Search found 18 matches

by Eksekk
Nov 9 2020, 22:07
Forum: Might and Magic
Topic: MMM Console Commands help
Replies: 8
Views: 718

Re: MMM Console Commands help

Code: Select all

party[0].Spells[i - 1] = true

0 means character index, 0 = first character from left, 1 - second etc.
i is spell index, taken from SPELLS.txt file from icons.lod (MM6), events.lod (MM7), EnglishT.lod (MM8).
change true to false to "forget" spell.
by Eksekk
Nov 9 2020, 10:22
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Apparently Community Branch on gitlab has this problem fixed, though for me option to change interface disappeared completely if I used community branch, maybe you'll have more luck than me.

EDIT: Fixed! :-D You need to download this file and replace Data/patch.UI.txt with downloaded one.
by Eksekk
Nov 8 2020, 22:05
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 235291

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Is there any way to make monsters on one map friendly with scripts in MM 7-8? Grayface's example script is for MM6 and when I adjusted it, it didn't work. The following script also doesn't work (of course I put it in scripts/global folder): function events.BeforeLoadMap() if Game.Map.Name == "o...
by Eksekk
Nov 8 2020, 21:54
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I don't think this is intended, that's why I kept resetting my reputation with evt.Set("Reputation", 0) command in console (otherwise gold management is nonexistent).
by Eksekk
Nov 2 2020, 13:39
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Dimension door has several hardcoded locations for each continent that it can teleport into, and probably one of them is sea somewhere as you mentioned. Just save before using DD and reload until you get acceptable location if you don't have fly/water walk. I have another question. When you choose d...
by Eksekk
Oct 31 2020, 16:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Also, perhaps this promotions visual guide will help (if the link does open at the beginning, find "promotion guide" in the left navigation bar). There are two people in blackshire who can turn you from light path to dark path and vice versa, also should be able to transform MM6-promoted c...
by Eksekk
Oct 19 2020, 17:51
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Would it be possible to introduce some delay when casting town portal before you can click on cities? 0.5 sec should be enough. Doubleclicking happens often, which is very annoying. It didn't happen in vanilla (town portal here was modified, which is probably why). The same happens with dimension d...
by Eksekk
Oct 13 2020, 1:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Another suggestion. Add dark/light resistance (preferably as an optional toggle)? Even if it'd be hidden from character stat screen, it would be nice to have some defense from these necros and liches in The Pit. My idea is that only day of protection should grant it, unless devs are able to make a c...
by Eksekk
Oct 12 2020, 15:38
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

And if we're on the topic of suggestions, repairing/identifying items when any character is attempting, not necessarily the one who has the skill (except if said character is unable to act (stoned etc.)). A massive QoL feature which for sure would be loved by players.
by Eksekk
Oct 12 2020, 14:25
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Would it be possible to introduce some delay when casting town portal before you can click on cities? 0.5 sec should be enough. Doubleclicking happens often, which is very annoying. It didn't happen in vanilla (town portal here was modified, which is probably why). The same happens with dimension do...
by Eksekk
Oct 8 2020, 22:11
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 235291

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Objects are imported relatively to the scene so the best way to deal with it will be to export the entire map into a 3D editor and then position objects based on it. Thanks for your tip, it was very helpful. I can now import any object on any outdoor map anywhere I want! :) Another question. I trie...
by Eksekk
Oct 5 2020, 17:50
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 754
Views: 235291

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

Whenever I try importing any object in MMEditor (exported from existing map, I'm total noob at 3D graphics) it either doesn't appear or appears totally out of place (not before/at the party, but large distance from expected location). Any ideas what might cause this? Maybe objects are exported with ...
by Eksekk
Oct 3 2020, 21:57
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

I encountered an interesting, though not serious bug. Playing Rodril's base Merge version (the one from first post).

Image

Got this from wine rack in Mercenary Guild in Tatalia.
by Eksekk
Jul 20 2020, 17:59
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Replies: 6194
Views: 785812

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

qtish wrote:Hey its been a year since I last played the mod. Whats the keybinds for new quickspells? :D

F5-F8 iirc (unless I am wrong and rebound them myself, if so, you'll find them in extra settings menu (inside logo on normal settings page)).
by Eksekk
Jul 7 2020, 22:43
Forum: Might and Magic
Topic: MM8,5 - Echo of Destruction
Replies: 360
Views: 177272

Re: MM8,5 - Echo of Destruction

Any update? The mod looks ABSOLUTELY AMAZING and it'd be so bad if it wasn't completed.
by Eksekk
Jul 7 2020, 22:42
Forum: Might and Magic
Topic: Might and Magic mods, projects and stuff (updated)
Replies: 65
Views: 135405

Re: Might and Magic mods, projects and stuff (updated)

Ironically (see title), this thread could use a small update, mods/projects currently missing: ⋅  MMMerge ⋅  The Chaos Conspiracy Redone ⋅  MM7Rev4modR1 Redone ⋅  MM6 Skill Emphasis Mod ⋅  Chiyolate Fun & Balanced MM6 Mod Also maybe make a new &q...
by Eksekk
Jul 7 2020, 22:27
Forum: Might and Magic
Topic: MM7 - Gameplay type
Replies: 2
Views: 735

Re: MM7 - Gameplay type

I'd be really interested in watching your playthrough of this if you'd like to record it (but don't feel pressured to do so).
by Eksekk
Jul 7 2020, 22:25
Forum: Might and Magic
Topic: Might and Magic Beyond
Replies: 11
Views: 1929

Re: Might and Magic Beyond

Looks amazing :) Great work!

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