Search found 72 matches

by raekuul
Nov 24 2019, 22:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Are you even aware of the fact that the axes inflict by far the highest damage of ALL weapons, especially two-hand versions? It will depend on chance to decapitate enemy, it should not be too high. In addition GM in axes is available only for two exotic classes, rangers and minotaurus, and I wouldn...
by raekuul
Nov 23 2019, 19:35
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 489
Views: 208740

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

That's actually a vanilla restriction on Meteor Shower/Starburst. The spells are iffy at best if your targeted monster is outside of "Yellow" range.
by raekuul
Nov 10 2019, 12:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hm... assuming that that specific variable is only for if the throne room is locked or not, we could probably add that sort of thing to Castle Lambent on the completion of whichever quest it is that has you retrieving the Heart of the Wood, in addition to Necromancer's Guild if you're carrying the N...
by raekuul
Nov 3 2019, 12:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Templayer wrote:DXTORY crashes the Merge...
I have the same issue with MM7 and MM6, so it might not be merge itself so much as a conflict with Grayface's patch.
by raekuul
Nov 2 2019, 21:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, so we do need a little more information about your issue (since crossing continents is supposed to dump you in a random location) 1) When this happens, where are you when you're casting Town Portal? 2) Are you arriving at a "normal" town portal destination (i.e. at the Big Fountain at...
by raekuul
Nov 2 2019, 19:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, so we do need a little more information about your issue (since crossing continents is supposed to dump you in a random location) 1) When this happens, where are you when you're casting Town Portal? 2) Are you arriving at a "normal" town portal destination (i.e. at the Big Fountain at ...
by raekuul
Nov 2 2019, 19:46
Forum: News
Topic: Might and Magic Heroes: Era of Chaos
Replies: 11
Views: 2030

Re: Might and Magic Heroes: Era of Chaos

As long as it feels close enough to Heroes III in practice, I don't care if the art style is animu or NES Pixel Art.
by raekuul
Nov 2 2019, 18:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

As for kkender's Town Portal bug, please, answer me this: Is your Water Magic marked as Master or Grand? Since being able to choose the place of your Town Portal destination is meant for Grand-level Water Magic. Choice of Destination being restricted by skill tier was exclusive to MM6, where you ha...
by raekuul
Oct 27 2019, 17:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I try to save that fly scroll for when I hit Blackshire, to be honest, but that doesn't work quite so cleanly in Merge since chest trap damage is applied instantly in the MM8 engine as opposed to MM6's "when the animation finishes"
by raekuul
Oct 27 2019, 13:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Added to the Bug Tracker. Arguably not a bug as it's in the vanilla game and doesn't require mouselook either, just looking up and jumping while pressing space works. It's possible the Fly scroll one can find is meant for the Expert Air Magic trainer that is only accessible using Fly, though nobody...
by raekuul
Oct 24 2019, 22:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I have many things to say about how greedy the spacebar is in Merge.

Somehow, it's harder to exploit NWC Dungeon in the early game in Merge than in 6 rather than easier, in spite of the greedier spacebar. No more going there by accident.
by raekuul
Oct 23 2019, 10:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Free Haven holds both the Expert (Lawrence Aleman) and Master trainer (some housed NPC up by Carlo Tormini) for Armsmaster. I haven't looked too closely for Alchemy but I believe an Expert trainer can be found in Castle Ironfist and the Master can be found up at Castle Stromgard
by raekuul
Oct 21 2019, 22:39
Forum: Might and Magic
Topic: Mermaid Nudity Sensor Mod
Replies: 5
Views: 1106

Re: Mermaid Nudity Sensor Mod

oh no. not bare breasts. what ever will we do. wont somebody think of the children.
by raekuul
Oct 21 2019, 12:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

There was only one bone in MM8, and it was a quest item. MM7 didn't have thigh bones at all. You had at least one skull, but that was a quest item. The thigh bones in MM6 can be found in the Temple of Tsantsa, the Bootleg Bay overland area, and I forget where else. Regardless of the actual source of...
by raekuul
Oct 19 2019, 19:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If there's stealing, there should be at least one fence location, since stolen items are hard to get rid of otherwise. Why? You can always throw them into a lake or sea? It's faster and more convenient to sell items than it is to throw them away. Plus, if you're stealing items from shops then you p...
by raekuul
Oct 18 2019, 13:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Adding Fences to Ravenshore and the Castle Stone area of Frozen Highlands would be both interesting and in-lore. Not sure how feasible that is though.
by raekuul
Oct 18 2019, 1:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

It's not as bad as Time Cube.

Though admittedly that statement is on par with saying that the leader of North Korea isn't paranoid by virtue of everybody actually being out for his blood...
by raekuul
Oct 17 2019, 19:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

How much trouble would unifying the regional potion reagents be? I know that a mixture of red reagents are used for a Verdant quest but for the most part there's too much variety for too little availability.
by raekuul
Oct 16 2019, 15:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4634
Views: 405229

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

So we have a clean-shaven and neatly-trimmed gold dragon. It's still one more character than we had before. Thank you for your work ^^

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