Search found 716 matches

by iLiVeInAbOx05
09 May 2023, 14:04
Forum: Heroes I-IV
Topic: Heroes 4 The Restoration of Axeoth
Replies: 83
Views: 17827

Re: Heroes 4 The Restoration of Axeoth

Wow.. so now you're putting the good old HoMM3 campaigns into HoMM4. That's going to be interesting! Yep! H4 Chronicles just sort of started happening with ByteBandit, and I realized how cool it would be to have ALL of the HoMM campaigns all redone in H4, so it became one of my goals :) These will ...
by iLiVeInAbOx05
07 May 2023, 19:58
Forum: Modcrafting Guild
Topic: Heroes of Might & Magic 2 Civilization 2 Mod!
Replies: 23
Views: 14905

Re: Heroes of Might & Magic 2 Civilization 2 Mod!

Good stuff! Love both Civ and HoMM2 :D
by iLiVeInAbOx05
01 May 2023, 14:02
Forum: Heroes I-IV
Topic: Heroes 4 The Restoration of Axeoth
Replies: 83
Views: 17827

Re: Heroes 4 The Restoration of Axeoth

Went ahead and uploaded Long Live the Queen from RoE.
by iLiVeInAbOx05
16 Apr 2023, 01:30
Forum: Heroes I-IV
Topic: Heroes 4 The Restoration of Axeoth
Replies: 83
Views: 17827

Re: Heroes 4 The Restoration of Axeoth

The Sword of Frost is now available for download / testing. As with the previous 2 campaigns, I haven't tested it myself, so there could very well be some errors. That wraps up H4 Chronicles for the WoW version. I do have plans for a version using modded assets, but now I'm going to look to get Unit...
by iLiVeInAbOx05
14 Apr 2023, 02:24
Forum: Heroes I-IV
Topic: H4 Unity Project Testing Thread
Replies: 10
Views: 8136

Re: H4 Unity Project Testing Thread

tracyberge wrote: 13 Apr 2023, 05:58 I tried but there are some games that still crash.Anyone like me?

I updated the link to point to the most up-to-date Isle of Order, so give it a try and let me know if you still experience crashes.
by iLiVeInAbOx05
13 Apr 2023, 14:15
Forum: Heroes I-IV
Topic: H4 Unity Project Testing Thread
Replies: 10
Views: 8136

Re: H4 Unity Project Testing Thread

I tried but there are some games that still crash.Anyone like me? Hello there! Are you saying the map you downloaded from the link in the original post crashes when you try to play it? I haven't updated that link in a while, so it's very possible that it's out of date. I'll see about getting it upd...
by iLiVeInAbOx05
11 Apr 2023, 14:08
Forum: Heroes I-IV
Topic: Heroes 4 The Restoration of Axeoth
Replies: 83
Views: 17827

Re: Heroes 4 The Restoration of Axeoth

Blake wrote: 11 Apr 2023, 07:08 wow.. clash of the dragons was one of my favourite Chronicles. Well done!

Lol thanks man. Sword of Frost should be up for download by the end of the week :)
by iLiVeInAbOx05
07 Apr 2023, 17:07
Forum: Heroes I-IV
Topic: Heroes 4 The Restoration of Axeoth
Replies: 83
Views: 17827

Re: Heroes 4 The Restoration of Axeoth

Clash of the Dragons is now available for download / testing. As with Revolt, I haven't tested it myself, so there could very well be some errors, especially given the pretty heavy scripting I had to do (Tarnum's special skill and scripting a Megadragon dwelling for the WoW version of this campaign)...
by iLiVeInAbOx05
03 Apr 2023, 16:52
Forum: Heroes I-IV
Topic: Heroes 4 The Restoration of Axeoth
Replies: 83
Views: 17827

Re: Heroes 4 The Restoration of Axeoth

Oooh I loved that campaign back in the day! Well done mate! :) Thanks :) Clash of the Dragons isn't far off now. Just running through my finalization process on the conversion and have a few things specific to that campaign to get scripted in, such as Tarnum's special skill of converting elves and ...
by iLiVeInAbOx05
30 Mar 2023, 18:45
Forum: Heroes I-IV
Topic: Any updates on Heroes III Factory?
Replies: 1
Views: 205

Re: Any updates on Heroes III Factory?

