Search found 53 matches

by raekuul
Oct 16 2019, 15:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

So we have a clean-shaven and neatly-trimmed gold dragon. It's still one more character than we had before. Thank you for your work ^^
by raekuul
Oct 12 2019, 11:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

There is a master air guild in tulerean forest in Antagarich. And it has invisibility and fly. The only thing you have to do is getting air magic master level 7 (piece of cake). And air magic master instructor is just next to it, in avlee. I reloaded many times and I never got Fly from Forest. Best...
by raekuul
Oct 11 2019, 12:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

It's not a sound effect or a popup. It's just a status message, like the "you feel high magic presence here" message.
by raekuul
Oct 11 2019, 0:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

In other words, I should only use the most optimal builds and to hell with "having fun".

E: Yeah I think I'm gonna go cool off for a bit. That was both uncalled for and not what you were suggesting at all.
by raekuul
Oct 10 2019, 19:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I don't like cross-continent travel getting more restricted. As it is, it works well. 1) The only continent that you're guaranteed able to manually TP off of is Enroth, since both of its gate spots are in Green zones (or are rather easily made green). Antagarich's named spot in Evenmorn is on Evenmo...
by raekuul
Oct 7 2019, 22:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

2- Bolstering is not really bolstering. Giving a lizardman 267 hit points (or making peasants tougher have not really any effect) and keeping Titan at 617 HP doesn't make a difference at all. The last time I closely looked (which was before the September 1 update, so this may have since changed) Bo...
by raekuul
Oct 6 2019, 12:04
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 401
Views: 214108

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Elven Chainmail (The one you get from the Arcomage quest) -- it has the "Recovery" enchantment on it but I cannot figure out what it does. If that armor is supposed to reduce your recovery rate of your weapons, it doesn't seem to be working. I think Gray was griping about this in discord ...
by raekuul
Oct 4 2019, 22:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

The end user can set up whatever skill limits they want for whichever classes they want by editing Data\Tables\Class Skills.txt
by raekuul
Oct 4 2019, 17:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

how about a Gold Lich and a Troll Dragon instead? if I can only pick one, I'll lean with the Gold Dragon.
by raekuul
Oct 1 2019, 18:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Templayer wrote:Maybe I've got an extended warranty!
Xfing wrote:Warranties are invalid if you don't use the product for its intended purpose!
Girls, girls! You're both pretty! Can I go home now?
by raekuul
Sep 30 2019, 19:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Let me say this again: humans with +1 to all misc skills are NOT balanced. Because of this there is no reason to play the following classes with any other race than human: Isn't this a completely optional component that the end user has to install separately? I was under the impression it was integ...
by raekuul
Sep 30 2019, 10:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Xfing wrote:Let me say this again: humans with +1 to all misc skills are NOT balanced. Because of this there is no reason to play the following classes with any other race than human:
Isn't this a completely optional component that the end user has to install separately?
by raekuul
Sep 29 2019, 11:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I get that from time to time. I'm just in the habit now of always saving before talking to skill trainers, since it doesn't happen consistently.

Also, can you wrap your crash traceback in code tags please? It'll make it easier to read.
by raekuul
Sep 29 2019, 11:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Butcer wrote:2. Is it okay to apply the patch on a install that already had greyface patch installed before ?
You'll need to re-apply the latest Grayface patch afterwards
by raekuul
Sep 24 2019, 19:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

A Dragon Knight is - Armsmaster affects (affected? I haven't looked since the latest GrayFace patch/Merge update) Dragon's ranged attack
by raekuul
Sep 24 2019, 10:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

In MM6 I found alchemy and armsmaster expert teachers. Is there a master teacher for armsmaster, expert master for unarmed dodging (MM6)? Master Armsmaster can be found in Free Haven, living on the same street as Carlo Tormini (the guy who asks you to go to the Temple of Tsantsa). I haven't found U...
by raekuul
Sep 22 2019, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Yeah. It was is still a common problem. I've updated it for the current patch situation, but the basic "error" that was causing the "I can't talk to anyone" thing is still caused by patching MM8 before installing the Merge Mod. WRT 2.4.1, the "random loot in quest chests&quo...
by raekuul
Sep 22 2019, 18:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4430
Views: 362019

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

1. Fixed flickering of monsters inside high populated dungeons. 2. Now monsters will cast spirit lash properly (before they did hit only first character, even if he was dead). 3. Power cure casted by monster will heal nearby monsters of same group aswell. 4. Adventurer's Inn in The Breach will allo...
by raekuul
Sep 22 2019, 12:46
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 487
Views: 203219

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

We have that for 7 and 8 because they support hardware rendering. 6 does not, which means it would take a lot more work to get such a hi-res interface.

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