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by tnevolin
28 May 2022, 04:34
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

That gives 100 level monster 6.25 multiplier. Are you sure people will be able to beat these end game monsters?[/quote]Unless you moved where the Blaster Skill is obtained, you can do some tricky maneuvering to fight the bots one at a time in Control Center, so it's only the stronger class of Kreeg...
by tnevolin
28 May 2022, 04:19
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

https://i.imgur.com/YFvhb8P.png That's a first idea of how it could be. As soon as I'm back home I'll make a function to calculate how much damage is reduced on average for all the parameters, to see if there is need for adjustments and if enemies needs a different scaling. I've seen the formula on...
by tnevolin
28 May 2022, 04:03
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

Probably true at higher level, but early/mid game weapon are overtuned and spells weak in comparison. That could be because these low level attack spells. I didn't change them at all. Slight increase in their damage may even out things. what buffs are too strong at higher level? elemental resistanc...
by tnevolin
28 May 2022, 03:47
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

Malekitsu wrote: 27 May 2022, 14:42 Note: having super high resistance and adjusting enemies spells around that would make unlucky dice roll doing spiky damage, while a lower resistance would make a more solid and less spiky damage.
Didn't get the idea and also didn't understand what are you fixing.
by tnevolin
28 May 2022, 03:44
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

I can work on disentangling the core of Skill Emphasis from the difficulty/balance aspect of things (there's some really neat things going on in the balance work but it'll start veering off into New Experience in order to explore it properly), I just need a quick rundown of what's core SkEm, what's...
by tnevolin
28 May 2022, 03:17
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

monsterdamage: the formula of damage*(1vl/20+1.25) should be perfect. Regardless applying the formula only to main attack and spell rank (but not secondary attack) should smoothen the curve. Hopefully thats possible? That gives 100 level monster 6.25 multiplier. Are you sure people will be able to ...
by tnevolin
27 May 2022, 02:38
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

By maximizing searching best best weapon available at that moment in the game and put as much skill points as possible, kinda of optimizing the resources you have. Got it. Yep. Something fixable by skill progression formula or some counter parameters: monster toughness, etc. Nothing inherently flaw...
by tnevolin
27 May 2022, 01:01
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

RE: bows As I said before, I don't care much about bows. They just don't become and ultimate weapon and other than than I'll accept any experimentation. I don't get what you mean with item level, maybe weapon tier? BTW +2 level item=+100% damage, +2 skill=+100% damage, +1 level item and +1 skill= +...
by tnevolin
26 May 2022, 22:28
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

They do if they are multipliers. Imagine character currently has +10% item and +10% skill. It'll take a lot of investment and efforts to advance skill to +20% level but it is much easier to find next level +20% item. True that if you advance both the skill and item you get 30% but finding a next-ne...
by tnevolin
26 May 2022, 21:52
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

So whats the next step? If i rework the list you linked and put it in a spreadsheet is it just a copy paste to update the game? I have experience modifying monsters properties by formula. I.e. cycling through them all and apply same formula modifications. If you can narrow it down to that it should...
by tnevolin
26 May 2022, 14:57
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

In vanilla at high skill is quite:"from skill comes the attack and speed, from weapon the damage" which makes both weapon and skill necessary. In the mod (high skill) is: "from skill comes attack, speed and damage, from weapon nothing" I would like both to be relevant Depends on...
by tnevolin
26 May 2022, 14:34
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

Before we dig deeper, let me reiterate that this is not a "new experience mod". It may sound weird now but I try to avoid adding new experience whenever possible. The main driver for it is to highlight underused features, combat skills in first place. Hm, it might be worthwhile to make a ...
by tnevolin
26 May 2022, 05:55
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

Guys, this thread started generating ideas with kaleidoscopic speed. I surely adore it but sometimes I cannot answer them all. Filing an issue in github project should get my attention sooner or later. Also this is a good way to add backlog tasks. Another thing is that I am quite busy now and cannot...
by tnevolin
26 May 2022, 05:47
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

Thank you for your feedback. I really appreciate the big list of ideas. However, sometimes, they feel somewhat controversial. Before we dig deeper, let me reiterate that this is not a "new experience mod". It may sound weird now but I try to avoid adding new experience whenever possible. T...
by tnevolin
26 May 2022, 04:41
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

RE: monster rebalance Awesome analysis. I agree that combination of skills makes party strength grow faster than linear and so should do the monsters. Vanilla monsters progression is also not linear if you look at the monster table their level grows faster with bigger jumps as it approaches top lev...
by tnevolin
26 May 2022, 04:30
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

New game PACS; level A's spear to 2 using the New Sorpigal horseshoes, then go to the skill trainer and buy a new melee weapon skill. That new skill is at level 1. That is the behavior that confused me. Yep. That's the case with purchased skill. It is always at level 1. The equalization happens whe...
by tnevolin
25 May 2022, 05:18
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

Make sense. The monster table is open. So we can plug in any values we like. I like the idea. Is it just a matter of finding the right formula and copy pasting or must they be changed one by one? if the latter can i help? if the former ill try and come up with perfect formula Formula is always simp...
by tnevolin
25 May 2022, 05:12
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

For the elemental and self spellbooks in particular, I would say have the first four (0:3) go 100-400 to mimic vanilla, then have the next four (4:7) go 1000, 2000, 3000, 5000, then have the last three (8:10) go 10000, 25000, 50000. Dark/Light spellbooks in vanilla were 10x the cost of their lower ...
by tnevolin
24 May 2022, 21:22
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

goblins deal 1-9 damage (avg 5), this is raised by 5^0.25=1,49 it now deals 1-13 rather than double = 2-18 gold dragon deals 16-128 (avg 72), this is raised by 72^0.25=2,9 it now deals 47-374 rather than double =32 -258 I'd rather find something even steeper so goblin deals somewhat less and dragon...
by tnevolin
24 May 2022, 21:13
Forum: Might and Magic
Topic: MM6 skill emphasis mod (#74)
Replies: 297
Views: 70365

Re: MM6 skill emphasis mod

Just following up on the spellbook costs: This is my base spell book values. I don't understand why first book cost 150 instead of 100. Maybe the way traders work by increasing price in their favor? We can make them start from 50, for example, if you think it'll make things easier for player. local...

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