Search found 579 matches
- 16 Nov 2024, 11:18
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 117630
Re: Multiplayer for MMMerge [beta 30.09.2024/1]
Hi everyone, I tried to get the latest Multiplayer Update (30.09.2024) but then I got the following error message, and that appear every 10 sec: -------------------- G:\Might and Magic 8\Scripts\Global\NPCFollowersSkills.lua:184: bad argument #1 to 'pairs' (table expected, got nil) stack traceback:...
- 09 Nov 2024, 10:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
- 09 Nov 2024, 10:23
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 117630
Re: Multiplayer for MMMerge [beta 30.09.2024/1]
We were able to progress in the game and it is very stable now, thank you. We just had a problem this week when a shadow aged one of our characters. So we continued to progress in the story to be able to go to Celeste and get a rejuvenation potion. The problem is that it didn't work because we real...
- 30 Oct 2024, 20:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hello I wanted to ask, is it just my personal bug? I have a clean game from GOG, mod files, patch 17.10.2024. Plus saves from some old version and old ini --There is no underwater effect in the shoals --In the haunted house instead of Ingham's portrait water texture Hello, thank you for pointing ou...
- 24 Oct 2024, 13:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Send but i have the Next Problem i start a fresh game, as soon as monsters come near (yellow dot) the game starts to lag completely and is hardly playable I was able to reproduce exact your issues by setting compatibility mode of mm8.exe to WIN95. Please, check compatibility mode of mm8.exe and MM8...
- 23 Oct 2024, 16:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
D:\GOG Games\Might and Magic 8\Scripts/Core/RSFunctions.lua:93: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' D:\GOG Games\Might and Magic 8\Scripts/Core/RSFunctions.lua:93: in function 'find' ...mes\Might and Magic 8\Scripts\General\NPCMercenaries.l...
- 22 Oct 2024, 15:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Ive got a bug in First Travel of MM7 After I have completed all the quests on the island and want to get to Harmondy Castle, the game hangs after the video. Music plays but cant open the debug console or something else. Please send me your autosave prior to shippng off and ErrorLog.txt form your ga...
- 17 Oct 2024, 14:57
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
For some reason i cant find any unenchanted items in Shops anymore. Hello. Thank you for reporting. I've added fix to the patch: https://drive.google.com/file/d/1my2gNbXHlxR-D2uu2AUKQ7FV6DQVY83k/view?usp=drive_link You might need to wait for shops reset, already enchanted items won't be cleared unt...
- 11 Oct 2024, 15:02
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 117630
Re: Multiplayer for MMMerge [beta 30.09.2024/1]
Hello. Updating multiplayer to version 30.09.2024/1. It has few major bugfixes: 1. Synchronization could be broken once you disable and reenable multiplayer within one game session. 2. Some client requests could never be answered, due to flaw in packets initialization. 3. Simultaneous pickup of item...
- 07 Oct 2024, 15:36
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 117630
Re: Multiplayer for MMMerge [beta 14.01.2024/4]
We had however a crash that was triggered about 1 time out of 2 for one of the players when we tried to enter a dungeon. Here is the error code below: ...Modules\Multiplayer\Synchronization/Players/Position.lua:11: array index (65) out of bounds [0, 10] I've added quickfix to 14.01.2024/4 version, ...
- 07 Oct 2024, 15:32
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hi guys, i played version MM678_Merged_2022_08_30 in 2022 and now, i would like to continue in game with my old saves with newest version game and patch, but when i want to load game, it will stuck and i get this error: Hello. Were you using revamp branch maybe? Installation instruction link for re...
- 05 Oct 2024, 23:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hello. Adding new patch link to the first post. This is small patch, but it contains important fixes: 1. Armor class bonus was not used during hit chance calculations. 2. Dagger skill of basic mastery worked as skill of expert mastery, when skill was above 64. 3. Basement of the Breach map had signi...
- 05 Oct 2024, 21:00
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 117630
Re: Multiplayer for MMMerge [beta 14.01.2024/4]
Hello. This version is not released yet. Please, use Latest 14.01.2024/4 or Stable 23.07.2023/18
Do you use multiplayer with base merge or with MAW?
- 04 Oct 2024, 03:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
hope someone else sees this comment and utilizes this solution, i've been banging my head against the keyboard trying to figure out why it crashes, turns out the default mod files set the compatibility mode to WINDOWS 95! I want to clarify, mod files do not set compatibilty mode of any executable i...
- 02 Oct 2024, 13:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8505
- Views: 9211984
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
started at M&M 7, did the Emerald Isle questline and now left for the shit there is a cutscene but after that the game freezes and there is no way to progress, is there a way to fix this? Try to start the game in software rendering mode, and check if you'll have crash during this cutscene. If s...
- 02 Oct 2024, 13:25
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 117630
Re: Multiplayer for MMMerge [beta 14.01.2024/4]
We are three and have done a lot of tests but each time something goes wrong. On many occasions, after having each created our two characters, one of the two hosts (I was the client) was not able to see the other host (is it due to his connection? He is always displayed in "relay" while t...
- 22 Sep 2024, 09:42
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 17110
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
I also have this problem, except the game is completely unplayable using the integrated graphics. It looks something like this: https://imgur.com/9ofzZmD It just flickers wildly and you basically can't see a thing. I had this problem with Intel Irix Xe untill one of last drivers update. If drivers ...
- 10 Sep 2024, 21:46
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 117630
Re: Multiplayer for MMMerge [beta 14.01.2024/4]
Hello, i am playing the mod now with 2 friends, and we have some "time travel" problems... Hello. Unfortunately, I'm unable to inspect the issue at the moment. I can suggest you to try multiplayer version that is currently in development: https://gitlab.com/letr.rod/mmmerge/-/archive/mult...
- 03 Sep 2024, 22:02
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 117630
Re: Multiplayer for MMMerge [beta 14.01.2024/4]
Hello. I had spare time in august and did some tryouts on lobby server too. Share with me your vision of it, please. Sent you what i have via DM. Probably we can create it faster with combined efforts.
- 09 Jun 2024, 00:11
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 117630
Re: Multiplayer for MMMerge [beta 14.01.2024/4]
Hey! Just thought I'd pop in here to ask for help with something, I am attempting to add an entirely new monster with it's sole purpose to be a puppet. Hello. I believe, you've done everything right. I assume, you've added new monster at the end of MONSTERS.txt file. If so, try to alter line 637 of...