There is still progress. I think they post sometimes on the Russian forums and then someone will translate and post on the heroes community forum. Still no target date though.
by iLiVeInAbOx05
24 Mar 2023, 05:01
Forum: Heroes I-IV
Topic: Heroes 4 The Restoration of Axeoth
Replies: 83
Views: 17827

Re: Heroes 4 The Restoration of Axeoth

Revolt of the Beastmasters is now available for download / testing. I haven't tested it yet myself, so there could be some errors. Since Bytebandit has disappeared, this campaign will still need some additional landscaping, though it does have everything on it that the H3 maps do. The final two camp...
by iLiVeInAbOx05
17 Mar 2023, 02:46
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 300
Views: 125881

Re: Heroes 4 Advanced Options Map Editor

And another update for the Advanced Editor, H3->H4 conversion edition. I think this feature is just about ready to be labeled version 1.0. - Converting random monsters - Finished mapping of spells and artifacts - Massive speedup It turns out that the biggest bottleneck of time here was parsing the i...
by iLiVeInAbOx05
10 Mar 2023, 18:03
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 300
Views: 125881

Re: Heroes 4 Advanced Options Map Editor

Another smaller update. - Generating a random hero when the "has main town" and "generate hero at main town" check boxes are checked. These heroes are placed at the entrance to their corresponding towns. - Heroes defined in a town are now placed at the town entrance. - Now conver...
by iLiVeInAbOx05
06 Mar 2023, 22:06
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 300
Views: 125881

Re: Heroes 4 Advanced Options Map Editor

Two updates: - H3AI value to H4XP value implemented using the 1XP per 15AI conversion suggested by Baronus. For the random amount for a stack case, I am just getting a random amount in the general range seen in H3 maps for the different creature levels, and then converting that amount to an H4 stack...
by iLiVeInAbOx05
19 Feb 2023, 15:47
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 300
Views: 125881

Re: Heroes 4 Advanced Options Map Editor

I updated the H4 Advanced Options Map Editor with some more H3->H4 stuff implemented. - The three special loss conditions are now being converted: lose hero, lose castle, and time expires. - Compliant stacks are now being made compliant in H4. This also means I'll be able to add a checkbox at some p...
by iLiVeInAbOx05
19 Feb 2023, 15:18
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 300
Views: 125881

Re: Heroes 4 Advanced Options Map Editor

Hey awesome! Got the converter working and I've made some observations already: - Loading S-sized H3 map cannot be stretched/changed into a larger map in H4 while editing the "Size" tab in the "Map Properties". (Just an observation, I don't think this is honestly needed. If user...
by iLiVeInAbOx05
19 Feb 2023, 04:47
Forum: Heroes I-IV
Topic: Heroes of Might & Magic 2 tribute in Retro Gamer Magazine
Replies: 2
Views: 374

Re: Heroes of Might & Magic 2 tribute in Retro Gamer Magazine

HoMM2 is probably my favorite as far as nostalgia goes :D
by iLiVeInAbOx05
19 Feb 2023, 00:40
Forum: Heroes I-IV
Topic: Heroes 4 Advanced Options Map Editor
Replies: 300
Views: 125881

Re: Heroes 4 Advanced Options Map Editor

Hey, I've been following your work since 2016 in here and for example, in the heroescommunity.com. I've just created user account only to comment that I can't wait for this H3 to H4 converter implementation in the map editor to work and thank you for keeping HOMM4 alive. Having a properly working R...
by iLiVeInAbOx05
15 Feb 2023, 14:49
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 107
Views: 59219

Re: H4ResourceEditor

I think the best way currently is to keep all of your modded h4d files in a folder just for those files. Whenever you have an updated h4d file, or if you add a new modded h4d file to this folder, then create a new new.h4r / new_mod.h4r. If you have all of the h4d files in a single folder, you can us...
by iLiVeInAbOx05
14 Feb 2023, 17:49
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 107
Views: 59219

Re: H4ResourceEditor

So the main menu files are stored as bmp images, not png or ora. All you need to do to update those is to open up one of resources, such as bitmap_raw.menu.main.1280.h4d, then go to File->Import and then select the image you want as the main menu. I think any transparent areas in the imported image ...

Go to advanced search