Search found 549 matches

by SpectralDragon
May 3 2020, 19:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I found a normal Golden Chain Mail in Nighon, near one of the entrances of Thunderfist Mountain : (image) The relic that shares the same model has the right coordinates, but not this one: (image) Clicking the red logo on the top left will unequip the armor, clicking the character's chest won't do a...
by SpectralDragon
May 3 2020, 19:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Good Day :) Some question here: 1. About repainting mm6/7 armors to fit mm8 dolls -> how long does it take usually to repaint those? Because i like " Plate Armor " / " Paladin Boots " from MM7 and im still waiting for those armor. 2. Im thinking to create more humans face. Firts...
by SpectralDragon
Apr 29 2020, 23:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Do you think those inverted voice fixes are just a matter of shifting some numbers in the .lod files or is there something more? I think this is just messed numbers in 'Data/Tables/Character voices.txt'. OK, excellent, sounds like a nice fix there for all of you. :tsup: Hello guys, i would like to ...
by SpectralDragon
Apr 28 2020, 17:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

3. About Character Voices: ... Is there any reason why most of these were left like this? Perhaps because nobody had summed up everything like in this report before. I was trying to as soon as I´ve heard that "Dead" voice lines and "I need healing!" ones are inverted when they (...
by SpectralDragon
Apr 28 2020, 17:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

We´ve gotten a feature request from Sibernethy on his last MM8 stream. ;) See it here: https://clips.twitch.tv/MoralHandsomeHornetSoonerLater Can there be a text version? Yes. The shortest one I can personally summarize is "Kills made with Reanimated creatures gives experience points to the on...
by SpectralDragon
Apr 26 2020, 8:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

cthscr wrote: :gong:

Templayer wrote: :gong:

We´ve gotten a feature request from Sibernethy on his last MM8 stream. ;) See it here:
https://clips.twitch.tv/MoralHandsomeHornetSoonerLater
by SpectralDragon
Apr 19 2020, 19:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

B4rd´s glitchy save Can't reproduce. 'Tour off' works fine, haven't seen anything strange yet. Just in case, there were no copying of MM6/MM7 lods into the game directory, right? Rodril, Templayer and cthscr should know more about them (hats). I know like nothing about hats yet. As for coordinates,...
by SpectralDragon
Apr 19 2020, 15:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Templayer wrote: :gong:

Did you get b4rd´s save I linked you in a reply to the email? If not, here it is:
B4rd´s glitchy save
cthscr wrote: :gong:

For you too.
by SpectralDragon
Apr 19 2020, 13:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

'Tour off' works fine for me. https://gitlab.com/templayer/mmmerge/-/issues/600 has some debug suggestions, but I suspect restarting mm8.exe might fix the problem (if installation wasn't somehow broken.) I´ve gotten his savefile as well and sent it to Templayer. Hopefully those will come in handy a...
by SpectralDragon
Apr 16 2020, 19:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

cthscr wrote: :gong:

andrey wrote: :gong:


Pals, we have a problem with Margaret the Docent if we start in Antagarich (MM7). Clip's name tells everything.
https://clips.twitch.tv/AmorphousStupidWaspKippa
by SpectralDragon
Apr 16 2020, 19:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Vampires have a pretty awesome graphic when drunk. Blood dripping from their face while they have a crazed look. Exactly, thus I wish this to be a thing in Enroth (MM6). Adds to the atmosphere of the game (when it comes to gameplay) quite nicely. https://tcrf.net/Might_and_Magic_VIII:_Day_of_the_De...
by SpectralDragon
Apr 10 2020, 22:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Honestly, what I REALLY miss in Merge is this option at Enroth (MM6) part of it, since I doubt there is an Arcomage quest in that realm/area of the mod. https://i.imgur.com/Ar7Hh_d.webp?maxwidth=640&shape=thumb&fidelity=medium Since in the end, one lone well in Deyja just wouldn't cut it if ...
by SpectralDragon
Apr 10 2020, 10:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Good. Thanks! No worries. If there are specific ones, I˙ll add them again. :gong: You mean this one? https://i.imgur.com/qNNOWwZ.png I found it in MM7 sprites.lod under the name "obj101" (full name: obj101.bmp). If yes, then add this one for the Issue too together with the link to the dri...
by SpectralDragon
Apr 10 2020, 8:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

There is already an issue for that. I added your examples there: https://gitlab.com/templayer/mmmerge/-/issues/344 You didn't seem to notice the drive folder I linked here though: one folder in it (called "Fixed and missing plants and landscape") contains fixed versions of those swamp tre...
by SpectralDragon
Apr 10 2020, 6:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Ah, that's definitely what happened. To fix, proper palette index needs to be put into SFT.txt. To find it, add the sprite as extracted from MM6 into some LOD for sprites (I suggest creating a new temporary LOD for that). MMArchive would find the palette and display it below the preview. Tooo bad I...
by SpectralDragon
Apr 9 2020, 12:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Mostly sprites used in the game. What are these "fixed versions of swamp trees"? The "Missing and fixed nature and landscape" folder just includes all the foliage. Currently, in MMMerge, swamp trees (as seen in Mire of the Damned) look like disgusting green glitchy mess, like a ...
by SpectralDragon
Apr 9 2020, 6:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

:gong: :gong: :gong: :gong: :gong: No worries, cthscr, glad to be of service (and just so you don´t have more issues there with it, here´s the refreshed link to the Gold Dragon sprites, since I swapped it: https://drive.google.com/open?id=1zGVT8-H5ZgMBu9wlrLmLjVIlnLzi7tm9 ). :tsup: That aside, I´m ...
by SpectralDragon
Apr 4 2020, 12:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Replies: 5711
Views: 607947

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

cthscr wrote: :gong:

I´ve noticed that the Gold Dragon in the Issue has a rogue pixel on his "bod" paperdoll. Here is the .zip that has it removed:
https://drive.google.com/open?id=1Gb7m9 ... aWtGdaSisf

Good Luck.
by SpectralDragon
Apr 4 2020, 9:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208673

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I did not use these scripts with original version of game for a long time, thus i made mistakes in algorithm of default table generation. I'll fix it in next merge update, but if you want to test them now, all you need to do is: 1. Open "Class Extra.txt" table in "Data\Tables" f...
by SpectralDragon
Apr 3 2020, 19:13
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 721
Views: 208673

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

You need scripts "RemoveClassLimits.lua" and "CharacterOutfits.lua" from MMMerge source. Put them into your Script subfolders accordingly. After next launch few additional tables will be generated in "Data\Tables" folder, use them to add new paperdoll, edit it's availa...

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