Search found 20 matches

by eilacomeva
Aug 29 2019, 19:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Hello. Sorry for not being active for so long, i had a lot of RL stuff suddenly dropping on me: from work projects to brother asking to watch his children. Thank you very much for keeping tracker alive. I have not read new forum pages yet, but i checked new section of bug tracker. ... 6. Andrey: Lo...
by eilacomeva
Aug 29 2019, 18:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

... With the Unlocker on the Tracker you can make combinations such as a Minotaur Archer, Goblin Necromancer,... Don't give me strange ideas, I always end up wasting too much time on things like that :D Btw, about the name generator, I can only suggest you take as many existing implementations as y...
by eilacomeva
Aug 29 2019, 18:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

A couple of things for which I couldn't find an answer (partially because I'm trying, and sometimes failing, to stay away from spoilers, but anyway) 1. The warlock familiar from mm7 I've read the suggestion on how to actually give him a name and it worked, then I fed him, I waited, and now whenever...
by eilacomeva
Aug 21 2019, 22:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Wait, come to think of it - I choose to ally with Bracada in mm7, not sure if that's the reason or if it matters at all.
by eilacomeva
Aug 21 2019, 21:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

A couple of things for which I couldn't find an answer (partially because I'm trying, and sometimes failing, to stay away from spoilers, but anyway) 1. The warlock familiar from mm7 I've read the suggestion on how to actually give him a name and it worked, then I fed him, I waited, and now whenever ...
by eilacomeva
Aug 21 2019, 21:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Klasiant wrote:Hey guys, I'm back, started a new run and instantly found a bug.

Chose Jadame, created a dark elf, changed her class to peasant.
...


Well, thanks to your post I finally noticed those arrows in the creation screens - I honestly thought that eg you couldn't start with a sorcerer in mm7 :D
by eilacomeva
Jul 14 2019, 23:11
Forum: Might and Magic
Topic: Has anyone really solved the Temple of Baa puzzle in MM6?
Replies: 14
Views: 4778

Re: Has anyone really solved the Temple of Baa puzzle in MM6?

I've always just assumed it was a small way to annoy people who pirated the game and so didn't have the small strategic guide that comes with it (at least it came with my edition)
by eilacomeva
Jul 14 2019, 21:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

@templayer yes, it was me.

In case you missed it, enjoy https://news.ycombinator.com/item?id=20421677 - what are you using btw?
by eilacomeva
Jul 14 2019, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

In case anyone else has trouble with the italian version or whatever, it's solved. The problem was data\new.lod in the installation directory with all permissions set for the administrators group and read,read+execute for everyone else; getting rid of it made everything work. A big, big thank you to...
by eilacomeva
Jul 3 2019, 16:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Did anyone have any success running this on the original Italian version under windows 10? It DOES work on wine(*), but I'm trying to get it to work for my brother who hates linux [..] So-long as it's run elevated it will run natively without issue on Windows 10, albeit at a signicant performance h...
by eilacomeva
Jul 2 2019, 22:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

... Copying the game somewhere else is what I'm going to try if all else fails (as I laugh, because on wine everything runs 100% fine). Not the antivirus apparently, I have windows security essentials or whatever it's called these days (the one that comes with windows) and disabling it temporarily ...
by eilacomeva
Jul 2 2019, 21:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

You mean that Win10 is an extremely fabulous system that is in no way a piece of <censorship>? :D :D I think I first discovered the bug on Vista. It was on my father's PC. There the file would stay locked for a very short period of time and that was enough for delete+move to fail. Oh Windows Vista....
by eilacomeva
Jul 2 2019, 15:16
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

here are the results (took a couple of attempts because your program was trying to catch the alt+tab window instead of mm8 :) Moving the game out of Program Files might help. Antivirus could also be the cause of this. Also, your patch version isn't up to date. The new version of the patch will land...
by eilacomeva
Jul 2 2019, 15:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Do what GrayFace has said, and also remember that even through you are running something under an user that belongs to the administrator group (like the default "administrator" account), you still need to launch the program as an administrator, since the restrictions still apply. You have...
by eilacomeva
Jul 1 2019, 13:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

The game writes data to lod.tmp and then overwrites a save file with it. Let's investigate. Run this: https://www.dropbox.com/s/zhf5sdq2e0e7m9t/WindowMan.rar?dl=1 Then switch to the game, let it get stuck, then switch back to this program (it should display MM8 title at this point) and press "...
by eilacomeva
Jun 30 2019, 22:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I nearly forgot a couple of things... 1. one reason I didn't think of permissions is that plain mm8 works, the virtual store does its job 2. there is a file called lod.tmp in my virtual store (%LOCALAPPDATA%/VirtualStore/Program Files (x86)/3DO/Might and Magic VIII/lod.tmp), and grep says that mm8.e...
by eilacomeva
Jun 30 2019, 22:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

1. I use linux or bsd (==>wine), windows when I have to (or I'm curious to see wsl related news); my brother uses windows 10, I would have to drag him kicking and screaming if I wanted to make him run linux (or maybe have his .profile run startx and his .xinitrc run wine running this merge :) 2,3 I...
by eilacomeva
Jun 30 2019, 20:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

(long post, sorry) Did anyone have any success running this on the original Italian version under windows 10? It DOES work on wine(*), but I'm trying to get it to work for my brother who hates linux :D I tried all combinations of - install mm8 - install mm6+7+8 - (optional) install grayface patch -...
by eilacomeva
Jun 20 2019, 19:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

I managed to forget the lua exception in case it's useful, here it is: ���������������������������������������������������������������������������������� ...ht and Magic VIII\Scripts\General\1_TownPortalSwitch.lua:87: array index (103) out of bounds [0, 61] stack traceback: [C]: in function 'error' ...
by eilacomeva
Jun 20 2019, 19:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4443
Views: 363042

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

(long post, sorry) Did anyone have any success running this on the original Italian version under windows 10? It DOES work on wine(*), but I'm trying to get it to work for my brother who hates linux :D I tried all combinations of - install mm8 - install mm6+7+8 - (optional) install grayface patch - ...

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