Search found 162 matches

by Rodril
Oct 21 2018, 13:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated. Mainly minor fixes. Verdant's "Guiding gem" quest now should work correctly even if you use localization. I've added two armors converted by Kristal, thanks. But i want to ask for future conversions: add pants or skirt for female variation of armor if p...
by Rodril
Oct 21 2018, 12:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

dominatorek1 wrote:wtf **** man there is only one cheat for gold seriously thats stupid u are kiddo.

Here is list of all existing cheat codes: https://grayface.github.io/mm/ext/ref/# ... nformation
by Rodril
Oct 13 2018, 10:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated - only minor fixes this time. Blaster is fixed now. ppp1234, from the forum, where it is distributing the game, made a translation into Russian language. https://yadi.sk/i/b_HOK5nAiVlAHgAlthough very similar to machine translation... Is it good enough to insert in...
by Rodril
Oct 12 2018, 10:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Loading up a new game and opting to start in Erathia, on Emerald Island, I ran over to the healer's tent and sure enough, *they* teach Merchant... but it seems it's a lost art in Enroth! Either that or I've just managed to miss it. Help me out here, guys? I had to fit both Meditation and Merchant t...
by Rodril
Oct 9 2018, 20:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

kristal wrote:Still doesn't work.

Could you send me your "Character selection.txt", "Character portraits.txt" and "Character doll types.txt" tables?
by Rodril
Oct 9 2018, 14:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

It's not working. "Character portraits.txt" in the "Race" column wrote 9. "Character selection.txt" in the "Available race" line wrote 9 and a new "Gin" line (after Goblin). In "Class Starting Stats.txt" new column "Gin (9)". Mak...
by Rodril
Oct 9 2018, 12:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

@Nitromag Make sure you've updated localization files too. Links in the first post: German: https://www.dropbox.com/sh/takm1tpdq5urdm5/AAD18d3jHOTe75e7UwqpDX3va?dl=0 Polish: https://www.dropbox.com/sh/579jr8x0gk6bszs/AACWZUMMWYwEGblbBmLMWQQDa?dl=0 Russian: https://www.dropbox.com/sh/pqnrlq4h6gso2to...
by Rodril
Oct 8 2018, 12:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello. Patch link have been updated. There is just one important fix, which should prevent destruction of mercenaries' inventories. If you currently have character with broken inventory, only way to repair him - through console. 1. Open his inventory screen. 2. Drop or move to other inventories item...
by Rodril
Oct 6 2018, 9:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

This command doesn't work for me, I still can not complete the quest.I installed this addon on the version from Buka Entertainment (russian language, the disc was purchased in 2000). After the addon has been installed (after GrayFace's patch and MMExtension), language is changed to english, but eve...
by Rodril
Oct 5 2018, 19:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated. "NPC Professions" and "NPC BTB" are now localized, and few minor fixes as well. Reapply localization files after this update. @Roor I've changed only "NPCText.txt" table from "EnglishT.lod", texts from "NPCbtb.txt"...
by Rodril
Oct 3 2018, 0:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated. I've noticed some bugs which lead to crash or constant pop of debug console, if you've encountered any of these - apply update. Also few new profession-effects have been rescripted. Now it is possible to return the skill of theft? In theory - yes, party can be pu...
by Rodril
Sep 30 2018, 1:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated. No idea why I have not thought about "dismiss" button in adventurer's inn, now it is there and allows to easily manage hirelings, thanks. Note, if you'll "dismiss forever" original mm8 characters, they won't come back too, their spots will be ...
by Rodril
Sep 25 2018, 15:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Conversion looks nice, thanks. I also wanted to make water with 14 frames for all games, but turns out the water script of the merge is made with only 8 water frames in mind. Original game had space in water arrays for up to 15, that's what my patch supports. I've adjusted script so it will use Patc...
by Rodril
Sep 23 2018, 17:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated. Many profession's effects works now, and finally npc will take % of money you find. Some other minor things fixed. Thanks. Here are some additions: https://www.dropbox.com/s/pp94m39c4s4jw ... e.rar?dl=0DataFiles are there to eliminate 1st startup delay.Data folde...
by Rodril
Sep 15 2018, 10:50
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello, patch link have been updated. There are some minor fixes: traps in Basement of the Breach won't fire limitless if you can not disarm them; dimension door at Evenmorn island will trigger as soon as party approach guild of water; potion-hunt quests will work in better way now, there's no option...
by Rodril
Sep 3 2018, 23:40
Forum: Might and Magic
Topic: GrayFace MM8 Patch v2.1 [July 7, 2018]
Replies: 105
Views: 70944

Re: GrayFace MM8 Patch v2.1 [July 7, 2018]

Hello. I have issue with new patch, but can not find it's reasons at the moment. There is conditional jump at 0x47f0cd ("ja 0x47f707"), at some moment during map loading it changes to straight jump out of mm8.exe (jmp 0xXXXXXXX), according to stack, patch does this. Problem appears when pa...
by Rodril
Sep 3 2018, 23:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello. Patch link have been updated, few bugs have been fixed and base for mm67-alike npc hirelings have been added, details below. Bug with mm7 ending should be fixed now. If you playing light side, speak with Resurectra again and check chests, wetsuits should appear. If you playing dark side and V...
by Rodril
Aug 12 2018, 13:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine.
Replies: 1115
Views: 98968

Re: Might and Magic 6, 7, 8 merge based on mm8 engine.

Hello. Patch link have been updated - only minor fixes this time (dimension doors will work with any .odm files now). Should I install BOTH patches, one on top of the other? No, only MM8 one. Some issues does not present in mm8, other were already fixed, i think. You just need to edit STDITEMS.TXT a...
by Rodril
Aug 5 2018, 8:11
Forum: Might and Magic
Topic: MM7 Portraits Retouching & the rest of my stuff, too, actually
Replies: 19
Views: 7065

Re: MM7 Portraits Retouching & the rest of my stuff, too, actually

Reverb wrote:what's the best way to get the .pcx files into the game?

Use GrayFace's MMArchive for this: https://grayface.github.io/mm/#MMArchive
All .pcx are stored in .lod archives in DATA folder of your game (i believe, in "Icons.lod"), put new .pcx there replacing existing.

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