Search found 46 matches
- 28 Jul 2023, 14:13
- Forum: Might and Magic
- Topic: How do YOU replay?
- Replies: 3
- Views: 2230
Re: How do YOU replay?
In the recent years I've tried to make slightly weird parties. The latest one is a group of 4 archers in MM6. Each one of them has different preferences, so I don't give everyone the same magic schools. A couple of years ago I did this with 4 druids, using almost exclusively earth magic (it's amazin...
- 20 Oct 2021, 20:12
- Forum: Might and Magic
- Topic: Might and Magic 8: Modify monsters.txt
- Replies: 11
- Views: 7015
Re: Might and Magic 8: Modify monsters.txt
Has anyone experimented around with giving monsters the ability to summon other monsters? You can do whatever you wish with this, even let a peasant summon great wyrms. But there's one problem with his: these summoned monsters don't make any sounds. This includes light elementals, which worked just ...
- 25 Sep 2021, 19:04
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 259496
Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
Hello, somewhere between fighting wasps in Alvar and then entering the dungeon with a thousand doors in Ironsand, I got a water breathing spell on my necromancer and vampire (not the rest of the party). The spell lasts for 279.429 days . I don't have any artifacts or fancy diving equipment. I have n...
- 22 Sep 2021, 17:13
- Forum: Might and Magic
- Topic: The Merge Convergence Mod (MM8 section)
- Replies: 37
- Views: 20057
Re: The Merge Convergence (for the MM8 section)
Oh my god, I think I just found out what I'm going to be doing next weekend. This looks glorious!
- 24 Mar 2021, 16:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Yeah, Sseth led me here as well and I thought I had installed it properly but several links on 1st page here aren't working as well as 1 at the github so I hadn't successfully downloaded the mod even though the game seemed to be working correctly. when I made my character I didn't get any options t...
- 08 Jan 2021, 18:35
- Forum: Might and Magic
- Topic: Classic Might and Magic soundtracks on youtube
- Replies: 2
- Views: 3180
Re: Classic Might and Magic soundtracks on youtube
This is a bit random, but I wanted to share it and I didn't want to open a new thread for it. If you listen just 1 minute into this, you will probably hear the MM6 soundtrack. It's one of the dungeon soundtracks. https://www.youtube.com/watch?v=_eLU5W1vc8Y This video has 9 million views, so I guess ...
- 03 Jan 2021, 18:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
When I'm trying to sell things in New Sorpigal, the merchants will give me only 1 gold for everything. No matter what my merchant skill is or what the item is. At the same time they'll charge 200+ gold for every item to identify, again, no matter what kind of item. Edit: Figured it out by myself alr...
- 03 Jan 2021, 13:02
- Forum: Might and Magic
- Topic: Might and Magic 8: Modify monsters.txt
- Replies: 11
- Views: 7015
Re: Might and Magic 8: Modify monsters.txt
The guy asking that question was me. Somehow I never managed to log into that account again. I certainly didn't have the same issue with monsters.txt later on. Maybe it didn't work with my CD version of MM8, but then it worked with the GOG-version. Locate monsters.txt (it is in a different file in m...
- 28 Nov 2020, 11:35
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
@raekuul Thanks that answer is helpful! This would be the last entry on every priority list on what to do about MM. But I think it would be a really cool touch, if liches were the only ones who would actually get stronger as they age. As an undead they obviously won't die and they'll probably just k...
- 26 Nov 2020, 20:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I was thinking about making a little mod that changes monsters values drastically. I thought if it was possible to make the second and third continent still challenging even without bolstering monsters. And how many hp would the strongest creatures need in that case? 30.000? Or even more? I think t...
- 26 Nov 2020, 19:08
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
At what point can you jump to the other continents? Do you need to have certain quests finished? I was thinking about making a little mod that changes monsters values drastically. I thought if it was possible to make the second and third continent still challenging even without bolstering monsters. ...
- 24 Nov 2020, 18:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Uh, even different ages for different races will be not a two-byte transmitting (if you know what I mean). Having different modifiers will highly increase complexity. That aside, one (and it's not me-) may argue that dragons and vampires aren't subject of aging law as well. True, had only MM7 races...
- 24 Nov 2020, 16:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
This would be the last entry on every priority list on what to do about MM. But I think it would be a really cool touch, if liches were the only ones who would actually get stronger as they age. As an undead they obviously won't die and they'll probably just keep on studying forbidden books about da...
- 20 Nov 2020, 07:03
- Forum: Might and Magic
- Topic: MM7 Refilled for the Merge
- Replies: 55
- Views: 29124
Re: MM7 Map addon (Echoes of Echo)
Hey, I love your ideas. I am looking forward to hearing more about it! If you ask me, the goblins could do with a few trolls maybe. I say this as a Tolkien and Lord of the Rings lover ("They have a cave troll!") and therefore think they fit well together. Better no mountain troll, because ...
- 19 Nov 2020, 07:09
- Forum: Might and Magic
- Topic: Little things that make the games way easier (MM6-8)
- Replies: 6
- Views: 4460
Little things that make the games way easier (MM6-8)
I started a new MM7 run and I created a relatively weak party, so that there's a bit of a challenge to the game. But there are still things that can really take away any challenge. I am talking about certain "day of the gods"-pillars in Emerald Isle, Erathia or Alvar. Use them and have fun...
- 18 Nov 2020, 20:01
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 552
- Views: 13066996
Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
The Farie Ring doesn't seem to do anything. Description says "increases effect of air spells", but there is no bonus to my air magic. Don't know if this is an issue with the patch or the game itself.
- 02 Sep 2020, 07:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I wonder if you will get the money if you just drown yourself.Roxterat wrote:The Irony..
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
- 07 Jul 2020, 08:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
I love finding things like the only red leather armor in MM7. So, recolouring is very much useful! I like yours quite a lot!
- 30 Jun 2020, 16:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8392
- Views: 8982492
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Is it possible to change which music plays in a given dungeon? Could I have a unique music for every dungeon in the game if I wanted to?
- 03 Apr 2020, 20:54
- Forum: Might and Magic
- Topic: Which graphics/artwork do you like the best? (MM6 - MM8)
- Replies: 12
- Views: 7691
Re: Which graphics/artwork do you like the best? (MM6 - MM8)
MM8 is pretty much the same style as MM7 when it comes to sprites. The games even share some sprites, like wyverns, behemoths, trolls (degraded to peasants in MM8) and elementals. 8 is a little better than 7, I prefer the dragons in 8 over the ones in 7 for example. MM6 has some really cool unique m...