raekuul,
Would you like to join Slack? It seems there is an extended discussion there regarding numbers adjustment. I'd like you to be aware too.
Search found 178 matches
- 30 May 2022, 23:58
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
- 30 May 2022, 13:41
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
Now that I know how it works, I like promotions getting perks like extra damage. In vanilla you just got more HP/SP and a burst of EXP in exchange for more expensive level-ups. My only real issue is that the Knight progression should be 0-2-4 instead of 2-3-4, in order to actually encourage doing t...
- 30 May 2022, 13:02
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
I also wouldn't compare to sparks, which is overtuned at the moment. Early game sorcerers have big mana issues, they should do more damage than the knight with spells. They also have lower hp, which justifies even more having them doing more damage than knights. I agree that multi-shot and AOE spel...
- 30 May 2022, 12:57
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
So IF we start nerfing knights then i'd argue we'd also need to start nerfing sorcerers and of course the other classses as well. I agree that current knight is about on par with casters. We may try to review how it progress throughout the game. Maybe make its progression smoother or something. How...
- 30 May 2022, 12:42
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
- 30 May 2022, 04:50
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
Somebody has already said this and I will gladly reiterate. Don't code. Design an experience. Anything could be implemented as long as there is a clear indication how it should look like. So start with this part. Ask yourself if there is a problem in the game. If there is - ask yourself how game wit...
- 30 May 2022, 04:40
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
The game does properly calculate non-whole multipliers in the end, it's just a matter of the game rounding upwards when it needs a whole number result (which is why I still get n.2 fire bolt goblins with a 1.5 damage multiplier) so it still skews upwards at the very low end. Long-term using non-who...
- 30 May 2022, 04:29
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
BTW: I've done a spreadsheet for damage. It doesn't take in consideration speed or attack(precision). I haven't added dual wield because I don't know how it is calculated, will work on it, if someone could give me the formula it's better. Feel free to play with it: https://1drv.ms/x/s!AhWIp78etkxRi...
- 29 May 2022, 23:21
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
Are you sure engine would work with decimals??? That's the news for me. If so, then sure. It'll make balancing easier. Do you have a test case to prove decimals are treated right? Sure, posting tomorrow. What I tested was reducing knight bonus weapon damage from 2 to 1.5. In the Stats the damage ch...
- 29 May 2022, 23:05
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
Everybody, I apologize if I cannot answer each and every message. Last few weeks they are coming as exceptionally quick succession and I only have once a day to check my email. :( Feel free to reiterate it once more or post on Slack where I probably be able to answer specific questions faster. Needl...
- 29 May 2022, 22:57
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
Sure. I thought about it. The heaviest problem dealing with whole numbers is that they are too small and don't leave enough wiggle room. Whereas changing some parameter by 1 in either direction make a huge change in result. Feel free to play with parameters to create better mix. I've checked into t...
- 29 May 2022, 22:54
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
You add the Fire Bolt spell to Goblin, and assign it Novice Rank with skill level 1. This is before the monsterDamageMultiplier is applied to monster skill ranks (which raises it to Novice Rank with skill level 2). Is that the intended behavior for spells added to monsters that didn't have them bef...
- 29 May 2022, 22:43
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
Got it, the only thing that bother me is that getting expert is a bit too easy. It depends on how valuable sub-expert skills are. If vanilla they are garbage. Therefore, getting expert easy in vanilla is a practical requirement. This mod give more value to sub-expert skills. So getting expert very ...
- 29 May 2022, 15:14
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
I figured out part of why things are going pear-shaped, by the way. tnevolin, to confirm a thing: should a simple Goblin be casting Fire Bolt at Novice 1 or Novice 2? Because as things are on the git they're casting at Novice 2, but your monster ranged attacks block only assigned them Novice 1. htt...
- 29 May 2022, 15:08
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
I feel like you're skipping the whole analysis portion of the process raekuul :) do you know what the problem is and how to fix it? When you're both reducing player damage and monster toughness the effort seems a little...unfocused? That is right. There are thousands ways to mix and match different...
- 29 May 2022, 15:04
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
tnevolin: did you modify low-level spells before or after giving low-level spells to a bunch of monsters who traditionally don't have ranged attacks? Because eating all these mind blast spells is starting to hurt. Monsters use spells exactly same way as party. Meaning if the spell is modified they'...
- 29 May 2022, 14:59
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
for the 2h damage bonus: basing it on mastery like everything else isn't a bad idea. Compounding it with promotion bonus damage is just asking for trouble (since promotion bonuses are also per rank of skill, so tying it all together kind of makes the Champion promotion even more of a holy grail for...
- 29 May 2022, 14:52
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
I was thinking, how about having loot to have a level requirement? It could be cool to prevent abusing, allowing to make stronger late game items, and should be smarter than reworking all the shops and the chests. The idea is to make it requiring skill level, depending on the loot level, having som...
- 29 May 2022, 14:47
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
edit3: okay so monster damage probably should be scaled relative to monster level, I just got a new game TPK'd by the goblins on top of the NS Self Guild. Also apparently extendedEngagementDistance doesn't do what I thought it was doing? I'm actually getting more Green pulls than I was before. I ne...
- 29 May 2022, 14:38
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 70364
Re: MM6 skill emphasis mod
ANNOUNCEMENT Guys, you are so active I cannot keep up with you. Let me help you organizing it a little more. I have created Slack workspace for everybody to communicate, share knowledge and ask quick questions about coding. Unfortunately, it is by invitation only. Whoever likes to join - send me yo...