2020, 18:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Shadow_Wulfe wrote:My community patch appears to be 26.05.2020, so before that. Would updating the community branch to the latest possibly fix the problem?

Yes.
by cthscr
Jul 4 2020, 8:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

So is there anyone that has had this issue? I finished MM 6 and 7 with a MM6 party. In MM8 I get this HUD disappearing issue after entering any building in town at Ravenshore followed by a CTD a few seconds later. What's your version? There was such a bug introduced in community branch which was fi...
by cthscr
Jul 2 2020, 14:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Is it possible to change which music plays in a given dungeon? Could I have a unique music for every dungeon in the game if I wanted to? There is a suspicious field "Track" in MapStats.txt from EnglishT.lod (you can put modified MapStats.txt into DataFiles directory). IIRC there was somew...
by cthscr
Jun 30 2020, 14:45
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 207821

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Oh, I'm already logging them. Problem is two actions 113 are used to quit from subscreen. And I'm unable to do two actions at once [at least yet]. Looks like action 113 supposes to clear actions queue if Param2 is 0. Setting it to something else won't help though. There's a function for exiting a s...
by cthscr
Jun 11 2020, 20:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Bump I tried this fix but when I meet Longfang: ... Oh, shi... You have to remove or comment out (add two hyphens '--' at the start of) lines 'Log(Merge.Log.Info, "...")' in lua files for Base Merge. Could you elaborate this? I have this error often as well after I tried the fix you poste...
by cthscr
Jun 10 2020, 8:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

joanthedark wrote:I tried this fix but when I meet Longfang:
...

Oh, shi... You have to remove or comment out (add two hyphens '--' at the start of) lines 'Log(Merge.Log.Info, "...")' in lua files for Base Merge.
by cthscr
Jun 8 2020, 10:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

2. Why are there no unique enemy names in Enroth? Silvertongue (council traitor) name is the same as a regular Priest of Baa, " Lurch " from Castle Kriegspire is named " Minotaur Lord ", " Longfang Witherhide " is a " Red Dragon ", and so on. The mm8 engine i...
by cthscr
Jun 8 2020, 10:28
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 88
Views: 5235

Re: MM7Rev4modR1 Redone

DaveHer wrote:If you want to move the image to the left, you need to add columns of pixels (blue) on the right side

Don't you need to remove the exact amount from the left side?
by cthscr
Jun 6 2020, 17:27
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 207821

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Is there info on Actions somewhere? The easiest way to find out is to log it: events.Action = |t| print(dump(t)) Then trigger the needed action. There's a big procedure dealing with all the actions, looking at it is another option. Oh, I'm already logging them. Problem is two actions 113 are used t...
by cthscr
Jun 5 2020, 14:42
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 207821

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

const.Screens.MainM a nu const.Season (0) should be Spring. const.Season (2) - either Aut u mn (British) or Fall (American). const.FaceAnimation (75) is something like ShopItemBought Player.SpellBookPage is u1 in MM8 rather than i4 (Rodril's catch) Mouse:AddItem(item_ptr) [or item table, whatever] c...
by cthscr
Jun 4 2020, 19:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

No need to reinstall. mm8.ini, MouseLook=0
(I personally just use CapsLock.)

As for spellbooks, you should get more later IIRC.
by cthscr
Jun 4 2020, 18:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

fkirenicus wrote:There is indeed, but nothing happens when I click it (which requires me first to right-click the screen and then left-click the head).

Press middle button or CapsLock first. GrayFace's MouseLook had a good harvest.
by cthscr
Jun 4 2020, 18:54
Forum: Might and Magic
Topic: MMArchive and Txt Edit update (Feb 8, 2020)
Replies: 10
Views: 1466

Re: MMArchive and Txt Edit update (Feb 8, 2020)

GrayFace wrote:
cthscr wrote:Could it be possible to select files without extension in MMArchive?

It already is.

I've remembered what I wished на самом деле: negative selection. (I wanted to see non-wav files of EnglishD.lod.)
by cthscr
Jun 4 2020, 18:40
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 207821

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Question 1 : I've wanted to redo the npcnames.txt file for a while and give the names a more medieval feel. However, I've noticed that I need to make sure that I have an exact number of male & female names. Let's say I cut down the number of male names from 541 to 530. I'll start getting an iss...
by cthscr
Jun 4 2020, 18:30
Forum: Might and Magic
Topic: Porting a MM6 map over to MM7
Replies: 3
Views: 278

Re: Porting a MM6 map over to MM7

Well, a lot of *.txt files of Events.lod. Also you have to convert all the structures that have different size/fields in MM6 and MM7 (see Scripts/Structs/00 structs.lua, Scripts/Structs/01 common structs.lua). @Rodril knows better, but he never published his conversion tools AFAIK.
by cthscr
Jun 4 2020, 18:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

1) I read something about a character unlocker, which presumably will make it possible to use any character in any MM game. Where can I find this? 2) I am using the normal UI (MM8) and have just gotten myself a follower, a Gate Master. What do I have to do in order to have her cast Town Portal for ...
by cthscr
Jun 4 2020, 18:01
Forum: Might and Magic
Topic: Porting a MM6 map over to MM7
Replies: 3
Views: 278

Re: Porting a MM6 map over to MM7

GrayFace has done something in his MMExt repo recently. See also his comments in https://gitlab.com/templayer/mmmerge/-/issues/622.

Nevermind, it's about .blv.
by cthscr
Jun 4 2020, 17:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Check your Data/EnglishT.lod. You might get non-updated one. Latest version of everything, it appears the issue is with Erathia only, as the only CTD I get is currently either traveling there, or starting a game there. Both issues indicates problems with EnglishT.lod. Mine has timestamp 19.04.2020 ...
by cthscr
Jun 3 2020, 17:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Check your Data/EnglishT.lod. You might get non-updated one.
by cthscr
Jun 1 2020, 17:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5705
Views: 603111

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Several MM6 guilds are auto-joined at the start. Buccaneer's Lair and Blade's End, for example.

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