Search found 17 matches

by NotABroom
Aug 18 2019, 17:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]

Just an idea: would it be possible to have difficulty levels? Like in Heroes 3 and 2. 5 different levels but all they would do is allowing you to play with anything in between 1-5 playable characters. So the highest difficulty level would allow you only 1 character, the easiest 5.
by NotABroom
Mar 20 2019, 14:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Seeing the MM6 interface in MM8 makes me realise, that I actually don't really like the MM8 UI, simply because it is too dark. This makes the game look a lot friendlier IMO. Awesome work there, some changes turn out to have unexpected effects.
by NotABroom
Feb 14 2019, 20:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Just some random ideas and observations that crossed my mind: We've got two kinds of wyrms. The mm8 Great Wyrm and the mm6 Wyrm/Giant Wyrm/Great Wyrm. Maybe rename the mm8 one (ancient dragon for example). Also, some statistics seem a bit weird, when you compare monsters from the different games tha...
by NotABroom
Feb 14 2019, 14:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Walking on lava terrain in Kriegspire makes a sound like walking on water.
by NotABroom
Feb 12 2019, 21:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

The Artemis bow, which has the electricity effect, which is the most awesome thing ever, is quite overpowered I would say. Apart from the chain lightning damage effect it also pushes enemies back, if you hit them twice with it, they will eventually take off. I just had an awful lot of fun sending go...
by NotABroom
Feb 11 2019, 21:39
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 187
Views: 90301

Re: GrayFace MM8 Patch v2.1 [July 7, 2018]

Is there a way to change the resolution of the game? I did not find an entry in the ini. If not, can I alternatively make the game fill the entire screen by stretching it? Edit: To be precise, I am trying to get rid of the black bars on the sides of my screen. Is that possible? I should also mention...
by NotABroom
Feb 11 2019, 21:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

So, I hope I am not listing bugs that have already been reported. If so, I apologise for not reading properly. My minotaur cleric regenerates spell points without having any item that would do that for him since I started the game. With increasing level it seems to get more. It is almost as effectiv...
by NotABroom
Feb 10 2019, 14:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I'm having issues. I get the following message when starting a new game "Can't load file - anims\7intro.smk. When loading a game the graphics are totally messed up, some items seem to have non existing sprites. I followed the installation instructions as explained in the first post. Your "...
by NotABroom
Feb 10 2019, 13:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I'm having issues. I get the following message when starting a new game "Can't load file - anims\7intro.smk. When loading a game the graphics are totally messed up, some items seem to have non existing sprites. I followed the installation instructions as explained in the first post.
by NotABroom
Sep 13 2018, 14:11
Forum: Might and Magic
Topic: MM8 Chatter
Replies: 7
Views: 1495

Re: MM8 Chatter

Dark elves can deal quite a bit of dmg with 2 swords equipped, but they get nowhere near a knight with armsmaster or a vampire with really high dagger skill (20+). Dark elves are nice for lazy people like me who don't like casting torch light and magic eye seperatley. Not so much use if you want a r...
by NotABroom
Jul 27 2018, 13:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Are Duke Osric Temper, Baron Anthony Stone, Lady Loretta Fleise, Eric Von Stromgard and Franklin the Armorsmith supposed to live in Dagger Wound (alongside various Inns from all across the world)? If that is not the case, I think I might have some minor issues. I also can not take quests in MM6.
by NotABroom
Jul 27 2018, 13:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Are Duke Osric Temper, Baron Anthony Stone, Lady Loretta Fleise, Eric Von Stromgard and Franklin the Armorsmith supposed to live in Dagger Wound (alongside various Inns from all across the world).
by NotABroom
Jul 18 2018, 20:45
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Replies: 187
Views: 90301

Re: GrayFace MM8 Patch v2.1 [Aug 7, 2018]

[-] Monsters couldn't cast Paralyze spell, but were wasting their turn. So now they can? You do realize that this is going to make the game MAD difficult? But that's precisely what the developers intended, so I hope this works now and am looking forward to the challenge. This sounds like the most b...
by NotABroom
Jun 5 2018, 16:03
Forum: Might and Magic
Topic: Some help modding the MM6 Shops
Replies: 1
Views: 498

Re: Some help modding the MM6 Shops

I would like to know this as well. I'd especially like to mod shops so that they don't sell items above a certain level. But that should be the same principle like modding the spell shops. Some things are easier to mod in MM8 btw. You might want to consider using the MM6-8 merge for modding MM6 sinc...
by NotABroom
Jun 5 2018, 15:58
Forum: Might and Magic
Topic: Modding monster spell damage a no go?
Replies: 1
Views: 465

Re: Modding monster spell damage a no go?

You can modify the spell damages. Modded the whole game for stats and spells once, pretty sure the spell damages worked the way I wanted them to. This applies to MM8 at least.
by NotABroom
Jun 5 2018, 15:55
Forum: Might and Magic
Topic: Limits on artifacts/relics in MM7/8 and how they are handled
Replies: 7
Views: 4519

Re: Limits on artifacts/relics in MM7/8 and how they are handled

- In MM6 there is no cap at all, as far as I know, though it may be the same as it is in MM7. No pre-placed uniques in this game though, so it's all either chests or loot from dragon corpses. MM6 handles it the same as MM7 does. There are some uniques though. Some amulets and rings are hidden in th...
by NotABroom
Jun 3 2018, 9:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 3994
Views: 334298

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Is it possible to deactivate the automatic increasing of enemy stats? Wanted to try and create myself a little mod.

@GabrielleCelesta
Fire Archers did attack you in the original MM6 by default.

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