Search found 409 matches

by raekuul
23 Jun 2024, 14:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

So, if i started with cleric on MM7, does it mean that im permanently bound to the mm7 version of cleric, which means he'll only learn the school that goes in line with a plot, so essentially the same one that the wizard will have? The promotions are tied to which NPC is performing the promotion. I...
by raekuul
17 Jun 2024, 10:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

It reads more like they're working on converting the Heroes games to tabletop. Doesn't feel like MMMerge had anything to do with it (given Heroes 3 is the most resold Heroes game this probably would have happened even without Ubisoft running the franchise into the ground)
by raekuul
03 Jun 2024, 22:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

MM6 didn't really require micromanagement for Dark, just cast Armageddon in a place with townies (or get careless while collecting the Horn of Ros). It was Light that was a pain in the ass since you had exactly one way to get enough positive rep to get there (expose the traitor), and if you did Dark...
by raekuul
27 May 2024, 19:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

phamlongtuan wrote: 27 May 2024, 11:14 Help Guys, can somebody please me with location of Focal Ring, for Verdant quest. Many thanks
It's just a generic Focal Ring, you can find them in many magician/accessory shops
by raekuul
20 May 2024, 11:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Instead of creating nine classes per class, why not just restrict the good/evil weapons to fully promoted characters, like how grandmastery is supposed to be restricted?
by raekuul
03 May 2024, 11:43
Forum: Might and Magic
Topic: Thinking of MM8 AND MM Merge challenge
Replies: 13
Views: 1254

Re: Thinking of MM8 AND MM Merge challenge

MMMerge gives you the option to mix and match races and classes at character creation, like how you could do for MM7. "Minotaur Paladin" is simply a character with the Minotaur Race and the Paladin class , like a Goblin Monk or an Elf Thief. (Base MM8 has "Minotaur" as an actual ...
by raekuul
02 May 2024, 12:34
Forum: Might and Magic
Topic: Thinking of MM8 AND MM Merge challenge
Replies: 13
Views: 1254

Re: Thinking of MM8 AND MM Merge challenge

It's an Antagarich class - essentially a hybrid of Knight and Druid, can be seen as the prototype of the Minotaur class in Jadame. Gets GM Axe and can learn pretty much every skill to some extent (except I don't think they can learn Plate?). The maxim "Jack of all trades, master of none" c...
by raekuul
29 Apr 2024, 17:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Honestly a lot of the fun I have with MMMerge is exactly how overpowered I get at the end of everything... which naturally means that next time I'm going to use a special script to zero out all monster exp rewards, leaving me with just quest exp. I'm pretty sure that with just quest exp I won't get ...
by raekuul
18 Apr 2024, 11:06
Forum: Might and Magic
Topic: Teams/Parties for MMMerge, challenges, maximum damages
Replies: 4
Views: 2185

Re: Teams/Parties for MMMerge, challenges, maximum damages

I prefer Troll over Knight for my main melee attacker, personally. Yeah, I lose GM Armsmaster but a well-built troll can keep up with Dragons at higher skill ratings (my last time through, Overdune was outdamaging Ithilgore in melee). I... don't usually go with Dark Elf as the Hero of Jadame? But I ...
by raekuul
09 Apr 2024, 23:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

I believe that's so that you have three classes (base, first promotion, second promotion) per character instead of just two, like you would for the other continents. There should be an NPC to promote your character to the Priest-equivalent. Light stopping at Expert for Acolyte is on track with the o...
by raekuul
29 Mar 2024, 13:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Playing on the main branch, and I have two questions (because I can't actually remember how this works): 1. Which settings do I enable to allow for the Hero of Jadame (that is to say, the party member that cannot be dismissed) to be a dragon? 2. How do I bring a dragon party member (not hireling) in...
by raekuul
26 Mar 2024, 11:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Don't you need to recruit Frederick Talimere and steal his power stone in order to finish that quest?
by raekuul
23 Mar 2024, 20:39
Forum: Might and Magic
Topic: Thinking of MM8 AND MM Merge challenge
Replies: 13
Views: 1254

Re: Thinking of MM8 AND MM Merge challenge

Why not just go all-in on the joke and be a Minotaur Ranger?
by raekuul
18 Mar 2024, 20:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

same as before - when you see "You sense a high magic presence here", cast Town Portal
by raekuul
17 Mar 2024, 03:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Okay so the Murmurwoods location is at the Circle of Stones that houses a dungeon that you probably poked your head into once before realizing that it was a colossal waste of time (the quest that it was associated with got dummied out, but the dungeon is still there). That's the High Magic Spot, and...
by raekuul
16 Mar 2024, 18:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

You should have a "connector stone" in your inventory. If it's charged, use it like a potion and that will get Verdant to talk to you again.

If it's not charged, I think you can charge it with a map crossing.
by raekuul
16 Mar 2024, 01:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

@Rodril, yes, I did get the different start screen with the choice of 3 continents. So, at what point does my MM8 game become "different"? Is it just different items, or will all 3 games be linked at some point? My saves are not in the SAVES folder, or the editor does not recognize them. ...
by raekuul
15 Mar 2024, 23:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

@Rodril, yes, I did get the different start screen with the choice of 3 continents. So, at what point does my MM8 game become "different"? Is it just different items, or will all 3 games be linked at some point? My saves are not in the SAVES folder, or the editor does not recognize them. ...
by raekuul
15 Mar 2024, 01:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

are there any plans to upgrade the spell guilds in Enroth to account for the stricter store groupings? With an Enroth start you pretty much have to hire a gate master to get anywhere since the stores are still Novice/Adept rather than Adept/Paramount.
by raekuul
14 Mar 2024, 11:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902135

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

What's "GOG" version? I have the original game with the discs. The GOG version is the digital version sold on GOG dot com. If you have the original game with the discs then that will work too, just make sure your install location is outside of any protected folders (anywhere with "Wi...

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