Search found 49 matches

by Novi
24 May 2023, 22:35
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83311

Re: Multiplayer for MMMerge [alpha 24.05.2023]

Another thing I forgot to mention was training. If all players are inside a training center, things are fine. But if one player trains while the other is outside, the time will fast forward with all the negatives simply waiting outside for 8 days would bring.
by Novi
22 May 2023, 16:19
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83311

Re: Multiplayer for MMMerge [alpha 21.05.2023]

I did a session with a friend today and encountered 3 issues: 1) Roughly half the enemies seem to be in either a "fleeing" mode or just trying to get to some random point on map and will not fight the party unless they're in melee range. Happened mostly with goblins. But also the dragon on...
by Novi
21 May 2023, 23:26
Forum: Might and Magic
Topic: MM7 on Win11 with Greyface problems
Replies: 15
Views: 4911

Re: MM7 on Win11 with Greyface problems

Make sure the game is not installed in Program Files (it modifies files in its folder and might not have access if it's there) Set both MM7.exe and MM7Setup.exe to Windows XP compatibility mode (SP2 or 3) Make sure to use HW mode Lastly, make sure BorderlessFullscreen is set to 1 and UILayout=UI in ...
by Novi
20 May 2023, 19:09
Forum: Might and Magic
Topic: Multiplayer for MMMerge [beta 13.01.2024]
Replies: 246
Views: 83311

Re: Multiplayer for MMMerge [alpha 20.05.2023]

Damn, amazing work, will try it with a friend in a few days. One thing though that bothers me slightly is performance. Game runs at 33 fps no matter what resolution I use (normally am capped at 60), GPU sitting at around 40% and no CPU core seems to be maxed either. Game is set for win xp sp3 compat...
by Novi
13 Sep 2022, 12:37
Forum: Might and Magic
Topic: "Of Recovery" enchantment doesn't work
Replies: 5
Views: 1597

Re: "Of Recovery" enchantment doesn't work

Now I know nothing about the in game code (aside from reading it can be a mess from other people), but I'm fairly certain that there are 3 types related to recovery. One can be directly on a weapon (of swiftness for example) which reduces the base recovery time of the weapon, another of recovery can...
by Novi
30 Jan 2022, 12:13
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

Wait, I just noticed a new bug (haven't really played with 2.5.5 much), but for some reason, with nothing changed in config, my game starts with mouselook off. I can turn it on, but when I do, it's not loading my cursor anymore (I have a custom one which is a little bigger than the default since I ...
by Novi
28 Jan 2022, 16:59
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

Wait, I just noticed a new bug (haven't really played with 2.5.5 much), but for some reason, with nothing changed in config, my game starts with mouselook off. I can turn it on, but when I do, it's not loading my cursor anymore (I have a custom one which is a little bigger than the default since I p...
by Novi
28 Jan 2022, 16:53
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

https://ibb.co/4jJFfVj No, it's this well. The well is black in software mode, but this bug was causing it to have water in D3D mode: (p: $478965; newp: @WaterBitHook; t: RShtBefore; size: 6), // IsWater bit was causing water texture to be used outdoors in D3D Should I add a switch to turn the fix ...
by Novi
11 Jan 2022, 14:09
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.4 [Dec 29, 2021]

That certainly hasn't been the case when using it. At one point, I was testing it out against goblins. I hit for about 30 damage (1~3 points variance) each hit, then with hammerhands on, I'd do consistently 40 damage. It definitely is meant to increase your damage, but I think the calculation is wro...
by Novi
11 Jan 2022, 11:49
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.4 [Dec 29, 2021]

Speaking of added damage. I was using hammerhands on my last playthrough and noticed that it only adds your body magic skill amount of damage (at GM 10, it increased my fist damage by flat 10 amount when tested against no resistance creatures), but the description states that "Damage of these a...
by Novi
29 Dec 2021, 23:48
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.4 [Dec 29, 2021]

None of the 2.5.4 patches show on your github homepage for some reason (they can still be downloaded from github releases)

Edit: I still cannot get IndoorFovMul to work. I've already been using UILayout. I think :D
by Novi
29 Dec 2021, 21:58
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

Edit2: I remembered another new bug or behaviour change since 2.5. When I try to shoot arrows at monsters and there's a body of water between my party and it, the party will aim at the monster's feet, resulting in all shots landing in the water. There was another situation where the party started a...
by Novi
28 Dec 2021, 22:35
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

https://ibb.co/4jJFfVj No, it's this well. It's always been black, NWC made it so on purpose :) P.S. I always confuse the 2 E* islands of MM7. Wait, really? I could swear I remember there being a water texture in those wells, albeit different looking than a normal well. Edit: Yeah, look at vanilla ...
by Novi
27 Dec 2021, 22:26
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

https://www.dropbox.com/s/irpcov7pafqrq ... 7.zip?dl=0

Here's my game. I didn't upload anims and music folder to make the size more manageable. Music folder has converted .wav files alongside the GOG's .mp3s, otherwise nothing was changed in them.
by Novi
27 Dec 2021, 18:11
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

Do you mean the entire game or you just want to see which files are there? The whole folder. I've tried with GoG version, and the bug with water wasn't reproduced. Maybe your folder would help reproduce it. Do I undestand correctly that this is water that's black? https://www.dropbox.com/s/m38sjxf4...
by Novi
27 Dec 2021, 16:05
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

GrayFace wrote: 27 Dec 2021, 14:59 Send me your whole MM6 folder. Where is the game installed?
Do you mean the entire game or you just want to see which files are there? It should be clean though, my installation is from GOG and I only install your patch pretty much.

My game is installed in C:\Games\Might and Magic7
by Novi
26 Dec 2021, 21:43
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

Are you running in Software mode? I forgot to mention it's for D3D. Running in D3D. No, view distance shouldn't affect it. Try moving your mm7.ini somewhere temporary to see what would happen with default settings. Tried with default ini and the bug is still there. Fire Warlocks? Both fire and wate...
by Novi
26 Dec 2021, 00:35
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

Hey. Thanks as always for the good work! I have some input on the patch (may add more later if I find something new) The indoor fov option doesn't seem to do anything. Is the option correctly spelt in the readme? Is it case sensitive? Or simply bugged? The fountains on Evenmorn island now display bl...
by Novi
11 Sep 2021, 13:31
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 613
Views: 402583

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Hey. It never really hit me, since I never touch that setting, but MM6 has the graphics quality options which change the render resolution and distance both (and some other changes, like skyboxes), so I was wondering if you've tried to explore what those settings actually change and try and make a n...
by Novi
21 Jul 2021, 10:23
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 552
Views: 4211219

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Tomsod wrote:Can a something.UI.txt file be created that achieves this without altering the original UI.txt?
From what I understand, yes. Just create your new file, alter what you want, then in mm7.ini instead of naming the section [UI] you will name it [something.UI] or whatever you choose.

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