Search found 151 matches

by raekuul
Nov 5 2020, 20:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

It would be easier to verify if MM8 didn't do "dynamic donations" - the more extreme your reputation, the more the temple takes per donation
by raekuul
Nov 4 2020, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

pretty much. You can cheat it by using the two way portal between New Sorpigal and the shrine of the gods in Dragonsand, but it's a pain in the ass since you can only take up to 10k gold from NWC at any given time.
by raekuul
Nov 4 2020, 13:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Might I suggest checking your reputation score? MM6 has more extreme swings in reputation than 8 does, and reputation affects different things compared to 6 (I'm having the same "sell stuff for 1 gold" problem but my reputation is -90 and I don't have enough gold to quickly donate my way b...
by raekuul
Nov 2 2020, 18:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I don't know for certain about other locations but Divine Intervention should still appear as part of the MM6 Obelisk Puzzle Reward. As for replication-ness, I believe but am not entirely certain that the DI book will still appear in its proper location in The Breeding Zone even if you opt to play D...
by raekuul
Nov 1 2020, 12:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

There are known problems with how the top spells in each school are distributed (since this also severely restricts the availability of Town Portal, which is critical to completing the Merge content). I'd suggest checking the Enroth Obelisk Puzzle Rewards first. This happens in the base games as we...
by raekuul
Oct 31 2020, 21:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

There are known problems with how the top spells in each school are distributed (since this also severely restricts the availability of Town Portal, which is critical to completing the Merge content). I'd suggest checking the Enroth Obelisk Puzzle Rewards first.
by raekuul
Oct 31 2020, 15:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

1) To my knowledge, the Necromancer class specifically is only promotable to Lich in Jadame (because that quest is specifically "Necromancer -> Lich" and not "Wizard -> Lich"), but Sorcerors from Enroth/Erathia can also promote to Liches by passing through the Erathian Wizard -> ...
by raekuul
Oct 31 2020, 12:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Many thanks! Oh, one more thing. Is the system rigid like in M&M 7 where you choose either Light or Dark or is it flexible like in M&M 8 where you can get both? Do I have to postpone leveling whilst playing on the M&M 6 map? For the Antagarich part of the storyline, you are still forced...
by raekuul
Oct 26 2020, 18:34
Forum: Might and Magic
Topic: Question about copyright
Replies: 6
Views: 383

Re: Question about copyright

That's kind of the opposite of what the OP is talking about - they're saying "an engine remake, but the player has to provide the copyrighted assets themselves" rather than "an all new game in the vein of the games"
by raekuul
Oct 26 2020, 16:14
Forum: Might and Magic
Topic: Question about copyright
Replies: 6
Views: 383

Re: Question about copyright

The main examples for this scheme would be KeeperFX (for Dungeon Keeper) and the many, many source ports of Doom/Doom 2 (since the engine is GPL but the assets aren't, what OP describes is exactly what Doom source ports have to do). As I said before the main problem would be the crowdfunding aspect ...
by raekuul
Oct 25 2020, 13:10
Forum: Might and Magic
Topic: Question about copyright
Replies: 6
Views: 383

Re: Question about copyright

Kickstarter would likely be the sticking point. Most companies turn a blind eye to fan remake projects of older games under the condition that no money is changing hands. Once you get Kickstarter or any other crowdfunding campaign involved, they will be legally required to act at that point in order...
by raekuul
Oct 10 2020, 23:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The modified data itself (and probably the map definition files as well) can be distributed as part of the mod package as they're relatively small after compression. I'm mostly thinking of pulling assets (Anims and Music and other graphical stuff) specifically from already-installed MM6/7 to save on...
by raekuul
Oct 10 2020, 19:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

What would need to be done to create an installer script that pulls from already-installed MM6/MM7? We'd be able to make a "small download" option for easier sharing, plus it'd be a lot friendlier for mod sharing sites (since we'd no longer be including the original assets from MM6/7 in th...
by raekuul
Oct 6 2020, 20:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hunter promotion is finalized directly by the Faerie King, not by the quest-giver.
by raekuul
Oct 4 2020, 12:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Probably the most important buff Blasters could receive is making the Hive Core immune to anything that isn't a Blaster (as it should be).
by raekuul
Sep 9 2020, 19:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

and it's shenanigans like that what makes including equipment value in the party average power for purposes of Bolster a thing.
by raekuul
Aug 31 2020, 10:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Yeah, if you're concerned about reputation effects, the MM6 quests will have the widest swings - Candelabra is -200, Exposing the Traitor is something like +5000 (enough to go from Neutral to Saintly in one go, I think? I almost always have to do this right before I go get Master Light in vanilla), ...
by raekuul
Aug 19 2020, 23:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I don't have an exhaustive list of what sounds work and what sounds don't, but in general the MM6 and MM7 characters will be missing a lot of their sound events simply due to the engine change. The MM8 engine is looking to fire sounds for events that didn't exist in MM7, and MM7 has sounds for event...
by raekuul
Aug 19 2020, 16:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6033
Views: 728222

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

And to quote myself from the thread you quoted: It's comparable to using Baldur's Gate voice sets in Icewind Dale - MM7 and 8 have more voice clips than 6 did, so there are situations where the MM6 heads say nothing when they logically should. MM8 (the basis for the merge) has different conditions f...
by raekuul
Aug 18 2020, 18:20
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 738
Views: 226032

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

This also happens at the double door in the Lair of the Wolf

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