Search found 235 matches

by Rodril
Mar 24 2019, 12:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]

Hello, patch link have been updated.
MMPatch 2.2 now included in game files; game interface now can be switched via video controls menu; few minor bugs (marked on tracker).
by Rodril
Mar 23 2019, 9:33
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 570
Views: 140513

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

I place the Potions.lua you provided in my scripts folder and that will generate a text file which I can use to customize potions with code that looks like this: Not exactly. Script "RemoveItemsLimits.lua" have to be placed into "...Scripts\Structs" folder. It will generate text...
by Rodril
Mar 20 2019, 18:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

I've been having some trouble getting into Stone City. After loading the map it gives a view down the hall then crashes when any input is given. I downloaded the main files a month ago and was patching them up when I hit the issue a week or so back (don't have that save anymore). I saw there was a ...
by Rodril
Mar 20 2019, 18:34
Forum: Might and Magic
Topic: GrayFace MM7 Patch v2.2 [March 17, 2019]
Replies: 341
Views: 188864

Re: GrayFace MM7 Patch v2.2 [March 17, 2019]

Cravez wrote:Can these new patches be used with the MM6,MM7,MM7 merge mod?

Yes. You have to install only MM8 patch and reapply latest mod update after it.
by Rodril
Mar 17 2019, 16:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Existing secret spots are already feel like "ultra-secret", since people rarely find them. I think, i have to add hints. I'll keep town portal spell necessary, you don't need spellbook, even spell scroll will work. [Spolier] All hidden spots: https://www.dropbox.com/s/kjz4c4kppxxw933/Porta...
by Rodril
Mar 16 2019, 20:08
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 16.03.2019]

Hello. Patch link have been updated. Now game have french localization, look for link in "Localizations" section of first post. Though this is machine combining of original texts, so cross continents quests are not translated. Bolster adjusted further, i think it is in quiet good state now...
by Rodril
Mar 15 2019, 11:15
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Every time I try to enter Stone City I crash. This is the first game breaking problem I have found. I was able to finish MM6 without a problem. Any ideas on how to get by the crash? Not sure how to attach my save game file. Try to put this file into "...Scripts\Maps" folder: https://www.d...
by Rodril
Mar 10 2019, 17:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Non-automatic impossible? Pity...I wouldnt mind translating it sentence after sentence if I had some text sources that need to be translated. Tho there probably arent that many people who would need a slovak translation anyway, since that is my native language :D It is possible, just too painstacki...
by Rodril
Mar 10 2019, 17:14
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 570
Views: 140513

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

Something you may be able to tell me, though... artifacts and relics. I see examples on GitHub of how to ADD effects to them, but how would I go about removing them do you know? These effects are hardcoded, only way to remove them is editing .exe file. If you familiar with disassembly, you can use ...
by Rodril
Mar 10 2019, 17:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Damn, I got so fixated on the alternative inventory grid colors independent of complete interfaces that I probably won't be happy unless we have them :D Honestly, i don't want to add this feature. It feels excess, though easy to implement. If it will make you happy, you can use it personally: https...
by Rodril
Mar 9 2019, 10:45
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 570
Views: 140513

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

The potion example makes perfect sense only thing I can't figure out is which PotionEffects.evt corresponds to which potion. Is there a reference you can point me toward where I can find this? Nothing in the MME GitHub seems to tell me. Check "Potion settings.txt" in "...Data\Tables&...
by Rodril
Mar 9 2019, 10:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 09.03.2019]

Patch link have been updated. Only bugfixing this time, I've left comments on tracker. Thank you. If you encounter this: Emmanuel gone missing Attempting to rescue him from the cage in the temple of the snake makes him disappear from the game. He's not in my party or the cage anymore. Quest giver sa...
by Rodril
Mar 8 2019, 17:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Templayer wrote:Also since dropbox screws files during compression, some of us have to use the zip file generated by you. What is stopping you from using 7z to make a really decently compressed package, in which wavs are going to be included?

Since i'm forced to use packages now, i'm going to try it.
by Rodril
Mar 8 2019, 17:18
Forum: Might and Magic
Topic: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]
Replies: 570
Views: 140513

Re: MMExtension v2.1 + MMEditor v2.1 Level Editor [Apr 22, 2016]

The thing is, I would like to know how (if possible) can I make the summoned 'monster' to stand passively around, just like the Castle Harmondale guards for example. As the default behavior is that the summoned 'monster' moves around. Yes, use: mon.AIType = 3 mon.MoveType = 3 But in outdoor maps it...
by Rodril
Mar 8 2019, 10:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

You could make some base tutorial on how to make a translation for the game, and I could put it into the Tutorials Tracker. Or even better, just resend this post of mine to all the people who made the translations that are already put in place. Some of them would be happy to colab on that I imagine...
by Rodril
Mar 8 2019, 7:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Hello. I'm having hard work week, maybe this week' update will be delayed. Here is quickfixes for mentioned crashes during training skills, and for bug with excess loot: https://www.dropbox.com/s/11lov1e0i200hz6/AdaptiveMonstersStats.lua?dl=0 - put into "Scripts\General" folder https://www...
by Rodril
Mar 4 2019, 17:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Running a program in the Windows 98 compatibility mode is NOT the same as running it in Windows 98. Somehow MM8 shows twice more FPS with win 98 compatiblity than without. @Rodril What would happen if you were to rewrite your files with the vanilla version ones? :D Or putting everything into a zip ...
by Rodril
Mar 4 2019, 16:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

Sent PM.
I don't know what causes that problem: installation error or hardware issues.
by Rodril
Mar 4 2019, 7:49
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 24.03.2019]
Replies: 2028
Views: 183157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.03.2019]

@fireprince96
Check sizes of your files please: https://www.dropbox.com/s/vqgni70oanech ... r.png?dl=0
Admit, icons.lod should be over 100mb. Tell me if you'll find differences or not.

Go to advanced search