Search found 109 matches
- 06 Jun 2022, 14:35
- Forum: Might and Magic
- Topic: Widescreen vs 4:3 Grayface patch 2.5.7
- Replies: 4
- Views: 1164
Re: Widescreen vs 4:3 Grayface patch 2.5.7
wow, thanks if i run as admin, it works "normally", and it will be widescreen can you explain the registry edit in much more detail? Have a look at the image - the relevant option is highlighted ("Use D3D") Basically if you open the registry (WIN+R => regedit) and navigate the m...
- 04 Jun 2022, 08:37
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 604
- Views: 349112
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Maybe someone has commented on this in the past but why is it that the alchemist follower can only repair rings/amulets/boots? I would've expected them to be able to fix helmets/belts/cloaks as well. Would it be possible to have that functionality in the patch? IIRC those are armor, there's a diffe...
- 04 Jun 2022, 08:35
- Forum: Might and Magic
- Topic: Tool to extract list of billboards on an outdoor map in MM6?
- Replies: 4
- Views: 941
Re: Tool to extract list of billboards on an outdoor map in MM6?
That's the most awesome thing I have read! (today)
- 04 Jun 2022, 08:31
- Forum: Might and Magic
- Topic: Widescreen vs 4:3 Grayface patch 2.5.7
- Replies: 4
- Views: 1164
Re: Widescreen vs 4:3 Grayface patch 2.5.7
Are you running in compatibility mode? If not, please double check that saving works - go to the abandoned temple, get in and out and in and out a few times... to make sure you're not affected by https://www.celestialheavens.com/forum/10/9704?start=560#p386584 If you have the bug, set mm7.exe to com...
- 01 May 2022, 20:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Thanks to the awesome people on this forum, i finally got rid of the glitch of not being able to sell/do whatever in shops, but i stumbled upon another game breaking glitch not soon after (Sigh... am i supposed to wait a whole year again to find a version not at all as bugged), you see, restarting ...
- 01 May 2022, 20:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Is Tomb of VARN just broken? I've entered the codes to the other pools, but the Well of VARN either doesn't work, or says all other codes must be entered first. Since they are, the other pools do not do anything but protect from the radiation damage. I've tried different characters (oddly, my first...
- 16 Apr 2022, 18:39
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 604
- Views: 349112
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
The standard suggestion is to not install to %PROGRAMFILES% - the might and magic games assume that the game directory is writeable, while windows locks down %PROGRAMFILES% directories to prevent on-the-fly code tampering from bad input files. I have a dedicated "C:\Games" folder for game...
- 14 Apr 2022, 18:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I suspect no one will have an answer, but: I run MM8 under Phoenicis in Linux (Ubuntu 20.04, specifically). I was having trouble with MM6 crashing, so I thought I'd try the merge, but it won't even start, just crashes. I don't suppose anyone has suggestions? I can't really hope to buy a windows gam...
- 14 Apr 2022, 14:40
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 604
- Views: 349112
Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Does it work with the program installed in %PROGRAMFILES% + virtualstore for anybody? I have mm6 in Italian/English (one per computer), mm7 in Italian, and the merge; apparently now they all require running as admin (eg by forcing compatibility with an older version of windows). I usually run them o...
- 14 Apr 2020, 21:47
- Forum: Might and Magic
- Topic: Which graphics/artwork do you like the best? (MM6 - MM8)
- Replies: 12
- Views: 5158
Re: Which graphics/artwork do you like the best? (MM6 - MM8)
I have a VERY soft spot for mm6 because it was my first RPG ever, but even so... - NPC Portraits: MM6, the ones in MM7 are horrible. - Character paper dolls: MM6 - I dislike two handed weapons in MM8, and when a woman in MM7 holds a two handed weapon her arms look unhealthy. - GUI: not sure - Weapon...
- 02 Apr 2020, 21:35
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 337277
Re: MM 6/7/8 Total Remake
Today I was surprised to see https://lobste.rs/s/e8fwaf/open_reimple ... agic_6_7_8 

- 26 Mar 2020, 16:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
Correction :( With this version, everytime I try to start a new game... it crashes. It works well if I load a saved game. Does this happen to everybody? I remember the game crashing on me whenever I tried to change the UI to either MM6 or MM7 style while using a HD wrapper, and since this UI change...
- 25 Mar 2020, 16:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]
i think MMMerged should have the class system of MMX and MMIX. let me explain; you get to choose a race first, each race have 3 availble classes (one of might, one of magic, and one of hybrid) , each of them is "original" in it own way, with it own capabilitys ups and downs with 3 upgrade...
- 25 Mar 2020, 16:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
... reakuul didn't use a quote, so there is a chance of you not getting his message, so I am "thudding" you this way to see it just in case. Btw, since it's in the tracker but not in gitlab (at least searching for "font", "message" and "screen" didn't turn up...
- 10 Mar 2020, 22:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
... It has already been fixed by cthscr, like yesterday or today or something. :D It should be at least in the rodril-fixes branch. CastFollowersSpell(27, 10, 3) means "mastery=3(M/GM?), skill=10", so ten hours instead of three. I don't have a master of flight or whatever it's called, so ...
- 10 Mar 2020, 20:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
... It has already been fixed by cthscr, like yesterday or today or something. :D It should be at least in the rodril-fixes branch. CastFollowersSpell(27, 10, 3) means "mastery=3(M/GM?), skill=10", so ten hours instead of three. I don't have a master of flight or whatever it's called, so ...
- 09 Mar 2020, 19:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Btw, not sure if it's a bug or intended, but I found a zombie npc in enroth - https://ulozto.net/file/yMThSycsI5qo/zombie-npc-dod Also the water master bug, the last two arguments to CastFollowerSpells are inverted for water masters and fly npcs; try https://ulozto.net/file/0RtRyQ8qXOUs/water-maste...
- 05 Mar 2020, 23:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Are monsters that are needed for bounty supposed to spawn randomly in the map where you accept the quest? First I had a random priest of baa in the Tularean Forest. And this time I had a lonely crusader spawning. He showed a lot of courage when he single handedly took on the fight with the entire P...
- 05 Mar 2020, 21:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Other than that, the slightly less ridiculous reason is that there's a "CastSpellDirect(88)" but the definition of CastSpellDirect doesn't look like it allows optional arguments function CastSpellDirect(SpellId, Skill, Mastery, Caster, Target) at Scripts/Structs/After/HardcodedTopicFuncti...
- 05 Mar 2020, 20:43
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7585
- Views: 1964634
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Other than that, the slightly less ridiculous reason is that there's a "CastSpellDirect(88)" but the definition of CastSpellDirect doesn't look like it allows optional arguments, so I will have to learn at least some lua basics before I start screwing up everything... any recommendation or...