Search found 28 matches

by joanthedark
Feb 29 2020, 6:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Visual glitch with the Roland painting in Castle Gryphonheart : https://i.imgur.com/QZgq7kk.jpg After grabbing it: https://i.imgur.com/4OmeJXW.jpg Saving and reloading: https://i.imgur.com/oXwgCzN.jpg Probably happens due to high res textures not aligning properly after it's picked up. Sadly I forgo...
by joanthedark
Feb 23 2020, 23:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

We love and appreciate Templayer's hard work and dedication! :hug:

Make this a GitLab issue as well: "Templayer is too good for us, praise him ASAP!"
by joanthedark
Feb 22 2020, 5:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

During my Arena adventures I found some peculiar monsters: https://i.imgur.com/R3xz58R.jpg https://i.imgur.com/Su8L80i.jpg https://i.imgur.com/OZkasa6.jpg https://i.imgur.com/UNflspv.jpg Were these included in the mod or are they part of Vanilla (made by NWC devs)? Were they planned to be included i...
by joanthedark
Feb 22 2020, 4:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

That looks very promising! Thank you for your hard work Rodril!
by joanthedark
Feb 21 2020, 18:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I can't reproduce this from that save. Vase is always on its place to me (even without 7d18.lua). Any particular way to reproduce? No idea honestly, my game is still using the 2 files you provided in the past though: Complex item pictures.txt - For the Golden Plate placement fix. ExtraEvents.lua - ...
by joanthedark
Feb 21 2020, 8:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Btw, will vase disappear on leaving Manor and reentering it? That is correct! In fact, I did another test without grabbing Lasker promotion quest and the Vase was there the first time I entered, it disappears after you re-enter. That scraps my first theory post saying you need the Thief quest befor...
by joanthedark
Feb 21 2020, 5:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Because it depends on which type of enemy is doing the summoning (for example in Tomb of VARN the Genies are the ones who summon Dust Devils). In the merge mod there are some types of enemies that will have the ability to spawn other enemies, and the dungeon already has a set number of enemies insid...
by joanthedark
Feb 21 2020, 3:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

MMExtension is giving this: D:\gog\Might and Magic 8\Scripts\General\ExtraEvents.lua:14: array index (-78854.255144033) out of bounds [0, 499] I had that issue happen as well, use the file provided by cthscr : I'm not sure if this help or bring more problem: https://drive.google.com/open?id=1B3cEsj...
by joanthedark
Feb 20 2020, 22:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If the latter is true - try to ask Seer for "I lost it". —————————————————————————————————————————————————————————————————————————————————— Debug Mode Started. Press Ctrl+Enter to execute commands. ---------------------------------------------------------------------------------- > print(...
by joanthedark
Feb 19 2020, 18:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Thief to Rogue promotion cannot seem to be completed in the Merge mod, as there's no [img]Vase[/img] (and no campfire either) in Lord Markham's estate in Tatalia: https://i.imgur.com/wJgRUmD.jpg For comparison here's how the room should be (vanilla mm7): https://i.imgur.com/nuOOZHU.jpg These charac...
by joanthedark
Feb 18 2020, 17:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Good day people, the gloves Fleetfingers do not seem to be giving +8 damage to those with Grandmaster Bow. First here's the gloves for those who don't know them: https://i.imgur.com/EgA4kuX.jpg Next I show how the +8 Bonus is working on the character by right-clicking the Bow skill: https://i.imgur....
by joanthedark
Feb 13 2020, 22:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there any way to choose which place you want to go while changing continents? No matter how many times I reload I cannot seem to be able to teleport to Emerald Island anymore. A console command maybe? evt[0].MoveToMap{0,0,0,0,0,0,0,0,"7out01.odm"} Note for Templayer: I didn't know that...
by joanthedark
Feb 13 2020, 2:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there any way to choose which place you want to go while changing continents? No matter how many times I reload I cannot seem to be able to teleport to Emerald Island anymore. A console command maybe?
by joanthedark
Feb 12 2020, 22:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

cthscr wrote:Well, skill description indeed says about Attack increase only.


It might still be worth checking out its numbers, because I also did not notice any difference with its chance to hit.
by joanthedark
Feb 12 2020, 18:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

If by any chance you still have that savegame, can you please share it Just in case you meant the savefile before unmasking the traitor, where no placeholder text is visible, here it is: https://www.mediafire.com/file/mvq4rrl514s54dd/save001.dod/file I named it 001 just in case you want to compare ...
by joanthedark
Feb 11 2020, 5:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Greetings friends! First of all I want to extend a thank you to the community for such an amazing mod and additions such as the character unlocker (as well as the community bug list). I've started out in Enroth with a 5 party that includes a promoted cleric( now priest) with expert merchant, skill ...
by joanthedark
Feb 10 2020, 22:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I finished Tomb of VARN and didn't notice any more errors related to Dust Devil spawns so the .lua file seems to be a success! On my way to The Oracle however, I noticed the entrace had more options to choose from: https://i.imgur.com/BmGYfv2.jpg Pressing any of the two won't do anything (no text), ...
by joanthedark
Feb 9 2020, 18:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I'm not sure if this help or bring more problem: https://drive.google.com/open?id=1B3cEsjrb3UoPqRS7oYhAJx0WBPM7cfq6 (replaces Scripts/General/ExtraEvents.lua) Looks like monster pointer is outside even original Map.Monsters array. The error is not popping up anymore after encountering some Genies a...
by joanthedark
Feb 9 2020, 10:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Edit: You can copy paste text from the console, you do not have to printscreen the console. If I wasn't so lazy, it would have made my job harder (but because I am, I just linked the picture without adding it to the Tracker or the Issue, so the people will have to open the link instead of seeing th...
by joanthedark
Feb 8 2020, 18:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 5182
Views: 485267

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

No idea if this has been reported before but I keep getting this error while in Tomb of VARN : https://i.imgur.com/VFyMTUm.png It only happens when I'm close to Genie/Djinn/Efreet enemies, in the merge mod they can occasionally spawn Dust Devil (they don't normally do that). The Genies can be in an ...

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