Search found 171 matches

by justl
Jan 8 2021, 6:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

P.S. Lloyd's beacon over continents is cheating IMO, each continent should have own set of marks. why should it be cheating? you have reached the continent on your way through the game and the destinations on it - so you can set your mark whereever, whenever you want. if you see it as cheating, the...
by justl
Dec 18 2020, 6:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Stupid collars... :wall: So, I managed to partly modify mm7 cloaks(including special cloaks, that were present in resources, just to make sure all cloaks are in one style) for mm8 paperdolls. Partly - because I can't get how some of paperdolls work. Main problem is that minotaur and troll both use ...
by justl
Aug 29 2020, 8:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

What I can tell you though is that mm6 Fire Elementals also split, and their spawns upon death can get stuck in the walls of Supreme Temple of Baa , so if you're a completionist and like to clear every dungeon of enemies before moving on this might put you off so be careful killing them near walls....
by justl
Jul 7 2020, 8:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

In each Might and Magic game there is a lot of artifacts and unique items that look just as regular equipment. I thoght I could add a little uniques to some of them just by recoloring and small edits. Examples: Is there any desire from the community for adding something like that to the mm678 merge...
by justl
May 14 2020, 16:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

The seer in MM6 repeatedly gives monthly pilgrimages if you complete them. Not sure if works for every month, but it works for the temple in Ironfist. Thats a vanilla thing from mm6 - without visiting the seer you could visit the shrines, but wouldnt get anything out of it. If you visit a shrine af...
by justl
Apr 20 2020, 15:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

a quote from Kinox over at thread/post https://www.celestialheavens.com/forum/10/7744?start=20#p381637 Now another general issue: MONSTERS' (RE)SPAWNERS Maybe few know this in MM8, so I'm sharing it now: In the Temple of the Snake, in Dagger Wound Island, in the many doors area, where there are a le...
by justl
Apr 20 2020, 15:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

ive compelled a (hopefully) quite accurate list of the treasures in mm6-8
you can download them here:
https://www.mightandmagicworld.de/fileb ... index.html
by justl
Apr 20 2020, 7:55
Forum: Might and Magic
Topic: MM6 Secrets
Replies: 4
Views: 4256

Re: MM6 Secrets

ive compelled a (hopefully) quite accurate list of the treasures in mm6-8
you can download them here:
https://www.mightandmagicworld.de/fileb ... index.html
by justl
Apr 20 2020, 7:54
Forum: Might and Magic
Topic: Hidden Treasure
Replies: 31
Views: 35628

Re: Hidden Treasure

ive compelled a (hopefully) quite accurate list of the treasures in mm6-8
you can download them here:
https://www.mightandmagicworld.de/fileb ... index.html
by justl
Apr 15 2020, 12:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

https://tcrf.net/Might_and_Magic_VIII:_ ... _Destroyer

stumbled on the internet on this:

there are few unused things from mm8 it seems - loading screens, drunken lines, etc.
maybe they could also be used in our merge?
by justl
Apr 10 2020, 6:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

How can you select the button for your followers / hirelings? The button on your bottom-right screen just over the map? I've seen a clip, and it can be done, the mouse cursor can move independently from the camera. As it stands right now, my mouse cursor is fixed / centered on the screen and cannot...
by justl
Apr 6 2020, 8:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Expert Perception door in Superior Temple of Baa cannot be opened by characters with Expert Perception . The Podium states you need Expert Perception : you dont need go through the doors to get the baa-bonus. it suffices if you do the spiral, then talk to head 1-4 and go to the big head in the main...
by justl
Mar 31 2020, 9:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

when i browsed through the lod-files i came upon this (already fitted?) artifacts/relics https://abload.de/img/itemskukd1.jpg i found some of them already kinda converted but not implemented: titans belt (mm7): 7item324.bmp has item324v1.bmp, item324v2.bmp, item324v3.bmp, item324v4.bmp seven league ...
by justl
Mar 31 2020, 9:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

cthscr wrote:
justl wrote:i toyed around with the extended view and continent user interface thing:
when i now load i get this error and am thrown out of the game:
...
how do i revert this?

Data/patch.UI.txt


thx worked
by justl
Mar 30 2020, 13:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

i toyed around with the extended view and continent user interface thing:
when i now load i get this error and am thrown out of the game:
Image
how do i revert this?
by justl
Mar 28 2020, 10:48
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

(continued) Website - Buy http://www.mmmerge.com domain (or net or something) and connect it to http://www.mmmerge.Templayer.cz that could cause legal issues with the license owner of the game (ubisoft), imho rather not a good idea - at least not with english speaking domains. and there would be th...
by justl
Mar 27 2020, 10:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

mm x is worth it ... combines the feeling of the old "square after square" feeling with new grafics and techniques.
and yes there is a storyline - but its also connected to homm6 and 7 somehow - so you have to know that games too to understand it.
by justl
Mar 26 2020, 11:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Amazing project! I'm playing on a laptop with a trackpad and the camera is connected to the pointer so when I try to point at something and click it looks up or down/left or right. Is there a way to uncouple those? same thing here, but i have a pc without camera or trackpad. mousepointer is locked ...
by justl
Mar 24 2020, 6:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

I think I messed up my playthrough once again, in Antagarich continent: When Archibald Ironfist contacts you telepathically as soon as you reach Land of the Giants , I didn't go to Colony Zod immediately, as all I wanted to do there was to learn Grandmaster Armsmaster for my Knight, then I headed o...
by justl
Feb 14 2020, 6:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6174
Views: 779734

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thank you for the command! I believe it is imperative to teleport any parties who started in Enroth or Jadame continents to Emerald Island as soon as they try to Town Portal to Antagarich continent, otherwise you will have stuff like this: https://i.imgur.com/sL4oB3x.jpg Lord Markham is not in his ...

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