Search found 42 matches

by Mortis
08 Jun 2024, 06:44
Forum: Might and Magic
Topic: MMMERGE MAW MOD: 2.5.0
Replies: 6
Views: 1130

Re: MMMERGE MAW MOD: 2.5.0

Hi, great work, i am just testing it. Could you tell me where can I find quest promotions for new classes?(Right now i am playing as death knight) Hi! Seraphim has the same promotion quest as cleric. Death knight has the same ones as knight. Shaman has the same ones as druid (druid for mm6/7 and cl...
by Mortis
06 Jun 2024, 20:15
Forum: Might and Magic
Topic: MMMERGE MAW MOD: 2.5.0
Replies: 6
Views: 1130

Re: MMMERGE MAW MOD: 2.5.0

Hello fellow adventurers, I'm happy to share the latest update to our MMMERGE MAW Mod in this forum for the first time. The reason I haven't posted before it's because this is is finally a stable release I'm confident most people can enjoy. Here all the info you need to get started: https://github....
by Mortis
19 Jan 2024, 10:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Artifacts could be changed in better ways without being restricted. Elsenrail for example could have additionaly "undead slayer" property and that would make it somehow "good" weapon. Glomenthal could have lifestealing property to feel appropriately "evil". I also think...
by Mortis
19 Jan 2024, 09:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Light and dark items property was only in MM7 because of light and dark path. Merge is mix of three different games, so artifacts from MM7 should remain with such properties, but i don't agree to make other artifacts from for example MM8 to be good or evil. In MM8 there are no typical good or bad si...
by Mortis
04 Nov 2022, 18:16
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 138
Views: 76549

Re: Elemental Mod for MM7 -- v3.0 is done!

The Master Dagger perk was insignificant in vanilla. In my mod it matters IF the total weapon damage is high, which may not be the case if both weapons are daggers. GM Dagger is unique to late-game Thieves, and even Thieves should invest in Armsmaster, because it can be boosted by items, unlike wea...
by Mortis
04 Nov 2022, 15:49
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 138
Views: 76549

Re: Elemental Mod for MM7 -- v3.0 is done!

Dual- wielding balanced and requires many skills to invest? Daggers weak ? I dont think so. Of course if you compare single dagger to any other weapon in terms of damage yes, they are weak but only then. The daggers dont care about armor penalties, because they are fast even without enchantments and...
by Mortis
04 Nov 2022, 09:31
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 138
Views: 76549

Re: Elemental Mod for MM7 -- v3.0 is done!

I have question for you- would it possible to change master mace skill effect from "stun" to "can be use in left/other hand" ? I think stun is very simillar to paralaze effect, and having paralaze makes stun rather uselles . I also always wanted to have dual-wielding blunt warri...
by Mortis
03 Nov 2022, 12:23
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v3.1 holiday release!
Replies: 138
Views: 76549

Re: Elemental Mod for MM7 -- v3.0 is done!

Hi, Tomsod! Excellent skill changes:) I always wanted someone to make changes to dodging and unarmed skills in a way just you did:)). Evading incoming attack perk should be connected to dodge from the beginning- is more logical that dogde gives chance to evade than unarmed, which supose to be typica...
by Mortis
04 Apr 2021, 16:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hello, im new here. I have a little problem with install Grayface and Marge together. Cose in any installation combination: 1 Marge 2 Grayface or 1 Grayface 2 Marge All buildings change npcs: photos Pls help me i dont know what can i do :d Yes its funny, but i cant start quests :d https://postimg.c...
by Mortis
19 Mar 2021, 10:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

There is more than mist form that doesnt work properly in MM6 world. Vampire's Levitation - skill doesn't prevent from water and lava damage, my characters equipped with yoruba and cloak of the sheep easily get disease, poison drinking from well from example. I don't know if it is a bug or normal si...
by Mortis
04 Feb 2021, 08:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

All weapons and armours stats can be changed by editing ITEMS.txt file, so if somewhone doesn't share Xfing point of view can make his own adjustments.
by Mortis
29 Nov 2020, 11:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

How to disable all level scaling, i want the game to play like the original game with no levels scaling period why would you want that? this game is easy, without level scaling there's no fun. It depends how do you understand "fun". Scalling level in present shape in not balanced, because...
by Mortis
10 Feb 2019, 20:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I applied the latest update and i am not 100% sure about daggers, but about maces and spears yes. Expert effect of those skills(damage bonus) doesnt work at all. Not only after reaching expert level, but also later increasing skill points- at least in Antagrich- i didnt chceck this in Jadame or Enr...
by Mortis
10 Feb 2019, 19:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Hello again Rodrilsan :) Unfortunetly, i found another issues. First, i guess mentioned by Xfing above, GM Dagger damage effect doesn't work. Developing dagger skill at GM level increases attack but not the damage. Second, there is something wrong with bonus to armor class from monk's dodge skill a...
by Mortis
10 Feb 2019, 15:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Hello again Rodrilsan :) Unfortunetly, i found another issues. First, i guess mentioned by Xfing above, GM Dagger damage effect doesn't work. Developing dagger skill at GM level increases attack but not the damage. Second, there is something wrong with bonus to armor class from monk's dodge skill af...
by Mortis
10 Feb 2019, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Updating icons.lod from main files should fix this issue ( https://www.dropbox.com/s/3lseq5umlq8oejx/icons.lod?dl=0 - put it in "Data" folder, replacing existing), though i can not reproduce it for now. New "icon" file helped, now it's working as it should, thank you Rodril :app...
by Mortis
10 Feb 2019, 08:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I will try to send it to you tomorrow, but you can easily check it yourself. Just start new game with troll with leather skill. If you equip him only with leather without any weapon everything it is ok, but giving weapon causes problem. No matter if it is sword or mace or if you put armor first and...
by Mortis
09 Feb 2019, 19:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I will try to send it to you tomorrow, but you can easily check it yourself. Just start new game with troll with leather skill. If you equip him only with leather without any weapon everything it is ok, but giving weapon causes problem. No matter if it is sword or mace or if you put armor first and ...
by Mortis
09 Feb 2019, 15:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Hi, after last update there is once more problem with incorrect leather armor coordinates on troll models
by Mortis
30 Dec 2018, 08:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8895670

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

When the release of your mod? How many new monsters will be added, those that do for VCMI? I would add your mod in MM Merge. And cool werewolf dolls. Like, NWC wanted to ММ6 to make werewolves, as heroes zombies in MM7. I recently played MM6 in Blackshire and when werewolves attack my characters, s...

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