Search found 325 matches

by cthscr
Jul 22 2021, 18:37
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 18
Views: 623

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

MM8 Troll promotion quest is probably the messiest. There should be someone called Dartin Dunewalker somewhere in Ravage Roaming who tell you about Murmurwoods (now this line is attached to Volog Sandwind). Quest is completed when you entered Ancient Troll Home AND is completed second time when you...
by cthscr
Jul 20 2021, 8:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I want to start this merge, over from scratch. What is the latest community patch that goes with the latest Rodril's patch on the 1st post? mmmerge-comm.zip has files dated from 14-07-2021 mmmerge-master.zip from 04-03-2021 Which is correct? mmmerge-comm.zip. See them links in https://www.celestial...
by cthscr
Jul 20 2021, 6:16
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 18
Views: 623

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

raekuul wrote:Rogue -> Burglar (new topic)

Dark Shade is Evil Gnome Robber.
by cthscr
Jul 17 2021, 19:28
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 18
Views: 623

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

MM8 Troll promotion quest is probably the messiest. There should be someone called Dartin Dunewalker somewhere in Ravage Roaming who tell you about Murmurwoods (now this line is attached to Volog Sandwind). Quest is completed when you entered Ancient Troll Home AND is completed second time when you ...
by cthscr
Jul 5 2021, 16:15
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 18
Views: 623

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Just don't expect them to be implemented too soon.
Meanwhile: added NPCs will require portraits, locations and some other texts (iirc every quest-giving NPC had at least two topics).
by cthscr
Jul 3 2021, 21:32
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 24
Views: 974

Re: The Mini Merge Convergence (WIP)

Anyways, to solve monsters being friendly to party you probably need to tinker with Hostile.txt. It's a text table in EnglishT.lod, which defines whether monsters are hostile to another monsters or party. Header row is the monster you are setting stance of, header column is monster towards which yo...
by cthscr
Jul 2 2021, 11:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Except that in Unmodded MM7 the guards do become hostile if you attack their civilians (even in Nighon, where the guards would randomly kill their own civilians). Guard Hostility was not linked to your reputation so much as to your conduct . Oh, the latter is obviously a bug. But I don't think I di...
by cthscr
Jul 1 2021, 21:44
Forum: Might and Magic
Topic: Tutorial: creating chests with MMEditor and Blender
Replies: 1
Views: 122

Re: Tutorial: creating chests with MMEditor and Blender

There are 20 chests per map possible, usually events for all of them are already present in evt file (even if there's no corresponding chest object on map).
by cthscr
Jul 1 2021, 21:28
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 18
Views: 623

Re: Merge "missing" promotion quests - my ideas (with text)

TROLL/BERSERKER(Troll Clubman/Bloodwarden -> War Troll/Ancestral Guardian) [Clubman is the name of MM8 troll variant, alternatively go with War Troll -> Troll Chieftain or something, but to keep the original names I guess this might have to do since "War Troll" is extremely lame as a fina...
by cthscr
Jul 1 2021, 21:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Rewards are the same, and chances should be the same. Pray to your local RNGod.
by cthscr
Jul 1 2021, 20:07
Forum: Might and Magic
Topic: MM7 Refilled for the Merge
Replies: 46
Views: 5601

Re: MM7 Refilled for the Merge

Am I right that to update this mod you would need to find Arcomage chest in Erathia and add two missing artifacts, and then for all preplaced priests of baa in temple of baa add shrapmetal based on monsters.txt? If so, I might do this myself and upload the update here. Arcomage - right. "Pries...
by cthscr
Jul 1 2021, 19:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Ok, has the well in land of giants been nerfed? If it has how would one "fix" it. I have found a relevant script (out12.lua--on the decompiled page for mmeditor) which references said well, but it's not included in the main mod...as far as I can tell. Any help would be appreciated :) Whic...
by cthscr
Jul 1 2021, 19:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Same as in MM7. Intended. Except that in Unmodded MM7 the guards do become hostile if you attack their civilians (even in Nighon, where the guards would randomly kill their own civilians). Guard Hostility was not linked to your reputation so much as to your conduct . Oh, the latter is obviously a b...
by cthscr
Jun 29 2021, 15:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

using enchant item scroll after opening chest and going into inventory while in chest screen breaks the game: interface becomes black and escape to go into menu doesn't work while enemies still can attack; hard restart needed Same if used in Adv. Inn, though Esc works for me. Still might crash on s...
by cthscr
Jun 29 2021, 11:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Would probably be best to just unify it across all 3 games. Same threshold for guard hostility, same + for quests, - for crimes, temple costs. No? While we have Enroth with [decreasing] global continent reputation and Antagarich with [non-decreasing] per-map reputation, setting the same thresholds ...
by cthscr
Jun 29 2021, 10:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Also, speaking of reputation, I killed a peasant on Emerald Island by accident and it only gave me -1 reputation with nobody really getting mad. Is that intended? Same as in MM7. Intended. Except that in Unmodded MM7 the guards do become hostile if you attack their civilians (even in Nighon, where ...
by cthscr
Jun 25 2021, 22:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Where do you change all these little settings? :| 'Data/Tables/Continent settings.txt' in Comm. 'Data/Tables/Reputation.txt' in Revamp. https://gitlab.com/templayer/mmmerge/-/issues/748#note_483026223 I hope to force myself to write documentation for all these Data/Tables/ fields for Revamp at leas...
by cthscr
Jun 25 2021, 22:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I still think changing the quest reputation rewards is a better change than setting Enroth to have different thresholds; -25 is actually hard to reach in MM7/MM8 without either being on the opposing side or actively attacking regional noncombatants. That's irrelevant because guards can be hostile i...
by cthscr
Jun 25 2021, 18:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

and almost all of Enroth quests use MM6 reputation values (and it should be that way). Disagree - guard hostility AI triggers somewhere around -10 reputation. If nothing else it needs to be considered in light of the fact that guards will attack you on sight just for getting an old candle holder ou...
by cthscr
Jun 25 2021, 18:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6734
Views: 1002216

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

What is the "Revamp"? Is there somewhere I can read about what it does exactly? I saw it in the files, but left it alone since I had no clue. 'master' branch of my mmmerge repo . Forked from Comm Merge with a distant aim to get more balanced game settings and implement some features of MM...

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