Search found 220 matches

by raekuul
Aug 2 2021, 23:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Every weapon does Attack Bonus from Novice rank; Sword gets recovery/handedness/armor while Spear gets Damage/handedness/Armor. Axe gets Recovery/Damage/Chance to halve target armor; probably the strongest combo to test is Axe/Sword The Merchant reduction is probably because of the race change to Li...
by raekuul
Aug 2 2021, 19:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

The race skills table shows, for our example here Minotaurs, "E/1/4/0/1" - how does that translate to? Default is expert axe for minotaurs regardless of class and the numbers are the skill mastery added depending on class or something else? Not sure how the numbers are added. Also does &q...
by raekuul
Aug 2 2021, 10:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

1) Race Skills are more like adjustments to your class skill progression limits based on race. For example, a Minotaur gets +1 to their Axe mastery cap, so a Minotaur Sorceror can learn the Axe skill and a Minotaur Knight can achieve Grandmastery. There is no unified list, but you should be able to ...
by raekuul
Jul 20 2021, 10:17
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 18
Views: 708

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Yeah but if I use "robber" then the "burglar/expert treasure hunter" joke gets lost (it's a reference to The Hobbit)
by raekuul
Jul 18 2021, 21:12
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 18
Views: 708

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

These are amazing too! Though, if I understand correctly, the last one (Initiate -> Mystic) is gonna involve fighting? Because just going and talking to NPC is too easy, it might be present as one of promotional quests (Knight -> Cavalier), but more than that is too much IMO. It's the same basic id...
by raekuul
Jul 18 2021, 18:24
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 18
Views: 708

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

As long as we're on the subject, how about adding the Antagarich Three (Thief, Monk, Ranger) to Enroth? Thief -> Rogue (Replaces "Protection Services Membership" topic) Solve the riddles in the Thieves' Hideout and return to Marcellus Lutvig near Castle Stone So you want to be recognized a...
by raekuul
Jul 16 2021, 21:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

That and your damage output is only weakly correlated to party level. Your skill ranks are far more important and there are ways to bypass needing to level up (particularly if you're playing with the unlockers if you favor melee combat like I do - lots of combinations get M+ Armsmaster with weapons ...
by raekuul
Jul 16 2021, 19:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Anyone else feel that monster bolster should give more experience for killing them? This has been suggested several times and the answer keeps coming back "no" - one of the goals of Bolster is to rein in overpowered parties, not make it easier to become even more overpowered. Besides, onc...
by raekuul
Jul 16 2021, 10:29
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 278
Views: 140185

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I believe MM6 is subtly bugged and that it's one week per session rather than one week per level, but I haven't tested exhaustively. I do know that Enroth areas are more likely to cycle over in Merge than in Vanilla (the Hive being a notable exception since its refresh timer is one week) so there is...
by raekuul
Jul 10 2021, 13:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Fair enough, I'm just annoyed that Knife promotes to Thief and Staff promotes to Monk but Axe doesn't promote to Ranger
by raekuul
Jul 9 2021, 21:09
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v2.0 is out!
Replies: 61
Views: 3010

Re: Elemental Mod for MM7 -- v2.0 is out!

It's specifically the bottles for me, and not the reagents. Monsters that drop reagents have a chance to drop their reagents every time they are killed, even after they've been Reanimated (since the reagent drop is separate from the loot drop from 7 onward), and decent Gray reagents are common enoug...
by raekuul
Jul 9 2021, 20:07
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v2.0 is out!
Replies: 61
Views: 3010

Re: Elemental Mod for MM7 -- v2.0 is out!

On the subject of potions: would it be possible/useful/wise to change the reagent shops apothecaries so that they restock daily? The big reason I generally don't use/abuse potions in vanilla is simply a constant shortage of bottles to put all the reagents in to make the higher level potions with (on...
by raekuul
Jul 9 2021, 10:31
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 278
Views: 140185

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

MM6 never really needed long-term storage, though, since the seer was actually smart there and wouldn't give back quest items for quests you'd already completed and almost every persistent item gets turned in at some point (or is in the Super Goobers chest, which gets stopped by the "quests you...
by raekuul
Jul 9 2021, 10:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

The problem with associating Axe with the Mino class is that neither of the Enroth trainers for Armsmaster have the "Become Ranger" option, presumably because the first pass was done to trainers that already existed in the base games, and there is no Enroth trainer for ID Monster (yet). Wh...
by raekuul
Jul 7 2021, 14:18
Forum: News
Topic: MMMX: Murder of Might & Magic X
Replies: 10
Views: 1565

Re: MMMX: Murder of Might & Magic X

The steam key wont work right just yet, since the steam version just calls Ubisoft's launcher.

Ubi says they're looking into an alternative/fix/whatever, but I'm not holding my breath.
by raekuul
Jul 7 2021, 10:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

I believe that in Base Merge the promotions are still continent-specific: if you want the MM6-style Archmage/High Priest, promote in Enroth. If you want one of the split-path versions, promote in Erathia. If you started with an MM8 Necromancer, promote in Jadame. With that said, the Lich/Master Necr...
by raekuul
Jul 5 2021, 20:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

So I'm new to patching the community merge when patches like what Rodril posted earlier go live. Should I setup from scratch or can I just shuffle files around? Overlaying today's patch over community merge leads to the below on startup ———————————————————————————————————————————————————————————————...
by raekuul
Jul 3 2021, 14:58
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 24
Views: 1052

Re: The Mini Merge Convergence (WIP)

Ooo, how'd you get around the monster variety limitations? Or was it simply just "nobody thought of using more monsters"?
by raekuul
Jul 2 2021, 21:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Dyson being underlevelled is mostly just because you almost have to overlevel to get through the "Deposit Vilebite's Ashes" quest since the Gogs still explode on death and this time you're fighting them in close quarters (you can get through it without fighting if you get there quickly eno...
by raekuul
Jul 2 2021, 19:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6757
Views: 1016491

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

In fairness, I beeline towards the Jadame story quests because I'm required to recruit Overdune Snapfinger and Dyson Leland in order to complete the MM8 storyline, and they both benefit greatly from the various shrines/pilgrimages on the other continents (Dyson moreso than Overdune, since he has to ...

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