Search found 129 matches

by raekuul
Jul 2 2020, 20:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Is it possible to change which music plays in a given dungeon? Could I have a unique music for every dungeon in the game if I wanted to? I'd like to know.. Depends on which game you're in. MM6 has a rotating soundtrack (one location can pull more than one song), MM7 and 8 have a static soundtrack (...
by raekuul
Jun 21 2020, 0:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

In fairness, you can completely customize the racial skills by modifying Race Skills.txt - at one point I gave dwarves all the armor skills.
by raekuul
Jun 17 2020, 21:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Skills are still restricted by class. Knights don't get Regeneration so a Troll Knight will have no meaningful Regeneration.
by raekuul
Jun 9 2020, 19:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

sounds like your install is corrupt (this problem happened to me and several others).

Reinstall Might and Magic 8 to a new folder, then install the Merge onto that folder, then test the game before trying to further update the game with patches.
by raekuul
Jun 2 2020, 10:57
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208029

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

You'd need to do that by hand EDIT: Wait, never mind, I thought you were referring to the creatures table.
by raekuul
May 30 2020, 18:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

certain skills were moved to different locations, to account for MM7/8 not having "general skill" guilds.

For Merchant in particular, check the local temple.
by raekuul
May 26 2020, 11:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Not sure if i broke something or im just not understanding something. I pressed all 3 (btw that animation of being pushed is barely noticeable)buttons in each spokes, tried buttons in state "all pushed up" or "all pushed down". I also found the stairway i think ur talking about,...
by raekuul
May 22 2020, 19:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

You're not the first person to be utterly confused by The Tower In The Breach, and you won't be the last. That button in your screenshot is the correct thing to push (trying to reach them from the outside triggers the warp effect), there's one in each "spoke" of the tower. You should be ab...
by raekuul
May 21 2020, 16:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

You need to go through the mine.

There's a handful of switches you need to hit in the tower. You'll know when you've hit them because your party will be moved upwards.
by raekuul
May 18 2020, 10:42
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 246
Views: 115367

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Anubis is saying that the Earth Cocoon is showing the Air Cocoon at the "are you sure you wish to enter this dungeon" prompt.
by raekuul
May 16 2020, 16:59
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 430
Views: 240982

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

That would explain why it took so long to find out that MM6 shuffles the music between area loads in the first place...
by raekuul
May 14 2020, 16:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

BlackHawk wrote:Since there are no GM trainers in MM6 is it possible to achieve GM if you only stick to Enroth?
Master Trainers in MM6 double as the Grandmaster trainers.
by raekuul
May 8 2020, 13:36
Forum: Might and Magic
Topic: Mod Request
Replies: 3
Views: 444

Re: Mod Request

Bolster affects how much HP the monsters have, how much damage they deal, how hard they are to hit, and what abilities they have. Off, or 0%, uses the original numbers, 5% is "slightly higher but also gives the abilities", 100% is the default value for Merge, and 200% is Tryhard Mode. I pl...
by raekuul
May 5 2020, 17:46
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
Replies: 430
Views: 240982

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

That's vanilla behavior - Might and Magic 6 would randomly select a music track from a small subset of the music tracks for certain areas. Where this went pear-shaped is that it was only for a comparatively small number of areas - specifically, early towns and dungeons get this treatment. Later town...
by raekuul
May 1 2020, 14:48
Forum: Might and Magic
Topic: Mod Request
Replies: 3
Views: 444

Re: Mod Request

you could turn up the bolster meter in settings
by raekuul
May 1 2020, 11:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

About your mod TCC redone, does it exist mm6 + hd textures + your mod? It should be possible to make TCC Redone as a total conversion of MM7 (which would give you the hardware mode you're asking for), but (1) that's outside the scope of TCC, (2) that's outside the scope of this thread (though MMMer...
by raekuul
Apr 28 2020, 11:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

2. Why are there no unique enemy names in Enroth? Silvertongue (council traitor) name is the same as a regular Priest of Baa, " Lurch " from Castle Kriegspire is named " Minotaur Lord ", " Longfang Witherhide " is a " Red Dragon ", and so on. The mm8 engine i...
by raekuul
Apr 10 2020, 23:04
Forum: Might and Magic
Topic: MM7 - WORST team compo?
Replies: 30
Views: 2174

Re: MM7 - WORST team compo?

Quick getaways and essentially cutting a monster's lethality by 25%. Too bad there's so much immune to Earth Magic.
by raekuul
Apr 10 2020, 14:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5709
Views: 604610

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

I looked at decompiled quest scripts and saw that all doors require Perception 4 (and not necessarily expert), and 1 door requires 8 repair (!). It is, actually, that problematic door. Submitted a bug: https://gitlab.com/templayer/mmmerge/-/issues/574 There you also have attached save that confirms...
by raekuul
Apr 10 2020, 0:51
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
Replies: 528
Views: 233903

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

With one exception, the Doors in the Superior Temple of Baa that require perception do not properly require expert perception - they instead only require a perception rank of 4. The one exception is the door in the entrance hall closest to the locked chest - this door requires Perception 8, which wo...

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