Search found 343 matches

by justl
09 Feb 2024, 13:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Bad example because Path of Exile allows you to do exactly that and is very successful for it, having a Marauder able to pick up a wand because that's what the randomness of the loot dropped and since you're stranded you gotta make do with what you get, makes it for a huge immersion-building gamepl...
by justl
19 Jan 2024, 14:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

How about a compromise for that Good/Evil discussion: if its possible to make 2 versions for the items.txt/mmmerge.t.lod/extraartifacts.lua without the loss ofe other features, then put together a package for downloading in the first post of the thread (or better said -> have rodril put the link to ...
by justl
06 Jan 2024, 07:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi ALL, One quick question - I have no idea how to normally use taverns/INN I started merge in mm8 and in each tavern I can only see new heroes selection screen - how to access bartender to learn disarm/ or just have a sleep? Please advice getting lost here. usually there should be a "learn sk...
by justl
23 Dec 2023, 06:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

After a long time I decided to play this game again with the Rewamp version, everything works perfectly until there was a moment when I said goodbye to a character that I had created at the beginning of the game to be able to pass some objects, after doing so I went to hire him again but he is not ...
by justl
26 Nov 2023, 09:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Other than the three that V mentions (Dragonsands, Evermorn and Murmurwoods), has anyone discovered the other "high magic" locations that allow continent jumping? Hi, I have written a little compendium (see link in signature) concerning the base merge and davehers redone merge (with hd gr...
by justl
08 Nov 2023, 18:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

And one more question. I'm studying the Class Skills file which is here \Data\Tables And there is an inconvenient arrangement of columns - since the class names are quite long - because of this, it turns out that the column names, as far as I understand, do not correspond to the columns. What's the...
by justl
05 Nov 2023, 16:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hello Rodril, Temple of the Snake / Q Mr. Q no longer has spell Finger of Death. He just stands there like an idiot :) Temple of the Sun / Minotaur King To same. It doesn't snow in the Frozen Highlands (after update 23.07.2023) Finger of Death was put out of the merge fairly early on, cause of the ...
by justl
04 Nov 2023, 10:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Anybody else getting 2 cubes from Tolberti/Robert the wise? If not, I managed to screw up two installations in the exact same way :D savegame at https://ufile.io/folvlcn1 It is bug of current version, it should not affect gameplay other than giving excess cube. I will post upcoming version soon, bu...
by justl
11 Oct 2023, 17:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I am looking for followers which "intructor and scholar" but when i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens? First, there is nothing to revert back to - MM8 had no hirelings mechanics. Second, look ...
by justl
05 Oct 2023, 15:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi,

quick question:
if you are playing the good side in the mm7 part you cant enter the vault of castle nivan (tularean forest).

is there some kind of query to still open it for the sake of doing it (without the respective quest).

justl
by justl
29 Sep 2023, 12:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi there, i am playing with the thought of having all 3 merges installed (rodrils original, community one from/with cthscr, revamped from daveher). is this even possibly, and if, how it is it done - meaning windows-registry and such? anyone ever tried that before? if yes, plz let me know how to. Se...
by justl
27 Sep 2023, 17:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi there, i am playing with the thought of having all 3 merges installed (rodrils original, community one from/with cthscr, revamped from daveher). is this even possibly, and if, how it is it done - meaning windows-registry and such? anyone ever tried that before? if yes, plz let me know how to. bes...
by justl
19 Sep 2023, 15:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I have encountered a weird issue on my Steamdeck. I got it working and all, created my characters and checked in the settings for some controls and changed some keys. For example Attack "A" to "F" and everything registered fine. I can even play the game mobile on my Steamdeck an...
by justl
16 Sep 2023, 06:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

How long should it take for a Dragon Hatchling to grow up? It's taking up an NPC slot Which quest is this? I don't remember a Dragon Hatchling quest (only remember Dragon Egg Quest in MM7), is it Merge related? it is the dragon egg quest from mm7 but with tweaks (only darkside one which you can do ...
by justl
05 Sep 2023, 06:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

A funny one: "door won't budge" using non-skeleton dragons to open a door for which you have the key (in the savegame, the golden dragon has the key) https://ulozto.net/tamhle/LNxxENqkNLIW#!ZGV4ZmR2AzIvZJZ3MTEwZmAuZGxmBSqWGR5hZ1yVExcWJwyyLj== seems like a problem where the 5th char isnt c...
by justl
27 Aug 2023, 14:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi, another thing maybe no one has noticed before: when using the spell/scroll "cure insanity" the (insane) character gets weakened after getting cast on it - you have to use cure weakness too. if you use the cure insanity potion instead you dont have the weakened state afterwards - dont k...
by justl
27 Aug 2023, 10:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Would someone very kindly point me in the right direction of instructions/tutorials on how to make a sub-mod for MMMerge? As I would like to make a mow which adds HoMM 2 & 3 artefacts, starting with the easy ones (amulets, rings, gauntlets) and perhaps one day even the difficult ones (everythin...
by justl
27 Aug 2023, 07:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I have quite possibly the smallest and least necessary suggested addition. Giving Tanir's Bell the bell ring sound when clicked on a character, like the gong or flute have notes. neat, i didnt know that until it was mentioned here. also the chime of harmony and the harp (both from the quest/dungeon...
by justl
11 Aug 2023, 12:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Event isn't missing, it can't work the way it was in MM6. Can be rewritten with MMExtension functions but someone has to provide proper volcano sound wav file. ;) there is no sound (and i havent found a soundfile in the archives using mmarchive to browse) - there probably never was - anyone can con...
by justl
10 Aug 2023, 20:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8257
Views: 5905498

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

New Sorpigal Main map: In vanilla mm6 the vulcano would errupt, when you touched the buoy near it -> event is missing in the merge Event isn't missing, it can't work the way it was in MM6. Can be rewritten with MMExtension functions but someone has to provide proper volcano sound wav file. ;) hi, i...

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