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by raekuul
Sep 28 2022, 12:59
Forum: Might and Magic
Topic: Favourite/Least favourite dungeon?
Replies: 82
Views: 18056

Re: Favourite/Least favourite dungeon?

Lord Markham's manor is an interesting one; I always just go in assuming that I'll eat a TPK. If I survive getting out then that just means Markham needs better security.
by raekuul
Sep 27 2022, 12:37
Forum: Might and Magic
Topic: Favourite/Least favourite dungeon?
Replies: 82
Views: 18056

Re: Favourite/Least favourite dungeon?

I haven't completed 1-5 or 9+ so I won't make judgments on (least) favorite dungeon for those. Favorite MM6: Castle Kriegspire; between the lore, the drakes, and the plot I just keep looking for reasons to come here. Though VARN is a close second just due to the sheer scale (but VARN loses on accoun...
by raekuul
Sep 25 2022, 13:35
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324672

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

the Learn All Spells example works in all three games (since it iterates across both the entire party table and the entire table of spells). There are certain quirks that are unique to each game (MM6 is the only game with "Poison" resistance, MM8 has five characters, etc). Scripts will nee...
by raekuul
Sep 22 2022, 1:26
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324672

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Might and Magic 6 (though now that I know 7 does that I'll have to put together a solution for the eventual MM7 version of Monster Randomizer Lua)
by raekuul
Sep 21 2022, 17:34
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324672

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Well yeah I'm doing that; the full function is function applyAdaptiveMonsterOverrides(monsterID, monsterArray, adaptive_level) genericForm = Game.MonstersTxt[monsterArray["Id"]] oldLevel = math.max(genericForm["Level"],1) offset = calculateTierLevelOffset(genericForm) newLevel = ...
by raekuul
Sep 21 2022, 15:41
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324672

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

One thing that we want to add to Skill Emphasis (and by extension my lua-based Monster Randomizer) is adaptive monster stats; we're doing this on-the-fly by iterating across every monster on the map. We have HP/AC/Damage/Level working, and presumably treasure is working as well (I need to sit down a...
by raekuul
Sep 15 2022, 17:21
Forum: Might and Magic
Topic: The Infinite Looting bug (MM6 & MM7)
Replies: 6
Views: 137

Re: The Infinite Looting bug (MM6 & MM7)

I believe this is vanilla behavior as well? It only happens if the monster dropped an item treasure. It's only "infinite" if you save-scum the results, the corpse will eventually run out of item treasure.
by raekuul
Sep 12 2022, 15:58
Forum: Might and Magic
Topic: MM6 new modding
Replies: 21
Views: 869

Re: MM6 new modding

It's... actually easier to just double every monster's EXP, since that can be done with a simple iterative pass over MonstersTxt after GameInitialized2 (we do something similar with Skill Emphasis, only with 1.09x instead of 2x). function events.GameInitialized2() for monsterID = 1, Game.MonstersTxt...
by raekuul
Sep 8 2022, 12:33
Forum: Might and Magic
Topic: Melee weapon recovery time cap
Replies: 9
Views: 230

Re: Melee weapon recovery time cap

Just to be clear - 30 milliseconds is 33 attacks per second. Why, precisely, are we trying to get that even lower?
by raekuul
Sep 1 2022, 13:52
Forum: Campfire
Topic: What are you currently reading?
Replies: 617
Views: 150862

Re: What are you currently reading?

In terms of professionally published works: I was making my way through the Magic Kingdom of Landover series for the past month (I've got the first three books in an omnibus), and now I've moved back to an old favorite of mine: The Hobbit. In terms of amateur works and fanfiction: I've been on a Per...
by raekuul
Aug 29 2022, 21:28
Forum: Might and Magic
Topic: Making Might & Magic VI Harder
Replies: 44
Views: 17730

Re: Making Might & Magic VI Harder

The big reason MM6 is so easy is because we've analyzed it to death (and also because NWC had to balance the late game with the assumption that the player was only doing the core quests - vanilla The Hive can and should be beatable at level 49 but if you Do Everything then you're level 62 at minimum...
by raekuul
Aug 29 2022, 18:08
Forum: Heroes VII
Topic: Ashan Games and Maps Chronology
Replies: 9
Views: 27645

Re: Ashan Games and Maps Chronology

I didn't realize that Clash of Heroes was so late in the timeline relative to the other Stories of Ashan. I knew it was meant to be prequel to H5, but I assumed that 6 and 7 were naturally after 5.
by raekuul
Aug 29 2022, 0:12
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324672

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Got a new one for y'all I'm trying to implement a "fully" random monsters mode in lua (the extant randomizer is limited to only swapping monster sets around, while this project is not - you could get High Kreegan and Rats in the same map with mine); I have it working, but it's vulnerable t...
by raekuul
Aug 26 2022, 20:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610401

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Thank you but I started with VI and Alvar location is in VIII... how can I get there? places of high magic (they are somewhere listed in this thread) with a gm watermage and townportal Is there a way to travel between the 6/7/8 worlds without Town Portal? I just downloaded the mod and started playi...
by raekuul
Aug 25 2022, 12:24
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324672

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

There are many name collisions between the keys - are you sure you grabbed the Dwarven Jail Key and not the Tsantsa Jail Key? They're both called "Cell Key" by default.
by raekuul
Aug 24 2022, 19:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324672

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

MM6 again. If I want to have the characters regenerate an additional 1 SP per tick regardless of other factors, how would I do that? I looked at how MMMerge does it but the event they hook into isn't actually listed in the online MMExt reference manual, and just copying the code outright does nothin...
by raekuul
Aug 23 2022, 12:43
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 286
Views: 22089

Re: MM6 skill emphasis mod (#74)

wall o' text We're working on a bunch of balance branches and trying to finalize the tech. There's actually been a bunch of versions minor that haven't been pushed to tnevolin's github (mostly because we're all still arguing over what should be where). Please note that some of the below information...
by raekuul
Aug 19 2022, 23:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 67
Views: 7347

Re: Might and Magic 6, 7, 8 merge redone

cthscr wrote:re: skills above rank 60
is the code for this portable to other projects? Merge Redone and a presently-hypothetical Level 255 Mod for MM6 both could use it.
by raekuul
Aug 15 2022, 1:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610401

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I believe that would be "a distinction without a difference," as after fulfilling the former requirement the player will not immediately think "hey, let's head back to Dagger Wound Islands real quick" but would instead continue onward and fulfill their other plot-mandated obligat...
by raekuul
Aug 14 2022, 14:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610401

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Because you started in Enroth, I would strongly advise taking the time to get GM Water Magic first (if only for the conveniences of perfect Town Portal and Lloyd's Beacon). Only the Enroth High Magic Spots are free and clear of monsters; all the others have something you need to clear out first: Era...

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