Search found 1055 matches
- 13 Apr 2022, 10:28
- Forum: Heroes I-IV
- Topic: Heroes 4 The Restoration of Axeoth
- Replies: 72
- Views: 14709
Re: Heroes 4 The Restoration of Axeoth
OK, from now on I will only use this post: https://www.celestialheavens.com/forum/7?p=386169#p385888 which should be where the updated maps are? Yep! The post at the top of this thread will have all products we release :) but now how do I replay Map 2? Do I just download and stick these in the fold...
- 16 Feb 2022, 18:05
- Forum: News
- Topic: Heroes 4 HD mod - Artists needed
- Replies: 164
- Views: 116930
Re: Heroes 4 HD mod - Artists needed
I dunno about the combat screen, but town screen were expanded and I had the impression Max was toying around with a combat screen solution, but surely Equlibris HD mod and Veroksters HD mod are 2 different ones. Didnt Max release the Equi one..?
- 25 Apr 2021, 19:26
- Forum: Heroes I-IV
- Topic: How to change a hero's default skills?
- Replies: 3
- Views: 1411
Re: How to change a hero's default skills?
are you refering to H3? In case this forum remains silent in answers, I suggest you head over to www.heroescommunity.com and ask there
- 25 Apr 2021, 19:20
- Forum: Mapmaking Guild
- Topic: h4util random map generater made by Slava Salnikov
- Replies: 30
- Views: 21975
Re: h4util random map generater made by Slava Salnikov
I have had luck with it in the past, haven't tried in over a year; the only suggestion I have is make sure you it in the C:\ directory. I found if it is in any subdirectory it would not run for me. How do I check that? Open your Pathfinder -> This Computer -> C: (in case you have other directories ...
- 19 Oct 2020, 20:13
- Forum: News
- Topic: Heroes 4 HD mod - Artists needed
- Replies: 164
- Views: 116930
Re: Heroes 4 HD mod - Artists needed
He posted back in the summer, but havent translated it so no clue what it was about
- 18 Oct 2020, 19:16
- Forum: Heroes I-IV
- Topic: Is there anyway to play Heroes IV in HD
- Replies: 5
- Views: 2538
Re: Is there anyway to play Heroes IV in HD
Sorry about my absense, but sadly I don't have much news on this. I did help Equilibris programmer Max by making new town screens to fit the HD settings, but I haven't heard from him in quite a while. Also I'd been absent myself. You should look at the russian forum which was linked about. Google tr...
- 18 Oct 2020, 19:02
- Forum: Heroes I-IV
- Topic: H4 Unity Project Testing Thread
- Replies: 7
- Views: 7119
Re: H4 Unity Project Testing Thread
I'll try again another time, probably in the same difficulty and explore that central place, or see if there's access to it. If not, I'll try some manner to spare as many troops as possible and see if it's possible defeating those enemies who killed her. Hopefully I'll be able to fix the stack size...
- 18 Oct 2020, 09:13
- Forum: Heroes I-IV
- Topic: Looking for testers for Unity campaign
- Replies: 25
- Views: 15947
Re: Looking for testers for Unity campaign
I can update the original post with issues, bugs etc. I think we originally had a testers excel document for that, but I can do that. I will eventually join back in on this project, I just dont have much time atm. It's been quite a while since I last looked at the map, but surely PatFx and Derrick l...
- 11 Oct 2020, 09:14
- Forum: Mapmaking Guild
- Topic: CH Interview with Michael Wolf
- Replies: 4
- Views: 2795
Re: CH Interview with Michael Wolf
Knowing the writers did scripts beforehand, did the map makers always stick 100% to the scripts in regards of texts, landscape descriptions, specific structures being present or to what extend did the map makers have free hands to add in their own ideas or make changes? When designing campaigns, did...
