Search found 45 matches

by Novi
13 Sep 2022, 12:37
Forum: Might and Magic
Topic: "Of Recovery" enchantment doesn't work
Replies: 5
Views: 334

Re: "Of Recovery" enchantment doesn't work

Now I know nothing about the in game code (aside from reading it can be a mess from other people), but I'm fairly certain that there are 3 types related to recovery. One can be directly on a weapon (of swiftness for example) which reduces the base recovery time of the weapon, another of recovery can...
by Novi
30 Jan 2022, 12:13
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

Wait, I just noticed a new bug (haven't really played with 2.5.5 much), but for some reason, with nothing changed in config, my game starts with mouselook off. I can turn it on, but when I do, it's not loading my cursor anymore (I have a custom one which is a little bigger than the default since I ...
by Novi
28 Jan 2022, 16:59
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.5 [Jan 13, 2022]

Wait, I just noticed a new bug (haven't really played with 2.5.5 much), but for some reason, with nothing changed in config, my game starts with mouselook off. I can turn it on, but when I do, it's not loading my cursor anymore (I have a custom one which is a little bigger than the default since I p...
by Novi
28 Jan 2022, 16:53
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

https://ibb.co/4jJFfVj No, it's this well. The well is black in software mode, but this bug was causing it to have water in D3D mode: (p: $478965; newp: @WaterBitHook; t: RShtBefore; size: 6), // IsWater bit was causing water texture to be used outdoors in D3D Should I add a switch to turn the fix ...
by Novi
11 Jan 2022, 14:09
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.4 [Dec 29, 2021]

That certainly hasn't been the case when using it. At one point, I was testing it out against goblins. I hit for about 30 damage (1~3 points variance) each hit, then with hammerhands on, I'd do consistently 40 damage. It definitely is meant to increase your damage, but I think the calculation is wro...
by Novi
11 Jan 2022, 11:49
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.4 [Dec 29, 2021]

Speaking of added damage. I was using hammerhands on my last playthrough and noticed that it only adds your body magic skill amount of damage (at GM 10, it increased my fist damage by flat 10 amount when tested against no resistance creatures), but the description states that "Damage of these a...
by Novi
29 Dec 2021, 23:48
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.4 [Dec 29, 2021]

None of the 2.5.4 patches show on your github homepage for some reason (they can still be downloaded from github releases)

Edit: I still cannot get IndoorFovMul to work. I've already been using UILayout. I think :D
by Novi
29 Dec 2021, 21:58
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

Edit2: I remembered another new bug or behaviour change since 2.5. When I try to shoot arrows at monsters and there's a body of water between my party and it, the party will aim at the monster's feet, resulting in all shots landing in the water. There was another situation where the party started a...
by Novi
28 Dec 2021, 22:35
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

https://ibb.co/4jJFfVj No, it's this well. It's always been black, NWC made it so on purpose :) P.S. I always confuse the 2 E* islands of MM7. Wait, really? I could swear I remember there being a water texture in those wells, albeit different looking than a normal well. Edit: Yeah, look at vanilla ...
by Novi
27 Dec 2021, 22:26
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

https://www.dropbox.com/s/irpcov7pafqrq ... 7.zip?dl=0

Here's my game. I didn't upload anims and music folder to make the size more manageable. Music folder has converted .wav files alongside the GOG's .mp3s, otherwise nothing was changed in them.
by Novi
27 Dec 2021, 18:11
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

Do you mean the entire game or you just want to see which files are there? The whole folder. I've tried with GoG version, and the bug with water wasn't reproduced. Maybe your folder would help reproduce it. Do I undestand correctly that this is water that's black? https://www.dropbox.com/s/m38sjxf4...
by Novi
27 Dec 2021, 16:05
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

GrayFace wrote: 27 Dec 2021, 14:59 Send me your whole MM6 folder. Where is the game installed?
Do you mean the entire game or you just want to see which files are there? It should be clean though, my installation is from GOG and I only install your patch pretty much.

My game is installed in C:\Games\Might and Magic7
by Novi
26 Dec 2021, 21:43
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

Are you running in Software mode? I forgot to mention it's for D3D. Running in D3D. No, view distance shouldn't affect it. Try moving your mm7.ini somewhere temporary to see what would happen with default settings. Tried with default ini and the bug is still there. Fire Warlocks? Both fire and wate...
by Novi
26 Dec 2021, 00:35
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.5.2 [Dec 25, 2021]

Hey. Thanks as always for the good work! I have some input on the patch (may add more later if I find something new) The indoor fov option doesn't seem to do anything. Is the option correctly spelt in the readme? Is it case sensitive? Or simply bugged? The fountains on Evenmorn island now display bl...
by Novi
11 Sep 2021, 13:31
Forum: Might and Magic
Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
Replies: 604
Views: 328414

Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]

Hey. It never really hit me, since I never touch that setting, but MM6 has the graphics quality options which change the render resolution and distance both (and some other changes, like skyboxes), so I was wondering if you've tried to explore what those settings actually change and try and make a n...
by Novi
21 Jul 2021, 10:23
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
Replies: 532
Views: 329172

Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]

Tomsod wrote:Can a something.UI.txt file be created that achieves this without altering the original UI.txt?
From what I understand, yes. Just create your new file, alter what you want, then in mm7.ini instead of naming the section [UI] you will name it [something.UI] or whatever you choose.
by Novi
03 Apr 2021, 02:14
Forum: Might and Magic
Topic: Video / Sound Issues [MM8, GF 2.4.1]
Replies: 1
Views: 794

Re: Video / Sound Issues [MM8, GF 2.4.1]

Set the game's executable to windows xp sp3 compatibility mode.
by Novi
12 Mar 2021, 21:27
Forum: Might and Magic
Topic: MM6 HD (Smoother Graphics) Mod
Replies: 37
Views: 40024

Re: MM6 HD (Smoother Graphics) Mod

GrayFace wrote:I'm soon hoping to finally release something much bigger when it comes to MM6.
Could maybe hint what that something's going to be? :embarrased:
by Novi
22 Oct 2020, 21:47
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 182568

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

It allows the game to be rendered at higher resolutions, and this can make even today's hardware take a hit as the engine doesn't run very well at those settings. Rendering to bigger resolution isn't a problem I'm sure. Custom scaling code for UI is a drag, as well as the fact whole UI is redrawn o...
by Novi
08 Jul 2020, 15:57
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
Replies: 341
Views: 182568

Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]

Okay, after some tinkering with the .ini file I've found out, that the choppy performance was caused by BorderlessFullscreen=1 Being set to 0 it works perfectly fine. That was... unexpected! :) It could be a simple case of weak hardware. What borderlessfullscreen does is more than running in a wind...

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