Search found 328 matches

by Rodril
Mar 30 2020, 0:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]

Hello. Game files link in first post have been updated. It is mostly bugfixing update: 1. Pathfinder won't lead monsters to player if party is invisible. 2. Pathfinder now build ways to any kind of monster's target (party or other monster, previously - only party). 3. Fixed crash upon starting new g...
by Rodril
Mar 27 2020, 12:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

Hello. If you experiencing crash upon starting new game from main menu, try to launch game in hardware mode, disable/switch compatibility mode of .exe . I will upload update this weekend, where the bug is fixed. Also you can apply hotfix right now: https://gitlab.com/letr.rod/mmmerge/-/raw/Rodril_ni...
by Rodril
Mar 19 2020, 16:35
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194492

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

1. "Delete me" instead of class name in bothe "New Game" menu and in game (in popups, in dialogs "this skill cannot be learned by Delete me"). What am I doing wrong? What table is the primary source of class name? Open EnglishT.lod in "Data" folder with MMArc...
by Rodril
Mar 18 2020, 21:42
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194492

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

(MM678 merge mod sources doesn't help). :cry: You need scripts "RemoveClassLimits.lua" and "CharacterOutfits.lua" from MMMerge source. Put them into your Script subfolders accordingly. After next launch few additional tables will be generated in "Data\Tables" folder, u...
by Rodril
Mar 18 2020, 21:26
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 691
Views: 194492

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Hello everyone! Does anyone know, is it possible to do the following things using LUA debug commands? - Load a game from certain slot - Go to the main menu Thanks! There's no exact functions for that, but you can emulate player's actions: while Game.CurrentScreen ~= 0 do ExitCurrentScreen() Sleep(2...
by Rodril
Mar 18 2020, 21:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 17.03.2020]

My game crashes when I try to get Magic training. Here a screen from the Water magic trainer with the debug console that opens when I click on "Master of Water". https://ibb.co/44B1MQr Thank you for screenshot. I've tested my version and it does not have the glitch, moreover, line 317 of ...
by Rodril
Mar 17 2020, 11:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

installed update that u linked previously, and game crashes on startup or when open a savegame.. Please do not install anything i link, except from first post or if i ask you to. These links in most cases contain unstable/untested features. Now you have to revert to previous version: delete "D...
by Rodril
Mar 11 2020, 15:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Scripts/General/NPCNewsTopics.lua I've added changes made to this file, except loading NPCNames.txt - modified LocalizeTables.lua instead. Scripts/Global/ExtraArtifacts.lua ... Bow and Blaster recovery time limit (30 and 5). GrayFace does not have these limits. Rodril has them and are defaults and ...
by Rodril
Mar 10 2020, 6:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Is there a way to make it so stunning doesn't override paralyzing effects? Those 2 are the reasons why I stopped using my Paladin playthrough (I wanted to dual wield Mace/Sword and have a high damage + paralyze chance). Should be fixed in upcoming update, I hope to update first post at today's even...
by Rodril
Mar 9 2020, 4:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I even separated them to see where the issue is. The issue starts immediately after I install the merge. Most probably, there's rogue file somewhere, though i don't have any idea how to detect it, unless you could upload your entire game folder somewhere and send me a direct link, so i can inspect ...
by Rodril
Feb 24 2020, 21:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Title: NPCs can be hired as mercenaries at the beginning of the game, but later they morph into useless NPC Most probably this issue related to max number of players limit. Try to remove few characters (visit Adventurer's Inn, choose character you are not interested in, click dismiss twice, he will...
by Rodril
Feb 24 2020, 21:42
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello. So here it is, Pathfinder for monsters: https://www.dropbox.com/s/sdwgfrtiq0phz85/MM%20Pathfinder.zip?dl=0 Extract archive into your game folder, replacing existing files (only events.lua was modified just a bit, check new code by searching "-- Rod" tag). To disable pathfinder - rem...
by Rodril
Feb 22 2020, 2:10
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello. I'm pleasantly surprised, people are still interested in this topic, thank you. Last time i posted here, i've mentioned pathfinding implementation for monsters, i was obsessed with that idea, and finally i have something to test. This weekend I hope to prepare .zip file with scripts requiring...
by Rodril
Nov 25 2019, 0:13
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello. Showing up, to avoid causing frustration, how it was at summer. I have not done updates recently, because i've jumped deep into monster's AI implementation of original engine, and changes i've made, are very raw and are not tested enough. More conrete, i've became tired of monsters hitting wa...
by Rodril
Oct 20 2019, 17:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Hello. Currently i am swamped with work and daily tasks, so can not post newest update right now, i will do it a bit later - today or tommorow. On the good side, i've finally got to last files of Czech localization and finished it. Here is link (also added to the first post), - thanks Templayer for ...
by Rodril
Oct 12 2019, 10:56
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

You have to reinstall mod carefully following instructions when installing Grayface's mmpatch: uncheck all falgs which mention MM678 merge.
by Rodril
Oct 8 2019, 20:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

candida wrote:My question was to change it WITHOUT affecting low level water magic spells

I can not answer right now, need to recheck reference manual. Probably it is possible to split lloyd beacons between continents, just not sure if it is easy enough to complete till next update.
by Rodril
Oct 8 2019, 16:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Patch link have been updated. Glitch with disappeared Roland have been fixed: https://mega.nz/#!GvIhXaQQ!eGRud8EceE6AVMgiJcpBp-j5jdSyCB2KHun0dLd8uxE If there's no way to change the chronicle, depending upon the start continent, maybe it make sense to completely rewrite it, drawing on the new questli...
by Rodril
Oct 6 2019, 9:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Replies: 5456
Views: 523157

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

What do you think about that, Flamdring and Duroth the Eternal being swapped to their gold (former) + black (latter) versions of themselves and Ghost Dragon being the only "zombified" character to roll a chance to show up as a random Undead-subraced hireling (while other Zombies just rema...

Go to advanced search