- 22 Jul 2020, 07:46
- Forum: News
- Topic: Heroes 4 HD mod - Artists needed
- Replies: 164
- Views: 116930
Re: Heroes 4 HD mod - Artists needed
I think the project is pretty much been paused for the past fee years, sadly..Xanthus wrote:How is everything going??![]()
Great job for now, looks astonishing
- 27 May 2020, 21:56
- Forum: Heroes I-IV
- Topic: Homm4: Steadfast Shield
- Replies: 2
- Views: 1734
Re: Homm4: Steadfast Shield
You only need to equip it on your character, like you did with the Death Shield. I think target is just another word used instead of creature, but I never noticied any bugs related to it, causing it not to work. But that would be a bug.
- 27 May 2020, 21:50
- Forum: Mapmaking Guild
- Topic: h4util random map generater made by Slava Salnikov
- Replies: 30
- Views: 21975
- 16 Jan 2020, 23:36
- Forum: Mapmaking Guild
- Topic: MAPDB – H4 WoW: Archmages (Sent for testing by Kuron)
- Replies: 14
- Views: 10317
Re: MAP – H4 WoW: Archmages (Sent for testing by Kuron)
However, if Equilibris increases size of neutral armies by three, it may be even harder to overcome it at the beginning. But still, if you buy only units you're gonna use and wait enough to stack it, it's not that hard, really Equilibris doesn't increase size of neutral armies by three. It split ne...
- 16 Jan 2020, 23:32
- Forum: News
- Topic: Heroes 4 HD mod - Artists needed
- Replies: 164
- Views: 116930
Re: Heroes 4 HD mod - Artists needed
I have a few suggestions for the town interface that I haven't seen yet. It is probably too late for them, but maybe I am being too optimistic (or pessimistic, depending how you look at it). 1) Something the could be placed in the empty space on the left is interactive help. When the user hovers th...
- 18 Dec 2019, 19:40
- Forum: Mapmaking Guild
- Topic: MAPDB – H4 WoW: Archmages (Sent for testing by Kuron)
- Replies: 14
- Views: 10317
Re: MAP – H4 WoW: Archmages (Sent for testing by Kuron)
The growth rate remaining the same would still result in quicker growth because the stacks are much larger, and AFAIK neutral stacks grow by a percentage (rather than a fixed amount) each Day 1. Just tested it, and indeed they seem to grow by a percentage, as larger stacks in most cases grow faster...
- 14 Dec 2019, 16:37
- Forum: Mapmaking Guild
- Topic: h4util random map generater made by Slava Salnikov
- Replies: 30
- Views: 21975
Re: h4util random map generater made by Slava Salnikov
Try asking on heroescommunity.com forum is more active there and someone might have a solution to getting the h4util to work on win10.
- 14 Dec 2019, 16:32
- Forum: Mapmaking Guild
- Topic: MAPDB – H4 WoW: Archmages (Sent for testing by Kuron)
- Replies: 14
- Views: 10317
Re: MAP – H4 WoW: Archmages (Sent for testing by Kuron)
Equilibris mod doesn't change the relative strenght (amount of creatures in a stack). Only few stats were changed for certain creatures. However they did ensure that you'll always face 3 stacks instead of 1 but that's not neccesarily increasing difficulty. Hardest difficulty however increases size o...
- 14 Dec 2019, 16:08
- Forum: News
- Topic: Heroes 4 HD mod - Artists needed
- Replies: 164
- Views: 116930
Re: Heroes 4 HD mod - Artists needed
Indeed. I read somewhere he was going to Europe, though it's been years now and we do have both internet and public access even if he wouldn't be able to continue work himself. But I understand noone has heard from him during that period.
- 24 Nov 2019, 15:38
- Forum: News
- Topic: Heroes 4 HD mod - Artists needed
- Replies: 164
- Views: 116930
Re: Heroes 4 HD mod - Artists needed
Dalai si disappeared but there are others, most importantly Max. I believe Max is the only active Equilibris member/person working on the HD mod. Dalai have been missing for quite a long time. I've tried to help Max out with some graphical matters occasionally, but communication between us has been...
- 17 Nov 2019, 22:30
- Forum: News
- Topic: Heroes 4 HD mod - Artists needed
- Replies: 164
- Views: 116930
Re: Heroes 4 HD mod - Artists needed
As of may 2019 is seemed so, which is 6 months ago.. but updates are scarse..Dafarkias wrote:Is this still in the works?