Search found 305 matches

by justl
24 Mar 2023, 16:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi, some gameplay idea for the mm7 part of the Merge: If you have taken the wand from Mr. Malwick at Emerald Island you get contacted to visit the Mercenary Guild in Tatalia within in 14 days. So far, so already known to people here (most likely ...) What could be really helpful, to newbies and vet...
by justl
22 Mar 2023, 22:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi, some gameplay idea for the mm7 part of the Merge: If you have taken the wand from Mr. Malwick at Emerald Island you get contacted to visit the Mercenary Guild in Tatalia within in 14 days. So far, so already known to people here (most likely ...) What could be really helpful, to newbies and vete...
by justl
17 Mar 2023, 21:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hi, has anyone ever found a workaround for those clipping problems with the monsters? in the tunnels to nighon the gogs sometimes clip into the wall (you still see them as red spots on the map, but the danger indicator goes green/yellow as if they are not even there when standing next to it) or the ...
by justl
04 Mar 2023, 17:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 96
Views: 17547

Re: Might and Magic 6, 7, 8 merge redone

hi

>only for info<, i stumbled upon something from which i dont know if its original merge or redone.

https://www.celestialheavens.com/forum/ ... 99#p388699

thx
justl
by justl
04 Mar 2023, 17:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hi, i think i ran into somekind of bug: i finished a runthrough of mm6, and startet off at emerald island (came with ship from steadwick, got there via town portal @ high magical spot at new sorpigal/mm6). since i knew the deal where the contestants items are, i started of collecting them before i e...
by justl
15 Feb 2023, 19:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi, just a quick question: is it, with the current ui, possible to show the following with a right click on the character portrait (in the landscape mode, not the inventory mode): the immunities that you got with artifacts/armor/etc? like: "Immune to paralysis" "Immune to sleepconditi...
by justl
01 Feb 2023, 18:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hi, i have never noticed this before: after cobbling and attuning the telelocator together, the character that does it seems to have 10 points less stats then before: https://abload.de/thumb/vorherifdog.jpg https://abload.de/thumb/nachher1zcoc.jpg also it seems, that attuning is missing out speed (c...
by justl
12 Jan 2023, 16:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 96
Views: 17547

Re: Might and Magic 6, 7, 8 merge redone

hi, i recently found a "cycle of life" ring while looting dragons. since in the original merge it is a present from V to your chars after her quest, i asked cthscr first. he thinks its maybe a change in rnditems.txt from your mod that made this happen. if its intentional for your mod -> a...
by justl
11 Jan 2023, 16:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 96
Views: 17547

Re: Might and Magic 6, 7, 8 merge redone

hi, i recently found a "cycle of life" ring while looting dragons. since in the original merge it is a present from V to your chars after her quest, i asked cthscr first. he thinks its maybe a change in rnditems.txt from your mod that made this happen. if its intentional for your mod -> al...
by justl
11 Jan 2023, 16:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

thank you,the quest isnt completing tho,i drank from the well adn got the 'something happened' graphic,but dude in the house doesnt recognize it is completed To be clear: You spoke to Albert Newton first. You recovered SP when you drank. I know in Vanilla you can't just drink-and-go, there's someth...
by justl
08 Jan 2023, 21:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

In mm6 portion of the mmm,do you hafta have a sorc in party to do the wizard (edit:promotion) quest?cause i did the quest and even tried evt.set qbits and cannot complete is this a bug?or do i have to have a sorc in party? edit : or how can i trouble shoot thsi myself?what script has the 'house' qu...
by justl
05 Jan 2023, 18:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hi, some other, maybe stupid question: in mm7 when you play the light side, you cant enter the vampire crypt in erathia cause its part of the dark way. is there a console command, which would let my party enter the dungeon on the light path? has anyone ever made a vori mod? if so, would it be possib...
by justl
30 Dec 2022, 08:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hi, i am wondering, if anyone ever noticed the behaviour of the percival-bow when shooting flying creatures: the explosive damages still occurs, but the grafics is like "hitting the monster and then sending a fireball to the ground" (sorry, dont know how to describe it better). is this som...
by justl
29 Dec 2022, 17:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 96
Views: 17547

Re: Might and Magic 6, 7, 8 merge redone

hi dave, there is an updated pack availiable (end of august 2022) from the main thread, which maybe could fix some of the former mentioned errors. maybe you wanna consider using it in an updated version of your merge on nexusmods/etc. when you find some time to do it (maybe there even is a chance it...
by justl
29 Dec 2022, 10:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hi, another thing, thats imho not fixed still, is the cauldron thing with the intelligence-increase in mm6 at agars laboratory (and if it is, i have read over it on the pages, my bad - please correct me) since you cant switch positions of the characters in the mm8 engine, somehow only the current la...
by justl
29 Dec 2022, 09:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

heya In merge is this website of skill upgrades still valid for mm6? also is it also valid for nicoli quest?> https://the-spoiler.com/RPG/New.World.Computing/might..magic.6.1/mm6.html edit : or does a merge walkthrough exist? most skill upgrades are still the same, although the master teachers now ...
by justl
25 Dec 2022, 10:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hi, found some things worth mentioning: Sometimes when a dialog happens inside a house (teacher, or anyone else) and you click through the topics way to fast, the game is gonna hardcrash to desktop. The armsmaster expert (the gong guy), master/gm (winston squire) are all located in free haven (mm6) ...
by justl
22 Dec 2022, 19:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 96
Views: 17547

Re: Might and Magic 6, 7, 8 merge redone

hi dave, another thing from which i dont know its original merge or not: the armsmaster expert (the gong guy), master/gm (winston squire) are all located in free haven - so far so good. but now they all live on elevated platforms (gongguy near the council and winston near the training hall) and caus...
by justl
21 Dec 2022, 16:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Any idea how to make a brand new group [5] during the game? I would like to start lvling brand new characters [basic values etc. from "New Game"] but not the hireable ones. I would be so happy to have a solution. Thank you!!! :))) thats probably never gonna happen, imho there is no possib...
by justl
20 Dec 2022, 05:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7573
Views: 1954767

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

hi,

recently i began a new playthrough with the latest version.
i saw that the door-riddle in ghariks forge (mm6, new sorpigal) is still bugged.
anyone ever solved this or can the door be opened via console commands too?

thx for answers

justl

Go to advanced search