Search found 716 matches
- 09 May 2023, 14:04
- Forum: Heroes I-IV
- Topic: Heroes 4 The Restoration of Axeoth
- Replies: 83
- Views: 17827
Re: Heroes 4 The Restoration of Axeoth
Wow.. so now you're putting the good old HoMM3 campaigns into HoMM4. That's going to be interesting! Yep! H4 Chronicles just sort of started happening with ByteBandit, and I realized how cool it would be to have ALL of the HoMM campaigns all redone in H4, so it became one of my goals :) These will ...
- 07 May 2023, 19:58
- Forum: Modcrafting Guild
- Topic: Heroes of Might & Magic 2 Civilization 2 Mod!
- Replies: 23
- Views: 14905
Re: Heroes of Might & Magic 2 Civilization 2 Mod!
Good stuff! Love both Civ and HoMM2 

- 01 May 2023, 14:02
- Forum: Heroes I-IV
- Topic: Heroes 4 The Restoration of Axeoth
- Replies: 83
- Views: 17827
Re: Heroes 4 The Restoration of Axeoth
Went ahead and uploaded Long Live the Queen from RoE.
- 16 Apr 2023, 01:30
- Forum: Heroes I-IV
- Topic: Heroes 4 The Restoration of Axeoth
- Replies: 83
- Views: 17827
Re: Heroes 4 The Restoration of Axeoth
The Sword of Frost is now available for download / testing. As with the previous 2 campaigns, I haven't tested it myself, so there could very well be some errors. That wraps up H4 Chronicles for the WoW version. I do have plans for a version using modded assets, but now I'm going to look to get Unit...
- 14 Apr 2023, 02:24
- Forum: Heroes I-IV
- Topic: H4 Unity Project Testing Thread
- Replies: 10
- Views: 8136
Re: H4 Unity Project Testing Thread
tracyberge wrote: ↑13 Apr 2023, 05:58 I tried but there are some games that still crash.Anyone like me?
I updated the link to point to the most up-to-date Isle of Order, so give it a try and let me know if you still experience crashes.
- 13 Apr 2023, 14:15
- Forum: Heroes I-IV
- Topic: H4 Unity Project Testing Thread
- Replies: 10
- Views: 8136
Re: H4 Unity Project Testing Thread
I tried but there are some games that still crash.Anyone like me? Hello there! Are you saying the map you downloaded from the link in the original post crashes when you try to play it? I haven't updated that link in a while, so it's very possible that it's out of date. I'll see about getting it upd...
- 11 Apr 2023, 14:08
- Forum: Heroes I-IV
- Topic: Heroes 4 The Restoration of Axeoth
- Replies: 83
- Views: 17827
- 07 Apr 2023, 17:07
- Forum: Heroes I-IV
- Topic: Heroes 4 The Restoration of Axeoth
- Replies: 83
- Views: 17827
Re: Heroes 4 The Restoration of Axeoth
Clash of the Dragons is now available for download / testing. As with Revolt, I haven't tested it myself, so there could very well be some errors, especially given the pretty heavy scripting I had to do (Tarnum's special skill and scripting a Megadragon dwelling for the WoW version of this campaign)...
- 03 Apr 2023, 16:52
- Forum: Heroes I-IV
- Topic: Heroes 4 The Restoration of Axeoth
- Replies: 83
- Views: 17827
Re: Heroes 4 The Restoration of Axeoth
Oooh I loved that campaign back in the day! Well done mate! :) Thanks :) Clash of the Dragons isn't far off now. Just running through my finalization process on the conversion and have a few things specific to that campaign to get scripted in, such as Tarnum's special skill of converting elves and ...
- 30 Mar 2023, 18:45
- Forum: Heroes I-IV
- Topic: Any updates on Heroes III Factory?
- Replies: 1
- Views: 205
Re: Any updates on Heroes III Factory?
There is still progress. I think they post sometimes on the Russian forums and then someone will translate and post on the heroes community forum. Still no target date though.
- 24 Mar 2023, 05:01
- Forum: Heroes I-IV
- Topic: Heroes 4 The Restoration of Axeoth
- Replies: 83
- Views: 17827
Re: Heroes 4 The Restoration of Axeoth
Revolt of the Beastmasters is now available for download / testing. I haven't tested it yet myself, so there could be some errors. Since Bytebandit has disappeared, this campaign will still need some additional landscaping, though it does have everything on it that the H3 maps do. The final two camp...
