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by Karmakeld
Oct 19 2020, 20:13
Forum: News
Topic: Heroes 4 HD mod - Artists needed
Replies: 160
Views: 81129

Re: Heroes 4 HD mod - Artists needed

He posted back in the summer, but havent translated it so no clue what it was about
by Karmakeld
Oct 18 2020, 19:16
Forum: Heroes I-IV
Topic: Is there anyway to play Heroes IV in HD
Replies: 4
Views: 1038

Re: Is there anyway to play Heroes IV in HD

Sorry about my absense, but sadly I don't have much news on this. I did help Equilibris programmer Max by making new town screens to fit the HD settings, but I haven't heard from him in quite a while. Also I'd been absent myself. You should look at the russian forum which was linked about. Google tr...
by Karmakeld
Oct 18 2020, 19:02
Forum: Heroes I-IV
Topic: H4 Unity Project Testing Thread
Replies: 7
Views: 710

Re: H4 Unity Project Testing Thread

I'll try again another time, probably in the same difficulty and explore that central place, or see if there's access to it. If not, I'll try some manner to spare as many troops as possible and see if it's possible defeating those enemies who killed her. Hopefully I'll be able to fix the stack size...
by Karmakeld
Oct 18 2020, 9:13
Forum: Heroes I-IV
Topic: Looking for testers for Unity campaign
Replies: 25
Views: 10551

Re: Looking for testers for Unity campaign

I can update the original post with issues, bugs etc. I think we originally had a testers excel document for that, but I can do that. I will eventually join back in on this project, I just dont have much time atm. It's been quite a while since I last looked at the map, but surely PatFx and Derrick l...
by Karmakeld
Oct 11 2020, 9:14
Forum: Mapmaking Guild
Topic: CH Interview with Michael Wolf
Replies: 4
Views: 1061

Re: CH Interview with Michael Wolf

Knowing the writers did scripts beforehand, did the map makers always stick 100% to the scripts in regards of texts, landscape descriptions, specific structures being present or to what extend did the map makers have free hands to add in their own ideas or make changes? When designing campaigns, did...
by Karmakeld
Jul 22 2020, 7:46
Forum: News
Topic: Heroes 4 HD mod - Artists needed
Replies: 160
Views: 81129

Re: Heroes 4 HD mod - Artists needed

Xanthus wrote:How is everything going?? :applause: :applause: Great job for now, looks astonishing


I think the project is pretty much been paused for the past fee years, sadly..
by Karmakeld
May 27 2020, 21:56
Forum: Heroes I-IV
Topic: Homm4: Steadfast Shield
Replies: 2
Views: 752

Re: Homm4: Steadfast Shield

You only need to equip it on your character, like you did with the Death Shield. I think target is just another word used instead of creature, but I never noticied any bugs related to it, causing it not to work. But that would be a bug.
by Karmakeld
May 27 2020, 21:50
Forum: Mapmaking Guild
Topic: h4util random map generater made by Slava Salnikov
Replies: 26
Views: 12776

Re: h4util random map generater made by Slava Salnikov

johnnycage wrote:Well I haven't got the h4util random map generator to work but I did have success getting the runner to produce A background for the map
Image


Still no luck, nit even.on HC?
by Karmakeld
Jan 16 2020, 23:36
Forum: Mapmaking Guild
Topic: MAPDB – H4 WoW: Archmages (Sent for testing by Kuron)
Replies: 14
Views: 5077

Re: MAP – H4 WoW: Archmages (Sent for testing by Kuron)

However, if Equilibris increases size of neutral armies by three, it may be even harder to overcome it at the beginning. But still, if you buy only units you're gonna use and wait enough to stack it, it's not that hard, really Equilibris doesn't increase size of neutral armies by three. It split ne...
by Karmakeld
Jan 16 2020, 23:32
Forum: News
Topic: Heroes 4 HD mod - Artists needed
Replies: 160
Views: 81129

Re: Heroes 4 HD mod - Artists needed

I have a few suggestions for the town interface that I haven't seen yet. It is probably too late for them, but maybe I am being too optimistic (or pessimistic, depending how you look at it). 1) Something the could be placed in the empty space on the left is interactive help. When the user hovers th...
by Karmakeld
Dec 18 2019, 19:40
Forum: Mapmaking Guild
Topic: MAPDB – H4 WoW: Archmages (Sent for testing by Kuron)
Replies: 14
Views: 5077

