Search found 16 matches

by wuxiangjinxing
Jun 7 2020, 23:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Is it possible to save Bolster and weather settings? It is a little annoying to change those settings everytime when I start the game.
by wuxiangjinxing
May 26 2020, 12:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Check file "mm8.ini" in your game folder for line "MouseLook=1", and make sure you have files "MouseLookCursor.bmp" and "MouseLookCursorHD.bmp" in "Data" folder. Yes I do have those two files in that folder. I also found out that if I change 'MouseL...
by wuxiangjinxing
May 26 2020, 4:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I just met a strange problem so I want to see whether anyone has seen it before and can help me solve it. For some unknown reasons, now mouse look is not turned on by default in my game, which is quite the opposite to my usual gameplay experiences. What's worse, even if I manually turn on mouse look...
by wuxiangjinxing
Jan 14 2020, 19:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you all for your suggestions. I finally used a pretty simple way to do the work. Here is summon mod v2. Now we can do summoning for all kinds of earth spells. https://drive.google.com/file/d/1Vg5SyolOhpaQmfGxkoHk0KsKCdKu1Lke/view?usp=sharing In the current mod, you need to keep Ctrl pressed i...
by wuxiangjinxing
Jan 3 2020, 1:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I made a MOD that allows druid to summon skeleton warriors when casting stun. https://drive.google.com/file/d/1tuoP9479gbhdhfxw6lbXGT9QFk85VIqM/view?usp=sharing Please put this file in Scripts/General. You need to cast stun from spell book, not from quickspell, so as to summon skeletons. I would li...
by wuxiangjinxing
Jan 3 2020, 0:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you all for your suggestions. I finally used a pretty simple way to do the work. Here is summon mod v2. Now we can do summoning for all kinds of earth spells. https://drive.google.com/file/d/1Vg5SyolOhpaQmfGxkoHk0KsKCdKu1Lke/view?usp=sharing In the current mod, you need to keep Ctrl pressed if...
by wuxiangjinxing
Jan 1 2020, 7:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Both of the two trainers are in Free Haven. One is the Gong trader near the Mordreth quest giver, the other is in one of the homes near the boat/dock and the general trader. I've made a new header under the Tutorials section on the Tracker for these, because people keep asking about the new teacher...
by wuxiangjinxing
Dec 28 2019, 3:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello guys, first of all i wanted to tell you that this project is awesome and i love it! :proud: Be sure to check the Tracker. There is also an optional modifications section on the Tracker (Character Creation Unlocker, Racial Skills, such things :P ) and a Community Branch of the Merge that has s...
by wuxiangjinxing
Dec 24 2019, 16:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

So here is a working version of the druid summon mod https://drive.google.com/file/d/1tuoP9479gbhdhfxw6lbXGT9QFk85VIqM/view?usp=sharing I assigned monsters to be summoned by earth spells, mostly based on the nature summoning spells in HOMM IV. Stun -- Dire Wolf Slow -- Elf Archer Deadly Swarm -- Gri...
by wuxiangjinxing
Dec 24 2019, 8:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I made a MOD that allows druid to summon skeleton warriors when casting stun. https://drive.google.com/file/d/1tuoP9479gbhdhfxw6lbXGT9QFk85VIqM/view?usp=sharing Please put this file in Scripts/General. You need to cast stun from spell book, not from quickspell, so as to summon skeletons. I would lik...
by wuxiangjinxing
Dec 24 2019, 3:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

After a simple debug, the problem might come from the new debug button (icon as a tent) or the "better biography" part. After removing those concepts everythings works well.
by wuxiangjinxing
Dec 24 2019, 2:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

https://drive.google.com/open?id=15fVpcpA1mCfmiN7aFpFdoo2Fa2CIVYZ2 fixed dracolich/spectral dragon not knowing Dark Magic and Dragon Ability added debug button Unfortunately, this file forbids the creation of more than one party members (a lua error pops up, game continues but only the first member...
by wuxiangjinxing
Dec 13 2019, 0:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

That spell actually exists in MM8 too, so instead of making a new spell, it modifies an existing spell. This mod does not only change one single spell. Actually it changes all kinds of earth spells, and assigns one specific monster kind to be summoned for each spell. I guess it might be possible to...
by wuxiangjinxing
Dec 13 2019, 0:04
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208778

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hey,

How could I say: when a spell is casted by Druid, then call a personal function?

Thanks!
by wuxiangjinxing
Dec 12 2019, 20:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

That is some awesome mod. Is the spell book modified in any shape or form? Because the inability to implement spells that do not exist in MM8 is a problem and one of the last things to implement. The spell book is not modified. What that mod did was change the effects of different earth spells to s...
by wuxiangjinxing
Dec 12 2019, 15:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5718
Views: 608810

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is it possible to integrate mod contents into the merge, such as Chaos conspiracy for MM6 and Maestro for MM7? In one Chinese community there are also some very interesting mods. For instance, there is one MM7 mod that allows druid to summon various kinds of monsters, from the low-tier skeleton to t...

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