Search found 599 matches
- 26 Jun 2024, 08:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
1.In function events.WindowMessage(t) of file stealing.lua , the value of mon.Items[0].Number,mon.Items[1].Number and mon.Items[2].Number generated by "mem.call(0x408E89, 1, mon["?ptr"])" is always 0, which means that the thief class can't steal items but money, can this be corr...
- 25 Jun 2024, 07:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Use either link from "Game files v. 05.11.2023" part.Usermodmissingmaybe wrote: ↑22 Jun 2024, 20:58 the link for:
"2. Copy <mod files> into MM8 folder, replacing existing."
is outdated. Is there a separated download from the game files of google drive?
- 25 Jun 2024, 07:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hey, I've been playing the merge with the latest patch and I'm experiencing an issue. I started on Antagarich with a Monk/Ranger/Paladin/Sorcerer party and have reached a part of the game where I've been able to acquire HP/SP regeneration items. My Sorcerer's cloak, with an "Of Plenty" en...
- 25 Jun 2024, 06:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
- 07 Jun 2024, 14:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I need your help guys (if that's what my English is all about online translator ^^). Guys, I can't find where to download the Russian localization for the "MMMerge Revamp" version. I found a topic on the forum, but there are no links there, please share the download link. I just understan...
- 27 May 2024, 18:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Howdy! I wanted to say this mod has been an absolute blast to play through. Truly a nostalgic rush visiting MM6-8 again after all these years. Thanks for creating such a great mod. :) Now to the nitty gritty: I've been recently attempting to mod the game, Adding portraits and paperdolls, experiment...
- 07 May 2024, 14:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I cannot use CE to Rename Characters, nor to change their biographies. If you or anyone here in the forums knows if this is possible and how, that would be great information! I have made a CE table back in February for Revamp. It is based on the original table from 2019, but i have added some new f...
- 25 Apr 2024, 09:00
- Forum: Might and Magic
- Topic: MM7 skill emphasis mod (#1)
- Replies: 21
- Views: 1831
Re: MM7 skill emphasis mod (#1)
Yet one of my design guidelines is to avoid making such challenge parties impossible or unreasonably difficult (beyond what one can expect from playing four Knights, for example), so I care! I think the WIP version of my mod is in fact significantly more four-Knight-accessible than vanilla at this ...
- 23 Apr 2024, 17:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
RemoveSkillValueLimits has an issue with an offhand Dagger - it will be allowed at 64 Normal.Rodril wrote: bump
Quickest fix (with hardcoded values):
Code: Select all
mem.asmpatch(0x46772E, "test eax, 0xFFFFC00")
- 18 Apr 2024, 07:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 160
- Views: 2240913
Re: Might and Magic 6, 7, 8 merge redone
For those who might still look for the answer: bolster will overwrite your changes with values based on monster type's default ones. The only current exception is Q. See Scripts/General/AdaptiveMonstersStats.lua
- 15 Apr 2024, 07:14
- Forum: Might and Magic
- Topic: MMMerge aka Merge 678 links
- Replies: 22
- Views: 142962
Re: MMMerge aka Merge 678 links
Not in MMMerge. Use Saturation and Softness columns of 'Data/Tables/Continent settings.txt' instead.vladimir-maestro wrote: ↑13 Apr 2024, 11:12 You can tweak some graphic by MM8.INI file by editing these lines:
PaletteSMul...
- 01 Apr 2024, 10:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Playing on the main branch, and I have two questions (because I can't actually remember how this works): 1. Which settings do I enable to allow for the Hero of Jadame (that is to say, the party member that cannot be dismissed) to be a dragon? There is an icon on character paperdoll during character...
- 28 Mar 2024, 10:07
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v3.1 holiday release!
- Replies: 138
- Views: 76716
Re: Elemental Mod for MM7 -- v3.1 holiday release!
Fun MM7 fact I just discovered: apparently you can use [] keys to strafe. You can't remap these ingame, only through regedit (resp. KEY_STEPLEFT and KEY_STEPRIGHT) or MMExt. I think NWC just gave up on them when they didn't fit into the two key config pages. (I stumbled upon this while adding the s...
- 28 Mar 2024, 10:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
ASM scripts are a bit difficult for me. Is it possible for future versions to include this feature,break through the limit of 255? Commit 82f4685e. In vanilla increasing resistance (for both base and bonus) will reduce it to 255 if it was bigger than 255 initially. I don't think this behavior shoul...
- 28 Mar 2024, 09:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Don't you need to recruit Frederick Talimere and steal his power stone in order to finish that quest? That is normal mm8. Merge Version you don't need doing that. The Frederick 's stone is in one of 4 chests on the second island. Take that stone to active the telepoter to the temple of the snake. T...
- 12 Mar 2024, 11:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Not sure, but might be a bug: I haven't cleaned out vampire vault in Tatalia (I actually escaped in disgrace because I got beaten up there), but still the quest was marked as done when I came to Crag Hack. I think that's a vanilla bug (or not fully implemented) that was never fixed. It is said in u...
- 06 Mar 2024, 08:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
1. The following scripts is no longer valid in the new version: evt.Set{"ArmorClassBonus", Value = 40} This will cause the magic well in the Kriegspire(MM6) and Tatalia(MM7) that increases temporary AC to become ineffective. Script is valid still, problem is Party[x].ArmorClassBonus value...
- 20 Feb 2024, 14:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I found that after winning arcomage games in the tavern in MM6, there are records in the autonotes, and rewards for arcomage games can be set based on this characteristic, eg. This is revamp specific. And it will be checked based on current player awards while speaking with specific npc. Who is not...
- 20 Feb 2024, 14:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Doesn't happen to me. Please provide savegame if possible. I get the same error message even with a new save. Try turning the Bolster monsters option off, save over it and restart the game, then load the save file and try to enter the Temple of the Snake dungeon. Got it. Workaround is added. Not su...
- 18 Feb 2024, 16:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8364
- Views: 8902548
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
There's one bug (or should I say missing feature) I've noticed. While shields or other apparel enchanted with "of Shielding" will provide a permanent individual Shield effect on a character, unenchanted grandmaster shields will not. The GM perk of shield mastery is supposed to be "pr...