Search found 83 matches

by Eksekk
Aug 25 2021, 18:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6866
Views: 1073214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

i tried one thing lately: got to a normal city temple and note your reputation number. use cheat engine to find that number, donate 1/2/3 times and everytime look the new number up in cheatengine - when you get the right memory coords - you can simple put it to 0 Or just use evt.Set("Reputatio...
by Eksekk
Aug 21 2021, 16:04
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6866
Views: 1073214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hi all, a bit lazy perhaps but all versions of files have changed since original mod and community tweaks, & 340 pages is just too much to trawl through. Any chance of a sticky with up to date files & instructions for vanilla mod & community tweaks? https://gitlab.com/cthscr/mmmerge/-/w...
by Eksekk
Aug 16 2021, 12:39
Forum: Might and Magic
Topic: MM7 Rev4 mod for MMMerge
Replies: 3
Views: 424

MM7 Rev4 mod for MMMerge

Hey all! I once decided to port MM7 Rev4 mod for the Merge, but after discouraging information presented by cthscr abandoned the idea. I've now returned to it with better workflow (for example writing things to change, wiki here ) and I think I'm gonna commit to it. But first, I have some questions:...
by Eksekk
Aug 7 2021, 14:58
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6866
Views: 1073214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Maybe you have very low reputation? (to check press Z)
by Eksekk
Aug 1 2021, 9:24
Forum: Might and Magic
Topic: MM8 Redone
Replies: 10
Views: 1198

Re: MM8 Redone

Amazing, can't wait for completion! :) Oh, and btw @DaveHer, you might wanna to update your monstrosity modling version for MMMerge, because they opted to put mm8 maps into "mm8.games.lod" and so your conversion doesn't work when just dropping the files in, have to replace both original ga...
by Eksekk
Jul 31 2021, 15:39
Forum: Might and Magic
Topic: Has anyone REALLY solved the Temple of Baa puzzle in MM6?
Replies: 19
Views: 9144

Re: Has anyone really solved the Temple of Baa puzzle in MM6?

As you walk into the temple click the door on the left, then the one on the back, then the front, then the one on the right. The four doors will open. There is a chest in the center. When you close it, a lot of skeletons will appear to attack you. Have fun. I think the other posters meant WHY this ...
by Eksekk
Jul 25 2021, 10:01
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6866
Views: 1073214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Hello, could someone please tell me where to find the master/grandmaster armsmaster trainer in Enroth? I found the Expert trainer in the house with the guy who buys gongs in Free Haven. I also need to find the master/grandmaster alchemy trainer. Thanks. Check in MMMerge Tracker , section "Teac...
by Eksekk
Jul 22 2021, 21:46
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 20
Views: 1164

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Topic: "Warmonger promotion" Give text: "If you wish to be promoted to Warmonger, you must show that you are capable both in steel and in courage. Since you've already found our sacred home, and you say it's populated by monsters, a good test would be clearing it of basilisks, so the ...
by Eksekk
Jul 18 2021, 19:01
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 20
Views: 1164

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

Also, I have designed one additional quest for merge (it's #10 from this topic), it involves gathering quest items scattered across all 3 continents. I'd be honored if Merge developers decided to use it.
by Eksekk
Jul 18 2021, 18:58
Forum: Might and Magic
Topic: Quest ideas for MM games
Replies: 3
Views: 365

Re: Quest ideas for MM games

Added two new quests.
by Eksekk
Jul 18 2021, 18:32
Forum: Might and Magic
Topic: Merge "missing" MM8 promotion quests - ideas (with text & icons)
Replies: 20
Views: 1164

Re: Merge "missing" MM8 promotion quests - ideas (with text & icons)

These are amazing too! Though, if I understand correctly, the last one (Initiate -> Mystic) is gonna involve fighting? Because just going and talking to NPC is too easy, it might be present as one of promotional quests (Knight -> Cavalier), but more than that is too much IMO.
by Eksekk
Jul 18 2021, 18:29
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v2.1 is out!
Replies: 64
Views: 3790

Re: Elemental Mod for MM7 -- v2.0 is out!

A random artifact or relic, plus the two gender-specific artifacts from the obelisk treasure. And the latter will have 3 or 4 random artifacts instead. I generally plan to slightly lower the max number of artifacts that can be randomly looted from dragons etc., and instead place a few more guarante...
by Eksekk
Jul 17 2021, 12:09
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v2.1 is out!
Replies: 64
Views: 3790

Re: Elemental Mod for MM7 -- v2.0 is out!

Yes, the flower quest is indeed good. Although I'm sorry to say that it's pretty much set in stone that in 3.0 Elven Chainmail will be awarded for giving the Trumpet to elves (and Mind's Eye, to humans), so I'm not adding a new quest for that. Similarly, the Forge Gauntlets can be naturally tied to...
by Eksekk
Jul 16 2021, 20:19
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v2.1 is out!
Replies: 64
Views: 3790

Re: Elemental Mod for MM7 -- v2.0 is out!

Yes, I read your quest proposals. They're not bad, but all of them require modeling a new dungeon, which is not really my area of expertise. And honestly, it's a lot of work for anyone. Have you tried adding new quests to existing dungeons? (For Merge, they could even link different continents toge...
by Eksekk
Jul 16 2021, 20:11
Forum: Might and Magic
Topic: Quest ideas for MM games
Replies: 3
Views: 365

Re: Quest ideas for MM games

Added two new quests. Also, for anyone who wants to help, but has hard time thinking of new quests, I prepared several main quest types I have thought of which exist in MM games: ⋅  fetch item from dungeon ⋅  kill monster ⋅  kill all monsters in a given location ⋅&...
by Eksekk
Jul 16 2021, 19:36
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6866
Views: 1073214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

This has been suggested several times and the answer keeps coming back "no" - one of the goals of Bolster is to rein in overpowered parties, not make it easier to become even more overpowered. But bolster depends on party lvl, doesn't it? So the extra levels gained from boosted monsters e...
by Eksekk
Jul 16 2021, 17:24
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6866
Views: 1073214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

How do disable weather Go into Settings->Controls->Extra Settings (at the top), from there you can disable it. Is item ID as a skill straight up unavailable in the entire mod, unavailable just in 6, or has it simply been removed from the starting town in 6? I checked the Buccaneer's guild - and the...
by Eksekk
Jul 16 2021, 14:23
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Replies: 6866
Views: 1073214

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]

Anyone else feel that monster bolster should give more experience for killing them?
by Eksekk
Jul 15 2021, 14:34
Forum: Might and Magic
Topic: Working on an extensive MM7 mod... here's what I've got.
Replies: 37
Views: 19667

Re: Working on an extensive MM7 mod... here's what I've got.

Any updates? I would loooove to play your version of MM7 :-D
by Eksekk
Jul 15 2021, 14:29
Forum: Might and Magic
Topic: Elemental Mod for MM7 -- v2.1 is out!
Replies: 64
Views: 3790

Re: Elemental Mod for MM7 -- v2.0 is out!

Several things: ⋅  First, you should probably update the link in first post to v2.0 and overall update first post, as it should show the newest version (this is the case in many other mods) ⋅  Some of the changes made by this mod are incredible, like cure weakness, remove fear an...

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