- 17 Mar 2023, 02:46
- Forum: Heroes I-IV
- Topic: Heroes 4 Advanced Options Map Editor
- Replies: 300
- Views: 125881
Re: Heroes 4 Advanced Options Map Editor
And another update for the Advanced Editor, H3->H4 conversion edition. I think this feature is just about ready to be labeled version 1.0. - Converting random monsters - Finished mapping of spells and artifacts - Massive speedup It turns out that the biggest bottleneck of time here was parsing the i...
- 10 Mar 2023, 18:03
- Forum: Heroes I-IV
- Topic: Heroes 4 Advanced Options Map Editor
- Replies: 300
- Views: 125881
Re: Heroes 4 Advanced Options Map Editor
Another smaller update. - Generating a random hero when the "has main town" and "generate hero at main town" check boxes are checked. These heroes are placed at the entrance to their corresponding towns. - Heroes defined in a town are now placed at the town entrance. - Now conver...
- 06 Mar 2023, 22:06
- Forum: Heroes I-IV
- Topic: Heroes 4 Advanced Options Map Editor
- Replies: 300
- Views: 125881
Re: Heroes 4 Advanced Options Map Editor
Two updates: - H3AI value to H4XP value implemented using the 1XP per 15AI conversion suggested by Baronus. For the random amount for a stack case, I am just getting a random amount in the general range seen in H3 maps for the different creature levels, and then converting that amount to an H4 stack...
- 19 Feb 2023, 15:47
- Forum: Heroes I-IV
- Topic: Heroes 4 Advanced Options Map Editor
- Replies: 300
- Views: 125881
Re: Heroes 4 Advanced Options Map Editor
I updated the H4 Advanced Options Map Editor with some more H3->H4 stuff implemented. - The three special loss conditions are now being converted: lose hero, lose castle, and time expires. - Compliant stacks are now being made compliant in H4. This also means I'll be able to add a checkbox at some p...
- 19 Feb 2023, 15:18
- Forum: Heroes I-IV
- Topic: Heroes 4 Advanced Options Map Editor
- Replies: 300
- Views: 125881
Re: Heroes 4 Advanced Options Map Editor
Hey awesome! Got the converter working and I've made some observations already: - Loading S-sized H3 map cannot be stretched/changed into a larger map in H4 while editing the "Size" tab in the "Map Properties". (Just an observation, I don't think this is honestly needed. If user...
- 19 Feb 2023, 04:47
- Forum: Heroes I-IV
- Topic: Heroes of Might & Magic 2 tribute in Retro Gamer Magazine
- Replies: 2
- Views: 374
Re: Heroes of Might & Magic 2 tribute in Retro Gamer Magazine
HoMM2 is probably my favorite as far as nostalgia goes 

- 19 Feb 2023, 00:40
- Forum: Heroes I-IV
- Topic: Heroes 4 Advanced Options Map Editor
- Replies: 300
- Views: 125881
Re: Heroes 4 Advanced Options Map Editor
Hey, I've been following your work since 2016 in here and for example, in the heroescommunity.com. I've just created user account only to comment that I can't wait for this H3 to H4 converter implementation in the map editor to work and thank you for keeping HOMM4 alive. Having a properly working R...
- 15 Feb 2023, 14:49
- Forum: Heroes I-IV
- Topic: H4ResourceEditor
- Replies: 107
- Views: 59219
Re: H4ResourceEditor
I think the best way currently is to keep all of your modded h4d files in a folder just for those files. Whenever you have an updated h4d file, or if you add a new modded h4d file to this folder, then create a new new.h4r / new_mod.h4r. If you have all of the h4d files in a single folder, you can us...
- 14 Feb 2023, 17:49
- Forum: Heroes I-IV
- Topic: H4ResourceEditor
- Replies: 107
- Views: 59219
Re: H4ResourceEditor
So the main menu files are stored as bmp images, not png or ora. All you need to do to update those is to open up one of resources, such as bitmap_raw.menu.main.1280.h4d, then go to File->Import and then select the image you want as the main menu. I think any transparent areas in the imported image ...