Search found 205 matches
- 29 Mar 2023, 18:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7587
- Views: 1969664
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
You have probably some overactive program which is being "helpful" and removing anything that can potentially be malicious (lua scripts & dlls) without letting you know. Try different browser. Maybe it's some browser extension? BTW, you should move all other folders in archive, just to...
- 29 Mar 2023, 13:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7587
- Views: 1969664
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I just downloaded all branch & base files from here and every single one from them contains scripts, and other folders in addition to those you have. What program do you use to open archives? What are the modification dates of the files you do have inside archives (please download them again, an...
- 29 Mar 2023, 12:56
- Forum: Might and Magic
- Topic: Help with revamping 3D assets in Might and Magic 6, 7, or 8
- Replies: 5
- Views: 148
Re: Help with revamping 3D assets in Might and Magic 6, 7, or 8
BTW (sorry for doublepost) I have unfinished blender/mm modelling tips file, which includes some you probably will find useful. I'll try to complete it soon.
- 29 Mar 2023, 12:44
- Forum: Might and Magic
- Topic: Help with revamping 3D assets in Might and Magic 6, 7, or 8
- Replies: 5
- Views: 148
Re: Help with revamping 3D assets in Might and Magic 6, 7, or 8
Extract into game directory, so scripts folder is in the folder where the executable (mm?.exe) resides.
- 28 Mar 2023, 17:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7587
- Views: 1969664
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
There weren't any script folder to replace it with. Only two folders. Data and DataFiles. It looks like that in all three branches. Which link did you download it from? It should be this one . If you still don't have it, try to disable your antivirus. Make sure you have settings set to see all fold...
- 27 Mar 2023, 21:14
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 36
- Views: 2768
Re: Maestro's Augmentation mod for MM7 - begins!
(Veeeery late) Happy birthday!!! :-D Your mod looks absolutely amazing. I hope it plays longer than original game, or difficulty is higher, so game doesn't end too quickly :) I'm finally gonna start playing it (have some my own mm-related projects and got involved in them). Since I'm more on the dev...
- 27 Mar 2023, 21:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7587
- Views: 1969664
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
You didn't replace scripts folder. Can you triple-check that your unpacked folder didn't have it and it's the one you actually downloaded?
- 27 Mar 2023, 21:05
- Forum: Might and Magic
- Topic: MMMerge aka Merge 678 links
- Replies: 13
- Views: 22660
Re: MMMerge aka Merge 678 links
I just downloaded revamp and there is scripts folder.
- 25 Mar 2023, 08:04
- Forum: Might and Magic
- Topic: What spells do you use in Might and Magic?
- Replies: 30
- Views: 12616
Re: What spells do you use in Might and Magic?
Buffs are amazing. I use them all the time, even if playing caster party, because they get a lot of weaker monsters killed without spending mana. Also the usual stuff like prot from magic/town portal/lloyd/fly/sometimes invis, as well as wizard eye (I NEED it :) ) and feather falling (I don't rush a...
- 25 Mar 2023, 07:55
- Forum: Might and Magic
- Topic: Tales of Edrenium (Working Title) - A game like M&M series
- Replies: 11
- Views: 1089
Re: Tales of Edrenium (Working Title) - A game like M&M series
Looks amazing!!
I wish I had the motivation and energy like you... Can't wait to play it!
BTW, I know someone else said opposite, but I think character portraits are too spread out. Don't know if in combat it will be easy to glance at one side of screen, and then opposite end many times.

BTW, I know someone else said opposite, but I think character portraits are too spread out. Don't know if in combat it will be easy to glance at one side of screen, and then opposite end many times.
- 10 Mar 2023, 14:34
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders
- Replies: 67
- Views: 6160
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders
Interesting! That rage mechanic is actually very similar to one of the ideas I had for an (eventual and hypothetical) MM8 mod. I'm very curious what the players will make of your Berserkers. Also, the fact that they can apparently channel their rage into prayers is amusing :P EDIT: by "every 1...
- 20 Feb 2023, 12:14
- Forum: Might and Magic
- Topic: Maestro's Augmentation mod for MM7 - begins!
- Replies: 36
- Views: 2768
Re: Maestro's Augmentation mod for MM7 - begins!
Amazing stuff!!!
- 28 Jan 2023, 20:03
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 33
- Views: 4564
Re: MM7 new modding
You're blowing me away with your each post
Excellent job! The community dream might finally come true 


- 11 Jan 2023, 06:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7587
- Views: 1969664
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hi. Is there any open source project? Recently, I'm playing this game with modifying lua script. Now I'm alone, but if there are many people, it will be more fun, I think. I'm so curious. How work the Lua scripts on this merge mod? I'm playing with modifying Lua scripts, but I don't know how to add...
- 24 Dec 2022, 19:48
- Forum: Might and Magic
- Topic: Modelling problems
- Replies: 13
- Views: 1972
Re: Modelling problems
Somewhere I got stuck in the door creation that if I internal the dungeon, it forgets the previous 'door' settings :( In principle everything should work (thanks Eksekk for the editor!), but in practice it doesn't. New door, script, .GAMES.lod, everything set. When I call it as .dat file, the door ...
- 19 Dec 2022, 23:19
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 33
- Views: 4564
Re: MM7 new modding
Holy cow, your mod is gonna be incredible (sorry for repeating myself, can't help it)!!! Modelling on this scale is very difficult, and I'm glad you manage. Kinda envious, also, because my dungeon has been in the works for several months already and I still don't feel like actually finishing it, I'm...
- 19 Dec 2022, 23:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
- Replies: 7587
- Views: 1969664
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Is there somewhere I can read what the difference is between the different extensions/branches? I know some have extra promotion levels and quests etc. Not sure what the difference is, but I have only used the base merge and should update what is considered to be the most "cannon" if ther...
- 17 Dec 2022, 21:49
- Forum: Might and Magic
- Topic: Modelling problems
- Replies: 13
- Views: 1972
Re: Modelling problems
I tried Union modifier but couldn't get it to produce any useful results. Also I had bad experience where boolean operation broke my mesh and I had to spend an hour fixing it (after rollbacking as far as I could). But I'm not very experienced, so ymmv. I haven't tried splitting dungeon into rooms ye...
- 13 Dec 2022, 12:34
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 33
- Views: 4564
Re: MM7 new modding
Splendid stuff. Now the real question is, do you want professional modeling support? i would kill to re-make Celeste, and i got plenty of time to spare nowadays. May I ask for you to make some general notes and screenshots to help others who are modelling as well? Nothing too complicated, just some...
- 07 Dec 2022, 18:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge redone
- Replies: 97
- Views: 17827