Search found 174 matches

by raekuul
Apr 27 2021, 21:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

They respawn when the region is regenerated. For Might and Magic 6, it varied by map (The Hive has a regeneration time of 7 days, New Sorpigal is 6 months, most overland regions and dungeons are 2 years). I believe for both Might and Magic 7 and 8 it was a flat 2 years for all maps (excepting specia...
by raekuul
Apr 21 2021, 12:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

You can't outright prevent the difficulty changes, but they are (sort of) modifiable from the options menu by setting the Bolster something-or-other down to a lower percentage (I set it to 5% to get the expanded spells and AI, but setting it to 0% disables it entirely - keep in mind that the effects...
by raekuul
Apr 13 2021, 10:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Roxterat wrote:Anyone know where to find snow effect sprites in files of mm6 (with grayface mod)? I just looked everywhere ^^

Why would it be a sprite and not particles?
by raekuul
Apr 6 2021, 19:35
Forum: Might and Magic
Topic: Why do the Heroes of Enroth care about the High Council/Oracle?
Replies: 1
Views: 222

Re: Why do the Heroes of Enroth care about the High Council/Oracle?

Everybody knows that the Oracle exists (there are random NPCs that will complain that the High Council needs to actually go talk to the Oracle), but only a select few know of its true nature (Letters obtained in both Agar's Laboratory at northern Kriegspire and in Gharik's Forge off the coast of New...
by raekuul
Apr 3 2021, 0:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Under the default settings, you have to be fully promoted (or a Jadamian Necromancer) to learn even basic Light/Dark, which matches the Might and Magic 7 behavior. This was less for balance reasons (the basic L/D spells aren't all that hot without advancement, as early game MM8 proves) and more to m...
by raekuul
Mar 25 2021, 10:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

First and most importantly the party doesn't seem to be walking straight, instead movement is combined with slight strafing to one of the sides; it's especially visible when I walk forward and backward quickly - the move to the sides becomes really pronounced in that case. I have tried mouselook on...
by raekuul
Mar 21 2021, 23:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

A corrupt installation (this happens more often than you would think). Set up just the base mod again and try that
by raekuul
Mar 19 2021, 21:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

It sounds like the extra effects from MM6 attacks aren't checking for the proper immunities - there's a lot in Enroth that GM Prot.Magic should be protecting from and doesn't.
by raekuul
Mar 15 2021, 12:02
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 267
Views: 134798

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

I know from experimenting with Might and Magic 7 that you can play arbitrary music instead of the "official" soundtrack. Which cd tracks in MM8 correspond to which regions? (Note: having this list would also let us make "improved" album tags for the official soundtrack since then...
by raekuul
Mar 3 2021, 12:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Check the link in my signature. Long story short, Town Portal, but in specific locations. There are also scrolls of "Dimension Door..." once in a blue moon. E: Verdant tells you about one location per continent (you can talk to her again by using the communication orb thingy she gave you):...
by raekuul
Feb 23 2021, 11:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

yeah, I turn the weather effects off as a matter of course - the games all start in January and for whatever reason Merge decides that that means snow so thick it causes my machine to choke trying to process it.
by raekuul
Feb 22 2021, 1:49
Forum: Might and Magic
Topic: MM6 skill emphasis mod
Replies: 58
Views: 4455

Re: MM6 skill emphasis mod

Identify Item should identify all visible identifiable items immediately without need to right click them. This operation happens like 10,000 times a game. There is no need to perform sacred ritual every time. Disagree - you only need to ID an item if you're looking at its details, which requires r...
by raekuul
Feb 18 2021, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I didn't know Templayer's Race Unlocker carried over to playable hirelings. I thought it was just for the initial character creation.
by raekuul
Feb 3 2021, 12:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

6 and 7 only allowed two hired NPCs each, but you could have an infinite number of quest-related NPCs in the party at once otherwise (in MM7, rescuing the dwarves and working on the Wizard and Paladin promotion quests all at the same time gives you 9 NPCs to shuffle through). Merge doesn't properly ...
by raekuul
Jan 9 2021, 13:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

As I said above, it's because it's easy to miss. MM7 didn't require it at all (and The Pit doesn't even have an eligible fountain), and MM6 the central fountains are actually central . In MM8 even when you remember that it's explicitly required, you're playing "find the right fountain" hal...
by raekuul
Jan 9 2021, 11:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

You are drinking from the town fountains before trying to TP, right? I've made this mistake before is this an original mm8 bug? Sigh. "Town Portal teleports the party to any town where the party has drunk from the central fountain ." In-game spell descriptions, read them. In fairness, thi...
by raekuul
Jan 8 2021, 0:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

You are drinking from the town fountains before trying to TP, right? I've made this mistake before
by raekuul
Dec 28 2020, 11:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I get "error: address unreachable" trying to follow that forum link.
by raekuul
Dec 3 2020, 2:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The aging effects make more sense in the context of unnatural ageing. MM6 is rife with it (mostly as an excuse to seek out the Fountain of Youth before tracking down the four memory crystals), MM7 and 8 not so much. I know the NWC-era games had "die from old age" but that's not a thing fro...
by raekuul
Nov 29 2020, 19:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6387
Views: 899223

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Butcer wrote:How do i remove all scaling

I usually play at 5% bolster, to get the modified AI and abilities without having any extra health on the monsters. You can set the bolster strength in the Controls menu, under Extra Settings

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