Search found 556 matches
- 15 Mar 2024, 20:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I still wonder if the game is doing what it's supposed to. I'm in Ravenshore now and everything looks like the original game. The only difference< is that the items have different values. If you had new main menu screen , and had continent selection before starting new game, then it is fine. ..and ...
- 15 Mar 2024, 08:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Love this mod, but having one issue. I did all three continent main quests, even did them in order from 6, to 7, to 8. Now I hear I'm supposed to wait around for Verdant to contact me again to give me the final piece of that quest now that the crystal is gone. However, all I get is her repeatedly g...
- 14 Mar 2024, 10:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Script is valid still, problem is Party[x].ArmorClassBonus value is ignored later. Bolster hook at 0x48DB2F overwrites 'add esi, eax' instruction. Fixed in commit f1d48b2d . PS. 'xor edx, edx' in asmpatch seems to be copy-paste leftover. It is said in unpatched MM7 Super Vampire never appeared. So ...
- 04 Mar 2024, 22:01
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Thanks for the advice, I have managed to change it. I'm getting the same error message as before ("This application cannot be started on your PC" or something like that), so no dice. Does GOG MM8 run fine on your PC? I don't know what causes the error, only way, I can reproduce it, is to ...
- 04 Mar 2024, 20:29
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 14.01.2024/4]
Hi, I've updated to the latest mmerge and MP beta. However - when my co op companion joins their stats jump up massively for no reason that I can find. Thanks for report. I see the issue, multiplayer saves did not take into account skill limits removal from latest mmerge patch. Error happens, when ...
- 28 Feb 2024, 01:13
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 14.01.2024/4]
You can toggle it with middle mouse button or caps lock. Mouselook is part of Grayface's MMPatch, hotkey is configurable via mm8.ini. Good to hear, there's workaround for the issue.
- 26 Feb 2024, 22:18
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 14.01.2024/2]
I can easily replicate this error when I go to multiplayer menu and click "paste". Since I cannot copy the code it will open console to input the code manually. When I close this console without using ctrl+enter this error pops up. Apply latest version, please. I've added "Show"...
- 25 Feb 2024, 22:00
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 14.01.2024/2]
Here you have save file, screenshot of the error and Errorlog: https://drive.google.com/file/d/1ScLfzCGtnjk7MH7Hp7UZV-flwKSWg9gB/view?usp=drive_link I can not access this drive content, check permissions, please. It should be "for everyone who have the link", otherwise you could accept pe...
- 25 Feb 2024, 20:31
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 14.01.2024/2]
When we are connecting together (through internet) we cannot copy our id, it just doesnt work, so we need to dictate it. Hello. Is your game installed in Program files folder? I've seen reports of this error, but could not reproduce it myself so far. After a while playing game randomly crashes with...
- 22 Feb 2024, 19:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Is there any way in the current version of the Merge to allow races to learn and GM their associated Racial ability? Yes, you have to edit "Race Skills.txt" file in the "Data/Tables" folder, use Grayface's TxtEdit . Explanation of the meaning of column values: https://www.celest...
- 22 Feb 2024, 18:58
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 13.01.2024]
If I update to the latest version of Multiplayer, will it break my game? I tried but when I played connects I can't see them move now. We both updated. Hello. Could you add more details: weren't you able to see other player at all? Was he teleporting around, instead of having animated walk, or just...
- 18 Feb 2024, 20:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
upd2: crushes (freezes) 100% on entering locations[/b]: Harmondale (new game), Erathia (old version saved game). Running on Win11, GOG version. Full reinstall didn't help. Everything worked stable on previous build which was, I think, some Summer edition. No MM-Merged for me anymore :( :( :( Hello....
- 03 Feb 2024, 12:19
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 13.01.2024]
Can someone please help me, we did The Hive and just one of us got the scroll Ritual of the void, so now im stuck down with the demon queen and with no scroll or Town Portal, so i cant leave, any suggestion on how i do it? Hello. There's few ways to fix such situation: 1. Invite Player back to hand...
- 19 Jan 2024, 10:08
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 13.01.2024]
is there a way to replace standart monster sprites into new ones that won't copy existing monsters and looks unique? can't find where to edit it. There' s no convenient way to do it. Multiplayer uses standart MM monsters with disabled AI to mimic remote player actions. Each monster have set of fram...
- 19 Jan 2024, 09:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Please tell me how I can increase the size of the textures so that sprites larger than the original ones are displayed correctly? I've never done it myself. Check this topic: https://www.celestialheavens.com/forum/10/16963 I am not sure MM8 will support it without drastic fps drop, as there are men...
- 16 Jan 2024, 22:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Here I played it later on and the problem disappeared by the way. (at least after I gave all philosopher's stones to Verdant) Thanks. I've uploaded new patch , link is also in the first post. Problem was caused by applying spell to a potion in inventory of other player, I did not handle this proper...
- 15 Jan 2024, 22:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
- 13 Jan 2024, 23:44
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 13.01.2024]
Hello. Updating version to 13.01.2024. It is compatible with latest base version. -- Method of confirming packets delivery have been overhauled, I expect it to solve slight desynqs faster. -- Movement of remote players' puppets have been redesigned to make animation smoother: whenever remote player ...
- 13 Jan 2024, 23:28
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8257
- Views: 5895830
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hello. Adding 13.01.2024 patch link to the first post: -- Offsets of armor repaintings made by Orolock have been adjusted. I've included text table linked by Majesty above, could not obtain one posted by xom94ok, link seem to be broken. -- I've included skill value limits removal script from cthscr'...
- 11 Jan 2024, 17:10
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 14.01.2024/4]
- Replies: 257
- Views: 87350
Re: Multiplayer for MMMerge [beta 23.07.2023/17]
Has anyone had any luck with running multiplayer on Linux via lutris? Hosting seems to work semi stable - with some crashes when teleporting using, for example, stables - but running as a client hard crashes MM8.exe immediately after joining the session. Never tried it on Linux (almost never used L...