Search found 76 matches

by joanthedark
01 Feb 2024, 14:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

That's like allowing the player to pick the Barbarian's model in Diablo 2 but have him develop according to the Necromancer's skill tree, for example. Because why limit something, right? Bad example because Path of Exile allows you to do exactly that and is very successful for it, having a Marauder...
by joanthedark
17 Sep 2023, 02:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I see! I will have to check it out in my next playthrough, thank you justl and raekuul!
by joanthedark
14 Sep 2023, 11:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Macros the Black wrote: 11 Sep 2023, 21:08 How long should it take for a Dragon Hatchling to grow up? It's taking up an NPC slot
Which quest is this? I don't remember a Dragon Hatchling quest (only remember Dragon Egg Quest in MM7), is it Merge related?
by joanthedark
11 Sep 2023, 02:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hi, First off, love the merge mod, it's freaking awesome! Thank you for reinvigorating a childhood favorite of mine! Need some help though and didn't know where to ask, but I was wondering if anyone could tell me how to use the command console to change where you start? like scorpigal to mm7 or mm8...
by joanthedark
10 Aug 2023, 04:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I've updated patch link , it contains fixes for lords of Water and Earth not appearing in their prison chambers, and fix for Divine Transcendence potion. Thanks for provided save files. Thank you for the continuous fixes Rodril ! Much appreciated. I was wondering: Is there a way (through console co...
by joanthedark
06 Aug 2023, 17:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Anyone have any ideas? Looks like you've already exhausted most of the things you could try, but reading your post I only see mention software wise and not hardware, so it is worth a try testing with a different keyboard and see if the issue persists, because if it's also happening to you in vanill...
by joanthedark
26 Jul 2023, 14:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Driego wrote: 26 Jul 2023, 09:41 how does mm7 ends ?
Verdant will contact you automatically (no need to call for her), shortly after you beat any of the continents main quest, that's how you will know you've finished MM7.
by joanthedark
19 Jul 2023, 14:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Maslyonok wrote: 16 Jul 2023, 19:14 I present you the Orlock's work - he redrew female sprites and it looks pretty neat! Here's some bmp examples:
One of the most beautiful redrawns I've seen, hopefully Rodril applies them to the Merge as it makes the game more complete.
by joanthedark
21 Jun 2023, 15:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unfortunately, i don't remember. I think, 30 is hardcoded minimum for melee, and anything below is possible due to oversight in MM8 engine. Grayface's notes, says 30 is melee limit: https://grayface.github.io/mm/mechanics/#Recovery-Time . I see, that would make sense as to why it wasn't working whe...
by joanthedark
19 Jun 2023, 19:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hey Rodril is there a way to reduce melee recovery time? I tried to change ranged (bows, shooting) and it worked, but when I try to change melee of both "05_MergeSettings.lua" and "ExtraArtifacts.lua" files to a lower value it doesn't work (still caps at 30): For "05_MergeS...
by joanthedark
23 May 2023, 19:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Templayer wrote: 14 May 2023, 10:55
Xfing, probably.
But what you just said is a lot of words which end up saying nothing in the end...
by joanthedark
17 May 2022, 11:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

pierog123712 wrote: 12 May 2022, 22:37how to enable noclip throght console.
No idea about the console command, but the hotkey is Alt + F1, it could still help in whatever you're trying to accomplish hopefully.
by joanthedark
02 May 2022, 11:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hmmm. Maybe it's a save issue? I have already finished 7, most of 6 (missing only the Control Center and last dungeon, with the last areas of VARN to go) and a solid chunk of 8 (maybe a quarter of the way through). Other than a few invisible walls I had to hop over and falling through the gate at G...
by joanthedark
28 Feb 2022, 07:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Where I downloaded it, it says that it has "Game files v. 15.02.2022 (includes MMPatch 2.5.6) " but in the folder the date is 12.02.2022. And in the Colony Zod dungeon the same thing happens to me, so it is very difficult to advance in the game The Dropbox link seems to be older ( 2022_02...
by joanthedark
17 Feb 2022, 04:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Maybe going back to MEGA rehosting is the best temporary solution, even if it has a 1.5GB download limit every few hours, we can still pause the download and resume later with a download manager like JDownloader 2 (I've tried it and resume works like a charm even if you've shut down computer and sta...
by joanthedark
29 May 2021, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

today I finished MM7 and want to jump to MM8 but dimension door sending me to MM6. I remember an issue with double-clicking Town Portal on the spellbook and the next screen (dimension door) would also register the click, instantly teleporting you to one location (which in your case seems to be Enro...
by joanthedark
12 May 2021, 18:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

It's included in the merge; you'd only need to apply Grayface separately if there's been an update to Grayface (and it looks like we generally should not do that separately anymore since this step likes to break multi-dialog plot-critical NPCs like Wilbur Humphrey, Lord Markham, and Bastian Loudrin...
by joanthedark
12 May 2021, 12:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

order of actions stays same: 1. Install GOG version of Might and Magic VIII. 2. Extract merge files into your game folder. Optional: 3. Apply community files ( link ). 4. Apply localization. Thank you for the Update Rodril , does that mean we do not need to apply Grayface patch anymore? I do rememb...
by joanthedark
18 Apr 2021, 21:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Would there be a way to just have M&M 6 in the M&M 8 engine with out the merging? What would you have to do to make that? Modders would probably have to disable all the events that aren't related to MM6, that would include disabling the new game continent pick, changing Town Portal values s...
by joanthedark
10 Apr 2021, 03:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8364
Views: 8902499

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I've got plenty of technical issues. Most problematic among them is intense slowdown when there are too many spellcasters awake on the map. Right click the executable and disable Windows 95 compatibility, most GOG installers tick this automatically to avoid issues, but since this is a mod it needs ...

Go to advanced search