Search found 94 matches

by Eksekk
Nov 10 2021, 9:34
Forum: Might and Magic
Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Replies: 816
Views: 284123

Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]

EDIT I was wrong about the fountains and shrines. Somehow it must be in player bits or something I exported, but the game remembers who's visited what fountain from character to character using my export/import script. Yes, it's stored in player bits. You can check if a bit is set with evt.Cmp(&quo...
by Eksekk
Oct 23 2021, 14:22
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 28
Views: 2691

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

I always thought the class naming convention seems like someone at NWC was low on creative juices. I renamed everything, adjusted the skills, HP/SP levels, etc, not realizing that many of the new classes were not yet implemented. Still, it was a lot of fun and I have some ideas to share if anyone i...
by Eksekk
Oct 23 2021, 14:19
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 28
Views: 2691

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Hello nice people. I'm currently modeling dungeons with blender, i suucededly imported one in the Merged Might and Magic and apparently it seems pretty easy. I used to have broader projects but i guess that to start i can try something for this purpose. Currently i made a part of a dungeon without ...
by Eksekk
Oct 9 2021, 18:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Replies: 7050
Views: 1247424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

toreadorlelder wrote: Oct 8 2021, 0:48 BUT, the follow-on question...is there a file that shows/allows me to change the assigned keys?
Yes, look up extra settings (in normal settings screen, look at the top).
by Eksekk
Oct 1 2021, 20:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Replies: 7050
Views: 1247424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hi there, I have encountered an issue. In the Alvar-Dark dwarf dungeon i need to find the metal rod (have found it many times in last years allready, I know which chests it is supposed to be in). The problem is, no rod there.. Have tried 3 times allready (respawn included). The quest is on, but no ...
by Eksekk
Oct 1 2021, 20:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Replies: 7050
Views: 1247424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Also note that if you're playing revamp (a version of Merge managed by cthscr), you can put mainline quest required characters into NPCs instead of party and they work, no need to dismiss party members. A great QoL change!
by Eksekk
Sep 27 2021, 13:52
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Replies: 7050
Views: 1247424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Ossie wrote: Sep 27 2021, 7:08 Thanks - what is console command to add MM8 ruby (185) to inventory?

Code: Select all

evt.GiveItem{Id = 185}
by Eksekk
Sep 26 2021, 16:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Replies: 7050
Views: 1247424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hi all, potential glitch: when collecting the gems for Verdant's quest, she didn't accept the ruby or emerald - the ones I had were named "Ruby" and "Emerald" as per any other, and described as an "Enrothian ruby" and an "Enrothian emerald". She subsequently ...
by Eksekk
Sep 25 2021, 17:35
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v2.1 is out!
Replies: 68
Views: 6642

Re: Elemental Mod for MM7 -- v2.1 is out!

How do you recharge wands at magic shops? I couldn't find an option for it anywhere (tried repairing unbroken wands or identifying already identified ones, nothing) (probably I'm just dumb :D ).
by Eksekk
Sep 24 2021, 15:56
Forum: Might and Magic
Topic: MM7 Rev4 mod for MMMerge
Replies: 4
Views: 825

Re: MM7 Rev4 mod for MMMerge

Thanks all for the replies! I don't think I'll be able to merge Maestro's Mod (because paperdolls/graphics etc.), but I can consider adding skill table from this mod or changed monsters/mapstats. Also, I'm posting to let everyone know that I am still working on this project, it's not forgotten! You ...
by Eksekk
Sep 21 2021, 17:48
Forum: Might and Magic
Topic: The Merge Convergence (for the MM8 section)
Replies: 27
Views: 3214

Re: The Merge Convergence (for the MM8 section)

Just wanna let you know that I learned enough to be able to help you sort out the hostility issues, so if you'll ever want to revisit the mod, I can help! :-D
by Eksekk
Aug 25 2021, 18:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Replies: 7050
Views: 1247424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

i tried one thing lately: got to a normal city temple and note your reputation number. use cheat engine to find that number, donate 1/2/3 times and everytime look the new number up in cheatengine - when you get the right memory coords - you can simple put it to 0 Or just use evt.Set("Reputatio...
by Eksekk
Aug 21 2021, 16:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Replies: 7050
Views: 1247424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hi all, a bit lazy perhaps but all versions of files have changed since original mod and community tweaks, & 340 pages is just too much to trawl through. Any chance of a sticky with up to date files & instructions for vanilla mod & community tweaks? https://gitlab.com/cthscr/mmmerge/-/w...
by Eksekk
Aug 16 2021, 12:39
Forum: Might and Magic
Topic: MM7 Rev4 mod for MMMerge
Replies: 4
Views: 825

MM7 Rev4 mod for MMMerge

Hey all! I once decided to port MM7 Rev4 mod for the Merge, but after discouraging information presented by cthscr abandoned the idea. I've now returned to it with better workflow (for example writing things to change, wiki here ) and I think I'm gonna commit to it. But first, I have some questions:...
by Eksekk
Aug 7 2021, 14:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Replies: 7050
Views: 1247424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Maybe you have very low reputation? (to check press Z)
by Eksekk
Aug 1 2021, 9:24
Forum: Might and Magic
Topic: MM8 Redone
Replies: 10
Views: 1870

Re: MM8 Redone

Amazing, can't wait for completion! :) Oh, and btw @DaveHer, you might wanna to update your monstrosity modling version for MMMerge, because they opted to put mm8 maps into "mm8.games.lod" and so your conversion doesn't work when just dropping the files in, have to replace both original ga...
by Eksekk
Jul 31 2021, 15:39
Forum: Might and Magic
Topic: Has anyone REALLY solved the Temple of Baa puzzle in MM6?
Replies: 19
Views: 10296

Re: Has anyone really solved the Temple of Baa puzzle in MM6?

As you walk into the temple click the door on the left, then the one on the back, then the front, then the one on the right. The four doors will open. There is a chest in the center. When you close it, a lot of skeletons will appear to attack you. Have fun. I think the other posters meant WHY this ...
by Eksekk
Jul 25 2021, 10:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Replies: 7050
Views: 1247424

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hello, could someone please tell me where to find the master/grandmaster armsmaster trainer in Enroth? I found the Expert trainer in the house with the guy who buys gongs in Free Haven. I also need to find the master/grandmaster alchemy trainer. Thanks. Check in MMMerge Tracker , section "Teac...
by Eksekk
Jul 22 2021, 21:46
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 28
Views: 2691

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Topic: "Warmonger promotion" Give text: "If you wish to be promoted to Warmonger, you must show that you are capable both in steel and in courage. Since you've already found our sacred home, and you say it's populated by monsters, a good test would be clearing it of basilisks, so the ...
by Eksekk
Jul 18 2021, 19:01
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 28
Views: 2691

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Also, I have designed one additional quest for merge (it's #10 from this topic), it involves gathering quest items scattered across all 3 continents. I'd be honored if Merge developers decided to use it.

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