Search found 313 matches

by Rodril
Oct 20 2019, 17:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello. Currently i am swamped with work and daily tasks, so can not post newest update right now, i will do it a bit later - today or tommorow. On the good side, i've finally got to last files of Czech localization and finished it. Here is link (also added to the first post), - thanks Templayer for ...
by Rodril
Oct 12 2019, 10:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

You have to reinstall mod carefully following instructions when installing Grayface's mmpatch: uncheck all falgs which mention MM678 merge.
by Rodril
Oct 8 2019, 20:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

candida wrote:My question was to change it WITHOUT affecting low level water magic spells

I can not answer right now, need to recheck reference manual. Probably it is possible to split lloyd beacons between continents, just not sure if it is easy enough to complete till next update.
by Rodril
Oct 8 2019, 16:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Patch link have been updated. Glitch with disappeared Roland have been fixed: https://mega.nz/#!GvIhXaQQ!eGRud8EceE6AVMgiJcpBp-j5jdSyCB2KHun0dLd8uxE If there's no way to change the chronicle, depending upon the start continent, maybe it make sense to completely rewrite it, drawing on the new questli...
by Rodril
Oct 6 2019, 9:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

What do you think about that, Flamdring and Duroth the Eternal being swapped to their gold (former) + black (latter) versions of themselves and Ghost Dragon being the only "zombified" character to roll a chance to show up as a random Undead-subraced hireling (while other Zombies just rema...
by Rodril
Sep 29 2019, 12:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Re applied the patch, still same. After overwriting with the file you posted and re applied greyface patch clicking fire expert on Isao Magistrus just crashes the game without giving me the error message it gave me before Put this file into same folder: https://mega.nz/#!amJgEQIL!uSrZZ5HyaimoXOJGsT...
by Rodril
Sep 29 2019, 10:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

1. Do you have to reapply greyface patch again after using the patch? No. 2. Is it okay to apply the patch on a install that already had greyface patch installed before ? Yes. I get this error when i click on expert fire in Inew scorpigal in Isao Magistrus house Do you use any localization? Try to ...
by Rodril
Sep 28 2019, 19:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Why do you want to use dgVoodoo? Latest Grayface's patch already supports high resolution. What results do you expect from dgVoodoo?
by Rodril
Sep 27 2019, 17:41
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Wanted to make post from mobile phone to prevent drama, but forum said my IP is in blacklist... Strange. Crashes galore lately. What the hell is happening? (I presume it is both new stuff, and perhaps also GrayFace's newest patch? Did one of you try to fix the vanilla targeting glitches, resulting i...
by Rodril
Sep 27 2019, 9:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

candida wrote:I've got a crash in Celeste when I attempted to train my party

Apply latest Merge patch: https://mega.nz/#!vuQEnIaQ!wPbMj2-pSudk ... qrnMNEM2pE , tell me if it keep happen.
by Rodril
Sep 26 2019, 14:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

We seem to have something more serious here: Patch link have been updated: https://mega.nz/#!vuQEnIaQ!wPbMj2-pSudkCCeqZJXY4XOiV06xbbMyuqrnMNEM2pE Tell me if it will keep happen. Thank you. @Rodrid I am helping SpectralDragon with the MM6 helmets but the names of the helmets in the icons.lod is not ...
by Rodril
Sep 25 2019, 16:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

How exactly do you "unlock" characters to chose/create from ? Open "Character selection.txt" from "Data\Tables" folder with GrayFace's TxtEdit . Names of races you can check in "Class Starting Stats.txt". Put "x" symbol into cell to make race/class ...
by Rodril
Sep 25 2019, 12:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Got a crash in Deyja from bolstered Harpies (the game doesn't crash when I enter Deyja with bolstered monsters off). My main character's level is 103 if that helps. Here's a save and the MM8extension debug output below. I'm using the latest patch that I downloaded today. Hope this helps! Fixed, tha...
by Rodril
Sep 24 2019, 17:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

What was the issue? Is there something I should change? No. There was glitch upon learning skills via Shops/Taverns/Training Halls caused by script. As for spellcasting and spell regen. The game mechanics were never made with 10k+ health monsters in mind. It's the bolstering mechanic that should be...
by Rodril
Sep 24 2019, 13:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Found issue with Racial Skills table. Patch link in the first post have been updated, apply, please.
by Rodril
Sep 23 2019, 18:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Patch applied and a character creating works well now, but still crushes as i right-click on the skills if i use Templayer's patch... What exactly patch do you use? Character unlocker only? Or racial skills table too? If game gives any message upon crashing - post it here, otherwise send me "E...
by Rodril
Sep 23 2019, 17:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Just a question, when it comes to localized audio, where should one search in order to find them (when localized versions of your mod are in)? In file named "02 Loc**.EnglishD.lod", where ** is code of language. Wowowow! What's happened to the game since last update? No light elves or dwa...
by Rodril
Sep 23 2019, 16:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Couldn't reproduce it with the new patch, until I tried it with the Dracoliche. Fixed: https://1drv.ms/u/s!Ahawm042Wjjzbjw_3ZHS4MNGbh4?e=KL4f7X I made a Minotaur Zombie and unlike in the previous attempt, trying to get to the status screen didn't crash the game. It still has the status, even though...
by Rodril
Sep 23 2019, 10:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Replies: 4554
Views: 386180

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

1. I did not test some new voices, I only applied the unlocker and Racial skills. Character portraits.txt wasn't changed. EDIT: Rechecked and I am correct, I didn't modify it, and it goes up to 65 if DefVoice. Yet in-game it gives the 70 index out of bounds for 65, i.e. there is a problem somewhere...

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