Search found 377 matches

by Rodril
Jul 13 2021, 19:02
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

If you change Game.NPCText[???], NPC greeting messages (mainly in Enroth) will not change. This causes a pretty big localization issue: for these NPC greeting messages, "\Data\Text localization\LANG_NPCText.txt" file does not work, LANG_NPCText.txt file has indeed been loaded, and Game.NP...
by Rodril
Jul 5 2021, 21:06
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Updates are intended for base merge, you have to wait untill community branch will include today's changes.
To revert to community version - apply it's files to updated version.
by Rodril
Jul 5 2021, 18:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

If you want, here's an alternative icon for the Dimension Door scroll (since it says it's a scroll, but looks like a book):
Awesome! Thank you.
by Rodril
Jul 5 2021, 15:20
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Hello. New patch is ready. It fixes two possible crashes by Pathfinder, restores linebreaks in english texts of the game and does couple of minor fixes. Broken reputation values in MM6 should be fixed now. Link: https://drive.google.com/file/d/1KoHmJk9mHpwZysbtTC-VTs5Kbk5JVC05/view?usp=sharing - dou...
by Rodril
Jun 29 2021, 9:56
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 264680

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

...this is the text, instead of the one we want... Do you use latest merge version? This is old bug, that have been fixed in recent updates. Is there a reason for this? As far as i know, every tileset uses first tiles as background texture for other tiles intersection, probably engine does not supp...
by Rodril
Jun 29 2021, 9:48
Forum: Might and Magic
Topic: A few questions about Merge possibilities
Replies: 6
Views: 390

Re: A few questions about Merge possibilities

1. It's possible to add new items together with new graphical asset - for instance, new quest items that do not reuse existing picture files? Yes, here is guide: https://www.youtube.com/watch?v=lipriutf3SI 2. It's possible to add new artifacts that are stronger than the existing artifacts? Yes, bas...
by Rodril
Jun 29 2021, 9:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Hello. Almost half year ago assets for genie character were created by Echo, GDSpectra and Jmaster, but it still is not implemented into base merge. How do you think it should be added? I see two options: make it as selectable charater at start of the game or make it as quest-obtainable character (l...
by Rodril
Jun 25 2021, 18:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 264680

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Strange. It is included in the merge, and allowed to be open without restrictions. Have you installed anything on top of the merge? All you have to do is unpack merge files into fresh-installed MM8 game, no other manipulations should be necessary.
by Rodril
Jun 25 2021, 17:44
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 264680

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Try this: local function delayed_f() Sleep(100, 100) local gamername = Question("What is the gamer's name?", "Who are You?") Sleep(100, 100) Message("Hello " .. gamername .. "!") end function events.AfterLoadMap() coroutine.resume(coroutine.create(delayed_f)) ...
by Rodril
Jun 25 2021, 13:06
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 264680

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

While in the game, press ctrl+f1, debug console will pop up, write your code, and press ctrl+enter to execute it. To make ingame script, create text file with .lua extension, put this file into one of folders in the Scripts folder of your game directory, depending on your goal. Excessive tutorial is...
by Rodril
Jun 24 2021, 19:15
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 797
Views: 264680

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

... did not find the text input functionality inside the game ... For what purposes do you need text input? One-line input in the game can be used via Question function, other than that you can use debug console pop ups for text input - check scripts inside "Scripts\Global" folder, i don'...
by Rodril
Jun 22 2021, 17:37
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

still crashing without change of comp-mod --> which mode do you suggest using? atm i have w95 comp-mode active Try to put this into your "Scripts\Modules" folder, replacing existing, i think, it should fix the thing: https://gitlab.com/letr.rod/mmmerge/-/raw/Rodril_nightly_build/Scripts/M...
by Rodril
Jun 22 2021, 10:35
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

had the same issue with the crash in the land of giants. used the newer provided pathfinder file - still crashing. I cannot reproduce thus issue. Could you try to launch game with different compatibilty modes and check if crash stays anyway? Also try to put these files into your "Scripts\Maps&...
by Rodril
Jun 19 2021, 8:07
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

I'm getting a crash just after entering Land of the Giants, right after archibald talks to you. This is with the latest game files (03.06.2021, and community patch from cthscr's branch). It seems to be a repeatable issue. Download containing the save and error log is here . It seems to be a null po...
by Rodril
Jun 17 2021, 8:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

It worked to fix the hive, but now I went to Antagarich and in watchtower 6 the same thing happens, the game closes when going up the elevator If possible, send me "ErrorLog.txt" from your game folder and your savegame, please. You mean some maps can crash randomly? Because I have in LoG ...
by Rodril
Jun 15 2021, 20:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]

Sorry if someone ever answered it or if it is very easy to do but how do I make those messages are at the bottom of the screen, just above the characters? In addition to that query I have a problem, in enroth every time I enter the hive the game closes, I cannot pass the game if I do not complete t...
by Rodril
Jun 6 2021, 18:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

here you go: https://filehorst.de/d/dAerzbdH I think i've found it. Put this file into your "Scripts\Modules" folder, replacing existing, issue should be fixed. I am getting this error now every time I try to rest or let time past after finishing the Werewolf Lair. It started before actua...
by Rodril
Jun 6 2021, 8:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

game still crashing hard in the hive with this error: I cannot reproduce this error, nor figure out it's reason, could you send me your savegame? Maybe answer will be there. After a while I played again now that this new patch came out, but now all the themes of the maps and dungeons that I configu...
by Rodril
Jun 3 2021, 11:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Hello. Links in first post have been updated, here is new patch: https://drive.google.com/file/d/1gnIaA7gkuMgtX4BpR4omaGPO3ng09Ukr/view?usp=sharing Notes: 1. Implemented bonuses of recently added artifacts. 2. Pathfinder: optimized a bit and made compatible with game running in win95/win98 compatibi...
by Rodril
May 26 2021, 15:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6869
Views: 1081045

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 11.05.2021]

Figured it out in the meantime :P I can handle the remaining two paperdoll belt repaints too once the fix is in place. Actually, i've forgot. Individual pictures for belts are already implemented, but this option is toggleable for each belt, to enable recognizng of "v2" and "v3"...

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