Search found 99 matches

by eilacomeva
Apr 2 2020, 21:35
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 299
Views: 226845

Re: MM 6/7/8 Total Remake

by eilacomeva
Mar 26 2020, 16:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Correction :( With this version, everytime I try to start a new game... it crashes. It works well if I load a saved game. Does this happen to everybody? I remember the game crashing on me whenever I tried to change the UI to either MM6 or MM7 style while using a HD wrapper, and since this UI change...
by eilacomeva
Mar 25 2020, 16:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

i think MMMerged should have the class system of MMX and MMIX. let me explain; you get to choose a race first, each race have 3 availble classes (one of might, one of magic, and one of hybrid) , each of them is "original" in it own way, with it own capabilitys ups and downs with 3 upgrade...
by eilacomeva
Mar 25 2020, 16:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... reakuul didn't use a quote, so there is a chance of you not getting his message, so I am "thudding" you this way to see it just in case. Btw, since it's in the tracker but not in gitlab (at least searching for "font", "message" and "screen" didn't turn up...
by eilacomeva
Mar 10 2020, 22:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... It has already been fixed by cthscr, like yesterday or today or something. :D It should be at least in the rodril-fixes branch. CastFollowersSpell(27, 10, 3) means "mastery=3(M/GM?), skill=10", so ten hours instead of three. I don't have a master of flight or whatever it's called, so ...
by eilacomeva
Mar 10 2020, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... It has already been fixed by cthscr, like yesterday or today or something. :D It should be at least in the rodril-fixes branch. CastFollowersSpell(27, 10, 3) means "mastery=3(M/GM?), skill=10", so ten hours instead of three. I don't have a master of flight or whatever it's called, so ...
by eilacomeva
Mar 9 2020, 19:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, not sure if it's a bug or intended, but I found a zombie npc in enroth - https://ulozto.net/file/yMThSycsI5qo/zombie-npc-dod Also the water master bug, the last two arguments to CastFollowerSpells are inverted for water masters and fly npcs; try https://ulozto.net/file/0RtRyQ8qXOUs/water-maste...
by eilacomeva
Mar 5 2020, 23:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Are monsters that are needed for bounty supposed to spawn randomly in the map where you accept the quest? First I had a random priest of baa in the Tularean Forest. And this time I had a lonely crusader spawning. He showed a lot of courage when he single handedly took on the fight with the entire P...
by eilacomeva
Mar 5 2020, 21:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Other than that, the slightly less ridiculous reason is that there's a "CastSpellDirect(88)" but the definition of CastSpellDirect doesn't look like it allows optional arguments function CastSpellDirect(SpellId, Skill, Mastery, Caster, Target) at Scripts/Structs/After/HardcodedTopicFuncti...
by eilacomeva
Mar 5 2020, 20:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Other than that, the slightly less ridiculous reason is that there's a "CastSpellDirect(88)" but the definition of CastSpellDirect doesn't look like it allows optional arguments, so I will have to learn at least some lua basics before I start screwing up everything... any recommendation or...
by eilacomeva
Mar 5 2020, 20:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, not sure if it's a bug or intended, but I found a zombie npc in enroth - https://ulozto.net/file/yMThSycsI5qo/zombie-npc-dod Also the water master bug, the last two arguments to CastFollowerSpells are inverted for water masters and fly npcs; try https://ulozto.net/file/0RtRyQ8qXOUs/water-master...
by eilacomeva
Mar 5 2020, 20:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, the bug with the Artemis bow is here but not in gitlab, but its status is not clear to me - https://www.celestialheavens.com/forum/10/16657?p=371513&hilit=artemis#p371513 says it's intentional, but I don't see anything in its description(?) - plenty of posts later (just search for "Ar...
by eilacomeva
Mar 5 2020, 20:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Can't read that code. It is too alien to me. I'm just a poor Java / C# guy currently. And occasionally Javascript. Too different. :D :D Well, the point is that it's a ridiculously inadequate tool for the job(*), so I guess that's ok... I just felt stupid writing what amounts to a binary search, so ...
by eilacomeva
Mar 5 2020, 20:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, great. Btw, about the screenshot, does windows now support some tool to verify checksum? Or did you need to have Sibernethy install some program to do that? There is a discussion about that somewhere, including details (using an exe to gather a checksum of a working installation and comparing i...
by eilacomeva
Mar 5 2020, 19:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Probably I'm just the only one who didn't know this trick, but anyway: immolation+invisibility => hurt close creatures and STAY invisible, both in the merge and in vanilla. Also a silly thing: you can have dead monsters with non zero HP, IIUC because some of their allies have power cure - savegames...
by eilacomeva
Mar 5 2020, 19:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Ok, great. Btw, about the screenshot, does windows now support some tool to verify checksum? Or did you need to have Sibernethy install some program to do that? One, your quoting was a bit wonky. :D Second, honestly, I dunno. We all on Discord basically had to bundle together in order to help Siber...
by eilacomeva
Mar 3 2020, 20:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Probably I'm just the only one who didn't know this trick, but anyway: immolation+invisibility => hurt close creatures and STAY invisible, both in the merge and in vanilla. Also a silly thing: you can have dead monsters with non zero HP, IIUC because some of their allies have power cure - savegames ...
by eilacomeva
Mar 3 2020, 20:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Do we have any readme about console? What variables, commands, etc. are there, how to put things/check the content of the chest, how to put things in the inventory and so on. There are bits of this information scattered on tracker or forum, I'm wondering if there are more details. New in GitLab: Au...
by eilacomeva
Mar 2 2020, 21:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

... UPDATE: Sibernethy had a VERY faulty installation of MMMerge, Emjayen tested his own MMMerge files against Sibernethy´s MMMerge files and posted a screenshot on the matter: https://media.discordapp.net/attachments/296507109997019137/682800751399010332/unknown.png?width=817&height=618 Sibern...
by eilacomeva
Mar 2 2020, 21:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5499
Views: 528834

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you; it bothered me so much that I rewrote the bisecting thing in the least adequate language possible (among the non ridiculous candidates), ie POSIX shell... here it is, for your horror... :D ... Can't read that code. It is too alien to me. I'm just a poor Java / C# guy currently. And occas...

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