Search found 611 matches

by iLiVeInAbOx05
Dec 31 2020, 7:41
Forum: News
Topic: Happy New Year 2021
Replies: 9
Views: 1403

Re: Happy New Year 2021

Lots of good stuff!
by iLiVeInAbOx05
Dec 30 2020, 20:30
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

Small update:

- For the mod manager feature, added a check box to install the packed new.h4r file into the H4 data directory when checked, and added another check box to launch the game when checked.
by iLiVeInAbOx05
Dec 16 2020, 16:25
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

Another small update:

- Added support for viewing and modifying table and strings files.
by iLiVeInAbOx05
Dec 6 2020, 19:20
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

Edit. For anyone that was interested, I pushed all of my changes to the open source repository (link in the original post). *********************************************************************** Another small update: - Added the ability to update adventure action groups (the names of the actor sequ...
by iLiVeInAbOx05
Dec 6 2020, 6:48
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

Just put out another small update: - Added the ability to update combat actor action groups (the names of the actor sequences for various actions such as melee, ranged, spell_cast, etc.) - Added the ability to rename individual layers in layers type objects. Simply open up the layers file, switch th...
by iLiVeInAbOx05
Dec 5 2020, 4:15
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

The H4 Resource Editor has been updated again (link in the original post). What's new? - New Mod Manager feature. This particular feature is still pretty new and doesn't have a lot of functionality, but it's intended to help package various mod files (h4r). For example, Karmakeld's object package ha...
by iLiVeInAbOx05
Nov 23 2020, 4:28
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

More updates: - battlefield_preset_maps are now viewable and editable (I haven't tested importing, but it should work). - combat_objects are now viewable and editable (same as above, I haven't actually tested swapping out images). There are some combat objects that I can't open at the moment, so the...
by iLiVeInAbOx05
Nov 19 2020, 16:43
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

Pol wrote:Stickied ;)


Thanks Pol!

Added the viewing panels for battlefield_preset_maps and combat_objects, so those can be opened up to look at their other info now (though I may have forgotten to upload to google drive).
by iLiVeInAbOx05
Nov 18 2020, 22:20
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

Pol wrote:@iLiVeInAbOx05
Thanks, you need to remind me. I have just one head. And pretty busy sometimes. Added. ;)


Thanks Pol!

Might I request a sticky here as well? ;)

Also just added another small update:

- Can now preview battlefield_preset_maps.

- Can now preview (many) combat_objects.
by iLiVeInAbOx05
Nov 18 2020, 3:40
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

Another update has been uploaded. What's new? - I've added a mass import feature for .ora files. This is to significantly speed up importing sprites if you have a lot of h4d objects that you are replacing the sprites for. You will be prompted to select three directories: 1) A directory where your .o...
by iLiVeInAbOx05
Nov 16 2020, 18:26
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

So, where we can download it? Do you plan to update the public git also? https://gitlab.com/iLiVeInAbOx05/heroes-4-modding-open-source Hi Pol. The beginning of the original post here has a link in it to the latest version. I do plan to eventually update the public git, but I have some work to do st...
by iLiVeInAbOx05
Nov 15 2020, 20:51
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

Just added a pretty big update for the H4 Resource Editor. What's new? - You can now view and edit layers files. - You can now view and edit bitmap raw files (you'll need to package these into new.h4r or new_mod.h4r for Equilibris and place it in the data folder if you want to see a new main menu sc...
by iLiVeInAbOx05
Oct 31 2020, 1:50
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

Another update has been added (same link in the original post). Bug fixes: - Fixed an issue when importing an image caused shadows to not display. - Fixed a bug where the sprite would display over the footprint when importing an image. Quality of life updates: - The H4 Resource Editor will now remem...
by iLiVeInAbOx05
Oct 25 2020, 4:21
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

I've uploaded the latest version of the H4 Resource Editor. What's new: - You can now extract an entire actor_sequence to a directory of your choice. For example, open up heroes4.h4r, expand the actor_sequence node, then right click on a unit node, and select extract sequence. You will be prompted t...
by iLiVeInAbOx05
Oct 18 2020, 20:55
Forum: Heroes I-IV
Topic: H4 Unity Project Testing Thread
Replies: 7
Views: 710

Re: H4 Unity Project Testing Thread

Yeah there definitely shouldn't be anything wrong with it, especially given that it doesn't crash my game.. Super weird! If you wanted to try something out, open up The Isle of Order in the map editor, and go over to the genie that gives you the spell path choice, and double click him. Next go to th...
by iLiVeInAbOx05
Oct 18 2020, 19:58
Forum: Heroes I-IV
Topic: H4 Unity Project Testing Thread
Replies: 7
Views: 710

Re: H4 Unity Project Testing Thread

This is really where the 'give 1 dwarf' script could come in handy, as it could help us to speed up balancing. Now it's been quite a while since I tested the map myself, but does the script/text appear before each battle? If so I'd keep it for now, and ask testers to be aware of it's purpose. Yeah ...
by iLiVeInAbOx05
Oct 18 2020, 5:48
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

I have a new update: I've fixed the alpha (transparency) bug with exporting images! That bug owned me for so long, so it's great to finally have it out of the way! Fixing this bug also enabled me to use the correct transparency when showing the selected sprite. The current background color makes it ...
by iLiVeInAbOx05
Oct 18 2020, 2:12
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24879

Re: H4ResourceEditor

I've updated the H4 Resource Editor to handle actor_sequence objects (contain the sprites for the various creatures). Download link in the original post.
by iLiVeInAbOx05
Oct 17 2020, 0:01
Forum: Heroes I-IV
Topic: H4 Unity Project Testing Thread
Replies: 7
Views: 710

Re: H4 Unity Project Testing Thread

Bringing over a response from the testers wanted thread: Right, I gave my first try just now, in the Novice (HOHO) difficulty. And got killed in a sudden hidden encounter in a black-hole like place. But my hero was already dead from a previous fight. She would die in this one fight probably, though....
by iLiVeInAbOx05
Oct 17 2020, 0:00
Forum: Heroes I-IV
Topic: H4 Unity Project Testing Thread
Replies: 7
Views: 710

H4 Unity Project Testing Thread

The purpose of this thread will be to list known issues for anyone testing (or eventually just playing) these maps. Currently only The Isle of Order is in a testable state. The most up-to-date version of The Isle of Order can be found here . Issues applying to all maps: ⋅ You may notice lo...

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