Search found 565 matches

by iLiVeInAbOx05
Jul 2 2019, 19:10
Forum: Heroes I-IV
Topic: H4 Mods
Replies: 4
Views: 265

Re: H4 Mods

No prob! Not trying to push you away from Greatest Mod. There has been a lot of good feedback for it and you should try it out at some point as well :D
by iLiVeInAbOx05
Jul 1 2019, 16:18
Forum: Heroes I-IV
Topic: H4 Mods
Replies: 4
Views: 265

Re: H4 Mods

Most people use Equilibris.

Greatest Mod would be what you want if you want to play with slightly different lineups for the factions. Greatest Mod is based on Equilibris if I remember correctly, but then Nimostar made a lot of his own changes.
by iLiVeInAbOx05
Jun 13 2019, 21:47
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 496

Re: Build the Grail - HoMM IV victory condition?

Is he asking about the Grail artifact, which yes could be done with the check artifact. But I thought he was asking about building the grail structure such as the Holy Avatar which would require a check if has building script and that doesn't exist. Yes, he did say when building the grail, but I wa...
by iLiVeInAbOx05
Jun 11 2019, 22:44
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 496

Re: Build the Grail - HoMM IV victory condition?

You could potentially check if a hero at a certain town has the grail in their possession, and set victory that way, no? Then the victory condition would be to bring the grail to a specific town.

There is a "has artifact" script which will let you select the type of artifact to check for.
by iLiVeInAbOx05
Jun 11 2019, 20:41
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 496

Re: Build the Grail - HoMM IV victory condition?

I'll try to open up the Editor tonight and have a look. There should be SOMETHING there that you can do.

Karmakeld might have some ideas.
by iLiVeInAbOx05
Jun 11 2019, 17:39
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 496

Re: Build the Grail - HoMM IV victory condition?

I just looked through a list of most* of the H4 scripts available here, and I don't see anything about checking for a structure, so you may have to come up with something creative if there isn't a way to enable this through the editor (might be a checkbox hiding in one of the menus).
by iLiVeInAbOx05
Jun 11 2019, 17:32
Forum: Heroes I-IV
Topic: Build the Grail - HoMM IV victory condition?
Replies: 10
Views: 496

Re: Build the Grail - HoMM IV victory condition?

I don't think there is anything specific like that in the editor. You probably need to do a test if player has structure (grail), then victory. Might be best under continuous scripts if you can add the check there. Been a little while since I've used the editor, so that's all I can think of right now.
by iLiVeInAbOx05
May 30 2019, 3:43
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 69
Views: 12897

Re: H4ResourceEditor

OP updated again with another small update. - Removed the "Update" and "Close" buttons, so there is no more ambiguity with how to actually save your changes. Simply File->Save and any changes you made will be saved with the object. - Finished moving over to the new mask parsing c...
by iLiVeInAbOx05
May 29 2019, 2:56
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 69
Views: 12897

Re: H4ResourceEditor

OP Updated with the link to the latest. - Updated to view the file list for an h4r file as a tree, instead of a list, to make searching for what you want more manageable. - Added the ability to extract (save) any item from an .h4r file as a .h4d file - Added a preview of the item selected (currently...
by iLiVeInAbOx05
May 13 2019, 4:53
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 69
Views: 12897

Re: H4ResourceEditor

OP updated with the link to the latest H4 Resource Editor. - Fixed a memory issue when opening large files, such as heroes4.h4r Not everyone had this issue when trying to open heroes4.h4r. It seemed to be an issue on machines with a smaller amount of memory available, and I was using a method that I...
by iLiVeInAbOx05
May 8 2019, 18:52
Forum: Mapmaking Guild
Topic: What's new?
Replies: 3
Views: 459

Re: What's new?

It will definitely save you lots of time. Copying and pasting scripts and events between maps is probably the best feature for map makers, especially if you want to do carry over heroes. One of the issues I've run into some is compatibility issues with pre-WoW maps. If you run into an issue where it...
by iLiVeInAbOx05
May 8 2019, 15:42
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 69
Views: 12897

Re: H4ResourceEditor

OP updated with link to the latest H4 Resource Editor. - Added major and minor type mappings so that the correct minor types are loaded when selecting a specific major type (Fields changed from text to combo boxes) - Fixed a bug which broke the "update" button - Added the ability to open a...
by iLiVeInAbOx05
May 6 2019, 15:55
Forum: Mapmaking Guild
Topic: What's new?
Replies: 3
Views: 459

Re: What's new?

Hi Caradoc. You sent me a pm a longgggg time ago and then disappeared :D Anyway, to answer some of your questions, to help with the map editor, I would suggest you try out my Heroes 4 Map Generator (H4MG). You can find the thread here . It has some handy features like the ability to copy and paste s...
by iLiVeInAbOx05
Apr 1 2019, 16:00
Forum: Heroes I-IV
Topic: Heroes IV problems with Sounds and Windows 10
Replies: 7
Views: 754

Re: Heroes IV problems with Sounds and Windows 10

Mareneusz002, if you end up needing the GoG version, send me a pm. I usually buy gift copies from GoG whenever they have them on sale, so I might still have some extra gift codes.
by iLiVeInAbOx05
Apr 1 2019, 15:58
Forum: Heroes I-IV
Topic: Is there someone who could edit H4 Equilibris saved games for me?
Replies: 4
Views: 489

Re: Is there someone who could edit H4 Equilibris saved games for me?

I don't know of any save editors. It's on my list of things to do, but I don't know when I will finally get there.
by iLiVeInAbOx05
Feb 18 2019, 16:28
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 69
Views: 12897

Re: H4ResourceEditor

Original post updated to include a download link for the H4 Resource Editor.
by iLiVeInAbOx05
Jan 24 2019, 21:34
Forum: News
Topic: AI Enhancement Tool - first test results
Replies: 17
Views: 3218

Re: AI Enhancement Tool - first test results

If time permits, I may go back and revisit that thread to remember what the script logic was for the artifact sorting. Using the H4MG to script is so much faster than the actual game editor.
by iLiVeInAbOx05
Jan 17 2019, 19:33
Forum: News
Topic: AI Enhancement Tool - first test results
Replies: 17
Views: 3218

Re: AI Enhancement Tool - first test results

If it did, I never received it from Pat.
by iLiVeInAbOx05
Oct 30 2018, 18:46
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 69
Views: 12897

Re: H4ResourceEditor

Support for importing .ora files was the next task selected for implementation. Currently I have imported a .ora file that Namerutan's program exported, to an object and it was (mostly) successful at least as far as my program is concerned. I haven't yet tested dropping the object on a map for use b...

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