Search found 214 matches

by DaveHer
Jan 27 2020, 4:31
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 4
Views: 402

Re: MM7Rev4modR1 Redone

Darkrage wrote:DaveHer: how is it going? Just wanted to let you know there is interest in new work! I created an account so I can let you know that!

Work is a little slow because I have been Sick. But the work will be finished. Another map has been done. I need to upload more Pics.
Thanks for the interest.
David
by DaveHer
Jan 12 2020, 9:50
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 4
Views: 402

Re: MM7Rev4modR1 Redone

Anubis wrote:Looks very nice. Good work!

Thank You. :)
David
by DaveHer
Jan 10 2020, 11:34
Forum: Might and Magic
Topic: MM7Rev4modR1 Redone
Replies: 4
Views: 402

MM7Rev4modR1 Redone

I am doing a remake of “MM7Rev4modR1“by Big Daddy Jim. This mod was later redone by Maestro and now by me. It is a work in progress. I have completed six maps. Seven still need to be done. There are New textures, sprites, models(done with blender), runes, shields, rings, books, and bows. Repainted m...
by DaveHer
Jan 8 2020, 5:14
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 57
Views: 4758

Re: The Chaos Conspiracy Redone

I was troubleshooting that issue with Gwoorom on Discord. I think it was due to an incorrect install process on his part because I was having no issues with Maestro's mod at all in that area. The crash in particular was when any Goblin Chief enemy was spawning goblins, kind of like how Archmages su...
by DaveHer
Jan 8 2020, 2:24
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 57
Views: 4758

Re: The Chaos Conspiracy Redone

@Anubis You and Gwoorom were discussing the crash at Harmondale. It is caused (I am pretty sure) by the fact the the spawn marks are spawning a little more monsters than they use to. Also because the monsters (goblins) them self spawn monsters as well. Thus you get wall to wall goblins and crash to ...
by DaveHer
Jan 8 2020, 2:03
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 57
Views: 4758

Re: The Chaos Conspiracy Redone

I'm asking on behalf for someone else: Once someone finishes your TCC Redone mod, (i.e. the very end of Fortress of Anarchy) would they then follow the TCC Part 2 installation guide step-by-step in order to continue playing Part 2? Or is there something different that has to be done? Yes. Follow th...
by DaveHer
Jan 7 2020, 4:46
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 665
Views: 182446

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

theorclair wrote:How do you save the changes to the chests in mm8leveleditor?

I never use that leveleditor but it might be that the changes are done automatically, like MMAchive.
David
by DaveHer
Jan 7 2020, 4:41
Forum: Might and Magic
Topic: Echo's MM8 Monstrosity Modling v1.0
Replies: 68
Views: 36102

Re: Echo's MM8 Monstrosity Modling v1.0

I have simply dropped replaced the Merge's map files with Echo's and it worked. The only bug was that the volcanic looking grey soil in Shadowspire looked like normal healthy brown earth. If you can overlook that one visual oddity, then everything else was fantastic. I will add though, that, of the...
by DaveHer
Jan 6 2020, 11:15
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 665
Views: 182446

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Silly question, but how do you save whatever changes you make in mm8leveleditor? And how do you get that menu to appear when running the MMeditor? I can't get it to come up. You have to be in window mode for the MMeditor to appear. The old GrayFace patch allowed you to edit in full screen mode but ...
by DaveHer
Dec 31 2019, 17:00
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 57
Views: 4758

Re: The Chaos Conspiracy Redone

I see, thank you both so much for your answers! And no need to apologize David! You both were really insightful with your posts, and it makes me feel better that it's an intended mechanic because at least that means I did not screw the mod up during the installation. I did not remember this happeni...
by DaveHer
Dec 31 2019, 16:57
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 57
Views: 4758

Re: The Chaos Conspiracy Redone

Ranger762 wrote:Thanks for the little guide through the remake of the game! I'll download it ASAP, I'm supposed to come up with a detailed report on investments in this Nice real estate by mid January but, well, a couple hours of gaming won't hurt, right?

Right :-D
David
by DaveHer
Dec 30 2019, 4:30
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 57
Views: 4758

Re: The Chaos Conspiracy Redone

That's what I thought too. This is the script for Lair of Koschei that spawn's the extra monsters In Death Wish Mode. evt.map[100] = function() -- function events.LoadMap() if evt.Cmp("QBits", 507) then -- Death Wish evt.SummonMonsters{TypeIndexInMapStats = 1, Level = 3, Count = 5, X = -49...
by DaveHer
Dec 30 2019, 1:34
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 57
Views: 4758

Re: The Chaos Conspiracy Redone

Playing at the hardest level has everything to do with it. It places a lot more monsters on all the outer and inner maps. I saw the script for that while doing the mod. Try using one of the air spell in that dungeon. Implosion. David
by DaveHer
Dec 30 2019, 0:40
Forum: Might and Magic
Topic: The Chaos Conspiracy Redone
Replies: 57
Views: 4758

Re: The Chaos Conspiracy Redone

Hello David Hernandez , thank you for redoing TCC! I've been having a blast playing it a second time (first time was the original TCC years ago so this second playthrough I forgot a lot about it). I feel the need to post because I've found a huge bug: There are some areas that will always respawn 1...
by DaveHer
Dec 27 2019, 15:49
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 665
Views: 182446

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

@GrayFace I am redoing Maestro’s MM7 mod(Like The Chaos Conspiracy Redone but this time I repainted most of the builds replace all trees with HD). I have done two land maps. Tested it to see if it would work. It did not. Emeral Island and Harmondale are the two maps I have done. Emeral Island played...
by DaveHer
Nov 17 2019, 9:54
Forum: Might and Magic
Topic: Might and Magic VI Music Files
Replies: 5
Views: 479

Re: Might and Magic VI Music Files

So i recently tried reinstalling MM6 again, and im having some trouble with the music. I have GreyFace's latest patch version installed, i have a folder called Music in the install directory with all the tracks and i changed the line in the mm6.ini to PlayMP3=1 , but there still is no music when i ...
by DaveHer
Nov 17 2019, 4:55
Forum: Might and Magic
Topic: Might and Magic VI Music Files
Replies: 5
Views: 479

Re: Might and Magic VI Music Files

So i recently tried reinstalling MM6 again, and im having some trouble with the music. I have GreyFace's latest patch version installed, i have a folder called Music in the install directory with all the tracks and i changed the line in the mm6.ini to PlayMP3=1 , but there still is no music when i ...
by DaveHer
Oct 13 2019, 14:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4883
Views: 455755

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Darn, these helmets sure could use a neural upscale for resolution :D Excellent job on them btw, many thanks for that <3 Minos though... I would personally be for making them an option, turned off by default :P I believe they are turn off by default and even if they were not and any one who does no...
by DaveHer
Oct 13 2019, 2:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4883
Views: 455755

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

@Rodril
The helmets are finished. Spectraldragon did all the painting (of which she did a great Job) except four of the minotaur's helmets. I did helms 2-5 of the minotaur's and ported all of them into the merge. Here are the images. Image
David
by DaveHer
Oct 11 2019, 10:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4883
Views: 455755

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

ImageHelms are finished. Image will come soon.
David

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