Re: MAP – H4 WoW: Archmages (Sent for testing by Kuron)

The growth rate remaining the same would still result in quicker growth because the stacks are much larger, and AFAIK neutral stacks grow by a percentage (rather than a fixed amount) each Day 1. Just tested it, and indeed they seem to grow by a percentage, as larger stacks in most cases grow faster...
by Karmakeld
Dec 14 2019, 16:37
Forum: Mapmaking Guild
Topic: h4util random map generater made by Slava Salnikov
Replies: 26
Views: 12776

Re: h4util random map generater made by Slava Salnikov

Try asking on heroescommunity.com forum is more active there and someone might have a solution to getting the h4util to work on win10.
by Karmakeld
Dec 14 2019, 16:32
Forum: Mapmaking Guild
Topic: MAPDB – H4 WoW: Archmages (Sent for testing by Kuron)
Replies: 14
Views: 5077

Re: MAP – H4 WoW: Archmages (Sent for testing by Kuron)

Equilibris mod doesn't change the relative strenght (amount of creatures in a stack). Only few stats were changed for certain creatures. However they did ensure that you'll always face 3 stacks instead of 1 but that's not neccesarily increasing difficulty. Hardest difficulty however increases size o...
by Karmakeld
Dec 14 2019, 16:08
Forum: News
Topic: Heroes 4 HD mod - Artists needed
Replies: 160
Views: 81129

Re: Heroes 4 HD mod - Artists needed

Indeed. I read somewhere he was going to Europe, though it's been years now and we do have both internet and public access even if he wouldn't be able to continue work himself. But I understand noone has heard from him during that period.
by Karmakeld
Nov 24 2019, 15:38
Forum: News
Topic: Heroes 4 HD mod - Artists needed
Replies: 160
Views: 81129

Re: Heroes 4 HD mod - Artists needed

Dalai si disappeared but there are others, most importantly Max. I believe Max is the only active Equilibris member/person working on the HD mod. Dalai have been missing for quite a long time. I've tried to help Max out with some graphical matters occasionally, but communication between us has been...
by Karmakeld
Nov 17 2019, 22:30
Forum: News
Topic: Heroes 4 HD mod - Artists needed
Replies: 160
Views: 81129

Re: Heroes 4 HD mod - Artists needed

Dafarkias wrote:Is this still in the works?


As of may 2019 is seemed so, which is 6 months ago.. but updates are scarse..
by Karmakeld
Nov 17 2019, 22:16
Forum: News
Topic: Might and Magic Heroes: Era of Chaos
Replies: 11
Views: 4894

Re: Might and Magic Heroes: Era of Chaos

Knowing it's hard to come up with original ideas now aday, it just seem awfully familiar to other mobile games. Also keeping in mind that their online game supposedly had other factions planned, but even after 5 years (which you gotta admit is impressive that it survived for so long) the focus seems...
by Karmakeld
Oct 5 2019, 17:50
Forum: Heroes I-IV
Topic: H4ResourceEditor
Replies: 90
Views: 24866

Re: H4ResourceEditor

note possible typ-o: creature_dwelling -> saytr_dwelling, also curious as to why MegaDragon, Mermaid and SeaMonster dwellings aren't listed, as they're coded. And I think adding colors to the teleport/gateway numbers would be useful :)
by Karmakeld
Jul 14 2019, 8:15
Forum: Heroes I-IV
Topic: H4 Mods
Replies: 4
Views: 2388

Re: H4 Mods

Biggest differences between the 2 is that Equilibris sought to improve the balance of the game, especially for multiplayer games, with stat changes, cost changes, income change and such. Aswell as trying to fix some bugs and even out the usual creature choice of eg. Cyclops vs Ogre Magi and Vampires...
by Karmakeld
Jun 25 2019, 22:06
Forum: Equilibris
Topic: No Icons within Equilibris Map Editor / Crashes
Replies: 6
Views: 1957

Re: No Icons within Equilibris Map Editor / Crashes

Karmakeld could help you, I think. You could PM him, if you are in a rush? Sorry, been absent lately. Well it appears you got all the additional files right, and as Pol suggested, you should try to delete the equi.aop which I believe you already did. As written already this resets the editor pallet...

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