Search found 353 matches

by Rodril
Aug 18 2020, 13:05
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Help sure appreciated - Save game http://www.pcdominion.com/quicksave.lod Thank you. I could not figure out, what causes that. When i load this savegame, guards are not hostile for me (at least in New Sorpigal). Try to do following: 1. Put this file into "Data\Tables" folder, replacing ex...
by Rodril
Aug 17 2020, 22:45
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Thanks but that's exactly what I did to install it. Clear MM8 from GOG in a non-program files directory, Grayface patch because it won't launch properly on Win10 without it. Everything works perfectly except for the hostile guards bug. I've done the first 2 dungeons and other stuff, several hours i...
by Rodril
Aug 17 2020, 13:53
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Ezeck wrote:Is there a level requirement ? Or should I wait a little ? I tried to train some characters (13M xp and still lvl1:p) but nothing happened either (even after 7 years of training). Any idea ?

Could you send me your savegame?
by Rodril
Aug 17 2020, 11:08
Forum: Might and Magic
Topic: A new (upcoming) interview with Tim Lang!
Replies: 14
Views: 1121

Re: A new (upcoming) interview with Tim Lang!

I don't know if it was asked before, but I'm wondering, will Aeolwyn's Legacy have any kind of editor or API for modding?
by Rodril
Aug 17 2020, 11:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Wondersausage wrote:Help! I've started a new game in MM6 with the latest merge and Greyface patch and there is some bug that keeps turning the town guards hostile.

Probably you have to reinstall game. Use clear version of mm8 and unpack merge files there. Install Grayface's patch only if mm8+merge does not work.
by Rodril
Aug 17 2020, 5:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Question: Can Master Wizard become ArcheMage? Yes, you can "accept alignment" and become Master Necromancer or Archemage in Blackshire, by talking to NPC, who sells dark/light guild membership. You'll loose your dark spells and skill level (skill points will be refunded) upon becoming Arc...
by Rodril
Aug 16 2020, 14:34
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 217685

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

I don't think there is. I'm thinking about it for quiet long time now, but have no idea, how to implement it yet.
by Rodril
Aug 16 2020, 14:31
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hello. I've updated first post with patch link . No features, only fixes of major bugs caused by previous update: - monsters could not attack party in melee range in turn-based mode; - characters were able to use extra quick spells while game was paused; - monsters could not walk through passages, p...
by Rodril
Jul 12 2020, 14:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

ViS wrote:Hello!
Are Community Fixes/Features compatible with [upd. 12.07.2020]?

Not yet. Compatibility will be announced at community branch gitlab page and here later.
by Rodril
Jul 12 2020, 11:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Hello, game files links have been updated. This update contain mainly bugfixes and quality of life improvements: - MM6 skill teachers will leave map notes, so you'll be able to easier track them back; - Pathfinder will disable itself, if game runs in win 95-98 compatibility mode, thus it won't cause...
by Rodril
Jun 10 2020, 3:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

i tryed it serval times, i have original gog version, than merge, patch grom grey unchecked two boxes about mods, and start game... nothing... i tryed too use community branch so original game, merge, delete scripts folder, copy comunity branch than patch... nothing... i am desperate, i have no ide...
by Rodril
Jun 4 2020, 1:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Latest version of everything, it appears the issue is with Erathia only, as the only CTD I get is currently either traveling there, or starting a game there. 1. Check the "DataFiles" folder, it should be empty, or contain only *.bin files. 2. If you use any localization, make sure you use...
by Rodril
Jun 3 2020, 2:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Is it entire debug message? Could you send me screenshot?
by Rodril
May 27 2020, 23:46
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

So I've gotten around to giving the latest (pathfinder) patch a go. And holy hell is this **** the most hillarious I've seen in a while. Am I alone in getting lagspikes so huge as to lock up my computer completely when the pathfinding thing is doing its thing? Usually if I'm running away and pass t...
by Rodril
May 26 2020, 12:19
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 728
Views: 217685

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

How MM6 stores mapping between MONSTERS.TXT entries and monster sprite images in SPRITES.LOD? There's file "MonList.txt" in "...Data\Tables" folder, it contains entries for each monster and it's SFT group names for each kind of animation. What's the difference between evt.map an...
by Rodril
May 26 2020, 12:17
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Hello. Patch link have been updated: https://www.dropbox.com/s/ode7a80am8onvqu/MM678%20Patch%2026.05.2020.zip?dl=0 (copied in the first post). Localizations won't give glitches anymore, and quick spells sounds will work properly. Not sure if i broke something or im just not understanding something. ...
by Rodril
Apr 26 2020, 15:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Running out of mana after casting a spell using the F-keys will not make the active character do a normal attack, you hear the spell sound but nothing happens and the active character does nothing, nor does it move on to the next character in line. I've fixed it in new patch (posted yesterday), che...
by Rodril
Apr 20 2020, 16:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

Please, can you tell me, how I can to rename my character? Press ctrl+f1 to open debug console, type: Party[0].Name = "MyNewName" Press ctrl+enter to execute this line. There are files 'Scripts/Modules/PathfinderAsmBroken.lua' and 'Scripts/Modules/PathfinderAsmOld.lua' (in Update archive)...
by Rodril
Apr 19 2020, 16:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 5882
Views: 667214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]

I have this link in the first post: https://www.youtube.com/watch?v=lipriut ... e=youtu.be , have you watched it? Tell me if something is unclear.

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