Search found 66 matches

by joanthedark
23 May 2023, 19:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Templayer wrote: 14 May 2023, 10:55
Xfing, probably.
But what you just said is a lot of words which end up saying nothing in the end...
by joanthedark
17 May 2022, 11:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

pierog123712 wrote: 12 May 2022, 22:37how to enable noclip throght console.
No idea about the console command, but the hotkey is Alt + F1, it could still help in whatever you're trying to accomplish hopefully.
by joanthedark
02 May 2022, 11:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Hmmm. Maybe it's a save issue? I have already finished 7, most of 6 (missing only the Control Center and last dungeon, with the last areas of VARN to go) and a solid chunk of 8 (maybe a quarter of the way through). Other than a few invisible walls I had to hop over and falling through the gate at G...
by joanthedark
28 Feb 2022, 07:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Where I downloaded it, it says that it has "Game files v. 15.02.2022 (includes MMPatch 2.5.6) " but in the folder the date is 12.02.2022. And in the Colony Zod dungeon the same thing happens to me, so it is very difficult to advance in the game The Dropbox link seems to be older ( 2022_02...
by joanthedark
17 Feb 2022, 04:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Maybe going back to MEGA rehosting is the best temporary solution, even if it has a 1.5GB download limit every few hours, we can still pause the download and resume later with a download manager like JDownloader 2 (I've tried it and resume works like a charm even if you've shut down computer and sta...
by joanthedark
29 May 2021, 20:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

today I finished MM7 and want to jump to MM8 but dimension door sending me to MM6. I remember an issue with double-clicking Town Portal on the spellbook and the next screen (dimension door) would also register the click, instantly teleporting you to one location (which in your case seems to be Enro...
by joanthedark
12 May 2021, 18:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

It's included in the merge; you'd only need to apply Grayface separately if there's been an update to Grayface (and it looks like we generally should not do that separately anymore since this step likes to break multi-dialog plot-critical NPCs like Wilbur Humphrey, Lord Markham, and Bastian Loudrin...
by joanthedark
12 May 2021, 12:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

order of actions stays same: 1. Install GOG version of Might and Magic VIII. 2. Extract merge files into your game folder. Optional: 3. Apply community files ( link ). 4. Apply localization. Thank you for the Update Rodril , does that mean we do not need to apply Grayface patch anymore? I do rememb...
by joanthedark
18 Apr 2021, 21:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Would there be a way to just have M&M 6 in the M&M 8 engine with out the merging? What would you have to do to make that? Modders would probably have to disable all the events that aren't related to MM6, that would include disabling the new game continent pick, changing Town Portal values s...
by joanthedark
10 Apr 2021, 03:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I've got plenty of technical issues. Most problematic among them is intense slowdown when there are too many spellcasters awake on the map. Right click the executable and disable Windows 95 compatibility, most GOG installers tick this automatically to avoid issues, but since this is a mod it needs ...
by joanthedark
26 Mar 2021, 11:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

wesou wrote:I was trying to change ui to mm7 or 6 but then the game crashes. Any solutions?
cthscr can help you with that, if I remember correctly it had to do with replacing the file MenuChooseContinent.lua for one that's on the community branch or something.
by joanthedark
05 Feb 2021, 05:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Speaking of changing stats, is there a way to lower the recovery time of melee weapons? https://gitlab.com/cthscr/mmmerge/-/commit/689ef6fd98878adede41e925d3bf2702c810ec47 There is still a 30 cap for melee and it cannot be modified lower than that value even if you modify the files above ( 05_MergeS...
by joanthedark
10 Jan 2021, 04:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

1)Some areas will cause HUGE amounts of lag that did not happen in the original games. For example, I can play MM6 standalone fine, but even in the first temple dungeon, the multilevel area with the bats will lag my system. This also seems to happen in other dungeons with lots of enemies and comple...
by joanthedark
12 Oct 2020, 08:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Thanks! I was looking into it, but could not find something similar. I often hold the attack buttom to relay all ranged attacks in succession during the turn-based battle. Sometimes, it gets stuck in a single character, who won't stop attacking until all enemies in range are destroyed. They simply ...
by joanthedark
10 Oct 2020, 10:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The games in general never went above 3 monster types per area if I remember correctly MM6 maps had two types of spawning monsters. What about Blackshire? I remember there having 3 monster types (Wolves, Twisters, Lizards). Same for Kriegspire (Minotaurs, Rock Elementals and Drakes). Or Castle Iron...
by joanthedark
29 Aug 2020, 10:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

i have never heard or seen that behaviour with those https://mightandmagic.fandom.com/wiki/Fire_elemental_(MM6) neither on standalone mm6 installations nor the merge. maybe you are refering to another game? Made this just for you: https://www.youtube.com/watch?v=8lCVUorvn1Q Out of the 4 Fire Beasts...
by joanthedark
28 Aug 2020, 20:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

There is a prison sentence (1 year) in MM7 too, like anytime you want to visit places like Dwarven King's, Catherine or Archibald / Magnus etc. and you didn't compensated fines you get arrested for 1 year (regardless how high or low the fines are). I see, I didn't remember mm7 one so thanks for the...
by joanthedark
28 Aug 2020, 07:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

The Reputation.lua file in \Scripts\Global looks promising, but obviously doesn't work in the way it describes.. wanna make a change in that.. I would be so happy if they also brought back the prison sentence from mm6, otherwise to restore negative rep you would be forced to either donate or do que...
by joanthedark
26 Aug 2020, 04:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Also, why are there no fines to pay or even reputation penalties when I kill any citizens? I often like to do that. Citizens and guards seem to not even care about each other getting smashed by me.. I think it's because there are no penalties for killing civilians in vanilla mm8, so if we want them...
by joanthedark
22 Aug 2020, 03:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7617
Views: 2068783

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I believe the reason for this is because the mod is based on top of MM8, and characters in this game don't dialogue as frequent as MM7 ones while taking damage and stuff, so migrating MM7 areas and characters had the consequence of them "adapting" to MM8 code and resulting in what we have...

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