Search found 30 matches

by Mortis
Feb 10 2019, 20:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I applied the latest update and i am not 100% sure about daggers, but about maces and spears yes. Expert effect of those skills(damage bonus) doesnt work at all. Not only after reaching expert level, but also later increasing skill points- at least in Antagrich- i didnt chceck this in Jadame or Enr...
by Mortis
Feb 10 2019, 19:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Hello again Rodrilsan :) Unfortunetly, i found another issues. First, i guess mentioned by Xfing above, GM Dagger damage effect doesn't work. Developing dagger skill at GM level increases attack but not the damage. Second, there is something wrong with bonus to armor class from monk's dodge skill a...
by Mortis
Feb 10 2019, 15:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Hello again Rodrilsan :) Unfortunetly, i found another issues. First, i guess mentioned by Xfing above, GM Dagger damage effect doesn't work. Developing dagger skill at GM level increases attack but not the damage. Second, there is something wrong with bonus to armor class from monk's dodge skill af...
by Mortis
Feb 10 2019, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Updating icons.lod from main files should fix this issue ( https://www.dropbox.com/s/3lseq5umlq8oejx/icons.lod?dl=0 - put it in "Data" folder, replacing existing), though i can not reproduce it for now. New "icon" file helped, now it's working as it should, thank you Rodril :app...
by Mortis
Feb 10 2019, 8:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I will try to send it to you tomorrow, but you can easily check it yourself. Just start new game with troll with leather skill. If you equip him only with leather without any weapon everything it is ok, but giving weapon causes problem. No matter if it is sword or mace or if you put armor first and...
by Mortis
Feb 9 2019, 19:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

I will try to send it to you tomorrow, but you can easily check it yourself. Just start new game with troll with leather skill. If you equip him only with leather without any weapon everything it is ok, but giving weapon causes problem. No matter if it is sword or mace or if you put armor first and ...
by Mortis
Feb 9 2019, 15:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 9.02.2019]

Hi, after last update there is once more problem with incorrect leather armor coordinates on troll models
by Mortis
Dec 30 2018, 8:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

When the release of your mod? How many new monsters will be added, those that do for VCMI? I would add your mod in MM Merge. And cool werewolf dolls. Like, NWC wanted to ММ6 to make werewolves, as heroes zombies in MM7. I recently played MM6 in Blackshire and when werewolves attack my characters, s...
by Mortis
Oct 10 2018, 10:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Templayer wrote:
Mortis wrote:but scholars and similar NPC are normal game option


For which you pay for. In percent of any gold gained by looting.

You really think that 5% of gained gold is enough for unlimited free ID item and bonus to learning skill, which helps you to develope your party much faster?
by Mortis
Oct 10 2018, 10:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

How you can write about MM8 and dont write even a single word about MM7? It is also very easy. Just after party creation, with 1 level team you can easily kill red dragon, and because of multilooting trick(present in all MM parts from 6 to 8) equip whole team with the most powerfull items, includin...
by Mortis
Oct 10 2018, 8:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

From what I know, in all MM parts knights supposed to be heave-armoured tanks, the toughest characters in meele fight conditions. That is why in my opinion doesnt matter if they have leather expert or master, because while they have GM plate wearing leather is absolutely pointless. I also would like...
by Mortis
Oct 9 2018, 21:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

I've checked racial skills suggestions in the tracker. I think none of races should be able to grandmaster anything, just because their race. Only if they are focus studying their natural abilities they should be, otherwise race-based classes (dragon, minotaur, dark elf) do not have sense at all. W...
by Mortis
Sep 28 2018, 20:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The armor is ready! https://www.dropbox.com/s/f21lol3wz5tevej/AdditionToMerge2.rar?dl=0 Too bad the Elven Chainmail is only usable by elves. I've made Troll/Minotaur versions before realizing that. Maybe there could be a quest to lift the magic that restricts it to elves only. I've recolored relic ...
by Mortis
Sep 23 2018, 14:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

GrayFace wrote:I'm now working on fitting MM6 artifact armor to MM8 paper dolls. MM7 artifacts also need converting, right?

Right
by Mortis
Aug 20 2018, 21:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi Guys, Is there any way (script) to change the magic properties of the items? I found the stditems.txt and specitems.txt in the EnglishT.lod but is there any way to edit those bonus values? Thanx a lot. You should be more specific what kind of bonus you are talking about. Using stditems and speci...
by Mortis
Aug 17 2018, 8:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hi Guys, Is there any way (script) to change the magic properties of the items? I found the stditems.txt and specitems.txt in the EnglishT.lod but is there any way to edit those bonus values? Thanx a lot. You should be more specific what kind of bonus you are talking about. Using stditems and speci...
by Mortis
Aug 15 2018, 20:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@phil you need to install the HD *AND* configure it HD thing from DG-Voodoo should work for many games but require config per game. hopefully I explained it well @All where to find philo stones? I have 5 from clanker's lab but I need 5 more for Verdant Zabijaj smoki i tytanów. Kamienie można znaleź...
by Mortis
Aug 11 2018, 18:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Something I noticed: In MM7 it's possible for GM Enchant Item to create items of up to +17 Unarmed or +17 Dodging. After extensive testing, it looks like GM Enchant Item in the merged project is no longer capable of creating these items since Unarmed and Dodging were removed from MM8. I'm guessing ...
by Mortis
Jul 29 2018, 18:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 10.06.2019]
Replies: 3639
Views: 309910

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

The strongest of the type- doesn't change the fact that they look identically, so about MM6 i am 100% right. In MM7 you are right, there are some differences, for example boots of seven league. In MM8 correct me if I am wrong, but relic sword HAVOC looks like typical templar sword, Mace of the sun l...
by Mortis
Jul 29 2018, 12:35
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
Replies: 151
Views: 87852

Re: GrayFace MM8 Patch v2.1 [Aug 7, 2018]

What I'm getting at is that if I'm dual-wielding Snake in the Troll's left hand, my damage should increase by Snake's damage (3d4+12), as it does in the instances where this mechanic works properly. Instead, as I raise the Mace skill, the damage benefit from Snake is getting slowly negated. It shou...

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