Search found 22 matches

by Anerag
Jul 17 2022, 21:01
Forum: Might and Magic
Topic: MM randomizer (updated 2022-07-07)
Replies: 7
Views: 2636

Re: MM randomizer (updated 2022-05-27)

I just want to say thank you so much for putting in the time to make this randomizer! It's amazing and I appreciate your hard work! Thank you! On the Spoiler Log, can you make two "groups" of items I don't really see the point since you shouldn't need to look at the spoiler ever. If you j...
by Anerag
Jun 8 2022, 6:43
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 601
Views: 321499

Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

Maybe someone has commented on this in the past but why is it that the alchemist follower can only repair rings/amulets/boots? I would've expected them to be able to fix helmets/belts/cloaks as well. Would it be possible to have that functionality in the patch? IIRC those are armor, there's a diffe...
by Anerag
May 11 2022, 20:28
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 601
Views: 321499

Re: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]

Maybe someone has commented on this in the past but why is it that the alchemist follower can only repair rings/amulets/boots? I would've expected them to be able to fix helmets/belts/cloaks as well.

Would it be possible to have that functionality in the patch?
by Anerag
May 11 2022, 13:54
Forum: Might and Magic
Topic: MM randomizer (updated 2022-07-07)
Replies: 7
Views: 2636

Re: MM Randomizer (Updated 2022-05-11)

Version 2.0 is out now. Updated post.
by Anerag
Aug 18 2020, 12:14
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324675

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

After compiling an indoor map in MM6 some double doors break. I believe the merge mod has the same problem. One of the doors opens normally but the other "opens" and leaves an invisible wall. I'd like to know if this will ever get fixed. Are there any workarounds? Couple of examples I foun...
by Anerag
Oct 9 2019, 19:11
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 601
Views: 321499

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Is there a way to disable arrow key controls in the spellbook? Trying to cast spells while running around is impossible, I end up cycling to some other spell with up/down then casting it with left/right by accident.
by Anerag
Oct 3 2019, 22:03
Forum: Might and Magic
Topic: MM randomizer (updated 2022-07-07)
Replies: 7
Views: 2636

MM randomizer (updated 2022-07-07)

MM randomizer is an item and monster randomizer for Might and Magic 6 and 7.
See the included README.txt for more information.

Download

If the website still shows an old version, reload the page with ctrl+F5 or clear your browser's cache.
by Anerag
Aug 22 2019, 0:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324675

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

How have you created it? The easiest and always working way is to open games.lod, select nothing and press "Export Selection As Archive". I made the new .lod with ctrl+N in MMArchive, .lods created this way would either crash the game or not do anything. Exporting empty selection worked t...
by Anerag
Aug 20 2019, 11:20
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324675

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Having some trouble making custom lod archives for MM6. I made a new archive named "01 mod.games.lod" and put some modified map files in there. When I run the game, the modified map from the new archive isn't used. Is it broken or am I doing it wrong? Just to be clear, the modified map wor...
by Anerag
May 31 2019, 21:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610425

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 31.05.2019]

There are three archives with maps in "Data" folder: "games.lod", "mm6.games.lod" and "mm7.games.lod" to have access to other maps you have to rename "games.lod" to "mm8.games.lod" and one you need to "games.lod". That's only way...
by Anerag
May 31 2019, 20:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610425

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

DaveHer wrote:When I was using the editor I was in MM6 editing a map and when I click on internal map I got MM6 maps only. I think you can only get the maps of the game you are in.
Nope.
by Anerag
May 31 2019, 18:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610425

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.05.2019]

How can I edit maps from 6 and 7 with the mod installed? Hitting alt+F1 and clicking internal map only lists maps from 8. I've also tried editing a map in 6 and 7 then moving the files over but that results in a crash. There's also something wrong with compiling maps in 6 and I'd love if someone cou...
by Anerag
Mar 18 2019, 0:34
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 601
Views: 321499

Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

[+] "NoPlayerSwap" hidden option. Set it to 0 to return player swapping and bugs it opens up. Many thanks for this! Oh yes! Also, Lloyd pics wouldn't match actual beacons. And thanks for the free advertising! In return would you mind taking a look at my post in the MMExtension thread?
by Anerag
Mar 4 2019, 14:16
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 884
Views: 324675

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Trying to modify a MM6 map but the game always crashes when loading a compiled map. Even if all I did was open the map in the editor and immediately compiled it without changing anything it still crashes. Any help?

Update: It's working fine in 7 and 8 so this seems like a MM6 specific issue.
by Anerag
Mar 3 2019, 13:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610425

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Like the first thing. Taking two Sorcerers and then being pissy about your party not being able to disarm traps at expert is the fault of the person who built the party, not the game's. "Solution? Make disarm trap, at least expert, available on some other classes. " <- or just take a clas...
by Anerag
Mar 3 2019, 11:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610425

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.02.2019]

Here's a list of issues/bugs/nitpicks I was writing throughout my first playthrough in no particular order. Version is whatever was the latest on february 19th. Sorry for the massive post! Pure MM6 party skills I started the mod in MM6, made a party of 5 and planned to stick with it. The party consi...
by Anerag
Feb 22 2019, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610425

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Anerag wrote:
Oops, I tried entering stone city again and crashed. Looks like 36.mp3 had nothing to do with it and it was just a fluke.

Here's the save http://0x0.laatikko.io/Eq.zip
And now it's working fine, maybe the latest update fixed that somehow.
by Anerag
Feb 21 2019, 18:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610425

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Rodril wrote:Stone City uses 34th soundtrack, 36 is not used anywhere. If crash repeats, please, send me your savegame file.
Oops, I tried entering stone city again and crashed. Looks like 36.mp3 had nothing to do with it and it was just a fluke.

Here's the save http://0x0.laatikko.io/Eq.zip
by Anerag
Feb 21 2019, 13:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7374
Views: 1610425

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.02.2019]

Looks like 36.mp3 is missing, leading to a crash when entering stone city.

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