Search found 164 matches

by raekuul
Feb 23 2021, 11:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

yeah, I turn the weather effects off as a matter of course - the games all start in January and for whatever reason Merge decides that that means snow so thick it causes my machine to choke trying to process it.
by raekuul
Feb 22 2021, 1:49
Forum: Might and Magic
Topic: MM6 skill emphasis mod
Replies: 45
Views: 2995

Re: MM6 skill emphasis mod

Identify Item should identify all visible identifiable items immediately without need to right click them. This operation happens like 10,000 times a game. There is no need to perform sacred ritual every time. Disagree - you only need to ID an item if you're looking at its details, which requires r...
by raekuul
Feb 18 2021, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I didn't know Templayer's Race Unlocker carried over to playable hirelings. I thought it was just for the initial character creation.
by raekuul
Feb 3 2021, 12:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

6 and 7 only allowed two hired NPCs each, but you could have an infinite number of quest-related NPCs in the party at once otherwise (in MM7, rescuing the dwarves and working on the Wizard and Paladin promotion quests all at the same time gives you 9 NPCs to shuffle through). Merge doesn't properly ...
by raekuul
Jan 9 2021, 13:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

As I said above, it's because it's easy to miss. MM7 didn't require it at all (and The Pit doesn't even have an eligible fountain), and MM6 the central fountains are actually central . In MM8 even when you remember that it's explicitly required, you're playing "find the right fountain" hal...
by raekuul
Jan 9 2021, 11:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

You are drinking from the town fountains before trying to TP, right? I've made this mistake before is this an original mm8 bug? Sigh. "Town Portal teleports the party to any town where the party has drunk from the central fountain ." In-game spell descriptions, read them. In fairness, thi...
by raekuul
Jan 8 2021, 0:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

You are drinking from the town fountains before trying to TP, right? I've made this mistake before
by raekuul
Dec 28 2020, 11:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I get "error: address unreachable" trying to follow that forum link.
by raekuul
Dec 3 2020, 2:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The aging effects make more sense in the context of unnatural ageing. MM6 is rife with it (mostly as an excuse to seek out the Fountain of Youth before tracking down the four memory crystals), MM7 and 8 not so much. I know the NWC-era games had "die from old age" but that's not a thing fro...
by raekuul
Nov 29 2020, 19:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Butcer wrote:How do i remove all scaling

I usually play at 5% bolster, to get the modified AI and abilities without having any extra health on the monsters. You can set the bolster strength in the Controls menu, under Extra Settings
by raekuul
Nov 27 2020, 19:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Honestly, the big change I would make is to add a guaranteed Scroll of Dimension Door to chests that we know a player has to open during a normal playthrough of each continent, thereby guaranteeing the player will find enough scrolls to finish all the content. Places like the Control Cube Chest in t...
by raekuul
Nov 27 2020, 13:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

At what point can you jump to the other continents? Do you need to have certain quests finished? The key to cross-timeline travel is casting Town Portal at a High Magic Spot. You aren't particularly locked behind story progression so much as you're locked behind Water Mastery. In Jadame this is tri...
by raekuul
Nov 26 2020, 14:31
Forum: Might and Magic
Topic: Little things that make the games way easier (MM6-8)
Replies: 6
Views: 800

Re: Little things that make the games way easier (MM6-8)

Cauri returning to her home residence instead of going straight to the Adventurer's Inn would probably be a good solution to that little problem, since her butler already handles any post-rescue Patriarch promotions. We could put the progress check there instead of on Cauri directly (with her progre...
by raekuul
Nov 5 2020, 20:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

It would be easier to verify if MM8 didn't do "dynamic donations" - the more extreme your reputation, the more the temple takes per donation
by raekuul
Nov 4 2020, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

pretty much. You can cheat it by using the two way portal between New Sorpigal and the shrine of the gods in Dragonsand, but it's a pain in the ass since you can only take up to 10k gold from NWC at any given time.
by raekuul
Nov 4 2020, 13:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Might I suggest checking your reputation score? MM6 has more extreme swings in reputation than 8 does, and reputation affects different things compared to 6 (I'm having the same "sell stuff for 1 gold" problem but my reputation is -90 and I don't have enough gold to quickly donate my way b...
by raekuul
Nov 2 2020, 18:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I don't know for certain about other locations but Divine Intervention should still appear as part of the MM6 Obelisk Puzzle Reward. As for replication-ness, I believe but am not entirely certain that the DI book will still appear in its proper location in The Breeding Zone even if you opt to play D...
by raekuul
Nov 1 2020, 12:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

There are known problems with how the top spells in each school are distributed (since this also severely restricts the availability of Town Portal, which is critical to completing the Merge content). I'd suggest checking the Enroth Obelisk Puzzle Rewards first. This happens in the base games as we...
by raekuul
Oct 31 2020, 21:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

There are known problems with how the top spells in each school are distributed (since this also severely restricts the availability of Town Portal, which is critical to completing the Merge content). I'd suggest checking the Enroth Obelisk Puzzle Rewards first.
by raekuul
Oct 31 2020, 15:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6260
Views: 811293

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

1) To my knowledge, the Necromancer class specifically is only promotable to Lich in Jadame (because that quest is specifically "Necromancer -> Lich" and not "Wizard -> Lich"), but Sorcerors from Enroth/Erathia can also promote to Liches by passing through the Erathian Wizard -> ...

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