Search found 404 matches

by Rodril
16 Feb 2022, 23:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

I've just got message at my mail, dropbox link was temporary blocked due to amount of traffic it generates. I cannot reupload files at the moment, will fix filehosting issues as soon as possible.
by Rodril
14 Feb 2022, 17:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.02.2022]

Can you help with my problem? Not working buttons on keyboard for journal, map, rest, spellbook. Moving, jump, attack, fastspell are working and binding correctly :-/ Sometimes it start working due playing spontaneosly or i have no idea why. This bug happens, if you have multiple language packets i...
by Rodril
12 Feb 2022, 14:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.02.2022]

Hello. Link in first post have been updated. Changes in new version: 1. MMPatch 2.5.6 included. 2. Attempts to steal spellbooks from guilds do not cause debug console popups anymore. 3. MM6 second archer promotion quest could become uncompletable in some cases, not anymore. 4. "Disable dragon t...
by Rodril
31 Jan 2022, 22:58
Forum: Might and Magic
Topic: M&M 7 Merge Mod / Question (Crash)
Replies: 3
Views: 827

Re: M&M 7 Merge Mod / Question (Crash)

Hello. Download these files: https://gitlab.com/letr.rod/mmmerge/-/raw/Rodril_nightly_build/Scripts/General/AdaptiveMonstersStats.lua?inline=false https://gitlab.com/letr.rod/mmmerge/-/raw/Rodril_nightly_build/Scripts/General/ExtraEvents.lua?inline=false And put them into your "Scripts\General&...
by Rodril
31 Jan 2022, 13:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

Holy sh#t, now it is working without any problems! Even that crash which occurred when I was trying to train my party members is gone. Thank you friend. What was the problem? Loading screen popup was caused by wrong monster index. It did not happen before, i don't know why it happend now, i've adde...
by Rodril
31 Jan 2022, 13:28
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

This is from loading screen. Do you want me to upload during combat as well? Yes. Download these files: https://gitlab.com/letr.rod/mmmerge/-/raw/Rodril_nightly_build/Scripts/General/AdaptiveMonstersStats.lua?inline=false https://gitlab.com/letr.rod/mmmerge/-/raw/Rodril_nightly_build/Scripts/Genera...
by Rodril
31 Jan 2022, 11:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

On these screenshots header of debug information is cut off. Please copy full debug text and send it here. This is very important source of data, and it will save a lot of time for me, especially, if i won't be able to reproduce these issues myself.
by Rodril
31 Jan 2022, 09:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

Post text from debug console, please.
Do you use community or revamp additions to base merge?
by Rodril
30 Jan 2022, 10:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

keksua wrote: 20 Jan 2022, 21:53 Yeah I stucked there to, no idea how to progress further.
Verdant should contact you in two weeks of game time after completion of last continent. If it did not happen, could you send me your savegame?
I'm going to change this condition, as i remember it was confusing players in past as well.
by Rodril
30 Jan 2022, 10:12
Forum: Might and Magic
Topic: [New Mod] Custom Dungeon Mod for MM7 is out!
Replies: 72
Views: 14527

Re: [New Mod] Custom Dungeon Mod for MM7 is out!

Hello. These two scripts from the merge are compatible with MM7 engine: https://gitlab.com/letr.rod/mmmerge/-/blob/Rodril_nightly_build/Scripts/Structs/After/RemoveHostileTxtLimit.lua https://gitlab.com/letr.rod/mmmerge/-/blob/Rodril_nightly_build/Scripts/Structs/After/RemoveMonstersAndPlacemonLimit...
by Rodril
13 Jan 2022, 14:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

Hello guys, May I ask you, is possible check my save game data for error please? I had some isues because of wrong translation with czech language in past, i play a long time in english but since level 40 (i am 90 now) i didnt meet anyone who can i take to my party. I am now at the end of 7 parth. ...
by Rodril
07 Jan 2022, 09:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

I wish I had known earlier ... is there a way to revert to the june or july 2021 version (I don't remember the exact month)? or are there other solutions? First, try to use this pack (unpack it into game folder, replacing existing files): https://gitlab.com/cthscr/mmmerge/-/archive/comm/mmmerge-com...
by Rodril
06 Jan 2022, 09:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

Have you started new game, or loaded previous savegame file?
by Rodril
05 Jan 2022, 23:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]

MMPatch 2.5.4 (unlike 2.5.2) make the game to crash on like entering Castle Alamos and other maps. Artifact related code. As a temporary solution, one can add following line to the '[Settings]' section of mm8.ini: DisableHooks=44D96C,44DD9A,4541C9,47DA26,47DAA8,497A69 I've added hotfix to the patch...
by Rodril
04 Jan 2022, 15:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

You have updated ExeMods dlls without updating scripts , therefore breaking editor and probably some other stuff. Could you tell us reason for that? I did it by accident, tested something and forgot to replace them back. Will upload new files later today, there's also important fix of hook conflict...
by Rodril
03 Jan 2022, 14:25
Forum: Might and Magic
Topic: High Resolution Might and Magic 6 7 8 with dgVoodoo 2
Replies: 67
Views: 78546

Re: High Resolution Might and Magic 6 7 8 with dgVoodoo 2

I doubt, reshade can be used to enable FSR, although it has it's own sharpening algorythms. I'm not sure MM can benefit much from FSR, also is not MMPatch supports any resolution anyway?
by Rodril
03 Jan 2022, 14:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

@DaveHer
If issue still persist, could you upload your entire game folder somewhere and send me the link in direct message, so i can figure out, what exactly goes wrong there?
by Rodril
29 Dec 2021, 19:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

MMArchive can give preview of sprites different than actual image in the game, because upon previewing it uses autochosen palette from bitmaps.lod, while in the game all palettes are selected manually via SFT.txt from Data\Tables folder. I've tested updating both fresh installation and older version...
by Rodril
29 Dec 2021, 10:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Replies: 7445
Views: 1705893

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 27.12.2021]

@Rodril I downloaded the 27.12.2021 version and played the game and found that the sprites had their colors all messed up. So, I check the downloaded Lod files and found that the sprites in those files had their colors messed up. There is something wrong with the palettes. I downloaded it twice to ...

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